Contacts

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Revision as of 14:14, 24 May 2009 by imported>Sister Leortha (→‎Types of Contacts)
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Overview

Contacts assign you missions and sell you enhancements and inspirations.

Types of Contacts

There are several types of contacts that are available in the game. For the following, unless otherwise specified, there are contacts of the type available fore both sides of the game.

  1. Origin Contacts - For heroes only, there is the main, origin specific "chain" of contacts. These are the oldest contacts in the game, and are the ones that you must be "introduced to" to get missions from. How these interact and introduce each other could take a whole article by itself.
  2. Villain Core Conacts - For villains only, there are the core villain arc contacts. These exist in each of the villain zones after Mercy Island, and must be introduced to the character by a Brokers in the same zone. For the most part, these contacts give out the core CoV storyline.
  3. Zone Arc Contacts - These are contacts that are part of the story arc of a specific zone. The majority of these exist in hero zones, The Hollows, Faultline, Striga Isle, and Croatoa; however, the initial contacts in the cooperative zones, Cimerora and RWZ, also act this way. To start the arc in a zone, the character just needs to be of high enough level to enter the zone, and to then visit the first contact for the zone to start the zone's arcs. Each subsequent contact is only unlocked by introduction.
  4. Unlimited Mission Zone Contacts - Available in The Hollows, RWZ, Cimerora, the Shadow Shard zones, and the first three PvP Zones. These contacts never run out of missions to give, though the ones in The Hollows, Bloody Bay, and Siren's Call can be outleveled.
  5. Detectives and the scanner, or Brokers and the newspaper. Detectives give out scanner missions and Safeguards to heroes, and Brokers give out paper missions and Mayhem Missions to villains. Both introduce characters to a contact of their current level range that they are not already introduced to.
  6. Task Force/Strike Force and Trial Contacts. These contacts give out a story arc that can only be started by a team of people, and can only be completed by at least two people (some require more than the minimum of two, due to activities within the story arc). Starting a TF/SF or Trial locks a character out of all other story and mission contacts in the game, though stores (as long as they are not unlockable stores) and service contacts (like the Consignment House) are still available.
  7. Single Mission Contacts. These contacts have one mission or mini-arc to give out when a character reaches a certain level, generally to unlock something. Stores, capes, auras, costume slots, etc. No introduction is needed, just walk up to them once high enough in level.
  8. Event Contacts. Only available during events, with one exception (DJ Zero).
  9. Unlockable Contacts - Villains have another source of missions, unlockable. These require obtaining certain badges before they will give you their mission(s) or story arc(s). Some contacts require only one badge, while others require a full list. Currently, badge-unlocked contacts only exist for villains, unless the contacts within badge-unlocked zones like Cimerora and Ouroboros are counted.
  10. Epic Contacts - These are contacts that give the extra story arcs for hero and villain epic archetypes. Heroe Epic ATs get only one such contact for their career, either Sunstorm or Shadowstar. Villain Epic ATs get a chain of different contacts. In either case, the epic contact generally have available a mission arc for the player every five levels.
  11. Miscellaneous Contacts - The last few do not really fit into any of the above groupings. Montague Castanella (Midnight Squad intro arc), the university tutorial, Percy Winkley, Senator Decimus Aquila, the AE intro arc, etc.

Lists

Please select one of the following categories for a list of contacts: