Base Items: Difference between revisions

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== Overview ==
== Overview ==
There are a variety of base items available to the common Supergroup architect. Some items serve a function in the base, while some are only decorative. Decorative items are [[Purchased Base Items|purchased]] or part of a [[Veteran Rewards Base Items|veteran reward]]. Items that provide energy, control, or can be interacted with are always [[Purchased Base Items|purchased]] or [[Crafted Base Items|crafted]]. There are also a number of options for [[Base Styles]] that are not technically items, but which are also controlled through the [[Base Editing|base editor]].
There are a variety of base items available to the common Supergroup architect. Some items serve a function in the base, while some are only decorative. Decorative items are [[Purchased Base Items|purchased]] or part of a [[Veteran Rewards Base Items|veteran reward]]. Items that provide energy, control, or can be interacted with are always [[Purchased Base Items|purchased]] or [[Crafted Base Items|crafted]]. There are also a number of options for [[Base Styles]] that are not technically items, but which are also controlled through the [[Base Editing|base editor]].
== Item Types ==
;[[Base Control Items]]:Items that produce control to operate the base.
;[[Base Decorative Items]]:Items with no function other than to look good.
;[[Base Defense Items]]:Items used in PvP base raids (currently nonfunctional).
;[[Base Energy Items]]:Items that produce energy to operate the base.
;[[Base Medical Items]]:Items for resurrection or buying/selling inspirations, etc.
;[[Base Transport Items]]:Items used to teleport from the base to other zones.
;[[Base Workshop Items]]:Items that create other items, buffs, enhancements, etc.





Revision as of 05:03, 5 January 2009

Overview

There are a variety of base items available to the common Supergroup architect. Some items serve a function in the base, while some are only decorative. Decorative items are purchased or part of a veteran reward. Items that provide energy, control, or can be interacted with are always purchased or crafted. There are also a number of options for Base Styles that are not technically items, but which are also controlled through the base editor.


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