Emaildelete (Slash Command): Difference between revisions

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|<span style="color:red">Internal Command.</span> This command is used exclusively by the game system. {{slashcommand|emaildelete}} requires the indexed Message ID number for each email, and that information is not accessible to players.
|<span style="color:red">Internal Command.</span> This command is used exclusively by the game system. {{slashcommand|emaildelete}} requires the indexed Message ID number for each email, and that information is not accessible to players.
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'''Note:''' The unique message_ID of each email appears to be a randomly generated number, and according to the game files, it utilizes an unsigned 64 bit process (U64) to do this. This means that an email message could have an ID number anywhere from 0 to 2^64-1 (2 to the 64th power minus 1). That's 0 to 18,446,744,073,709,551,615. The ID number could be anything within that huge range, and the likelihood that it's a manageable number between 0-100 is possible but very, very low. This effectively makes the message ID number of any email message impossible to figure out. Any slash command that requires a message ID number is therefore also impossible for players to use, including {{slashcommand|emailread}} and {{slashcommand|emaildelete}} which both require message ID numbers.

Revision as of 01:22, 24 November 2022

Slash Command

/emaildelete number

Delete specified message

Internal Command. This command is used exclusively by the game system. /emaildelete requires the indexed Message ID number for each email, and that information is not accessible to players.


Note: The unique message_ID of each email appears to be a randomly generated number, and according to the game files, it utilizes an unsigned 64 bit process (U64) to do this. This means that an email message could have an ID number anywhere from 0 to 2^64-1 (2 to the 64th power minus 1). That's 0 to 18,446,744,073,709,551,615. The ID number could be anything within that huge range, and the likelihood that it's a manageable number between 0-100 is possible but very, very low. This effectively makes the message ID number of any email message impossible to figure out. Any slash command that requires a message ID number is therefore also impossible for players to use, including /emailread and /emaildelete which both require message ID numbers.