Force Field: Difference between revisions

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m (Robot: Changing template: NoFuturePowerSet; cosmetic changes)
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m (Robot: Cosmetic changes)
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The following are powers in the {{PAGENAME}} powerset.
The following are powers in the {{PAGENAME}} powerset.


=== [[Image:ForceField_DeflectionShield.png]] Deflection Shield ===
=== [[File:ForceField_DeflectionShield.png]] Deflection Shield ===


Dramatically protects an ally from smashing, lethal and all melee attacks for a limited time. Also reduces toxic damage. You cannot stack multiple Deflection Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.
Dramatically protects an ally from smashing, lethal and all melee attacks for a limited time. Also reduces toxic damage. You cannot stack multiple Deflection Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}
{{PowerBlock_Effects|Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic)}}}
{{PowerBlock_Effects|Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic)}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ForceField_RefractionShield.png]] Detention Field ===
=== [[File:ForceField_RefractionShield.png]] Detention Field ===


Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Capture (Special)}}
{{PowerBlock_Blank|Foe Capture (Special)}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ForceField_DispersionBubble.png]] Dispersion Bubble ===
=== [[File:ForceField_DispersionBubble.png]] Dispersion Bubble ===


Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense against all attack types. The Dispersion Bubble also protects allies from immobilization, disorient, and hold effects.
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense against all attack types. The Dispersion Bubble also protects allies from immobilization, disorient, and hold effects.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}}
{{PowerBlock_Effects|Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)}}
{{PowerBlock_Effects|Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ForceField_ForceBolt.png]] Force Bolt ===
=== [[File:ForceField_ForceBolt.png]] Force Bolt ===


Discharges a bolt of force that knocks down foes and deals some smashing damage.
Discharges a bolt of force that knocks down foes and deals some smashing damage.
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{{PowerBlock_Damage|Minor}}
{{PowerBlock_Damage|Minor}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Ranged, Minor DMG(Smash), Foe Knockback}}
{{PowerBlock_Effects|Ranged, Minor DMG(Smash), Foe Knockback}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ForceField_ForceBubble.png]] Force Bubble ===
=== [[File:ForceField_ForceBubble.png]] Force Bubble ===


Creates a large bubble which protects all allies inside. While active, this power keeps all foes at bay, protecting all allies inside from melee or short ranged attacks. More powerful foes may be able to penetrate the Force Bubble, but may slip and get knocked down and forced back if they try.  
Creates a large bubble which protects all allies inside. While active, this power keeps all foes at bay, protecting all allies inside from melee or short ranged attacks. More powerful foes may be able to penetrate the Force Bubble, but may slip and get knocked down and forced back if they try.  


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 38 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}
{{PowerBlock_Effects|PBAoE Foe Repel, Knockdown}}
{{PowerBlock_Effects|PBAoE Foe Repel, Knockdown}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ForceField_InsulationShield.png]] Insulation Shield ===
=== [[File:ForceField_InsulationShield.png]] Insulation Shield ===


Dramatically protects an ally from fire, cold, energy, negative energy, ranged and area of effect attacks for a limited time. The Insulation also protects the target from endurance draining effects. You cannot stack multiple Insulation Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Deflection Shield. You cannot use this power on yourself.
Dramatically protects an ally from fire, cold, energy, negative energy, ranged and area of effect attacks for a limited time. The Insulation also protects the target from endurance draining effects. You cannot stack multiple Insulation Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Deflection Shield. You cannot use this power on yourself.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}
{{PowerBlock_Effects|Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain)}}
{{PowerBlock_Effects|Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain)}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ForceField_PersonalForceField.png]] Personal Force Field ===
=== [[File:ForceField_PersonalForceField.png]] Personal Force Field ===


The Personal Force Field is almost impenetrable to all attacks, even Psionics and Enemy Teleportation, although attacks from more powerful foes may get through more easily. Personal Force Field will also reduce the damage of any attacks that do get through. The Personal Force Field works both ways; while it is active, you can only use powers that affect yourself. Cannot be used with Rest.
The Personal Force Field is almost impenetrable to all attacks, even Psionics and Enemy Teleportation, although attacks from more powerful foes may get through more easily. Personal Force Field will also reduce the damage of any attacks that do get through. The Personal Force Field works both ways; while it is active, you can only use powers that affect yourself. Cannot be used with Rest.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock_Effects|Toggle}}
{{PowerBlock_Effects|Toggle}}
{{PowerBlock_Blank|Self +Def, Res(All)}}
{{PowerBlock_Blank|Self +Def, Res(All)}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ForceField_RepulsionBomb.png]] Repulsion Bomb ===
=== [[File:ForceField_RepulsionBomb.png]] Repulsion Bomb ===


Projects an expanding Force Bubble around an ally that knocks down and disorients nearby foes. This power cannot be used on yourself.  
Projects an expanding Force Bubble around an ally that knocks down and disorients nearby foes. This power cannot be used on yourself.  
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{{PowerBlock_Damage|Moderate (Smashing)}}
{{PowerBlock_Damage|Moderate (Smashing)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 35 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}
{{PowerBlock_Effects|Ranged (Targeted AoE)}}
{{PowerBlock_Effects|Ranged (Targeted AoE)}}
{{PowerBlock_Blank|Foe Knockdown, Disorient}}
{{PowerBlock_Blank|Foe Knockdown, Disorient}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:ForceField_RepulsionField.png]] Repulsion Field ===
=== [[File:ForceField_RepulsionField.png]] Repulsion Field ===


This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional endurance.
This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional endurance.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Effects|Toggle: PBAoE Knockback}}
{{PowerBlock_Effects|Toggle: PBAoE Knockback}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}

Revision as of 02:03, 10 June 2009

Overview

The Force Field powers give you the ability to create shells of energy that protect yourself and your allies from various forms of damage and harm. Force Fields do not reduce damage, but reduced your allies chance of getting hit in the first place. Force Field is a primary powerset for Defenders and a secondary powerset for Controllers and Masterminds.

