Nature Affinity: Difference between revisions

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== Overview ==
'''Nature Affinity''' is a primary Power Set for [[Defender]]s and a secondary Power Set for [[Controller]]s, [[Corruptor]]s and [[Mastermind]]s.
 
You have command over the forces of nature and are able to call forth primal energies to aid your allies and hinder your foes.  Many of your powers place a Bloom effect on you and your allies.  Each stack of Bloom boosts healing effects on the affected targets by a small amount.  Bloom can stack up to 5 times.
 
== Power Table ==
=== Controller, Corruptor, Defender, Mastermind ===
The '''Nature Affinity''' Power Set is available as a primary set for [[Defender]]s and a secondary set for [[Controller]]s, [[Corruptor]]s and [[Mastermind]]s. The following table shows what Powers are available and at which levels:
 
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_CorrosiveSap.png|Power=Corrosive Enzymes|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -Res(All), -DMG(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_Regrowth.png|Power=Regrowth|PriLevel=1|SecLevel=2|Effect=Ranged Facing Cone, Minor Ally Heal, Ally Moderate Healing Over Time, +1 Bloom|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_WildGrowth.png|Power=Wild Growth|PriLevel=2|SecLevel=4|Effect=PBAoE, Team +Res(All), +Regen, +2 Bloom|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_SporeCloud.png|Power=Spore Cloud|PriLevel=6|SecLevel=10|Effect=Toggle (Targeted AoE), Foe -Dmg(All), -To Hit, -Regen|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_LifegivingSpores.png|Power=Lifegiving Spores|PriLevel=8|SecLevel=16|Effect=Toggle (Location AoE), PBAoE +Minor Heal Over Time, +Endurance|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_WildBastion.png|Power=Wild Bastion|PriLevel=12|SecLevel=20|Effect=PBAoE, Team +Absorb, +Heal Over Time, +3 Bloom|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_Rebirth.png|Power=Rebirth|PriLevel=18|SecLevel=28|Effect=Ranged, Ally Rez, +Heal Over Time, Special, +3 Bloom|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_RagingTempest.png|Power=Entangling Aura|PriLevel=26|SecLevel=35|Effect=Toggle, Foe Hold|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_Overgrowth.png|Power=Overgrowth|PriLevel=32|SecLevel=38|Effect=PBAoE, Team +Damage, +To Hit, +Endurance Discount, +5 Bloom|Border=1}}
{{Powers_Footer}}
 
== Powers ==
 
The following powers are in the Nature Affinity Power Set.
 
=== [[File:NatureAffinity_CorrosiveSap.png]] Corrosive Enzymes ===
 
You spray a target with toxic, corrosive Enzymes reducing the damage they deal as well as their damage resistance.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Ranged, Foe -Res(All), -DMG(All)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|-}}
{{PowerBlock_End}}
 
=== [[File:NatureAffinity_RagingTempest.png]] Entangling Aura ===
 
While this power is active there is a high chance that entangling vines will grasp nearby foes and render them held for a short time.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast.}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 35 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}
{{PowerBlock_Effects|Toggle, Foe Hold}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Holds}}}}
{{PowerBlock_End}}
 
=== [[File:NatureAffinity_LifegivingSpores.png]] Lifegiving Spores ===
 
When activating this power you cause all allies at a selected location to recover a small amount of health and endurance every few seconds as long as they remain within the Lifegiving Spores.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock_Effects|Toggle (Location AoE), PBAoE +Minor Heal Over Time, +Endurance}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_End}}
 
=== [[File:NatureAffinity_Overgrowth.png]] Overgrowth ===
 
Becoming a conduit of nature itself, you greatly boost the damage, to hit and endurance discount of nearby allies for a long period of time.  Overgrowth also grants the affected targets 5 stacks of Bloom.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 38 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 38 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}
{{PowerBlock_Effects|PBAoE, Team +Damage, +To Hit, +Endurance Discount, +5 Bloom}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
{{PowerBlock_End}}
 
