Westin Phipps

From Unofficial Homecoming Wiki
Revision as of 23:19, 15 August 2006 by imported>Lord Jinx (→‎Contact Introduced By)
Jump to navigation Jump to search

This article is a stub. You can help the Wiki by expanding it.

Overview

Westin Phipps is a villain contact in Grandville. His level range is 40-44.

Introductions

Contact Introduced By

New Contact(s)

Information

Proprieter of Haven House

Most people look on poor Westin Phipps as an unsung hero of the Rogue Isles, a lone man of principle determined to do what's right and stand up for the weak and the powerless, even in the face of Arachnos.

But you know better.

Westin Phipps is a tool of Arachnos. A ruthless man with a heart of rust, Phipps was planted by Arachnos to take up the role of a crusader for the downtrodden before a real one could show up. Any good he does for the poor of Grandville is offset by all the information he funnels into Arachnos. Would-be heroes, vigilantes, and rebels have all fallen victim to the false safety of Haven House. And Westin Phipps continues his work, ready to lure in more.

Initial Contact

Store

Story Arc

Miss Francine the Freakshow teacher

Souvenir: A Class Syllabus

The class syllabus is stained by blood and machine oil. You pried it from the mechanical clutches of one of the students of:

Miss Francine the Freakshow teacher

It all started when Westin Phipps, the crooked proprietor of Haven House, had a problem. It seems that members of the Freakshow had changed from all-destroying party machines into altruistic bandits, robbing from Arachnos to give to the poor of Rogue Isles. Phipps asked you to put a stop to it. You barged in when the Freaks were sacking an Arachnos warehouse, and took them down. You also found clues to the source of the problem: A school teacher named Miss Francine Primm.

Westin Phipps used his connections with the poor and downtrodden people of the isles, betraying their trust to find out where Miss Francine would be. Armed with that information you moved in to capture her. Along the way, you found out that she had received some aid from Longbow. It seems that Paragon's undercover law enforcement division had sicovered that some of Miss Francine's students used to hang out with Weaver-1, the genius engineer who had designed much of Arachnos' technology. But your job was to catch Francine Primm, so you just filed that away for later.

It was only a little later that Phipps learned that the heroes Luminary and Blue Steel had broken Francine Primm out of Arachnos detention. Using his sources, he pin-pointed her at an underwater Longbow base, and sent you in to bring her back to Arachnos captivity. Blue Steel was already back in Paragon City, so you just had to fight past Longbow Soldiers, Miss Francine's remaining Freakshow students, and Luminary herself to bring the hapless school teacher in. She had sharp words for you, but you have to give her credit. Even knowing the horros she was in for in Arachnos' interrogation pits, she was still strong and brave in the end.

You kept this class syllabus afterwards. Each blood-stained page of it is fulled with the promise of new chances at the future. Promises you made sure will never come true. You took it as a trophy, but every time you look at it, all you can see are Francine Primm's eyes looking into your own as the Arachnos guards took her away.

The Rebels

Souvenir: A feathered mantle

This shoulder-mantle of white feathers belonged to the heroine Swan, until you captured her. She'd foolishly tried to help out a group of renegade Arachnos who might have grown into a real threat. Too bad for them they crossed your path in an escapade you remember simple as

The Rebels

Westin Phipps had heard rumors going around among the wretches who frequent Haven House that a group of Rebel Arachnos from Warburg had left Marshal Blitz's service and struck out on their own. According to the word on the street, they were now hiding in Grandville, right under Lord Recluse's feet. Phipps had learned a likely location for one of their leaders, and had come up with a plan to catch the rest. First, he sent you in defeat one of the Rebels, a Fortunata named Amyelee, and steal her ID. Once that was done, Phipps could have another Fortunata impersonate her to draw out more of the Rebels and learn who was helping them.

It wasn't long before Fortunata Millia's impersonation of the Captured Amelee paid off. She'd learned who was helping the rebels, but needed your help to get out. It turns out that Rebels were getting assistance from Longbow and Swan of the Vindicators in exchange for information on Weaver-1, Arachnos' chief engineer. You got her out with the information all right, but her fate after that sounded grim. Westin Phipps has no qualms about keeping his secrets.

The remaining rebels tried to make a break for it and hid out with Longbow. Too bad for them Phipps knew where to send you. You made a clean sweep of it. Both of the remaining Rebel leaders, the data, and you even captured the heroine Swam. They let you keep her feathered mantle as a trophy before Arachnos guards took her away.

Missions

Mission

Briefing

Mission Objective(s)

Debriefing

External Links