Fighting

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Revision as of 20:46, 29 January 2007 by imported>TayJK (Finished article. Still missing recharge info and overview. Removed Work in Progress tag)
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Overview

Fighting

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Boxing 6 Melee, Moderate Dmg(Smash), Foe Disorient
Kick 6 Melee, Moderate Dmg(Smash), Foe Knockback
Tough 14 Toggle: Self +Res(Smash/Lethal)
Weave 20 Toggle: Self +Def(All), Res(Immobilize)

Powers

The following are powers in the Fighting powerset.

Fighting Boxing.png Boxing

A decent puch that has a small chance to Disorient foes.

Damage Moderate
Recharge -
Minimum Level 6 (Any Archtype)
Effects Melee
Moderate Dmg(Smash), Foe Disorient
Enhancements Reduce Endurance Cost
Enhance Disorient Duration
Increase Attack Rate
Enhance Damage
Enhance Accuracy

Fighting Kick.png Kick

A modest kicking attack that has a small chance to knock opponents down.

Damage Moderate
Recharge -
Minimum Level 6 (Any Archtype)
Effects Melee
Moderate Dmg(Smash), Foe Knockback
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Knockback Distance
Enhance Damage
Enhance Accuracy

Fighting Tough.png Tough

While active, you are tough and slightly resistant to Smashing and Lethal damage. You must be at least level 14 and have Boxing or Kick before selecting Tough.

Recharge -
Minimum Level 14 (Any Archtype)
Effects Toggle
Self +Resistance(Smash/Lethal)
Enhancements Enhance Damage Resistance
Reduce Endurance Cost
Increase Attack Rate

Fighting Weave.png Weave

While active, you bob and weave, increasing your Defense to all attacks, as well as your resistance to Immobilize. You must be at least level 20 and have two other Fighting Powers before selecting Weave.

Recharge -
Minimum Level 20 (Any Archtype)
Effects Toggle
Self +Defense(All), Resistance(Immobilize)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Defense Buffs

External Links

Fighting Pool at City of Data v2.0