Circle of Thorns: Difference between revisions

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imported>Yakovlev
(Added: Thorn Casters)
imported>Yakovlev
(Added Possessed Scientists)
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[[Image:Villain_CoTThornSword.png|22px]] '''Greater Thorn Sword''' Melee Lethal/Negative, +Slow<br>
[[Image:Villain_CoTThornSword.png|22px]] '''Greater Thorn Sword''' Melee Lethal/Negative, +Slow<br>
The Greater Thorn Sword poisons its victims with negative energy to slow them.
The Greater Thorn Sword poisons its victims with negative energy to slow them.
====Possessed Scientist (Air)====
[[Image:Flight TravelFlight.png|22px]]'''Fly''' <BR>Air Thorn Casters have the inherent ability to fly with no endurance cost
*[[Image:StormSummoning Gale.png|22px]] '''Gale''' Ranged (cone), minor damage (smash), Foe Knockback<br>The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor. Recharge: Moderate.
*[[Image:ElectricalBolt LightningBolt.png|22px]] '''Lightning Bolt''' Ranged Energy, -End<br> The caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
*[[Image:ElectricityManipulation ChargedBrawl.png|22px]] '''Charged Brawl''' -Recovery<br> The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.
(Note: Probably they have the same powerset as an Air Thorn Caster. More tests needed.)
--[[User:Yakovlev|Yakovlev]] 05:52, 25 Jan 2006 (CST) (mob entry, attacks and note)
====Possessed Scientist (Earth)====
*[[Image:SuperStrength Hurl.png|22px]] '''Hurl Boulder''' Ranged Smash, Knockback<br>The Troll can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
*''Unknown self buff: stone armor''
(Note: Notice the spelling error in Hurl Boulder)<br> (Note: These use some kind of Stone armor. I could use some help from some Stone Tanks expert to identify it.)<br> (Note:They use probably the same powerset as an Earth Thorn Caster. More tests needed.)
--[[User:Yakovlev|Yakovlev]] 05:52, 25 Jan 2006 (CST) (mob entry, powers and notes)
====Possessed Scientist (Fire)====
*[[Image:FireBlast_Flare.png|22px]] '''Flares''' DoT (Fire)<br> You have been set on fire by the Flares attack.
*[[Image:FireBlast_FireBall.png|22px]] '''Fire Ball''' Targeted AoE Fire<br> A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
*[[Image:FireManipulation RingofFire.png|22px]] '''Ring of Fire''' Immobilize, DoT (Fire)<br> You have been Immobilized by a Ring of Fire. It is burning you for Minor fire Damage Over Time.
*[[Image:FireTrap Soot.png|22px]] '''Char''' Hold<br> You have been Incapacitated by the soot and cinders from the Char spell.
*[[Image:FireManipulation Consume.png|22px]] '''Consume''' Ranged Fire, Self +End<br> The Caster can Consume some fuel from his nearby enemies to recover Endurance.
*[[Image:ShadowFighting_ShadowPunch.png|22px]] '''Falchion''' Melee Lethal/Negative, Low Dam<br> This small curved short sword has been enchanted to channel negative energy damage to its victim.
(Note: Notice the presence of a Hold in this mob´s powerset)
--[[User:Yakovlev|Yakovlev]] 05:52, 25 Jan 2006 (CST) (mob entry, attacks and note)
====Possessed Scientist (Ice)====
*[[Image:IceBlast IceBlast.png|22px]] '''Ice Blast''' -Recharge, -SPD <br> You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.
*[[Image:IceFormation Chillblains.png|22px]] '''Chilblain''' Ranged Immobilize, Low Cold Dmg<br> Immobilize your target in an icy trap. Deals some damage over time and slightly slows the target movement and attack speed.
*[[Image:IcyOnslaught IceSword.png|22px]] '''Ice Sword''' -Recharge, -SPD<br> You are chilled. Your Attack speed and Running speed are reduced.
(Note:They use probably the same powerset as an Ice Thorn Caster. More tests needed.)
--[[User:Yakovlev|Yakovlev]] 05:52, 25 Jan 2006 (CST) (mob entry, attacks and note)





Revision as of 11:52, 25 January 2006

Overview

The Circle of Thorns are a villain group in City of Heroes and City of Villains. In City of Heroes, the Circle is a powerful group that a hero will likely encounter during almost their entire career, and they are present in force in City of Villains as well.

