Darkness Affinity: Difference between revisions

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{{Issue22}}
{{wip|date=2011-12-07}}
{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
'''{{PAGENAME}}''' is one of the power sets. Dark Affinity is a slightly altered version of [[Dark Miasma]] with some control-focused powers replaced.  It is a secondary powerset for [[Controller]]s. {{UnlockController}}
[[File:ParagonMarket PowerSet DarknessAffinity.png|left]]
'''Darkness Affinity''' is a secondary power set for [[Controller]]s.


Focus the dark power of the Netherworld to weaken your foes. Dark Affinity focuses on draining your opponent.
"Focus the dark power of the Netherworld to weaken your foes and aid your allies. Darkness Affinity focuses on draining your opponent."
{{clrl}}


== Power Table ==
== Power Table ==
The {{PAGENAME}} powerset is available as a secondary set for [[Controller]]s. The following table shows which powers are available and at what level:
The Darkness Affinity power set is available as a secondary set for [[Controller]]s. The following table shows the level at which each power is available:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=DarkMiasma_TwilightGrasp.png|Power=Twilight Grasp|Level=1|Effect= Ranged, Foe -Regen, -DMG, -To-Hit, Team Heal|Border=1}}
{{Powers_LevelRow|Icon=DarkMiasma_TwilightGrasp.png|Power=Twilight Grasp|Level=1|Effect=Ranged, Foe -To Hit, -DMG, -Regen, Team Heal|Border=1}}
{{Powers_LevelRow|Icon=DarkMiasma_TarPatch.png|Power=Tar Patch|Level=2|Effect=Ranged (Location AoE), Foe -SPD, -Jump, -Fly, -Res(All)|Border=1}}
{{Powers_LevelRow|Icon=DarkMiasma_TarPatch.png|Power=Tar Patch|Level=1|Effect=Ranged (Location AoE), Foe -SPD, -Res, -Fly|Border=1}}
{{Powers_LevelRow|Icon=DarkMiasma_DarkestNight.png|Power=Darkest Night|Level=4|Effect=Toggle: Ranged (Targeted AoE), Foe -DMG, -To-Hit|Border=1}}
{{Powers_LevelRow|Icon=DarkMiasma_DarkestNight.png|Power=Darkest Night|Level=4|Effect=Toggle: Ranged (Targeted AoE), Foe -DMG, -To Hit|Border=1}}
{{Powers_LevelRow|Icon=DarkMiasma_HowlingTwilight.png|Power=Howling Twilight|Level=10|Effect=Ranged (Targeted AoE), Minor DMG(Negative), Foe Disorient, -Regen, -Recharge, -SPD, Ally Rez|Border=1}}
{{Powers_LevelRow|Icon=DarkMiasma_HowlingTwilight.png|Power=Howling Twilight|Level=10|Effect=Ranged (AoE), Minor DMG(Neg), Foe Slow, -Rech, -Regen, Disorient, Ally Rez|Border=1}}
{{Powers_LevelRow|Icon=DarkMiasma_ShadowFall.png|Power=Shadow Fall|Level=16|Effect=Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Negative, Psionics, Fear)|Border=1}}
{{Powers_LevelRow|Icon=DarkMiasma_ShadowFall.png|Power=Shadow Fall|Level=16|Effect=Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Neg, Psionics, Fear)|Border=1}}
{{Powers_LevelRow|Icon=|Power=|Level=20|Effect=|Border=1}}
{{Powers_LevelRow|Icon=DarknessAffinity_Fade.png|Power=Fade|Level=20|Effect=PBAoE Ally, +Def(All), +Res(DEF Debuff, Lethal, Smash, Neg, Psionic)|Border=1}}
{{Powers_LevelRow|Icon=|Power=|Level=28|Effect=|Border=1}}
{{Powers_LevelRow|Icon=DarknessAffinity_SoulAbsorption.png|Power=Soul Absorption|Level=24|Effect=PBAoE Team +Regen, +Rec, Foe -To Hit|Border=1}}
{{Powers_LevelRow|Icon=DarkMiasma_BlackHole.png|Power=Black Hole|Level=35|Effect=Ranged (Targeted AoE), Foe Intangible|Border=1}}
{{Powers_LevelRow|Icon=DarkMiasma_BlackHole.png|Power=Black Hole|Level=28|Effect=Ranged (Targeted AoE), Foe Intangible|Border=1}}
{{Powers_LevelRow|Icon=DarkMiasma_DarkServant.png|Power=Dark Servant|Level=38|Effect=Summon Dark Servant: Ranged, Debuff, Special|Border=1}}
{{Powers_LevelRow|Icon=DarkMiasma_DarkServant.png|Power=Dark Servant|Level=30|Effect=Summon Dark Servant: Ranged Debuff Special|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
The following are powers in the {{PAGENAME}} powerset.
=== [[File:DarkMiasma_BlackHole.png]] Black Hole ===
=== [[File:DarkMiasma_BlackHole.png]] Black Hole ===
Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.
Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] # (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Intangible}}
{{PowerBlock_Blank|Foe Intangible}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Intangibility}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|None}}
{{PowerBlock_Sets|None}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:DarkMiasma_DarkServant.png]] Dark Servant ===
=== [[File:DarkMiasma_DarkServant.png]] Dark Servant ===
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.


