Mickey the Filch

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Revision as of 14:59, 10 November 2007 by imported>Yakovlev (→‎Overview: Added Council and Vindicators to enemy list)
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Overview

Mickey the Filch
File:Mickey The Filch.jpg
Broker
Zone Sharkhead Isle
Coordinates (-1757, 0, -1070)[Copy]
Introduced By None, he is a broker.
Introduces Lorenz Ansaldo
Vince Dubrowski
Captain Petrovich
Enemy Groups
v  d  e

Mickey the Filch is a villain contact in Sharkhead Isle at coordinates (-1757, 0, -1070)[Copy] .

Mickey will give you a heist mission for every five schemes you complete from the Rogue Isle Protector. He has up to three new contacts available.

Introductions

Contact Introduced By

  • None. Mickey is a broker.

New Contact(s)

If you don't mind doing some work for the Family, I've got someone you should meet. His name is Lorenz Ansaldo, a troubleshooter for the Family in Sharkhead Isle. The Family supplies him with Natural and Technology Enhancements.
Lorenz is a bit of a character, but he can set you up with some good work.


When it comes to dedication, Vince takes the cake. Don't say a word against Cage Consortium where he can hear.
Have you met Vince Dubrowski? He's working for the Cage Consortium, trying to keep their Sharkhead Isle mining operation in the black. That brings him into contact with the Scrapyarders quite a bit. His connections at Cage can get him Natural and Technology Enhancements.


You ever heard of Captain Petrovich? He's an old sea captain that's been around the Rogue Isles for ages. Nobody knows how, but he's got some secret connections that get him Technology and Science Enhancements.
He's a surly sort, but a solid old fella.

Information

Broker

Mickey used to be a bookkeeper for the Cage Consortium. How he got thrown out and didn't end up in Potter's Field is a subject of some debate. Most think he got caught embezzling but had enough evidence hidden around to keep him from getting whacked.

Initial Contact

Hello, I'm Mickey. I'm called the "Filch", but I think that's an unfair characterization. At any rate, I now have you in my files. I suggest you carry out your own business around here and I'll contact you as I hear about jobs that suit your particular abilities.

Missions

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Removed missions

Rob the Chum Bucket

Mission Briefing

The Chum Bucket. Everybody knows it. It's Mako's own personal casino. It'd take someone with real guts to knock over that place. Someone like you.

Mission Acceptance

Get to it!

Mission Objective(s)

  • Defeat all security
  • Crack the safe

Clue: The cash

Mako's casino, the Chum Bucket, runs a very liquid business. You managed to get away with as much cash as you can carry.

Debriefing

You didn't leave anyone alive, did you? That's good, for both of us.

Rob the 22nd National

Briefing

I've got a secret for you: I know where Kirk Cage does his banking. He keeps some Consortium guards on staff over at the 22nd National, and most people around here thinks they're guarding something big. You want it? Go and take it.

Watch out for those Consortium guards. They can be tough to deal with.

Mission Objective(s)

  • Get the loot
  • Defeat security to escape

Clue: Loot

Kirk Cage definitely banks here. You've managed to walk away with an armload of cash and a ton of Cage Consortium stock certificates.

Debriefing

Nice moves. As long as Kirk Cage never finds out who took his money, we're golden.

External Links