Council/Robots: Difference between revisions

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=== Minions ===
=== Minions ===


===== Zenith Hoverbot =====
==== Zenith Hoverbot ====
[[File:Zenith Hoverbot.jpg|200px|right|thumb|{{center|Zenith Hoverbot}}]]
[[File:Zenith Hoverbot.jpg|200px|right|thumb|{{center|Zenith Hoverbot}}]]
The Zenith Hoverbot is one of [[Vandal]]'s more ingenious inventions. Rumor has it that he was inspired by the [[Rikti]] attack drones, but there have been versions of the machines in sevice since the 1940's. Mounted with omni-directional jets and banks of armor piercing rockets, the Zenith Hoverbots are quite maneuverable and pack a deadly punch. They can make the skies a very dangerous place.
The Zenith Hoverbot is one of [[Vandal]]'s more ingenious inventions. Rumor has it that he was inspired by the [[Rikti]] attack drones, but there have been versions of the machines in sevice since the 1940's. Mounted with omni-directional jets and banks of armor piercing rockets, the Zenith Hoverbots are quite maneuverable and pack a deadly punch. They can make the skies a very dangerous place.


''Levels: 30-42''
''Levels: 30-54''


''Powers''
''Powers''
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{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Hoverbots can Fly. }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Hoverbots can Fly. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Robot Missile Launcher| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| Hoverbots can launch small missiles at long range. }}
{{Power|[[File:MunitionsMastery_LRMRocket.png|22px]]| Robot Missile Launcher| Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Knockback| Hoverbots can launch small missiles at long range. }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Zenith Hoverbots don’t have any Melee attacks at all''}}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Zenith Hoverbots don’t have any Melee attacks at all''}}


{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|15|50|0|0|0|0|60|s=-}}, {{StatusResVal|0|0|0|1000%|0|1000%}}| Resistance }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|20|30|0|0|0|0|30|s=-}}, {{StatusProtVal|0|0|0|100|0|0|100}}| Resistance }}


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===== Zenith Mech Man =====
==== Zenith Mech Man ====
[[File:Zenith Mech Man.jpg|100px|thumb|{{center|Zenith Mech Man}}]]
[[File:Zenith Mech Man.jpg|100px|thumb|{{center|Zenith Mech Man}}]]


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''Powers''
''Powers''


{{Power|[[File:SuperStrength Punch.png|22px]]| Cybernetic Blade| Melee, Moderate Lethal Damage| A Cybernetic Blade is a powerful lethal attack. }}
{{Power|[[File:SuperStrength Punch.png|22px]]| Cybernetic Blade| Melee, Moderate DMG(Lethal)| A Cybernetic Blade is a powerful lethal attack. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Blast| Ranged, Moderate Energy/Smash Damage, Foe Knockdown| Zenith Mech's Blast sends a focused beam of energy that can knock foes back. }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Blast| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| Zenith Mech's Blast sends a focused beam of energy that can knock foes back. }}


{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|15|50|0|0|0|0|60|s=-}}, {{StatusResVal|0|0|0|1000%|0|1000%}}| Resistance }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|20|30|0|0|0|0|30|s=-}}, {{StatusProtVal|0|0|0|100|0|0|100}}| Resistance }}


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=== Lieutenants ===
=== Lieutenants ===


===== Mk I Zenith Warcry =====
==== Mk I Zenith Warcry ====
[[File:Mk I Zenith Warcry.jpg|thumb|100px|{{center|Mk I Zenith Warcry}}]]
[[File:Mk I Zenith Warcry.jpg|thumb|100px|{{center|Mk I Zenith Warcry}}]]


The Mk I Warcry robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.
The Mk I Warcry robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.