''Powers''
{{EdNote|note=Dark Servant is resistant to Negative Energy but vulnerable to Energy.}}
:'''Chill of the Night''' (Toggle: PBAoE, Minor DoT(Negative), Foe -To-Hit)
:'''Darkest Night''' (Toggle: Ranged (Targeted AoE), Foe -DMG)
:'''Twilight Grasp''' (Ranged, Foe -DMG, -To-Hit, Team Heal)
:'''Tenebrous Tentacles''' (Ranged (Cone), Moderate DMG(Negative/Smash), Foe Immobilize, -To-Hit
:'''Petrifying Gaze''' (Ranged, Foe Hold)
:'''Resistance''' (Auto, Self +Res(Negative), -Res(Energy))
 
The Mastermind version of Dark Servant has double the recharge time.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] # (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 30 (Controller)}}
{{PowerBlock_Effects|Summon Dark Servant: Ranged, Debuff, Special}}
{{PowerBlock_Effects|Summon Dark Servant: Ranged Debuff Special}}
{{PowerBlock_Other|Header=Dark Servant Powers|Text=[[File:DarkMiasma_ChillOfTheNight.png|20px]] Chill of the Night (Toggle: PBAoE, Minor DoT(Negative), Foe -To Hit)}}
{{PowerBlock_Blank|[[File:DarkMiasma_DarkestNight.png|20px]] Darkest Night (Toggle: Ranged(Targeted AoE), Foe -DMG)}}
{{PowerBlock_Blank|[[File:DarkMiasma_PetrifyingGaze.png|20px]] Petrifying Gaze (Ranged, Foe Hold)}}
{{PowerBlock_Blank|[[File:Invulnerability TemporaryInvulnerabilty.png|20px]] Resistance (Auto, Self {{DamResVal|0|0|0|0|-20|30|0|0}})}}
{{PowerBlock_Blank|[[File:DarkCast_TenebrousTentacles.png|20px]] Tenebrous Tentacles (Ranged (Cone), Medium DMG(Negative/Smash), Foe Immobilize, -To Hit)}}
{{PowerBlock_Blank|[[File:DarkMiasma_TwilightGrasp.png|20px]] Twilight Grasp (Ranged, Foe -To Hit, -Dam, Team Heal)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock Sets|{{Set Healing}}}}
{{PowerBlock_Sets|{{Set Accurate Healing}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Healing}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:DarkMiasma_DarkestNight.png]] Darkest Night ===
=== [[File:DarkMiasma_DarkestNight.png]] Darkest Night ===
 
While active, you channel Negative Energy onto a targeted foe. While Darkest Night is active the target, and all foes nearby, will have their chance to hit and Damage potential reduced as long as you keep the power active.
While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe -Damage, -To-Hit}}
{{PowerBlock_Blank|Foe -Damage, -To Hit}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock Sets|{{Set ToHit Debuff}}}}
{{PowerBlock_Sets|{{Set ToHit Debuff}}}}
{{PowerBlock_End}}
 
=== [[File:DarknessAffinity_Fade.png]] Fade ===
You partially bring yourself and all nearby teammates into the Netherworld vastly increasing their Defense to all attacks and resistance to lethal, smashing, negative energy and psionic damage for a very short period of time as well as dramatically increasing their resistance to Defense Debuffs. This power is best used to help counter a dangerous situation.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Ally +Defense(All), +Resistance(Defense Debuffs, Lethal, Smashing, Negative, Psionic)}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_Blank|{{Set Resist Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:DarkMiasma_HowlingTwilight.png]] Howling Twilight ===
=== [[File:DarkMiasma_HowlingTwilight.png]] Howling Twilight ===
 
