Emailread (Slash Command): Difference between revisions

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==Slash command==
{{SlashCommandArticle|command=emailread|options=message_number|note=Request email message.}}


{{Bindcommand|emailread|message_number}}
: Request email message.


'''Note:''' The unique message_ID of each email appears to be a randomly generated number, and according to the game files, it utilizes an unsigned 64 bit process (U64) to do this. This means that an email message could have an ID number anywhere from 0 to 2^64-1 (2 to the 64th power minus 1). That's 0 to 18,446,744,073,709,551,615. The ID number could be anything within that huge range, and the likelihood that it's a manageable number between 0-100 is possible but very, very low. This effectively makes the message ID number of any email message impossible to figure out. Any slash command that requires a message ID number is therefore also impossible for players to use, including {{slashcommand|emailread}} and {{slashcommand|emaildelete}} which both require message ID numbers.
{| class=wikitable style="border-style: solid black; border-width: 2px;border-color: black"
|-
|<span style="color:red">Internal Command.</span> This command requires the Message ID number for each email, and that information is not accessible to players.
|}

Latest revision as of 21:19, 28 December 2022

emailread message_number

Request email message.
Internal Command. This command requires the Message ID number for each email, and that information is not accessible to players.