The Dark Watcher (Primal Earth): Difference between revisions

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As the body fades away through the city's teleportation network, a grim determination sets itself on Captain Dietrich's face.  The Nemesis Army has no idea of the retribution they are about to receive.}}
As the body fades away through the city's teleportation network, a grim determination sets itself on Captain Dietrich's face.  The Nemesis Army has no idea of the retribution they are about to receive.}}


{{Mission Briefing|Type=Debriefing (Mission Failed)|Contact=Dark Watcher|Text=Captain Sherman's fate was unfortunate, but his last words confirmed a suspicion I've had. The first time I visited the Rikti Homeworld, they were a peaceful peopleWhen I learned about the invasion I couldn't believe until I saw it myselfAny people can be manipulated, and Nemesis is a master of itIn retrospect, it's obvious, but we still need to convince others, and find the proof.}}
{{Mission Briefing|Type=Debriefing (Mission Failed)|Contact=Dark Watcher|Text=I'm sorry to hear about Lt. Tendaji, but we have to concentrate on what we can do right nowCaptain Dietrich was true to her word and Portal Corp has sent over scientists and techniciansOur base portal will be ready for you soonThen we'll get the proof we need.}}


== Missions ==
== Missions ==

Revision as of 23:23, 1 August 2007

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Overview

The Dark Watcher
Zone Rikti War Zone
Level Range 45-50
Introduced By Gaussian
v  d  e

The Dark Watcher is a hero and villain contact in the Vanguard Compound neighborhood of Rikti War Zone. His level range is 45-50.

Introductions

New Contacts

Contact Introduced By

Information

Initial Contact

I really respect and appreciate the effort you've put into this.

I'm the Watcher. You're Character. I know what you can do. You know I'll help you do it. Let's get started.

Below Level Requirement

Store

The Dark Watcher sells all Enhancements at 200% of their base cost.

Story Arc

Story Arc

The Horror of War

Souvenir: name

text

Bring in Nemesis Defector

The Horror of War
Part: One

Briefing

Let's cut to the chase, Character. This is big. An officer of the Nemesis Army has contacted us. He says he wants to defect. He also said that he wanted to talk to you specifically. Knowing Nemesis, this could be a trap, but it's too good an opportunity to pass up. I want you to bring the defector in.

The defector's name is Captain Sherman. He wants out, and that's very interesting. The Nemesis Army rarely has any defectors, so it's almost too unlikely to be a trap. In either case, I doubt they'll be willing to let him go easily. Get Sherman to safety, then we may be able to find out more.

Mission Objective(s)

There have been few defections from the Nemesis Army. Or at least, very few successful ones.

  • Bring in Nemesis Defector
    • Lead Capt. Sherman out

Sherman went up in fire. Ironic.

Werfer Jaeger: I suppose it'll be the chopping gear for Captain Sherman, eh?
Dragoon: There's no room for traitors in the armies of Lord Nemesis.

Werfer Jaeger:

The crime is treason against the Nemesis Army, and slander against the good name of Lord Nemesis himself!

Captain Sherman:

Good name?
You have no idea how ridiculous you sound.

Werfer Jaeger:

Vile cur!
You'd dare besmirch the name of a loyal automaton of the Nemesis Army?

Captain Sherman:

If you knew even half of what I've learned...

Fake Nemesis:

And that is why you must be silenced.
The Sentence is death! To be carried out immediately!

Enemies

Nemesis

Notable NPCs

  • Captain Sherman (Nemesis Traitor, Defector)

Captain Sherman: They'll be coming for me! We've got to get out of here!

Fake Nemesis: Once more a Sherman seeks to undo my great work!
Fake Nemesis: And after we took him from his barbarous mirror universe!

Colonel: My Lord Nemesis, the traitor approaches our position.

Fake Nemesis: The Nemesis Army shall suffer no betrayers!

Dragoon: Kill the traitor!

Clue
'It was... Nemesis!'

With his dying breath, Captain Sherman tried to tell you the explosive information that had caused his defection.

'Nemesis... It was all him. The war, the lies... The truth is at the Shadow Shard base. Take the coordinates. Learn the truth. The whole war, started by Nemesis! The Rikti were his dupes... It was... Nemesis!
I was Nemesis...
all...
along...'

As the life left him, he handed you a bloodied piece of parchment with a set of dimensional coordinates and one word: 'Proof!'

Debriefing (Mission Failed)

Captain Sherman's fate was unfortunate, but his last words confirmed a suspicion I've had. The first time I visited the Rikti Homeworld, they were a peaceful people. When I learned about the invasion I couldn't believe until I saw it myself. Any people can be manipulated, and Nemesis is a master of it. In retrospect, it's obvious, but we still need to convince others, and find the proof.

Meet with Longbow

The Horror of War
Part: Two

Briefing

Before we can act on Captain Sherman's information, we need a clear corridor. I've re-opened talks with Longbow. We need thier help to boost our portal's signal if we're going to investigate that Nemesis Army base in the Shadow Shard. They're willing to meet with one of us to hear what we have to say, and I'd like you to be the one to talk to them.

I know you probably don't have a great relationship with Captain Dietrich, but at least she knows you're one of our best. Lt. Sefu Tendaji should be there, too. He's been friendly to us in the past. He might be able to help win her over to our side.

Mission Objective(s)

This isn't the kind of reception you expected! The base in under attack from the Nemesis Army!

  • Meet with Longbow
    • Find Lt. Tendaji
    • Find Capt. Dietrich
    • Defeat Nemesis Army

You have done all that you can here.

Fake Nemesis: For Lord Nemesis!

Enemies

Nemesis

Notable NPCs

Captain W.M. Dietrich: Let's find Sefu and clear out these intruders.

Clue
The Sword Gets Things Done

When you found the remains of Lt. Sefu Tendaji, Captain Wilhelmina Dietrich's iron-hard shell cracked.

'Sefu? This... This is impossible! He was my right had, my, my... He was my best friend. He can't be dead. He can't be!

He was such a good man, always hopeful, always upbeat. He'd always chide me for being so stern. He saw the best in people. I needed that. I needed...
His wife thought we were having an affair, you know. We weren't, he never would have done something like that. But to the Nemesis Army, he was just...
If Vanguard needs our help to investigate this base in the Shadow Shard, you will have it. I'll get it done. That's what his name meant: 'Sefu Tendaji', 'The Sword Gets Things Done'. And when you reach that base, I want you to find that information, and I want you to show every one of those steampunk fanatics what that means.'

As the body fades away through the city's teleportation network, a grim determination sets itself on Captain Dietrich's face. The Nemesis Army has no idea of the retribution they are about to receive.

Debriefing (Mission Failed)

I'm sorry to hear about Lt. Tendaji, but we have to concentrate on what we can do right now. Captain Dietrich was true to her word and Portal Corp has sent over scientists and technicians. Our base portal will be ready for you soon. Then we'll get the proof we need.

Missions

See Also


Character History

The Dark Watcher as drawn by Jon Landry

The Dark Watcher was a famous hero from the Golden age. He was one of the co-founders of The Freedom Phalanx which was founded on July 4, 1932. He has an awesome control of teleportation and even a limited ability to project force fields. He is frequently regarded as costumed in dark clothing.

Web of Arachnos

The Freedom Phalanx

According to the City of Heroes novel The Freedom Phalanx, The Dark Watcher vanished in 1954. (p. 108)

Top Cow Comic

Issue #19: The Dark Watcher tells Lady Grey that he spent decades lost in nightmarish dimensions full of magic and monsters. He reveals to the Freedom Phalanx that he has returned and warns them that a war is coming and tells them to step aside when the time comes.