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, have their Regeneration rate reduced and drained of some life. Revived allies will have full Hit Points and Endurance and will be protected from XP Debt for 90 seconds.
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor (Negative)}}
{{PowerBlock_Damage|Minor(Negative)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] # (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged (Area of Effect)}}
{{PowerBlock_Blank|Foe Disorient, -Regeneration, -Recharge, -Speed}}
{{PowerBlock_Blank|Foe Slow, -Recharge, -Regeneration, Disorient}}
{{PowerBlock_Blank|Ally Resurrect}}
{{PowerBlock_Blank|Ally Ressurect}}
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:DarkMiasma_ShadowFall.png]] Shadow Fall ===
=== [[File:DarkMiasma_ShadowFall.png]] Shadow Fall ===
 
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] # (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Effects|Toggle: PBAoE}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Team Stealth, +Defense(All), +Resistance(Energy, Negative, Psionics, Fear)}}
{{PowerBlock_Blank|Team Stealth, +Defense(All), +Resistance(Energy, Negative, Psionics, Fear)}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_Blank|{{Set Resist Damage}}}}
{{PowerBlock_End}}
=== [[File:DarknessAffinity_SoulAbsorption.png]] Soul Absorption ===
You drain the essence of both nearby conscious and defeated foes to cause you and your allies to regenerate and recover much more quickly. The more defeated foes affected, the more powerful the regeneration and recovery effect will be.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 24 (Controller)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Team +Regeneration, +Recovery}}
{{PowerBlock_Blank|Foe -To Hit}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock Blank|{{Set Resist Damage}}}}
{{PowerBlock_Sets|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:DarkMiasma_TarPatch.png]] Tar Patch ===
=== [[File:DarkMiasma_TarPatch.png]] Tar Patch ===
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] # (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Blank|Foe -Speed, -Jump, -Fly, -Resistance(All)}}
{{PowerBlock_Blank|Foe -Speed, -Resistance, -Fly}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock Sets|{{Set Slow Movement}}}}
{{PowerBlock_Sets|{{Set Slow Movement}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:DarkMiasma_TwilightGrasp.png]] Twilight Grasp ===
=== [[File:DarkMiasma_TwilightGrasp.png]] Twilight Grasp ===
 
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit, damage and regeneration rate are reduced, while you and your nearby allies are healed.
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.
 
Despite the description, the healing is instantaneous, not gradual. Furthermore, the description doesn't mention that this power also debuffs its target's health Regeneration rate.
 
The Mastermind version of Twilight Grasp has half the healing radius of the others.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] # (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Regeneration, -Damage, -To-Hit}}
{{PowerBlock_Blank|Foe -To Hit, -Damage, -Regeneration}}
{{PowerBlock_Blank|Team Heal}}
{{PowerBlock_Blank|Team Heal}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock Sets|{{Set Healing}}}}
{{PowerBlock_Sets|{{Set Accurate Healing}}}}
{{PowerBlock Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Accurate Healing}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


== Historical ==
== Historical ==
{{historical|type=section}}
{{historical|type=section}}
* This set was added to the game for [[Controller]]s with the release of [[Issue 22]].
* This set was added to the game for [[Controller]]s in [[Issue 22]].


== External Links ==
== External Links ==
* {{RedTomaxPowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}
 


[[Category:Powersets]]
[[Category:Paragon Market]]
[[Category:Power Sets]]
[[Category:Controller Secondary]]
[[Category:Controller Secondary]]

Latest revision as of 21:31, 21 October 2022

Overview

ParagonMarket PowerSet DarknessAffinity.png

Darkness Affinity is a secondary power set for Controllers.

"Focus the dark power of the Netherworld to weaken your foes and aid your allies. Darkness Affinity focuses on draining your opponent."

Power Table

The Darkness Affinity power set is available as a secondary set for Controllers. The following table shows the level at which each power is available:

Power Level Effect
Twilight Grasp 1 Ranged, Foe -To Hit, -DMG, -Regen, Team Heal
Tar Patch 1 Ranged (Location AoE), Foe -SPD, -Res, -Fly
Darkest Night 4 Toggle: Ranged (Targeted AoE), Foe -DMG, -To Hit
Howling Twilight 10 Ranged (AoE), Minor DMG(Neg), Foe Slow, -Rech, -Regen, Disorient, Ally Rez
Shadow Fall 16 Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Neg, Psionics, Fear)
Fade 20 PBAoE Ally, +Def(All), +Res(DEF Debuff, Lethal, Smash, Neg, Psionic)
Soul Absorption 24 PBAoE Team +Regen, +Rec, Foe -To Hit
Black Hole 28 Ranged (Targeted AoE), Foe Intangible
Dark Servant 30 Summon Dark Servant: Ranged Debuff Special

Powers

DarkMiasma BlackHole.png Black Hole

Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.

