Freakshow

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Overview

Sneaky Freak Swiper
Chief Juicer
Tank Swiper

The Freakshow are an enemy group in City of Heroes and City of Villains.

Enforcers

Minions

Enforcer Smasher

The Enforcers are what everyone thinks of when they hear the word Freakshow: dangerous punks with over-sized mechanical arms ending in nasty looking weapons. They are the true heart of the Freakshow, deadly in combat but not yet totally insane.

Powers

AssaultWeapons ARBurst.png Sawblade Ranged Lethal, Moderate Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

MedievalWeapons MaceClobber.png Cybernetic Hammer Melee, Smash, Foe Disorient
A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.


Metal Smasher

The Metal Freak's devotion to the cause is obvious- he's had both arms replaced with robotic contraptions that are good only for destruction. He must rely on other Freaks to feed him, but in combat he is a whirling nightmare.

Powers

MedievalWeapons MaceClobber.png Cybernetic Hammer Melee, Smash, Foe Disorient
A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes.

MedievalWeapons MaceClobber.png Cybernetic Hammers Melee, Heavy Smash, Foe Disorient
A Two Handed Cybernetic Hammer is a very powerful pummeling attack, and it may Disorient foes.

SuperStrength HandClap.png Hammer Clap Foe Disorient
You have been Disoriented


Enforcer Swiper

The Enforcers are what everyone thinks of when they hear the word Freakshow: dangerous punks with over-sized mechanical arms ending in nasty looking weapons. They are the true heart of the Freakshow, deadly in combat but not yet totally insane.

Powers

SuperStrength Punch.png Cybernetic Blade Melee Lethal
A Cybernetic Blade is a powerful lethal attack.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.

Power Missing.png No Ranged attacks
Enforcer Swipers do not have any ranged attacks at all.


Metal Swiper

The Metal Freak's devotion to the cause is obvious- he's had both arms replaced with robotic contraptions that are good only for destruction. He must rely on other Freaks to feed him, but in combat he is a whirling nightmare.

Powers

AssaultWeapons ARBurst.png Sawblade Ranged Lethal, Moderate Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

SuperStrength Punch.png Cybernetic Blades Melee Heavy Lethal
A Two Handed Cybernetic Blade is a very powerful lethal attack.

SuperStrength Punch.png Cybernetic Blade Melee Lethal
A Cybernetic Blade is a powerful lethal attack.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.


Lieutenants

Chief Smasher

A combination of revolutionary fervor and massive doses of Excelsior allows the leaders of the Enforcers to completely ignore the effects of pain. This trait lets them keep on fighting when by all rights they should have dropped dead.

Powers

MedievalWeapons MaceClobber.png Cybernetic Hammer Melee, Smash, Foe Disorient
A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.


Champion Smasher

These are the heroes of the Freakshow, devoted utterly to smashing the state and having a great time while they're doing it. They're totally without care or mercy; point them in the right direction (or even the wrong one) and mayhem ensues.

Powers

MedievalWeapons MaceClobber.png Cybernetic Hammer Melee, Smash, Foe Disorient
A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes.

MedievalWeapons MaceClobber.png Cybernetic Hammers Melee, Heavy Smash, Foe Disorient
A Two Handed Cybernetic Hammer is a very powerful pummeling attack, and it may Disorient foes.

SuperStrength HandClap.png Hammer Clap Foe Disorient
You have been Disoriented

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.


Chief Swiper

A combination of revolutionary fervor and massive doses of Excelsior allows the leaders of the Enforcers to completely ignore the effects of pain. This trait lets them keep on fighting when by all rights they should have dropped dead.

Powers

SuperStrength Punch.png Cybernetic Blade Melee Lethal
A Cybernetic Blade is a powerful lethal attack.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.

Power Missing.png No Ranged attacks
Chief Swipers do not have any ranged attacks at all.


Champion Swiper

These are the heroes of the Freakshow, devoted utterly to smashing the state and having a great time while they're doing it. They're totally without care or mercy; point them in the right direction (or even the wrong one) and mayhem ensues.

Powers

AssaultWeapons ARBurst.png Sawblade Ranged Lethal, Moderate Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

SuperStrength Punch.png Cybernetic Blades Melee Heavy Lethal
A Two Handed Cybernetic Blade is a very powerful lethal attack.

