Talk:Demo Recording: Difference between revisions

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:Nice work!  - [[User:Snorii|Snorii]] 15:04, 1 August 2007 (EDT)
:Nice work!  - [[User:Snorii|Snorii]] 15:04, 1 August 2007 (EDT)
== Added a bunch ==
One big pile of updates thrown in!  I put in a few more start options, info on the demo command panel, and some more info on demo pictures including a couple of samples.  I also put a few more (non YouTube'd) movie examples in.
There are actually a lot more commands you can use when starting a demo.  Basically, just about any setting in your registry settings for CoH can also be a command line.  -useDOF 1 will turn on depth of field even if you normally have it off.  -shaderDetail 2 can make the demo play back with max shaders.  The entire list would make for an awfully big 'overview.'
--[[User:Zloth|Zloth]] 16:53, 4 August 2007 (EDT)

Revision as of 20:53, 4 August 2007

Ready For Non-WIP?

As an overview of Demo Recording and enough basic instruction to record and playback, I think it's probably close to being non-WIP at this point. I left the command and switch list as just a basic list with no great detail. Adding the console and console commands (which mirrors many of the switches) might be worth a sub-section under the list. Scuzzbopper 13:28, 1 August 2007 (EDT)

Nice work! - Snorii 15:04, 1 August 2007 (EDT)

Added a bunch

One big pile of updates thrown in! I put in a few more start options, info on the demo command panel, and some more info on demo pictures including a couple of samples. I also put a few more (non YouTube'd) movie examples in.

There are actually a lot more commands you can use when starting a demo. Basically, just about any setting in your registry settings for CoH can also be a command line. -useDOF 1 will turn on depth of field even if you normally have it off. -shaderDetail 2 can make the demo play back with max shaders. The entire list would make for an awfully big 'overview.'

--Zloth 16:53, 4 August 2007 (EDT)