Villain Types

Minions

Archer

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Powers

  • MedievalWeapons Crossbow.png Crossbow Ranged Lethal/Negative, Med Dam + KB
    The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.
  • AssaultWeapons ARBurst.png Dagger Melee Lethal
    Wavy ritual blade.


--Yakovlev 11:40, 24 Jan 2006 (CST) (attacks only)


Defender

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Powers

  • MedievalWeapons Crossbow.png Hand Crossbow Ranged 50% Lethal/50% Negative, Low Damage
    Small rapid fire Handheld Crossbow.
  • Villain CoTThornSword.png Thorn Sword Melee 75% Lethal/25% Negative, +Slow
    The Thron Sword poisons its victims with negative energy to slow them.


--Yakovlev 11:40, 24 Jan 2006 (CST)(added icons only)


Guard

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Powers

MedievalWeapons Sword.png Sword Melee Lethal Dam
This wavey sword attack does medium damage and can reduce your foe's defense.

AssaultWeapons ARBurst.png Hand Crossbow Ranged Lethal/Negative, Low Dam
Small rapid fire Handheld Crossbow.

Guardian

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Powers

ShadowFighting ShadowPunch.png Falchion Melee Lethal/Negative, Low Dam
This small curved short sword has been enchanted to channel negative energy damage to its victims.


Guide

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

  • AssaultWeapons ARBurst.png Hand Crossbow Ranged Lethal/Negative, Low Dam
    Small rapid fire Handheld Crossbow.
  • MedievalWeapons Sword.png Scimitar Melee Lethal/Negative, High Dam
    This deadly weapon has been enchanted to channel negative energy damage to its victims.


--Yakovlev 11:40, 24 Jan 2006 (CST) (mob entry, bio and attacks)


Hordeling Lasher

From the nightmares of Hell's sinners come these disgusting creatures, nightmares born of fire, brimstone, and hate.

Powers

SonicBlast Medium.png Tongue Strike Ranged, Minor DMG(Smashing), Foe Knockback
You let forth a quick Tongue Strike damaging your target.

SonicBlast Medium.png Vicious Bite Melee, Moderate DMG(Lethal)
Your bite can cause serious damage to a target.


Nerva Spectral Daemon

Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for... something.

Powers

Flight TravelFlight.pngFly
All Spectral Daemons have the inherent ability to fly with no endurance cost
Invisibility Invisibility.png Ethereal Self Invisible, Invunerable
Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.
  • Resistance Auto Res Smash, Lethal, Negative, Immobilize
    Spectres are non corporeal and highly resistant to Immobilization smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage.
IceBlast Bolt.png Ice Bolt -Recharge, -Speed
The Ice Bolt attack has left you frozen. Your movement speed and attack speed is reduced.
IcyOnslaught FrozenFist.png Freezing Touch Melee 50% Cold/50% Negative Energy Damage, -Speed
You have been slowed.
IcyOnslaught Frost.png Siphon Life -Speed
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed.

(Note: these came out with City of Villains (I6) and quickly started to appear in Paragon as well. Many consider them overpowered due to their debuffs and siphon life skills. If they turn Ethereal you lose the target on them too.)


--Yakovlev 12:09, 24 Jan 2006 (CST) (added icon to Freezing Touch, added Ice Bolt attack, added icon to Siphon Life, added Fly, added Invisibility and note)

Spectral Daemon

The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.