SuperStrength Punch.png Cybernetic Blade Melee Lethal
A Cybernetic Blade is a powerful lethal attack.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.


Freaks

The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.

Minions

Freak Buckshot

AssaultWeapons ShotgunBuckShot.png Shotgun Cone Lethal, Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

Power Missing.png No Melee attacks No Hand to Hand
This Freak doesen´t have any Melee attacks at all

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Freak Chopper

AssaultWeapons ARBurst.png Heavy Revolver Ranged Lethal, Moderate Damage, Foe Knockdown
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.

Claws Slash.png Fireman Axe Melee Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals medium damage and can decrease a target's defense when it hits.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Freak Gunner

AssaultWeapons ARBurst.png Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.

Power Missing.png No Melee attacks No Hand to Hand
This Freak doesen´t have any Melee attacks at all

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Freak Slammer

AssaultWeapons ARBurst.png Heavy Revolver Ranged Lethal, Moderate Damage, Foe Knockdown
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.

AssaultWeapons ARBurst.png Sledgehammer Melee Smash, High Damage, Foe Knockdown
This heavy, but unwieldy and slow Sledgehammer can knock down foes.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Juicers

Minions

Juicer Freak

Juicers undergo a very specific and unusual cybernetic enhacement, one that sets them apartfrom all other Freaks and does strange things to their brains. A network of electrical wiring and emmiters allows the Juicers to shot forth great gouts of electrical energy that can devastate their foes.

Powers

Flight TravelFlight.png Flight Self fly
Juicers can Fly!

ElectricalBolt LightningBolt.png Lightning Bolt Ranged Energy, Foe -Endurance
The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

ElectricalBolt BallLightning.png Ball Lightning (Ranged) Targeted Area of Effect, Energy, Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.

Inherent Brawl.png Shock Punch Melee Smash, Damage over Time, Energy
Juicer brawling attacks can lightly electrocute its target.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.


Stunner Freak

Stunners undergo a very specific and unusual cybernetic enhacement, one that sets them apartfrom all other Freaks and does strange things to their brains. A network of electrical wiring and emmiters allows the Stunners to immobilize even the strongest heroes for a short period of time.

Powers

Flight TravelFlight.png Flight Self fly
Stunners can Fly!

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Energy, Foe -Endurance
The Juicer can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.

ElectricalBolt TelsaCage.png Tesla Cage (Ranged, Energy, Damage over Time, Energy) Foe Sleep, -Endurance
You have been put to sleep by a Tesla Cage. Any damage will awaken you.

Inherent Brawl.png Shock Punch Melee Smash, Damage over Time, Energy
Juicer brawling attacks can lightly electrocute its target.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.


Lieutenants

Juicer Chief

Freakshow Lieutenant

It takes some skill to control death dealing levels of electricity as they course through your nervous system, and Juicer leaders have that control. They can use their implants to generate massive balls of lightning. They're no fun in close combat either, as their punch packs a heck of an electrical wallop.

ElectricalBolt BallLightning.png Ball Lightning Targeted AoE Energy, -End
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.

InherentPeacebringer EnergyFlight.png Flight
Juicers have the inherent ability to fly with no endurance cost.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged Energy, -End
The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.

ElectricityManipulation ChargedBrawl.png Charged Brawl DoT(Energy)
You are taking Energy damage over time.

Stunner Chief

Freakshow Lieutenant

It takes some skill to control death dealing levels of electricity as they cource through your nervous system, and Stunner leaders have that control. They can use their implants to fire bolts of electricity and even create fields of crackling lightning around their foes.

ElectricalBolt ChargedBolts.png Charged Bolts Sleep
The Juicer can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.

ElectricityManipulation ChargedBrawl.png Shock Punch DoT(Energy)
You are taking Energy damage over time.

ElectricalBolt TelsaCage.png Tesla Cage Sleep
You have been put to sleep by a Tesla Cage. Any damage will awaken you.

Mad Freaks

Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream. That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.

Minions

Mad Freak Buckshot

AssaultWeapons ShotgunBuckShot.png Shotgun Cone Lethal, Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

Power Missing.png No Melee attacks No Hand to Hand
This Freak doesen´t have any Melee attacks at all

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Mad Freak Chopper

AssaultWeapons ARBurst.png Heavy Revolver Ranged Lethal, Moderate Damage, Foe Knockdown
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.

