Reduce mip (Slash Command): Difference between revisions

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* Must pass as command line arg -reduce_mip or you need to subsequently run {{slashcommand|unloadgfx}}.
* Must pass as command line arg -reduce_mip or you need to subsequently run {{slashcommand|unloadgfx}}.
* Originally, both World Texture Quality and Character Texture Quality were one setting. The settings were split out and able to be set separately in [[Issue 6]].  
* Originally, both World Texture Quality and Character Texture Quality were one setting much like this command. The settings were split out and able to be set separately in [[Issue 6]].  
* {{slashcommand|reduce_mip}} alters the World Texture Quality and Character Texture Quality settings in Options--> Graphics and Audio tab--> Advanced Graphics Settings.  
* {{slashcommand|reduce_mip}} alters the World Texture Quality and Character Texture Quality settings in Options--> Graphics and Audio tab--> Advanced Graphics Settings.  



Revision as of 02:16, 14 June 2023

Slash command

/reduce_mip [-1 to 5]

Reduces the resolution of textures to only use the reduced (mip-map) textures.

This command alters both the World Texture Quality and Character Texture Quality settings simultaneously according to the following table:

Option World Texture Quality Character Texture Quality
-1 Very High blank
0 High Very High
1 Medium High
2 Low Medium
3 Very Low Low
4 blank Very Low
5 blank blank
  • Must pass as command line arg -reduce_mip or you need to subsequently run /unloadgfx.
  • Originally, both World Texture Quality and Character Texture Quality were one setting much like this command. The settings were split out and able to be set separately in Issue 6.
  • /reduce_mip alters the World Texture Quality and Character Texture Quality settings in Options--> Graphics and Audio tab--> Advanced Graphics Settings.


Editor's Note: As you can see, this command is a little awkward. Many options are missing, and only 7 out of 36 are available.


Example

/reduce_mip 0