Powers

Flight TravelFlight.pngFly
All Spectral Daemons have the inherent ability to fly with no endurance cost

Invisibility Invisibility.png Invisibility
All Spectral Daemons have the inherent ability to turn invisible.

  • DarkCast SoulDrain.png Gloom-Acc
    Gloom reduces your Accuracy.
  • ShadowFighting Smite.png Smite -ACC
    You have been hit by Smite! Your accuracy is reduced.
  • ShadowFighting SiphonLife.png Siphon Life Psionic/Negative Energy Damage, -Acc
    The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.

(Note: Spectral Daemons gained Gloom recently (around I6 if memory serves me, but I don´t know the exact date, sorry) ...like if they would be easy fights before)


--Yakovlev 12:38, 24 Jan 2006 (CST) (added Fly, Invisibility, Gloom effects and note only)


Spectral Follower

The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.

Powers

Flight TravelFlight.pngFly
All Spectral Daemons have the inherent ability to fly with no endurance cost

Invisibility Invisibility.png Invisibility
All Spectral Daemons have the inherent ability to turn invisible.

  • ShadowFighting SiphonLife.png Siphon Life Psionic/Negative Energy Damage, -Acc
    The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.
  • ShadowFighting Smite.png Smite -ACC
    You have been hit by Smite! Your accuracy is reduced.

(Note: most surely they have gained Gloom as well, but I haven´t been able to confirm it)


--Yakovlev 12:38, 24 Jan 2006 (CST) (added attacks, Fly and Invisibility skills and note only)


Spectral Knight

The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.

Powers

Flight TravelFlight.pngFly
All Spectral Daemons have the inherent ability to fly with no endurance cost

Invisibility Invisibility.png Invisibility
All Spectral Daemons have the inherent ability to turn invisible.

  • DarkCast SoulDrain.pngGloom Ranged Negative Energy Damage DoT, -Acc
    Gloom reduces your Accuracy.
  • ShadowFighting Smite.png Smite Melee 30% Psionic/70% Negative damage, -Acc
    You have been hit by Smite! Your accuracy is reduced.
  • ShadowFighting SiphonLife.png Siphon Life Psionic/Negative Energy Damage, -Acc
    The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.


--Yakovlev 12:38, 24 Jan 2006 (CST) (added Fly and Invisibility skills, added icon to Gloom only)


Thorn Wielder

The mighty Thorn Wielders are the elite guardians of the Circle of Thorns. They wield the sacred Thorn Blades, enchanted weapons that leave a taint of foul magic on anyone they strike.

Powers

AssaultWeapons ARBurst.png Throwing Dagger Ranged Lethal/Negative, Low Dam
Wavy ritual blade.

Villain CoTThornSword.png Greater Thorn Sword Melee Lethal/Negative, +Slow
The Greater Thorn Sword poisons its victims with negative energy to slow them.


Possessed Scientist (Air)

Flight TravelFlight.pngFly
Air Thorn Casters have the inherent ability to fly with no endurance cost

  • StormSummoning Gale.png Gale Ranged (cone), minor damage (smash), Foe Knockback
    The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor. Recharge: Moderate.
  • ElectricalBolt LightningBolt.png Lightning Bolt Ranged Energy, -End
    The caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
  • ElectricityManipulation ChargedBrawl.png Charged Brawl -Recovery
    The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.


(Note: Probably they have the same powerset as an Air Thorn Caster. More tests needed.)


--Yakovlev 05:52, 25 Jan 2006 (CST) (mob entry, attacks and note)


Possessed Scientist (Earth)

  • SuperStrength Hurl.png Hurl Boulder Ranged Smash, Knockback
    The Troll can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
  • Unknown self buff: stone armor


(Note: Notice the spelling error in Hurl Boulder)
(Note: These use some kind of Stone armor. I could use some help from some Stone Tanks expert to identify it.)
(Note:They use probably the same powerset as an Earth Thorn Caster. More tests needed.)