Recharge Slow
Minimum Level Archetypeicon controller.png 28 (Controller)
Effects Ranged (Targeted Area of Effect)
Foe Intangible
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

DarkMiasma DarkServant.png Dark Servant

Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.

Editor's Note:

Dark Servant is resistant to Negative Energy but vulnerable to Energy.

Recharge Very Long
Minimum Level Archetypeicon controller.png 30 (Controller)
Effects Summon Dark Servant: Ranged Debuff Special
Dark Servant Powers DarkMiasma ChillOfTheNight.png Chill of the Night (Toggle: PBAoE, Minor DoT(Negative), Foe -To Hit)
DarkMiasma DarkestNight.png Darkest Night (Toggle: Ranged(Targeted AoE), Foe -DMG)
DarkMiasma PetrifyingGaze.png Petrifying Gaze (Ranged, Foe Hold)
Invulnerability TemporaryInvulnerabilty.png Resistance (Auto, Self Res( E-20 N30 ))
DarkCast TenebrousTentacles.png Tenebrous Tentacles (Ranged (Cone), Medium DMG(Negative/Smash), Foe Immobilize, -To Hit)
DarkMiasma TwilightGrasp.png Twilight Grasp (Ranged, Foe -To Hit, -Dam, Team Heal)
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Heal
Enhance Hold Duration
Enhance Immobilization Duration
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Accurate Healing
Healing/Absorb
Holds
Immobilize
Accurate ToHit Debuff
ToHit Debuff

DarkMiasma DarkestNight.png Darkest Night

While active, you channel Negative Energy onto a targeted foe. While Darkest Night is active the target, and all foes nearby, will have their chance to hit and Damage potential reduced as long as you keep the power active.

Recharge Moderate
Minimum Level Archetypeicon controller.png 4 (Controller)
Effects Toggle: Ranged (Targeted Area of Effect)
Foe -Damage, -To Hit
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories ToHit Debuff

DarknessAffinity Fade.png Fade

You partially bring yourself and all nearby teammates into the Netherworld vastly increasing their Defense to all attacks and resistance to lethal, smashing, negative energy and psionic damage for a very short period of time as well as dramatically increasing their resistance to Defense Debuffs. This power is best used to help counter a dangerous situation.

Recharge Very Slow
Minimum Level Archetypeicon controller.png 20 (Controller)
Effects Point Blank Area of Effect
Ally +Defense(All), +Resistance(Defense Debuffs, Lethal, Smashing, Negative, Psionic)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Defense
Resist Damage

DarkMiasma HowlingTwilight.png Howling Twilight

Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, have their Regeneration rate reduced and drained of some life. Revived allies will have full Hit Points and Endurance and will be protected from XP Debt for 90 seconds.

Damage Minor(Negative)
Recharge Very Long
Minimum Level Archetypeicon controller.png 10 (Controller)
Effects Ranged (Area of Effect)
Foe Slow, -Recharge, -Regeneration, Disorient
Ally Ressurect
Enhancements Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Enhance Disorient Duration
Set Categories Ranged AoE Damage
Slow Movement
Stuns
Universal Damage

DarkMiasma ShadowFall.png Shadow Fall

Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.

Recharge Slow
Minimum Level Archetypeicon controller.png 16 (Controller)
Effects Toggle: Point Blank Area of Effect
Team Stealth, +Defense(All), +Resistance(Energy, Negative, Psionics, Fear)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Defense
Resist Damage

DarknessAffinity SoulAbsorption.png Soul Absorption

You drain the essence of both nearby conscious and defeated foes to cause you and your allies to regenerate and recover much more quickly. The more defeated foes affected, the more powerful the regeneration and recovery effect will be.

Recharge Very Slow
Minimum Level Archetypeicon controller.png 24 (Controller)
Effects Point Blank Area of Effect
Team +Regeneration, +Recovery
Foe -To Hit
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Healing/Absorb
Endurance Modification
Accurate ToHit Debuff
ToHit Debuff

DarkMiasma TarPatch.png Tar Patch

Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.

Recharge Slow
Minimum Level Archetypeicon controller.png 1 (Controller)
Effects Ranged (Location Area of Effect)
Foe -Speed, -Resistance, -Fly
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement

DarkMiasma TwilightGrasp.png Twilight Grasp

You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit, damage and regeneration rate are reduced, while you and your nearby allies are healed.

Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
Effects Ranged
Foe -To Hit, -Damage, -Regeneration
Team Heal
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Accurate Healing
Healing/Absorb
Accurate ToHit Debuff
ToHit Debuff

Historical

This section contains information that no longer applies to the current version of City of Heroes/Villains. It is provided for historical purposes.

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