List of Powers that use Knockback: Difference between revisions

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|Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}
|Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}


{{Status Effect NavBox}}
{{Navbox Status Effects}}


[[Category:Status Effects|Immobilize]]
[[Category:Status Effects|Immobilize]]

Revision as of 12:28, 6 June 2012

Overview

Below is a list that utilizes the knockback mechanic somehow: causing it or protecting against/resisting it.

Powers That Cause Knockback

Power

Toggle Resistance, Team

This power is available to Archetype through the Powerset primary/secondary power set/power pool.


Powers Against Knockback

Protecting Self

Power

Toggle Resistance, Team

This power is available to Archetype through the Powerset primary/secondary power set/power pool.

Protecting Ally

Power

Toggle Resistance, Team

This power is available to Archetype through the Powerset primary/secondary power set/power pool.


Inspirations Against Knockback

Power

Resistance+Protection, Self

This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.

Power

Resistance+Protection, Self

This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.

Power

Resistance+Protection, Self

This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.

Power

Resistance, Self

This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.