Power Tables

Defender/Controller

The Force Field powerset is available as a primary set for Defenders and a secondary powerset for Controllers. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
Personal Force Field 1 1 Toggle: Self +Def, Res(All)
Deflection Shield 1 2 Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic)
Force Bolt 2 4 Ranged, Minor DMG(Smash), Foe Knockback
Insulation Shield 6 10 Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain)
Detention Field 8 16 Ranged, Foe Capture (Special)
Dispersion Bubble 12 20 Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)
Repulsion Field 18 28 Toggle: PBAoE Knockback
Repulsion Bomb 26 35 Ranged (Targeted AoE), Foe Knockdown, Disorient, Moderate DMG(Smash)
Force Bubble 32 38 Toggle: PBAoE Foe Repel, Knockdown

Mastermind

The Force Field powerset is also available as a secondary set for Masterminds, with some minor differences. The following table shows which powers are available and at what level:

Power Level Effect
Force Bolt 1 Ranged, Minor DMG(Smash), Foe Knockback
Deflection Shield 2 Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic)
Insulation Shield 4 Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain)
Detention Field 10 Ranged, Foe Capture (Special)
Personal Force Field 16 Toggle: Self +Def, Res(All)
Dispersion Bubble 20 Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)
Repulsion Field 28 Toggle: PBAoE Knockback
Repulsion Bomb 35 Ranged (Targeted AoE), Foe Knockback, Moderate DMG(Smash), Disorient
Force Bubble 38 Toggle: PBAoE Foe Repel, Knockdown

Powers

The following are powers in the Force Field powerset.

ForceField DeflectionShield.png Deflection Shield

Dramatically protects an ally from smashing, lethal and all melee attacks for a limited time. Also reduces toxic damage. You cannot stack multiple Deflection Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level Archetypeicon defender.png 1 (Defender)
Archetypeicon controller.png 2 (Controller)
V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Defense

ForceField RefractionShield.png Detention Field

Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.

Recharge Slow
Minimum Level Archetypeicon defender.png 8 (Defender)
Archetypeicon controller.png 16 (Controller)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Ranged
Foe Capture (Special)
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

ForceField DispersionBubble.png Dispersion Bubble

Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense against all attack types. The Dispersion Bubble also protects allies from immobilization, disorient, and hold effects.

Recharge Slow
Minimum Level Archetypeicon defender.png 12 (Defender)
Archetypeicon controller.png 20 (Controller)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

ForceField ForceBolt.png Force Bolt

Discharges a bolt of force that knocks down foes and deals some smashing damage.

Damage Minor
Recharge Fast
Minimum Level Archetypeicon defender.png 2 (Defender)
Archetypeicon controller.png 4 (Controller)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged, Minor DMG(Smash), Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback

ForceField ForceBubble.png Force Bubble

Creates a large bubble which protects all allies inside. While active, this power keeps all foes at bay, protecting all allies inside from melee or short ranged attacks. More powerful foes may be able to penetrate the Force Bubble, but may slip and get knocked down and forced back if they try.

Minimum Level Archetypeicon defender.png 32 (Defender)
Archetypeicon controller.png 38 (Controller)
V archetypeicon mastermind.png 38 (Mastermind)
Effects PBAoE Foe Repel, Knockdown
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

ForceField InsulationShield.png Insulation Shield

Dramatically protects an ally from fire, cold, energy, negative energy, ranged and area of effect attacks for a limited time. The Insulation also protects the target from endurance draining effects. You cannot stack multiple Insulation Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Deflection Shield. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level Archetypeicon defender.png 6 (Defender)
Archetypeicon controller.png 10 (Controller)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Defense

ForceField PersonalForceField.png Personal Force Field

The Personal Force Field is almost impenetrable to all attacks, even Psionics and Enemy Teleportation, although attacks from more powerful foes may get through more easily. Personal Force Field will also reduce the damage of any attacks that do get through. The Personal Force Field works both ways; while it is active, you can only use powers that affect yourself. Cannot be used with Rest.

Recharge Slow
Minimum Level Archetypeicon defender.png 1 (Defender)
Archetypeicon controller.png 1 (Controller)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Toggle
Self +Def, Res(All)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

ForceField RepulsionBomb.png Repulsion Bomb

Projects an expanding Force Bubble around an ally that knocks down and disorients nearby foes. This power cannot be used on yourself.

Note: The Mastermind version of this power causes Knockback instead of Knockdown at higher character levels.

Damage Moderate (Smashing)
Recharge Slow
Minimum Level Archetypeicon defender.png 26 (Defender)
Archetypeicon controller.png 35 (Controller)
V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged (Targeted AoE)
Foe Knockdown, Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged AoE Damage
Stuns
Knockback

ForceField RepulsionField.png Repulsion Field

This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional endurance.

Recharge Slow
Minimum Level Archetypeicon defender.png 18 (Defender)
Archetypeicon controller.png 28 (Controller)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Toggle: PBAoE Knockback
Enhancements Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Knockback

External Links