''Powers''  
''Levels: 40-54''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launch| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Zenith Warcries can launch small missiles at long range. }}
''Powers''
 
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Heavy DMG(Energy/Smash), Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back. }}
 
{{Power|[[File:MunitionsMastery_LRMRocket.png|22px]]| Missile Launch| Ranged (Targeted AoE), Superior DMG(Fire/Lethal), Foe Knockback| Zenith Warcries can launch small missiles at long range. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash Damage, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back.}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy DMG(Smash), Foe Knockback| Zenith Warcry brawling attacks. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Zenith Warcry brawling attacks. }}
{{Power|[[File:Invulnerability_UnyeildlingStance.png|22px]]| Resistance| {{StatusProtVal|0|0|0|0|4.0}}| Zenith Warcries are highly resistant to Knockback. }}


{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|15|50|0|0|0|0|60|s=-}}| Resistance }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|20|30|0|0|0|0|30|s=-}}, {{StatusProtVal|0|0|0|100|0|0|100}}| Resistance }}


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=== Bosses ===
=== Bosses ===


===== Mk II Zenith Warcry =====
==== Mk II Zenith Warcry ====
[[File:Mk II Zenith Warcry.jpg|100px|thumb|{{center|Mk II Zenith Warcry}}]]
[[File:Mk II Zenith Warcry.jpg|100px|thumb|{{center|Mk II Zenith Warcry}}]]


The ultimate in automated fighting systems, the Mk II Warcry robot is fearsome in combat, capable of taking on whole armored companies by itself. The robots' unerring aim and large caliber weaponry make them a threat to any hero they come across. Their enhanced AI allows them to coordinate with the [[Council]]'s human troops, making them the perfect battlefield commanders.
The ultimate in automated fighting systems, the Mk II Warcry robot is fearsome in combat, capable of taking on whole armored companies by itself. The robots' unerring aim and large caliber weaponry make them a threat to any hero they come across. Their enhanced AI allows them to coordinate with the [[Council]]'s human troops, making them the perfect battlefield commanders.


''Powers''  
''Levels: 30-39''
 
''Powers''
 
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Heavy DMG(Energy/Smash), Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Zenith Warcries can launch small missiles at long range. }}
{{Power|[[File:MunitionsMastery_LRMRocket.png|22px]]| Missile Launch| Ranged (Targeted AoE), Superior DMG(Fire/Lethal), Foe Knockback| Zenith Warcries can launch small missiles at long range. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash Damage, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back.}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy DMG(Smash), Foe Knockback| Zenith Warcry brawling attacks. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Zenith Warcry brawling attacks. }}
{{Power|[[File:Invulnerability_UnyeildlingStance.png|22px]]| Resistance| {{StatusProtVal|0|0|0|0|4.0}}| Zenith Warcries are highly resistant to Knockback. }}


{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|15|50|0|0|0|0|60|s=-}}| Resistance }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|20|30|0|0|0|0|30|s=-}}, {{StatusProtVal|0|0|0|100|0|0|100}}| Resistance }}


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===== Council War Walker =====
==== Council War Walker ====
[[File:Council War Walker.png|200px|thumb|{{center|Council War Walker}}]]
[[File:Council War Walker.png|200px|thumb|{{center|Council War Walker}}]]


Vandal and his engineers from the Council spent months during the Praetorian war engineering their own War Walkers. Now, their plans have finally come to light, and the Council intends to show the world their new, overwhelming force, with their new mass-produced War Walkers.
Vandal and his engineers from the Council spent months during the Praetorian war engineering their own War Walkers. Now, their plans have finally come to light, and the Council intends to show the world their new, overwhelming force, with their new mass-produced War Walkers.
''Levels: 14-54''


''Powers''
''Powers''


{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Charged Shot|Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]| Particle Burst| Ranged, Moderate Damage(Energy), Foe -Regeneration, -Resist(All)| The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time. }}
 
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]| Heavy Particle Burst| Ranged (Cone), Moderate Damage(Energy), Foe -Regeneration, -Resist(All)| The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time. }}


{{Power|[[Image:SuperStrength_FootStomp.png|22px]]|Ground Slam|PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Disorient|The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.}}
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]| Charged Shot| Ranged (Targeted Area of Effect), Moderate Damage(Energy), Foe -Regeneration, -Resist(All), Knockdown| The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time. }}


