Eden: Difference between revisions
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|Exploration Badges={{BadgeLink|Crey Fish}}, {{BadgeLink|Unspoiled}}, {{BadgeLink|Call of Nature}}, {{BadgeLink|Nature's Wrath}}, {{BadgeLink|Natural Law}}, {{BadgeLink|The Devouring Earth Abides|text=The Devouring Earth <wbr>Abides}}, {{BadgeLink|Hive Mind}}, {{BadgeLink|Natural Selection}} | |Exploration Badges={{BadgeLink|Crey Fish}}, {{BadgeLink|Unspoiled}}, {{BadgeLink|Call of Nature}}, {{BadgeLink|Nature's Wrath}}, {{BadgeLink|Natural Law}}, {{BadgeLink|The Devouring Earth Abides|text=The Devouring Earth <wbr>Abides}}, {{BadgeLink|Hive Mind}}, {{BadgeLink|Natural Selection}} | ||
|Plaques=[[Savant Badge#Monument 4|Savant IV]], [[Savant Badge#Monument 5|V]] | |Plaques=[[Savant Badge#Monument 4|Savant IV]], [[Savant Badge#Monument 5|V]] | ||
|Day Jobs= | |Day Jobs={{BadgeLink|Monitor Duty}} | ||
|Enemies=[[Crey]], [[Devouring Earth]], [[Nemesis]] | |Enemies=[[Crey]], [[Devouring Earth]], [[Nemesis]] | ||
|Connecting Zones=[[The Hive|Hive]], [[Founders' Falls]] | |Connecting Zones=[[The Hive|Hive]], [[Founders' Falls]] | ||
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* [[Savant Badge#Eden Monument (East)|Savant Badge Plaque 4]] | * [[Savant Badge#Eden Monument (East)|Savant Badge Plaque 4]] | ||
* [[Savant Badge#Eden Monument (West)|Savant Badge Plaque 5]] | * [[Savant Badge#Eden Monument (West)|Savant Badge Plaque 5]] | ||
== Day Jobs == | |||
{{BadgeBox|Monitor Duty}} | |||
== Transfer Points == | == Transfer Points == |
Revision as of 06:05, 15 May 2022
- Trainers:
- none
- Trial / TF Contacts:
- Woodsman
- Events:
- none
- Exploration Badges:
- Crey Fish, Unspoiled, Call of Nature, Nature's Wrath, Natural Law, The Devouring Earth
Abides, Hive Mind, Natural Selection - Day Jobs:
- Monitor Duty
- Enemies:
- Crey, Devouring Earth, Nemesis
- Connecting Zones:
- Hive, Founders' Falls
- Transits:
- none
Overview
Eden is a Trial zone in CoH. Prior to Issue 16, a hero needed to be at least Security Level 33 to enter.
Once, Eden was a beautiful suburb of Paragon City called Woodvale. It was the prime location for families to set up residence. There were many parks and it had easy paths for drives into the country. This proved to be its undoing.
Offended by the encroaching urban sprawl, the Devouring Earth launched a massive assault on Woodvale. The creatures destroyed many of the buildings and other man-made objects. The rest they buried or left in ruin, driving all the previous inhabitants into the city proper.
Now, Eden is a sprawling wilderness, with nature slowly taking over completely. If the spread of the forces of the Devouring Earth is not stopped, it could soon begin to swallow other parts of the city.
Contacts
- The spirit of Woodsman, Task Force contact.
Neighborhoods
- Arcadia (Yellow - Level 33-36) (Music)
- Adeva Towers (Orange - Level 35-36) (Music)
- The Cascades (Red - Level 37-39) (Music)
- The Hive (Red - Level 37-39) (Music)
- The Pit (Yellow - Level 33-36) (Music)
- The Serpentine (Orange - Level 35-37) (Music)
- The Utopia Complex (Yellow - Level 33-35) (Music)
Exploration Badges
![Badge](/w/images/0/0f/Badge_tourism_hazard.png)
Surprisingly it was the Devouring Earth, not Crey, that caused Woodvale to become the overrun Eden.
![Badge](/w/images/0/0f/Badge_tourism_hazard.png)
The beauty that is Eden Falls came at a terrible price.
![Badge](/w/images/0/0f/Badge_tourism_hazard.png)
In the distance you can hear the ululating cry of the Devouring Earth and something about it speaks to a primal, ancient, part of you. You can understand how some might be seduced by this call and stray into their embrace to be devoured. There is something almost hypnotic about it; being summoned by a power greater than you, older than you, and somehow welcoming, as though the Devouring Earth offer a unity unattainable anywhere else on this world.
![Badge](/w/images/0/0f/Badge_tourism_hazard.png)
This hill rises like a blister above the canopy that spread like a green plaque to devour Woodvale. This is a good vantage point to see the devastation the Devouring Earth have wrought. But it is also strangely calm, an oasis of quiet in a sea of slavering monstrosities. You are not sure why this hill is so devoid of danger, perhaps it is a true reflection of what the Devouring Earth have to offer. But such thoughts are borderline insane and likely planted there by some trick of Hamidon's making.
![Badge](/w/images/0/0f/Badge_tourism_hazard.png)
Before you are the steps that once led to the Circuit Court of Woodvale, a bastion of law and order. But a new law rules here, one with rules as ancient as the planet's core, and in this court all of humanity has been found guilty.
![Badge](/w/images/0/0f/Badge_tourism_hazard.png)
Strange whispers echo through this sheltered vale, a place where the Devouring Earth rest and meditate, receiving strange missives from their lord and master: Hamidon. If you listen hard enough you can catch brief glimmers of understanding. Hamidon speaks to his children and urges them to be patient, that the time to take back what is rightfully theirs will soon be here. How does one reckon time when they are immortal? What is "soon" to something with a life-span measured in millennia?
![Badge](/w/images/0/0f/Badge_tourism_hazard.png)
The buzz of the Devouring Earth hive mind is especially powerful here. It sets one's nerves on edge. You can feel it as a pain behind your eyes, as though something were trying to worm its way into your consciousness. You wonder how long you could stay here and remain unaffected. How long you could hold out before the overpowering will of Hamidon found its way into you and made you one of them?
![Badge](/w/images/0/0f/Badge_tourism_hazard.png)
It is difficult to remain unaffected by the display of Hamidon's might. How could anyone not feel a sense of awe at the majesty present in the towering spires of rock, the primeval forest you can practically watch growing before your very eyes? How anyone could not feel insignificant before it is a mystery. But then you realize that this is merely another seduction perpetrated by Hamidon, to weaken your resolve and steal from you the urge to resist the Devouring Earth and the danger they represent.
Historical Plaques
Day Jobs
![Badge](/w/images/d/d9/Badge_DayJob_MonitorDuty.png)
Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.
Transfer Points
- The west wall contains the remains of a gate to The Hive.
- The east wall has a gate to Founders' Falls
- The Eden Beacon location is (2610, 370.3, 3523), right next to Woodsman.
- The entry to the second mission of the Eden Trial is located on the slopes of the largest hive spire, near Woodsman