--Yakovlev 05:52, 25 Jan 2006 (CST) (mob entry, powers and notes)


Possessed Scientist (Fire)

  • FireBlast Flare.png Flares DoT (Fire)
    You have been set on fire by the Flares attack.
  • FireBlast FireBall.png Fire Ball Targeted AoE Fire
    A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
  • FireManipulation RingofFire.png Ring of Fire Immobilize, DoT (Fire)
    You have been Immobilized by a Ring of Fire. It is burning you for Minor fire Damage Over Time.
  • FireTrap Soot.png Char Hold
    You have been Incapacitated by the soot and cinders from the Char spell.
  • FireManipulation Consume.png Consume Ranged Fire, Self +End
    The Caster can Consume some fuel from his nearby enemies to recover Endurance.
  • ShadowFighting ShadowPunch.png Falchion Melee Lethal/Negative, Low Dam
    This small curved short sword has been enchanted to channel negative energy damage to its victim.


(Note: Notice the presence of a Hold in this mob´s powerset)


--Yakovlev 05:52, 25 Jan 2006 (CST) (mob entry, attacks and note)


Possessed Scientist (Ice)

  • IceBlast IceBlast.png Ice Blast -Recharge, -SPD
    You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.
  • IceFormation Chillblains.png Chilblain Ranged Immobilize, Low Cold Dmg
    Immobilize your target in an icy trap. Deals some damage over time and slightly slows the target movement and attack speed.
  • IcyOnslaught IceSword.png Ice Sword -Recharge, -SPD
    You are chilled. Your Attack speed and Running speed are reduced.


(Note:They use probably the same powerset as an Ice Thorn Caster. More tests needed.)


--Yakovlev 05:52, 25 Jan 2006 (CST) (mob entry, attacks and note)


Thorn Caster (Air)

Air casters can harness the winds to give themselves the power of flight. They can also conjure up meteorological menaces from lightning bolts to snow storms.

Flight TravelFlight.pngFly
Air Thorn Casters have the inherent ability to fly with no endurance cost

  • StormSummoning Gale.png Gale Ranged (cone), minor damage (smash), Foe Knockback
    The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor. Recharge: Moderate.
  • StormSummoning ThunderClap.png Thunder Clap Disorient
    The Thunder Clap has left you Disoriented.
  • StormSummoning SnowStorm.png Snow Storm Toggle AoE, -Speed, -Recharge
    While active, the chill of this Snow Storm can dramatically slow the attacks and movement speed of all foes near the caster.
  • ElectricalBolt LightningBolt.png Lightning Bolt Ranged Energy, -End
    The caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
  • ElectricityManipulation ChargedBrawl.png Charged Brawl -Recovery
    The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.


--Yakovlev 05:14, 25 Jan 2006 (CST) (mob entry, bio and powers)


Thorn Caster (Earth)

The Earth Caster´s mastery over stone and sand makes them quite valuable in the underground city that the Circle of Thorns inhabits. But they can use their magic for more than digging tunnels and reparing walls. Under their control, the very ground beneath a hero´s feet can become a deadly weapon.

  • SuperStrength Hurl.png Hurl Boulder Ranged Smash, Knockback
    The Troll can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
  • StoneMelee Fault.png Stone Spears Ranged AoE Lethal
    The Caster can cause Stone Spears to erupt around an enemy target and all nearby foes. The Stone Spears deal moderate lethal damage.
  • EarthGrasp Quicksand.png Quicksand -SPD, -Fly, -Jump, -DEF
    Your movement speed and Defense is reduced while you are in this Quicksand. You cannot jump or fly away while on the Quicksand.
  • EarthGrasp Quicksand.png Quicksand -Speed
    The Quicksand is reducing your movement speed.
  • EarthGrasp Quicksand.png Quicksand
    All foes that pass through this Quicksand will be slowed.
  • EarthGrasp StonePrison.png Stone Prison Immobilize, DoT (smashing), -Def, -Fly
    You have been encased in a Stone Prison which is slowly crushing you! Your Defense is reduced and you cannot Move or Fly while encased.
  • ShadowFighting ShadowPunch.png Falchion Melee Lethal/Negative, Low Dam
    This small curved short sword has been enchanted to channel negative energy damage to its victim.
  • Unknown self buff: stone armor