Claws Slash.png Fireman Axe Melee Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals medium damage and can decrease a target's defense when it hits.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Mad Freak Gunner

AssaultWeapons ARBurst.png Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.

Power Missing.png No Melee attacks No Hand to Hand
This Freak doesen´t have any Melee attacks at all

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Mad Freak Slammer

AssaultWeapons ARBurst.png Heavy Revolver Ranged Lethal, Moderate Damage, Foe Knockdown
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.

AssaultWeapons ARBurst.png Sledgehammer Melee Smash, High Damage, Foe Knockdown
This heavy, but unwieldy and slow Sledgehammer can knock down foes.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Sneaky Freaks

Sneaky Freaks have been outfitted with a cloaking device to make them nearly undetectable. Combined with their deadly cybernetic weapons, these Sneaky Freaks are enemies to be reckoned with!

Minions

Sneaky Swiper

Freakshow Minion

SuperStrength Punch.png Cybernetic Blade Melee Lethal
A Cybernetic Blade is a powerful lethal attack.

SuperStrength Punch.png Cybernetic Blades Melee Heavy Lethal
A Two Handed Cybernetic Blade is a very powerful lethal attack.

Regeneration Hide.png Hide Self Stealth, +DEF(Melee, Ranged, AoE)
All Sneaky Freaks have the inherent ability to hide with no endurance cost.

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.

AssaultWeapons ARBurst.png Sawblade Ranged Lethal, Med Dam, Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

Bosses

Sneaky Tank

Freakshow Boss

SuperStrength Punch.png Cybernetic Blades Melee Heavy Lethal
A Two Handed Cybernetic Blade is a very powerful lethal attack.

Regeneration Hide.png Hide Self Stealth, +DEF(Melee, Ranged, AoE)
All Sneaky Freaks have the inherent ability to hide with no endurance cost.

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.

AssaultWeapons ARBurst.png Sawblade Ranged Lethal, Med Dam, Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

AssaultWeapons ARM30grenade.png Tank Grenade Targeted AoE Lethal/Smash, Knockback
Launches an M30 Grenade at long range from the Tank's backpack. The explosion from the grenade affects all within the blast and can knock them back.

Tanks

The fully armored, incredibly tough Tank Freaks are a rare breed indeed. As their name suggests, they're almost unstoppable in combat. The one ray of hope when confronting a Tank Freak is that their electronics are not always top of the line, leaving them vulnerable to energy attacks.

Bosses

Tank

SuperStrength Punch.png Cybernetic Blades Melee Heavy Lethal
A Two Handed Cybernetic Blade is a very powerful lethal attack.

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.

AssaultWeapons ARBurst.png Sawblade Ranged Lethal, Med Dam, Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

Meat Doctors

Lieutenants

Meat Doctor

Quills Lunge.png Poison Dart Blast Poison: DoT(Toxic), -Regeneration
You have been hit by a Poison Dart. You cannot Regenerate your wounds while you take damage from this poison and your movement and attack speed have been slowed.

Named Enemies

Bosses

  • Doc Sneakmasta (Sneaky Tank)
  • Freezeek (Tank Smasher)
  • Iron Hand (Tank Swiper)
  • Klang (Tank)

Elite Bosses

t3h S00p4rFr34k!

The Superfreak was created by Doc Buzzsaw by implanting magically-imbued prosthetics into a Tank Freak. Now the Superfreak possesses necromantic abilities in addition to his formidable fighting powers.

Powers

DarkCast SoulDrain.png Gloom Damage over Time (Negative), -Accuracy
The Gloom attack is dealing negative energy damage over time to you and reducing your accuracy.

Regeneration Reconstruction.png Reconstruction Self Heal, +Resist (Toxic)
All Freakshow have the ability to heal themselves.

ShadowFighting ShadowPunch.png Shadow Punch -Accuracy
The Shadow Punch has reduced your accuracy.

ShadowFighting SiphonLife.png Siphon Life -Accuracy
The Siphon Life attack has weakened you, reducing your accuracy.

ShadowFighting Smite.png Smite -Accuracy
The Smite attack has reduced your accuracy.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Damage over Time (Negative/Smashing), Immobilize, -Accuracy
You have been enveloped in Tenebrou Tentacles. You are immobilized and have your accuracy reduced as you are crushed.

Notes

  • The Mad Freak Slammer's Sledgehammer power description is currently bugged. It is currently the description of the Baseball Bat power. (This has been reported.)