Sara Moore Task Force: Difference between revisions

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{{Cutscene|Text=Captive shard native: All they wanted to know about was the legend of [[Ruladak the Strong|Ruladak]] and the [[Soldiers of Rularuu|Rularuu]].  But I don't know why.}}
{{Cutscene|Text=Captive shard native: All they wanted to know about was the legend of [[Ruladak the Strong|Ruladak]] and the [[Soldiers of Rularuu|Rularuu]].  But I don't know why.}}
{{Cutscene|Text=Captive shard native: I'd never seen the true Paragon City before.  I can't wait to see it now that I'm free!}}


{{Cutscene|Text=Captive shard native: I'd never seen the true Paragon City before.  I can't wait to see it now that I'm free!}}
{{Cutscene|Text=Captive shard native: I'd never seen the true Paragon City before.  I can't wait to see it now that I'm free!}}

Revision as of 23:41, 8 October 2007

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Contact: Sara Moore
Level Range: 40 - 50
Notes: Requires 8 people
Zone: Cascade Archipelago
Location: -152, -1784, 2791.5
Primary Enemy: Circle of Thorns, Nemesis, Soldiers of Rularuu
Name: The Legend of Ruladak
Badge: Destroyer of Strength Badge
Description: You defeated the being known as Ruladak the Strong, freeing the people of the Shadow Shard from his tyranny.

Missions

Agree to form a task force

Briefing

I am Sara Moore, daughter of Helen Moore and Officer Charles Moore, who was the son of Betty Moore and Officer Hecktor Moore. I take on the role of Officer from them, and accept the responsibility to help the people stay alive until we are re-united, after the Madness broke the world. It is my duty to fight the Rularuu and protect my people. Now great evils are wakening in the Shadow Shard, and I fear that we can no longer survive alone. So, just as in the legends, on behalf of the peoples of Paragon, I am asking for your help.

The People of Paragon have been able to live healthily even here thanks to the Kora fruit. It keeps us healthy and helps us stay well despite the hardships we face. Parties of Kora gatherers have recently come under attack by strangers, and some have been kidnapped. Our own searchers have found no trace, and the scouts of the General are spread too thin watching for the Rularuu. Thus, I ask you to help find our missing people.

Those that escaped capture said that the attackers looked like Brasswork Devils, so at first we thought they were Reflections from the Rularuu. However, they captured instead of killed, and so could not be of the Rularuu. I think that they may be actual Brasswork Devils, servants of the Prince of Brass. We had thought them just conjured by Reflections to terrify us, but Lieutenant Colonel Flynn says that they are real, and are called the Nemesis Army. If it is truly them, then those captured may still be alive, and these soldiers of the Nemesis Army may have information to find the missing.

I charge you to confront this Nemesis Army here within the Cascades, and take the truth from the by force!

The legends of the people of Paragon say that when a mighty assembly of heroes would gather, they would take a special name upon themselves to dedicate them to their task. In this tradition, I shall give you the name: Task Force Justice.

Mission Objective(s)

  • Defeat Nemesis Army for info
    • Defeat 50 more Nemesis

You captured orders from one of the defeated Nemesis Army soldiers

Primary Enemies

Nemesis


Clue
Nemesis Army Prisoner Protocols

You recovered these orders from Nemesis Army soldiers working in the Shadow Shard. They tell all Nemesis Army soldiers to make an effort to capture human Shadow Shard natives, and take them to a specified location for interrogation.

Debriefing

The orders you found are proof without doubt! The machine-hearted devils of the Prince of Brass are surely the culprits! I will get Colonel Flynn's help to find where the Nemesis are keeping my people, and then with your strength they can be rescued.


Rescue captives from Nemesis

Briefing

Your bravery has helped us greatly, and now we know where the Brass-hearted devils of the Nemesis have taken their captives. They have built a base within the shard to experiment and interrogate, but thanks to you, we have found it.

We have found the location where the people are being held, and now you must give them freedom. You must also defeat the leader of this nest of Devils, to show them the fate of those who would poison or destroy the Peoples of Paragon.

Mission Objective(s)

Ever industrious, the Nemesis Army has built a full research base here, hidden from view.

