Instance: Difference between revisions

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imported>Kalon
(Added "formal" definition of instance (mission) and zone instance (close-to-full public zones))
imported>Sekoia
m (removing some whitespace to fix the numbering)
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# Instances differ from normal City, Trial or Hazard Zones in that only members of the current team can enter them and the "public" are not allowed in to that exact version and interact with the team. All "door" missions are instances. Characters not on a team that has access to that mission/instance will be unable to enter the instance, with an appropriate error message appearing. Multiple teams may have the same mission in the same location and even enter immediately after one another, but will ultimately end up in separate instances.
# Instances differ from normal City, Trial or Hazard Zones in that only members of the current team can enter them and the "public" are not allowed in to that exact version and interact with the team. All "door" missions are instances. Characters not on a team that has access to that mission/instance will be unable to enter the instance, with an appropriate error message appearing. Multiple teams may have the same mission in the same location and even enter immediately after one another, but will ultimately end up in separate instances.
# The term '''Instance''' also refers to the phenomenon where a particular "public" zone (City, Trial or Hazard) is close to being "full" - it has sufficient characters - that a separate version of that zone is created. Characters attempting to travel to those zones, for example by monorail, zone transit border or similar, will be presented with a selection screen showing which instance of the zone they wish to enter. Zones that are full will not appear on the list, but instanced zones that have any active characters on them will persist, even if there is only one active character in the zone.
# The term '''Instance''' also refers to the phenomenon where a particular "public" zone (City, Trial or Hazard) is close to being "full" - it has sufficient characters - that a separate version of that zone is created. Characters attempting to travel to those zones, for example by monorail, zone transit border or similar, will be presented with a selection screen showing which instance of the zone they wish to enter. Zones that are full will not appear on the list, but instanced zones that have any active characters on them will persist, even if there is only one active character in the zone.




[[Category:Definition]]
[[Category:Definition]]

Revision as of 22:09, 12 September 2007

Definition

Instance
  1. Instances differ from normal City, Trial or Hazard Zones in that only members of the current team can enter them and the "public" are not allowed in to that exact version and interact with the team. All "door" missions are instances. Characters not on a team that has access to that mission/instance will be unable to enter the instance, with an appropriate error message appearing. Multiple teams may have the same mission in the same location and even enter immediately after one another, but will ultimately end up in separate instances.
  2. The term Instance also refers to the phenomenon where a particular "public" zone (City, Trial or Hazard) is close to being "full" - it has sufficient characters - that a separate version of that zone is created. Characters attempting to travel to those zones, for example by monorail, zone transit border or similar, will be presented with a selection screen showing which instance of the zone they wish to enter. Zones that are full will not appear on the list, but instanced zones that have any active characters on them will persist, even if there is only one active character in the zone.