(Note: Notice the spelling error in Hurl Boulder)
(Note: These use some kind of Stone armor. I could use some help from some Stone Tanks expert to identify it.)
(Note: Earth casters are universally hatred for their ability to stack one Quicksand after another, reducing your movement and attack speed to nearly zero, thus creating long, boring fights)
(Note: I´m not sure if some of the Quicksand icons are inactive by now, but this attack has had at some point or another, as you can see, three different icons)


--Yakovlev 05:14, 25 Jan 2006 (CST) (mob entry, bio, attacks and notes)


Thorn Caster (Fire)

  • FireBlast Flare.png Flares DoT (Fire)
    You have been set on fire by the Flares attack.
  • FireBlast FireBall.png Fire Ball Targeted AoE Fire
    A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
  • FireManipulation RingofFire.png Ring of Fire Immobilize, DoT (Fire)
    You have been Immobilized by a Ring of Fire. It is burning you for Minor fire Damage Over Time.
  • FireTrap Soot.png Char Hold
    You have been Incapacitated by the soot and cinders from the Char spell.
  • FireManipulation Consume.png Consume Ranged Fire, Self +End
    The Caster can Consume some fuel from his nearby enemies to recover Endurance.
  • ShadowFighting ShadowPunch.png Falchion Melee Lethal/Negative, Low Dam
    This small curved short sword has been enchanted to channel negative energy damage to its victim.


(Note: Notice the presence of a Hold in this mob´s powerset)


--Yakovlev 05:14, 25 Jan 2006 (CST) (mob entry, powers and note)


Thorn Caster (Ice)

The frigid magics of the Ice Casters take careful study to master. In the hands of these mages, ice becomes a deadly weapon, either shredding enemies with jagged blasts or freezing them in place and chilling them to their bones.

  • IceBlast IceBlast.png Ice Blast -Recharge, -SPD
    You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.
  • IceBlast BitterFrostBlast.png Bitter Ice Blast -Recharge, -SPD, -ACC
    Your Accuracy, Attack rate and Running speed are reduced by the Bitter Ice Bolt.
  • IcyOnslaught IceSword.png Ice Sword -Recharge, -SPD
    You are chilled. Your Attack speed and Running speed are reduced.


--Yakovlev 05:14, 25 Jan 2006 (CST) (mob entry, bio and attacks)


Lieutenants

Energy Mage

Within their fabled lost city, the High Mages of Energy provide light, heat, and energy for their brethren. In battle they unleash their power in blasts of utter destruction, capable of ripping apart flesh, stone, and steel.

ElectricalBolt BallLightning.png Thorn Staff Targeted AoE Energy, -End
The Thorn Staff can hurl an explosive ball of energy.

Inherent Brawl.png Brawl Melee Smash
The Circle of Thorns High brawling attacks

FireBlast Inferno.png Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.


Force Mage

The High Mages of Force deal with the primal forces that move the universe. In their sunken city they are responsible for preventing cave ins by siphoning off the Earth´s seismic energy into useful pursuits. In battle, they can sap the very strength from a foe´s limb and add it to their own.

  • KineticBoost SiphonPower.png Crystal Staff -DAM
    The Crystal Staff has stolen your strength, reducing your damage.
  • Inherent Brawl.png Brawl Melee Smash
    The Circle of Thorns High brawling attacks
  • FireBlast Inferno.png Kamikaze Suicide Special
    Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.


--Yakovlev 13:39, 24 Jan 2006 (CST) (mob entry, bio and powers)


Hordeling Berserker

From the nightmares of Hell´s sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate.


--Yakovlev 13:39, 24 Jan 2006 (CST) (mob entry and bio only)


Hordeling Hurler

From the nightmares of Hell´s sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate.

Powers

  • IceBlast IceBlast.png Ice Phlegm -Recharge, -SPD
    You have been frozen by Ice Phlegm. Your movement Speed and Recharge rate are reduced.
  • IceBlast FrostBreath.png Frost Breath DoT(Cold), -Recharge, -SPD
    You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.
  • Claws ClawsSwipe.png Flailing Claws Melee, Minor DMG (lethal)
    A series of quick Swipes with your claws. Does minor damage, but has a very quick recharge rate. Damage: Minor (DoT), Recharge: Very Fast.


--Yakovlev 13:39, 24 Jan 2006 (CST) (added bio, Flailing Claws and Ice Phlegm only)


Life Mage

Magical mastery over life can be a powerful tool for good, but in the hands of the Life Mages it is a deadly weapon. They can suck the very life force out of their foes, weakening and eventually killing them.

Powers

DarkCast LifeDrain.png Poison Staff Ranged Toxic, +Self HP
The Poison Staff can steal life.

Inherent Brawl.png Brawl Melee Smash
The Circle of Thorns High brawling attacks

FireBlast Inferno.png Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.


Nerva Spectral Daemon Lord

Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for... something.

Flight TravelFlight.pngFly
All Spectral Daemons have the inherent ability to fly with no endurance cost

Invisibility Invisibility.png Invisibility
All Spectral Daemons have the inherent ability to turn invisible.

  • IceBlast Bolt.png Ice Bolt -Recharge, -Speed
    The Ice Bolt attack has left you frozen. Your movement speed and attack speed is reduced.
  • IcyOnslaught FrozenFist.png Freezing Touch Melee 50% Cold/50% Negative Energy Damage, -Speed
    You have been slowed.
  • IcyOnslaught Frost.png Siphon Life -Speed
    The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed.
  • DarkMiasma ChillOfTheNight.png Chill of the Night -ACC
    The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing Negative Damage to you.
  • ShadowFighting MidnightGrasp.png Midnight Grasp Immobilize, DoT(Negative), -ACC
    You are being held motionless by dark tentacles, which are slowly draining your life. Your Accuracy is reduced.

(Note: Notice these mobs use the same model as the Nerva Spectral Daemon (minion), and even the same bio. Check before engaging. Very dangerous mob.)


--Yakovlev 13:39, 24 Jan 2006 (CST) (mob entry, bio, powers and note)


Soul Mage

The High Mages of the Soul delve into the deepest reaches of the human spirit. They are largely responsible for the gathering and training of specters and other spirits. When forced into combat, their petrify their foes in a wave of inescapable self-contemplation that leaves them incapable of any action.

  • DarkCast DarkBlast.png Darkness Staff Gloom Ranged Negative, DoT, -ACC
    The Darkness Staff can slowly drains a target of life and reduces the his chance to hit.
  • DarkCast DarkBlast.png Darkness Staff Hold
    You have been petrified by the Darkness Staff.
  • Inherent Brawl.png Brawl Melee Smash
    The Circle of Thorns High brawling attacks
  • FireBlast Inferno.png Kamikaze Suicide Special
    Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

(Note: Notice the presence of a Hold in this mob´s powerset. Non-protected status AT beware)


--Yakovlev 13:39, 24 Jan 2006 (CST) (mob entry, bio, attacks and note)


Spectral Daemon Lord

The Circle's sunken city is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings

Powers

DarkMiasma ChillOfTheNight.png Chill of the Night -ACC
The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing Negative Damage to you.

ShadowFighting Smite.png Smite -ACC
You have been hit by Smite! Your accuracy is reduced.

ShadowFighting MidnightGrasp.png Midnight Grasp Immobilize, DoT(Negative), -ACC
You are being held motionless by dark tentacles, which are slowly draining your life. Your Accuracy is reduced.

