Auras: Difference between revisions

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==Overview==
== Overview ==
'''Auras''' are a [[costumes|costume]] option that can be unlocked at level 30. Heroes can unlock them through a mission given by the [[City Representative]]. Villains can unlock them through a mission given by [[Kalinda]] or [[Matthew Burke]]. Completing this mission unlocks Auras for the single character owning the mission. Once unlocked, the character must visit a [[Tailor]] to add, change, or remove an Aura from his or her costume slots. This costs [[influence]]/[[infamy]].
'''Auras''' are a [[costumes|costume]] option that can be unlocked at level 30. Heroes can unlock them through a mission given by the [[City Representative]]. Villains can unlock them through a mission given by [[Kalinda]] or [[Matthew Burke]]. Completing this mission unlocks Auras for the single character owning the mission. Once unlocked, the character must visit a [[Tailor]] to add, change, or remove an Aura from his or her costume slots. This costs [[influence]]/[[infamy]].


==Available Auras and Body Locations==
== Available Auras and Body Locations ==


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<sup>3</sup> ''This Aura is only available in one version, called "Flies", that's heaviest around the torso.''
<sup>3</sup> ''This Aura is only available in one version, called "Flies", that's heaviest around the torso.''


==Combat Auras==
== Combat Auras ==


Combat Auras were first introduced with [[Super Booster I: Cyborg]]. These auras only appear when a character enters a combat stance, such as when drawing a weapon or launching an attack.
Combat Auras were first introduced with [[Super Booster I: Cyborg]]. These auras only appear when a character enters a combat stance, such as when drawing a weapon or launching an attack.


Combat Auras and standards Auras cannot be used in combination.
Combat Auras and standards Auras cannot be used in combination.

Revision as of 01:21, 10 June 2009

Overview

Auras are a costume option that can be unlocked at level 30. Heroes can unlock them through a mission given by the City Representative. Villains can unlock them through a mission given by Kalinda or Matthew Burke. Completing this mission unlocks Auras for the single character owning the mission. Once unlocked, the character must visit a Tailor to add, change, or remove an Aura from his or her costume slots. This costs influence/infamy.

Available Auras and Body Locations

Aura Hair Eyes Head Torso Fists Feet Body Fists<br\>& Hair Fists<br\>& Eyes Fists<br\>& Head Fists<br\>& Feet Eyes<br\>& Body
Electricity X X X X X
Fiery X X X X X X X X
Flies3 X
Gaseous2 X X X X X X X X
Glow X X X X X X
Glowing Aura X X X X
Rocky Crumble1 X X X X
Sparkles1 X X X X X X X
Smoky2 X X X X
Smoldering2 X X X X X X X X
Starburst Glow X X X X X X X
Tendrils X X X X X X X X X X X
Vaporous2 X X X X X


1 This Aura is available in both a light and a heavy version.

2 This Aura's effects drift behind the character when he or she moves.

3 This Aura is only available in one version, called "Flies", that's heaviest around the torso.

Combat Auras

Combat Auras were first introduced with Super Booster I: Cyborg. These auras only appear when a character enters a combat stance, such as when drawing a weapon or launching an attack.

Combat Auras and standards Auras cannot be used in combination.

Aura Hair Eyes Head Torso Fists Feet Body
Targeting Optics1 X
Targeting Optics: Left1 X
Targeting Optics: Right1 X
A.C.C.A.H.U.D.1 X

1 This Aura is unlocked through Super Booster I: Cyborg