Binds: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Thirty7
mNo edit summary
No edit summary
 
(11 intermediate revisions by the same user not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__
== Overview ==
== Overview ==
A bind is a reference for the game to understand what a particular key does. Almost every command in the game is inputted through a bind of some variety. The keys the game uses for basic controls are bound to [[Slash Commands|commands]], and through these, the game understands the commands you input. When you re-organize your keyboard through the options interface, the game interface is re-binding keys for you.
A bind is a reference for the game to understand what a particular key does. Almost every command in the game is inputted through a bind of some variety. The keys the game uses for basic controls are bound to [[Slash Commands|commands]], and through these, the game understands the commands you input. When you re-organize your keyboard through the options interface (Menu--> Options--> Keymapping tab), the game interface is re-binding keys for you.


For example, by default:
For example, by default:
Line 8: Line 8:
*"F7" is bound to '''"say Ready!$$emote thumbsup"'''.
*"F7" is bound to '''"say Ready!$$emote thumbsup"'''.


In the above example, note that "F7" has the $$ marker in it. This tells the game that it is actually 2 commands, separated by "$$", and that it's to execute them in order. You can change a bind through using the /bind command, or through [[Bind File]]s.  
In the above example, note that "F7" has the $$ marker in it. This tells the game that it is actually 2 commands, separated by "$$", and that it's to execute them in order.  
 
You can change a bind, or create your own binds, by using the [[slash command]] {{slashcommand|bind}} or through [[Bind File]]s.  


For a more in-depth study on uses of Binds, consult [[The Incomplete and Unofficial Guide to /bind]].  
For a more in-depth study on uses of Binds, consult [[The Incomplete and Unofficial Guide to /bind]].  


== Bind Files ==
== Bind Files ==
[[Bind File]]s are simple text files, which list a number of binds in a standardized format. This can allow you to load up multiple binds - or different sets of binds - for a character. You can even specify keys to load binds as part of a bind file's contents, allowing cyclical binds.
[[Bind File]]s are simple text files, which list a number of binds in a standardized format. This can allow you to load up multiple binds - or different sets of binds - for a character. You can even specify keys to load binds as part of a bind file's contents, allowing cyclical binds.


For more details see [[The Incomplete and Unofficial Guide to /bind]].


{{Navbox Binds}}
==See Also==
* For more details see [[The Incomplete and Unofficial Guide to /bind]].
* [[Slash Commands]]
* [[List of Slash Commands]]
 


[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Slash Commands]]
[[Category:Bind Commands]]

Latest revision as of 06:09, 15 February 2024

Overview

A bind is a reference for the game to understand what a particular key does. Almost every command in the game is inputted through a bind of some variety. The keys the game uses for basic controls are bound to commands, and through these, the game understands the commands you input. When you re-organize your keyboard through the options interface (Menu--> Options--> Keymapping tab), the game interface is re-binding keys for you.

For example, by default:

  • "W" is bound to the command +forward.
  • "1" is bound to powexecslot 1.
  • "F7" is bound to "say Ready!$$emote thumbsup".

In the above example, note that "F7" has the $$ marker in it. This tells the game that it is actually 2 commands, separated by "$$", and that it's to execute them in order.

You can change a bind, or create your own binds, by using the slash command /bind or through Bind Files.

For a more in-depth study on uses of Binds, consult The Incomplete and Unofficial Guide to /bind.


Bind Files

Bind Files are simple text files, which list a number of binds in a standardized format. This can allow you to load up multiple binds - or different sets of binds - for a character. You can even specify keys to load binds as part of a bind file's contents, allowing cyclical binds.


See Also