{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]|Heavy Particle Burst|Ranged Cone, Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}
{{Power|[[Image:SuperStrength_Punch.png|22px]]| Smash| Melee, Moderate Damage(Smash), Foe Knockdown, Disorient| The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes. }}


{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Particle Burst|Ranged, Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]| Pummel| Melee, High Damage(Smash), Foe Knockdown, Disorient| The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes. }}


{{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Pummel|Melee, High DMG(Smash), Knockback|The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.}}
{{Power|[[Image:SuperStrength_FootStomp.png|22px]]| Ground Slam| Point Blank Area of Effect, High Damage(Smash), Foe Knockdown, Disorient| The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets. }}


{{Power|[[Image:SuperStrength_Punch.png|22px]]|Smash|Melee, Moderate DMG(Smash), Knockback|The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.}}
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]| Orbital Lance Lock| Target of Orbital Lance| The Warwalker must lock onto a target before unleashing its mighty Orbital Lance. }}


{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Orbital Lance|Ranged (Targeted Location), Extreme DMG(Energy), Foe -Regen, -Res(All)|The Orbital Lance is the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid.}}
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]| Orbital Lance Power Up| Target of Orbital Lance| The Warwalker must lock onto a target before unleashing its mighty Orbital Lance. }}


{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Orbital Lance Lock|Target of Orbital Lance|The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.}}
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]| Orbital Lance| Ranged (Location Area of Effect), Extreme Damage(Energy), Foe -Regeneration, -Resist(All), Knockdown| The Orbital Lance is the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid. }}


{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Orbital Lance Power Up|Target of Orbital Lance|The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.}}
{{Power|[[Image:Regeneration_DullPain.png|22px]]| Nano Reconstruction| Self Heal| The Warwalker can heal themselves for a substantial amount of health. }}


{{Power|[[Image:FireBlast_Inferno.png|22px]]|The Harder They Fall|Self Destruct|When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.}}
{{Power|[[Image:FireBlast_Inferno.png|22px]]| The Harder They Fall| Post Death Special: Point Blank Area of Effect, Moderate Smash/Fire Damage, Foe Knockdown, Disorient| When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby. }}


{{Power|[[Image:Regeneration_DullPain.png|22px]]|Nano Reconstruction|Self Heal|The Warwalker can heal themselves for a substantial amount of health.}}
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|50|50|20|20|50|20}}, {{StatusProtVal|0|0|0|0|50|0|0|50}}| Resistance }}


{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Resistance|Resistance|{{DamResVal|70|70|50|50|70|50|20|20}}}}
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[[Category:Council Enemies]]
[[Category:Council Enemies]]

Latest revision as of 17:42, 21 February 2024

Overview

Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since.

Enemy Types

Minions

Zenith Hoverbot

Zenith Hoverbot

The Zenith Hoverbot is one of Vandal's more ingenious inventions. Rumor has it that he was inspired by the Rikti attack drones, but there have been versions of the machines in sevice since the 1940's. Mounted with omni-directional jets and banks of armor piercing rockets, the Zenith Hoverbots are quite maneuverable and pack a deadly punch. They can make the skies a very dangerous place.

Levels: 30-54

Powers

Flight TravelFlight.png Fly Self Fly
Hoverbots can Fly.

MunitionsMastery LRMRocket.png Robot Missile Launcher Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Knockback
Hoverbots can launch small missiles at long range.

Power Missing.png No Melee attacks No Hand to Hand
Zenith Hoverbots don’t have any Melee attacks at all

Invulnerability ToughHide.png Resistance Res( S-20 L30 P30 ), Prot( Sl 100 Fr 100 )
Resistance


Zenith Mech Man

Zenith Mech Man

Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since. Now known as the Zenith Mech Men, these tough and deadly machines are 100 times more dangerous than their predecessors of 60 years ago. Modern Mech Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.

Levels: 25-34

Powers

SuperStrength Punch.png Cybernetic Blade Melee, Moderate DMG(Lethal)
A Cybernetic Blade is a powerful lethal attack.

PowerBlast PowerBlast.png Blast Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
Zenith Mech's Blast sends a focused beam of energy that can knock foes back.

