WDW file structure

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Revision as of 15:46, 22 July 2008 by imported>Konoko (New page: == Overview == Issue 12 introduced the ability to save in-game window positions. This article aims to document the format/syntax of the text files created. == Quick version == <code>s...)
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Overview

Issue 12 introduced the ability to save in-game window positions. This article aims to document the format/syntax of the text files created.

Quick version

status 470 959 295 65 1.000000 7c7c7cff 4d 0 2

  • status = window name
  • 470 = X coordinate
  • 959 = Y coordinate
  • 295 = width
  • 65 = height
  • 1.000000 = window scale
  • 7c7c7cff = color. Not sure since I use gray, but I kind of think it may be bbggrraa or some other nonstandard order.
  • 4d = Z position (do not edit)
  • 0 = detached, 1 here would be attached to its standard parent window
  • 2 = visible, 4 here hides the window. Looks like a bit field. Not sure if the '1' bit means anything or what would happen if you put 6 here.