  • Defeat Nemesis base leaders
    • 4 captives

You freed the captives and defeated the Nemesis Base Leader, who had some important information on him.

Primary Enemies

Nemesis

Notable NPCs

  • Cpt. McMurragh (Nemesis Warhulk)
  • Captive shard native (Captive) x 3
  • Captive soldier (Captive)

Captive shard native: We were gathering Kora Fruit for Helen's new baby when they attacked.

Captive soldier: They butchered the rest of my unit, but kept me for interrogation.

Clue
Further interrogations

These orders pick out specific prisoners to transfer back to Paragon City. There's enough information here to find the base where these people are being held.

From the sound of things, it would appear that the Nemesis Army has developed portals of their own to move men and material back and forth between Paragon and the Shadow Shard.

Debriefing

Ruladak? They were doing all of this to learn about an old legend? Ruladak the Strong is a myth told to children to keep them from wandering into trouble. According to the myths, Ruladak was supposed to be the master of the Rularuu, but was imprisoned by kindness after the madness broke the world. It's just a story to get children to behave? Why would the Prince of Brass be interested in that? Still, he holds more people captive, and it shall be necessary to free them.

Rescue captive natives from the Nemesis Army in Paragon City

Briefing

The machine-hearted devil army of the Nemesis still hold many of my people captive in their bases in your world. With the information you have found and Lieutenant Colonel Flynn's help, I can provide you the location where the captives are kept.

You will need to flee the captives from the Nemesis, and Lieutenant Colonel Flynn also asks that you defeat the Nemesis base's leaders to pry information from them. I know you will succeed.

Mission Objective(s)

This hidden monitoring station is probably used by the Nemesis Army to detect portal transfers. If so, they know you're coming.

  • Defeat Nemesis base leaders
    • 5 captives

You freed the captives and defeated Captain Bullfred and his men.

Primary Enemies

Nemesis

Notable NPCs

  • Captain Bullfred
  • Captive shard native (Captive) x 4
  • Old Fred, a captive native


Captive shard native: All they wanted to know about was the legend of Ruladak and the Rularuu. But I don't know why.

Captive shard native: I'd never seen the true Paragon City before. I can't wait to see it now that I'm free!

Old Fred, a captive native: Ruladak, that cursed thing. They knew of the myth, and more.

Clue
The words of Old Fred

After you rescued him from the Nemesis Army, the native called Old Fred told you:

'They caught us all, and more before to learn about the Legend of Ruladak the Strong. It's best that they don't know. It's best that nobody knows anymore.'

I thank you for my freedom, but don't look to me for answers and I won't tell you nothing that no one should hear.

Clue
Dimensional Transit Orders

These orders form a schedule of upcoming dimensional transits from Paragon City to the Shadow Shard and back for the Nemesis Army. This schedule could help intercept Nemesis Army groups before they can establish themselves in the Shadow Shard, but it also clearly shows that they have built dimensional portals of their own.

Debriefing

Why would they be so interested in Ruladak? It's an old myth, it's nothing real. Let me tell it to you:

The Legend of Ruladak is about a monster that controls the Rularuu. We tell it ever since the madness broke the world, to remind us that we have to help each other to survive.

The legend goes that after the madness broke the world, there was a time when kindness walked the land and all were hopeful. But then Ruladak the Strong appeared. He was angry because the People of Paragon had turned away from the Rularuu, and so he sought to slay the people of Paragon to punish them. Fearing for the people, all the kindness in the world gathered itself together and tried to destroy Ruladak and the Rularuu. the battle lasted for days and broke the very islands, but in the end there was only enough kindness to force Ruladak into a deep slumber. He still guides the Rularuu even in his sleep, but as long as kindness remains strong in the hearts of the People of Paragon, Ruladak will never awaken and we will be spared.

I know it must sound foolish to great heroes like you, but it's just a story for children. Though, I used to think that the Prince of Brass was just a story, too.

Agree to form a task force

Briefing

Mission Objective(s)

Primary Enemies

Template:Enemy

Notable NPCs

Clue

Debriefing


Badge

Completion of the task force earns a hero the Destroyer of Strength Badge.

Badge

You defeated the being known as Ruladak the Strong, freeing the people of the Shadow Shard from his tyranny.