Council/Robots: Difference between revisions

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== Overview ==
== Overview ==


[[Vandal]], the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since.
[[Vandal]], the genius behind the [[Council]]'s technology, created his first robots during the 1940's. He's been improving on them ever since.


== Enemy Types ==
== Enemy Types ==

Revision as of 07:12, 22 April 2009

Overview

Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since.

Enemy Types

Minions

Zenith Hoverbot

The Zenith Hoverbot is one of Vandal's more ingeniuos inventions. Rumor has it that he was nspired by the Rikti attack drones, but there have been versions of the machines in sevice since the 1940's. Mounted with omni-directional jets and banks of armor piercing rockets, the Zenith Hoverbots are quite maneuverable and pack a deadly punch. They can make the skies a very dangerous place.

Powers

Flight TravelFlight.png Flight Self fly
Zenith Hoverbots Fly.

AssaultWeapons ARBurst.png Robot Missile Launcher Ranged, Area of Effect, Lethal/Smah, Foe Knockback
Hoverbots can launch small missiles at long range.

Power Missing.png No Melee attacks No Hand to Hand
Zenith Hoverbots don´t have any Melee attacks at all


Zenith Mech Man

Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since. Now known as the Zenith Mech Men, these tough and deadly machines are 100 times more dangerous than their predecessors of 60 years ago. Modern Mech Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.

Powers

PowerBlast PowerBlast.png Blast Ranged, Energy/Smashing Damage, Foe Knockback
Zenith Mechs Blast sends a focused beam of energy that can knock foes back.

SuperStrength Punch.png Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.


Lieutenants

Mk I Zenith Warcry
Mk I Zenith Warcry.jpg

The Mk I Warcry robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.

Powers

AssaultWeapons ARBurst.png Missile Launch Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Zenith Warcries can launch small missiles at long range.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

Inherent Brawl.png Pummel Melee, Heavy Smash
Zenith Warcry brawling attacks.


Bosses

Mk II Zenith Warcry
File:MkIIZenithWarcry1.jpg
Zenith Warcry Mk II

The ultimate in automated fighting systems, the Mk II Warcry robot is fearsome in combat, capable of taking on whole armored companies by itself. The robots' unerring aim and large caliber weaponry make them a threat to any hero they come across. Their enhanced AI allows them to coordinate with the Council's human troops, making them the perfect battlefield commanders.

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Zenith Warcries can launch small missiles at long range.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

Inherent Brawl.png Pummel Melee, Heavy Smash
Zenith Warcry brawling attacks.