=== [[File:NatureAffinity_Rebirth.png]] Rebirth ===
 
Rebirth can either greatly heal a conscious ally for a large amount of health over time or it can revive a fallen ally with a large amount of health and endurance and cause them to recover health over time.  This power also grants 3 stacks of Bloom.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Effects|Ranged, Ally Rez, +Heal Over Time, Special, +3 Bloom}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_End}}
 
=== [[File:NatureAffinity_Regrowth.png]] Regrowth ===
 
By channeling the energies present in nature you are able to immediately heal yourself and allies in front of you for a small amount of health and cause them to recover a small amount of health over time. Regrowth places a stack of Bloom on its target.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}
{{PowerBlock_Effects|Ranged Facing Cone, Minor Ally Heal, Ally Moderate Healing Over Time, +1 Bloom}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Range}} (Defender, Defender, Controller, Controller, Corruptor, Corruptor, Mastermind, Mastermind only)}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Healing}}}}
{{PowerBlock_End}}
 
=== [[File:NatureAffinity_SporeCloud.png]] Spore Cloud ===
 
You create a large cloud of toxic spores around your targeted foe. The target and all affected targets will have their damage output, chance to hit and regeneration rate reduced.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 10 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}
{{PowerBlock_Effects|Toggle (Targeted AoE), Foe -Dmg(All), -To Hit, -Regen}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Sets|{{Set ToHit Debuff}}}}
{{PowerBlock_End}}
 
=== [[File:NatureAffinity_WildBastion.png]] Wild Bastion ===
 
You encase yourself and nearby allies in a protective barrier that will absorb a moderate amount of damage.  Additionally, affected allies will heal for a portion of their health over time.  Wild Bastion places 3 stacks of Bloom on all affected targets.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}}
{{PowerBlock_Effects|PBAoE, Team +Absorb, +Heal Over Time, +3 Bloom}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Healing}}}}
{{PowerBlock_End}}
 
=== [[File:NatureAffinity_WildGrowth.png]] Wild Growth ===
 
You channel the power of nature into your allies allowing them to more easily shrug off damage and causing their wounds to heal more quickly.  Wild Growth increases the damage resistance and boosts the regeneration rate of all affected allies.  This power also grants 2 stacks of Bloom.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}
{{PowerBlock_Effects|PBAoE, Team +Res(All), +Regen, +2 Bloom}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Resist Damage}}}}
{{PowerBlock_End}}
 
[[Category:Powersets]]
[[Category:Defender Primary]]
[[Category:Controller Secondary]]
[[Category:Corruptor Secondary]]
[[Category:Mastermind Secondary]]

Revision as of 23:40, 22 June 2012

Overview

Nature Affinity is a primary Power Set for Defenders and a secondary Power Set for Controllers, Corruptors and Masterminds.

You have command over the forces of nature and are able to call forth primal energies to aid your allies and hinder your foes. Many of your powers place a Bloom effect on you and your allies. Each stack of Bloom boosts healing effects on the affected targets by a small amount. Bloom can stack up to 5 times.

Power Table

Controller, Corruptor, Defender, Mastermind

The Nature Affinity Power Set is available as a primary set for Defenders and a secondary set for Controllers, Corruptors and Masterminds. The following table shows what Powers are available and at which levels:

Power Level as Primary Level as Secondary Effect
Corrosive Enzymes 1 1 Ranged, Foe -Res(All), -DMG(All)
Regrowth 1 2 Ranged Facing Cone, Minor Ally Heal, Ally Moderate Healing Over Time, +1 Bloom
Wild Growth 2 4 PBAoE, Team +Res(All), +Regen, +2 Bloom
Spore Cloud 6 10 Toggle (Targeted AoE), Foe -Dmg(All), -To Hit, -Regen
Lifegiving Spores 8 16 Toggle (Location AoE), PBAoE +Minor Heal Over Time, +Endurance
Wild Bastion 12 20 PBAoE, Team +Absorb, +Heal Over Time, +3 Bloom
Rebirth 18 28 Ranged, Ally Rez, +Heal Over Time, Special, +3 Bloom
Entangling Aura 26 35 Toggle, Foe Hold
Overgrowth 32 38 PBAoE, Team +Damage, +To Hit, +Endurance Discount, +5 Bloom

Powers

The following powers are in the Nature Affinity Power Set.

NatureAffinity CorrosiveSap.png Corrosive Enzymes

You spray a target with toxic, corrosive Enzymes reducing the damage they deal as well as their damage resistance.

Recharge Slow
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged, Foe -Res(All), -DMG(All)
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories -

NatureAffinity RagingTempest.png Entangling Aura

While this power is active there is a high chance that entangling vines will grasp nearby foes and render them held for a short time.

Recharge Fast.
Minimum Level Archetypeicon controller.png 35 (Controller)
V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 35 (Mastermind)
Effects Toggle, Foe Hold
Enhancements Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Set Categories Holds

NatureAffinity LifegivingSpores.png Lifegiving Spores

When activating this power you cause all allies at a selected location to recover a small amount of health and endurance every few seconds as long as they remain within the Lifegiving Spores.

Recharge Very Fast
Minimum Level Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Toggle (Location AoE), PBAoE +Minor Heal Over Time, +Endurance
Enhancements Reduce Endurance Cost
Enhance Endurance Modification
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Endurance Modification
Healing/Absorb

NatureAffinity Overgrowth.png Overgrowth

Becoming a conduit of nature itself, you greatly boost the damage, to hit and endurance discount of nearby allies for a long period of time. Overgrowth also grants the affected targets 5 stacks of Bloom.

Recharge Very Long
Minimum Level Archetypeicon controller.png 38 (Controller)
V archetypeicon corruptor.png 38 (Corruptor)
Archetypeicon defender.png 32 (Defender)
V archetypeicon mastermind.png 38 (Mastermind)
Effects PBAoE, Team +Damage, +To Hit, +Endurance Discount, +5 Bloom
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

NatureAffinity Rebirth.png Rebirth

Rebirth can either greatly heal a conscious ally for a large amount of health over time or it can revive a fallen ally with a large amount of health and endurance and cause them to recover health over time. This power also grants 3 stacks of Bloom.

Recharge Very Long
Minimum Level Archetypeicon controller.png 28 (Controller)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Ranged, Ally Rez, +Heal Over Time, Special, +3 Bloom
Enhancements Reduce Endurance Cost
Enhance Endurance Modification
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Endurance Modification
Healing/Absorb

NatureAffinity Regrowth.png Regrowth

By channeling the energies present in nature you are able to immediately heal yourself and allies in front of you for a small amount of health and cause them to recover a small amount of health over time. Regrowth places a stack of Bloom on its target.

Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged Facing Cone, Minor Ally Heal, Ally Moderate Healing Over Time, +1 Bloom
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range (Defender, Defender, Controller, Controller, Corruptor, Corruptor, Mastermind, Mastermind only)
Increase Attack Rate
Set Categories Healing/Absorb

NatureAffinity SporeCloud.png Spore Cloud

You create a large cloud of toxic spores around your targeted foe. The target and all affected targets will have their damage output, chance to hit and regeneration rate reduced.

Recharge Long
Minimum Level Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Toggle (Targeted AoE), Foe -Dmg(All), -To Hit, -Regen
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories ToHit Debuff

NatureAffinity WildBastion.png Wild Bastion

You encase yourself and nearby allies in a protective barrier that will absorb a moderate amount of damage. Additionally, affected allies will heal for a portion of their health over time. Wild Bastion places 3 stacks of Bloom on all affected targets.

Recharge Very Long
Minimum Level Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects PBAoE, Team +Absorb, +Heal Over Time, +3 Bloom
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

NatureAffinity WildGrowth.png Wild Growth

You channel the power of nature into your allies allowing them to more easily shrug off damage and causing their wounds to heal more quickly. Wild Growth increases the damage resistance and boosts the regeneration rate of all affected allies. This power also grants 2 stacks of Bloom.

Recharge Very Long
Minimum Level Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects PBAoE, Team +Res(All), +Regen, +2 Bloom
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb
Resist Damage