ShadowFighting SiphonLife.png Siphon Life -ACC
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.

Bosses

Agony Mage

There is no greater distraction than pain and suffering. The Masters of Agony often help relieve their friends of such distractions in times of peace. But when it comes to battle, they are adept at harming their foes through powerful and disruptive enchantments.

  • GravityControl GravityDistortion.png Gravity Distortion Hold
    Gravity is Distorted around you and you are Held.
  • GravityControl Crush.png Crush Immobilize, DoT (smashing), -Fly
    You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.
  • ShadowFighting ShadowPunch.png Falchion Melee Lethal/Negative, Low Dam
    This small curved short sword has been enchanted to channel negative energy damage to its victim.
  • FireBlast Inferno.png Kamikaze Suicide Special
    Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
  • KineticBoost SiphonPower.png Siphon Power -DMG
    The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.
  • KineticBoost SiphonPower.png Siphon Power +DMG
    Your Damage potential has been increased.
  • Empathy AbsorbPain.png Absorb Pain Ally +HP, Self -HP
    This power has only a tiny Endurance cost, but dramatically heals an ally´s wound by sacrificing some of your own health.


(Note: Notice the spelling error in Siphon Power)
(Note: Notice that an Agony Mage under the influence of Confuse will use Siphon Power to buff you instead of debuffing, so the effect can be both an attack or a buff)


--Yakovlev 15:09, 24 Jan 2006 (CST) (mob entry, bio, powers and notes)


Death Mage

  • DarkCast SoulDrain.pngGloom Ranged Negative Energy Damage DoT, -Acc
    Gloom reduces your Accuracy.
  • DarkMiasma ChillOfTheNight.png Chill of the Night -ACC
    The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing Negative Damage to you
  • DarkCast DarkPit.pngDark Pit Disorient
    You have been Disoriented within the Dark Pit.
  • DarkCast TenebrousTentacles.pngTenebrous Tentacles Moderate DMG (Negative/Smash), Immobilize, -ACC
    You have been enveloped in Tenebrous Tentacles. You are Immobilized and have your accuracy reduced as you are being crushed.
  • ShadowFighting ShadowPunch.png Falchion Melee Lethal/Negative, Low Dam
    This small curved short sword has been enchanted to channel negative energy damage to its victim.
  • FireBlast Inferno.png Kamikaze Suicide Special
    Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
  • DarkMiasma TwilightGrasp.pngTwilight Grasp Ranged -Acc, -Dam, Team Heal
    The Death Mage channels negative energy through himself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you. The targeted foe´s accuracy and damage is reduced while you and your nearly allies are healed. Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.


--Yakovlev 15:33, 24 Jan 2006 (CST) (mob entry and powers only)


Madness Mage

The Masters of Madness can control every aspect of the psyche. For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors. In battle, their enemies suffer complete mental domination that leaves them incapable of any actions at all.

Powers

  • PsychicBlast PsychicScream.png Psychic Scream -Recharge
    Your attack speed has been reduced by the Psychic Scream.
  • MentalControl Hypnotize.png Mesmerize Ranged Psionic, Sleep
    The psychic energy has rendered you unconscious.
  • MentalControl Command.png Dominate Ranged Hold
    Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.
  • PsychicBlast ScrambleThoughts.png Scramble Thoughts Disorient
    Your thoughts are scrambled, and you are Disoriented.
  • ShadowFighting ShadowPunch.png Falchion Melee Lethal/Negative, Low Dam
    This small curved short sword has been enchanted to channel negative energy damage to its victim.
  • FireBlast Inferno.png Kamikaze Suicide Special
    Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
  • Empathy Fortitude.png Fortitude Ally, +DEF, +DMG,+ACC
    Fortitude immensely enhaces a single targeted ally´s Accuracy, damage potential and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.


--Yakovlev 14:29, 24 Jan 2006 (CST) (added Falchion and Dominate attacks, added text and stats to Fortitude)


Ruin Mage

In ancient times, the Masters of Ruin could level whole cities with their powerful earthquaque magic. Today these masters of mayhem are still deadly foes, capable of summoning localized tremors that cause great devastation in a short time.

  • EarthGrasp Earthquake.png Earthquake Earthquake
    All foes that pass through this earthquake will be debuffed and may fall down.
  • EarthGrasp Fossilize.png Fossilize Hold, -DEF
    You are fossilized and encasesed in solid stone. You are Held and your Defense is reduced.
  • EarthGrasp StonePrison.png Stone Prison Immobilize, DoT (smashing), -Fly
    You are being crushed in a Stone Prison. You are Immobilized, taking Damage over Time, cannot Fly and your Defense is reduced.
  • StoneMelee Tremor.png Tremor AOE Smash, Knockback
    A tremendous attack, Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area.
  • ShadowFighting ShadowPunch.png Falchion Melee Lethal/Negative, Low Dam
    This small curved short sword has been enchanted to channel negative energy damage to its victim.
  • FireBlast Inferno.png Kamikaze Suicide Special
    Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
  • ForceField DispersionBubble.png Dispersion Bubble Team AoE toggle + RES (special)
    Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.


--Yakovlev 14:29, 24 Jan 2006 (CST) (bio and attacks only)


Archvillains

Baphomet

The Baphomet is the oldest and most feared of the Behemoth Lords. The ground beneath its cloven feet burns with its own infernal fire.

  • FireBlast FireBlast.png Fire Blast Ranged Fire, DoT
    Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
  • FireBlast FireBall.png Fire Ball Targeted AoE Fire
    A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
  • FireBlast RainOfFire.png Flash Stomp DoT (Fire) DoT
    Baphomet´s Flash Stomp has set you on fire.
  • FireManipulation FireSword.png Greater Fire Sword DoT (fire)
    You have caught on fire after being hit by the Greater Fire Sword.
  • FlamingShield HealingFlames.png Healing Flames Heals Self


(Note: Apparently he´s just a perfect copy of the Envoy of Shadows, but without the nasty aura)
(Note: I have been unable to confirm if Baphomet uses Fire Breath)


--Yakovlev 16:19, 24 Jan 2006 (CST) (mob entry, bio, attacks and notes)


Envoy of Shadows

Unbound and unnamed, it has crossed the gulf of worlds on a bridge of greed and pain. The Envoy of Shadows is the ambassador of the Prince of Demons, here to offer the Circle of Thorns great power and dark alliances. Its consuming flames and cloak of darkness are manifestations of its endless evil.

  • FireBlast FireBlast.png Fire Blast Ranged Fire, DoT
    Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
  • FireBlast FireBall.png Fire Ball Targeted AoE Fire
    A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
  • FireBlast ArcOfFire.png Fire Breath Cone Fire DoT
    Baphometh breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range.
  • FireBlast RainOfFire.png Flash Stomp AoE Fire Dmg, knockback DoT
    Baphomet can stomp his hoof to blast all those around him in a shockwave of fire, igniting and kocking down nearby targets.
  • FireManipulation FireSword.png Greater Fire Sword DoT (fire)
    You have caught on fire after being hit by the Greater Fire Sword.
  • DarkMiasma ChillOfTheNight.png Shadow Toggle AoE Negative, -ACC
    The Envoy of Shadows is always surrounded by a chill of negative energy that reduces all nearby foes chance to hit while slowly dealing damage.
  • FlamingShield HealingFlames.png Healing Flames Heals Self
    The Envoy of Shadow can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while.


(Note: Notice the spelling errors)
(Note: The Envoy will be found three times during his Story Arc. You can avoid him the first one, but you will have to defeat it the next two.)


--Yakovlev 16:06, 24 Jan 2006 (CST) (mob entry, bio, attacks and notes)

Named Bosses

  • Clemalion
  • Dretch - Mission: Defeat lead mystic, his coven. Save Professor Black and his geology students.