Invulnerability ToughHide.png Resistance Res( S-20 L30 P30 ), Prot( Sl 100 Fr 100 )
Resistance


Lieutenants

Mk I Zenith Warcry

Mk I Zenith Warcry

The Mk I Warcry robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.

Levels: 40-54

Powers

PowerBlast PowerBlast.png Power Blast Ranged, Heavy DMG(Energy/Smash), Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

MunitionsMastery LRMRocket.png Missile Launch Ranged (Targeted AoE), Superior DMG(Fire/Lethal), Foe Knockback
Zenith Warcries can launch small missiles at long range.

Inherent Brawl.png Pummel Melee, Heavy DMG(Smash), Foe Knockback
Zenith Warcry brawling attacks.

Invulnerability UnyeildlingStance.png Resistance Prot( Kb 4.0 )
Zenith Warcries are highly resistant to Knockback.

Invulnerability ToughHide.png Resistance Res( S-20 L30 P30 ), Prot( Sl 100 Fr 100 )
Resistance


Bosses

Mk II Zenith Warcry

Mk II Zenith Warcry

The ultimate in automated fighting systems, the Mk II Warcry robot is fearsome in combat, capable of taking on whole armored companies by itself. The robots' unerring aim and large caliber weaponry make them a threat to any hero they come across. Their enhanced AI allows them to coordinate with the Council's human troops, making them the perfect battlefield commanders.

Levels: 30-39

Powers

PowerBlast PowerBlast.png Power Blast Ranged, Heavy DMG(Energy/Smash), Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

MunitionsMastery LRMRocket.png Missile Launch Ranged (Targeted AoE), Superior DMG(Fire/Lethal), Foe Knockback
Zenith Warcries can launch small missiles at long range.

Inherent Brawl.png Pummel Melee, Heavy DMG(Smash), Foe Knockback
Zenith Warcry brawling attacks.

Invulnerability UnyeildlingStance.png Resistance Prot( Kb 4.0 )
Zenith Warcries are highly resistant to Knockback.

Invulnerability ToughHide.png Resistance Res( S-20 L30 P30 ), Prot( Sl 100 Fr 100 )
Resistance


Council War Walker

Council War Walker

Vandal and his engineers from the Council spent months during the Praetorian war engineering their own War Walkers. Now, their plans have finally come to light, and the Council intends to show the world their new, overwhelming force, with their new mass-produced War Walkers.

Levels: 14-54

Powers

Robotics LaserRifleBurst.png Particle Burst Ranged, Moderate Damage(Energy), Foe -Regeneration, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

PowerBlast PowerBurst.png Heavy Particle Burst Ranged (Cone), Moderate Damage(Energy), Foe -Regeneration, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

Robotics LaserRifleBurst.png Charged Shot Ranged (Targeted Area of Effect), Moderate Damage(Energy), Foe -Regeneration, -Resist(All), Knockdown
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

SuperStrength Punch.png Smash Melee, Moderate Damage(Smash), Foe Knockdown, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.

SuperStrength Haymaker.png Pummel Melee, High Damage(Smash), Foe Knockdown, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.

SuperStrength FootStomp.png Ground Slam Point Blank Area of Effect, High Damage(Smash), Foe Knockdown, Disorient
The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.

Robotics LaserRifleBurst.png Orbital Lance Lock Target of Orbital Lance
The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.

Robotics LaserRifleBurst.png Orbital Lance Power Up Target of Orbital Lance
The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.

Robotics LaserRifleBurst.png Orbital Lance Ranged (Location Area of Effect), Extreme Damage(Energy), Foe -Regeneration, -Resist(All), Knockdown
The Orbital Lance is the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid.

Regeneration DullPain.png Nano Reconstruction Self Heal
The Warwalker can heal themselves for a substantial amount of health.

FireBlast Inferno.png The Harder They Fall Post Death Special: Point Blank Area of Effect, Moderate Smash/Fire Damage, Foe Knockdown, Disorient
When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S50 L50 F20 C20 E50 N20 ), Prot( Kb 50 Rp 50 )
Resistance