Mission:Common - Rescue the auction house workers: Difference between revisions

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(found a missing level 15-16 blueside mission)
 
(merge from Mission:Common - Arrest Storm and his crew)
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'''Notable NPCs'''
'''Notable NPCs'''
* Auction house worker x2 (Hostage NPC)
* Artifact for auction (Object) x3
* Beat cop (Hostage NPC)
* Auction house worker (Non-Escort Hostage) x2
* Police negotiator (Hostage NPC)
* Police negotiator (Non-Escort Hostage)
* Jennifer Dietrich, manager (Hostage NPC)
* Beat cop (Non-Escort Hostage)
* Jennifer Dietrich, manager (Non-Escort Hostage)
* {{Blue|''(random-boss)''}} (Boss) ([[Outcasts#Lead Brick|Lead Brick]])
* {{Blue|''(random-boss)''}} (Boss) ([[Outcasts#Lead Brick|Lead Brick]])


{{NPC Text|title=Auction House Worker|text='''Upon Rescue:''' I'm so glad you came!}}
{{NPC Text|title=Hostages Dialogues|text=
{{NPC Text|title=Auction House Worker|text='''Upon Rescue:''' I'll never forget this! Never!}}
''Upon Rescue''
{{NPC Text|title=Beat Cop|text='''Upon Rescue:''' Thanks for the help. Here, you may be able to use this tear gas. And I found a ledger that might interest you.}}
:'''Auction house worker:''' I'll never forget this! Never!
{{NPC Text|title=Police Negotiator|text='''Upon Rescue:''' It's good to see you. Take this medical kit. You may need it. Also, I have some information for you.}}
:'''Auction house worker:''' I'm so glad you came!
{{NPC Text|title=Jennifer Dietrich, manager|text='''Upon Rescue:''' Those stupid gangers knew we had a deal!}}
:'''Beat cop:''' Thanks for the help. Here, you may be able to use this tear gas. And I found a ledger that might interest you.
{{NPC Text|type=villain|title=Artifact Guards|text='''Before Combat:'''<br />Outcast 1: Make sure Dietrich knows she can't mess with us.<br />Outcast 2: Flamewave says to bust up everything in the place.<br />'''Combat Start:''' We'll bust {{Character}} up good!}}
:'''Police negotiator:''' It's good to see you. Take this medical kit. You may need it. Also, I have some information for you.
{{NPC Text|type=villain|title=Outcast Boss|text='''Before Combat:''' Dietrich shouldn't have double crossed us.<br />'''Combat Start:''' I just don't have time for this today!}}
:'''Jennifer Dietrich, manager:''' Those stupid gangers knew we had a deal!}}


{{Mission Clue|Name=Ledger|Text=The beat cop you rescued found this ledger in the auction house office. It shows that a number of expensive relics that been moved through this auction house. The profit from these sales has been channeled to an unnamed source. The funds from the last few transaction haven't been moved yet; they are still in the company's accounts.}}
{{NPC Text|title=Outcasts attacking Artifact for auction|type=villain|text=
''Before Combat''
:'''Outcast Torch:''' Make sure Dietrich knows she can't mess with us.
:'''Outcast Torch:''' Flamewave says to bust up everything in the place.
''Combat Start''
:'''Outcast Torch:''' We'll bust {{Character}} up good!}}


{{Mission Clue|Name=The negotiator's story|Text=The police negotiator you rescued told you:<br />'These Outcasts are here on orders. One of them told me they came here to intimidate the auction house manager, Jennifer Dietrich. But he wouldn't say why.'}}
{{NPC Text|type=villain|title=Boss Dialogue|text=
''Before Combat''
:Dietrich shouldn't have double crossed us.
''Combat Start''
:I just don't have time for this today!}}


{{Mission Clue|Name=A suspicious admission|Text=When you rescued Jennifer Dietrich, the auction house manager, she said:<br />'I'm so glad you're here. Those stupid gangers almost ruined everything, and right before my vacation.'}}
{{Mission Clue|Name=The negotiator's story|Text=The police negotiator you rescued told you: 'These Outcasts are here on orders. One of them told me they came here to intimidate the auction house manager, Jennifer Dietrich. But he wouldn't say why.'}}


'''Temporary Powers'''
{{Mission Clue|Name=Ledger|Text= The beat cop you rescued found this ledger in the auction house office. It shows that a number of expensive relics that been moved through this auction house. The profit from these sales has been channeled to an unnamed source. The funds from the last few transaction haven't been moved yet; they are still in the company's accounts.}}


During the mission some of the objects you receive can be useful against the villains{{Losticon}}:
{{Mission Clue|Name=A suspicious admission|Text= When you rescued Jennifer Dietrich, the auction house manager, she said: 'I'm so glad you're here. Those stupid gangers almost ruined everything, and right before my vacation.'}}
{{PowerBox|Icon=Temporary_TearGas.png|Name=Tear Gas|Effect=Ranged (Targeted AoE), Foe Hold|Desc=A Tear Gas Grenade leaves foes in the effected area choking and helpless. You have 6 grenades.}}
 
{{PowerBox|Icon=Temporary_MedKit.png|Name=Med Kit|Effect=Self Heal|Desc=This Med Kit allows you to heal 1/4 of your hit points. The Med Kit has 8 uses.}}
{{Mission Clue|Name=Your conclusions|Text=From the evidence you've gathered, it looks like Jennifer Dietrich's auction house has been fencing stolen artifacts for the Outcasts. It also appears that Dietrich planned to double-cross the Outcasts by leaving the country with a large chunk of the profits.}}
 
'''Temporary Powers:'''
 
The Beat cop will give you [[Tear Gas]]{{Losticon}} after being rescued. This power will expire when returning to the contact.
{{PowerBox|Icon=Temporary_TearGas.png|Name=[[Tear Gas]]|Effect=Ranged (Targeted AoE), Foe Hold|Desc= A Tear Gas Grenade leaves foes in the effected area choking and helpless. You have 6 grenades.}}
 
The Police negotiator will give you a [[Med Kit]]{{Losticon}} after being rescued. This power will expire when returning to the contact.
{{PowerBox|Icon=Temporary MedKit.png|Name=[[Med Kit]]|Effect=Self Heal|Desc=This Med Kit allows you to heal ¼ of your hit points. The Med Kit has 8 uses.}}


'''Notes'''
'''Notes'''

Revision as of 05:32, 25 November 2022

Rescue the auction house workers

Briefing

I just got word that the Outcasts have taken some hostages at an auction house over in Steel Canyon. There's a police negotiator on site, but the Outcasts are threatening to hurt hostages if any more officers show up. I need someone to rescue those auction house workers, and I think that someone is you. The Outcasts have been known to react better to heroes than to police. You only have 90 minutes to defuse the situation.

Mission Acceptance

The leader of those Outcasts goes by the name (random-boss). I need you to take him into custody.

Unnecessary Solicitation

That hostage situation needs to be defused before it descends into violence!

Mission Objective(s)

Normally, this auction house is a bustling place full of merry chatter. Now, a deadly silence hangs in the air.

  • Arrest (random-boss) and his crew - 1:30
    • 5 hostages to rescue, 3 auction items to save

You defeated the Outcasts and rescued the hostages. You also found some interesting information.

Enemies

Outcasts

Notable NPCs

  • Artifact for auction (Object) x3
  • Auction house worker (Non-Escort Hostage) x2
  • Police negotiator (Non-Escort Hostage)
  • Beat cop (Non-Escort Hostage)
  • Jennifer Dietrich, manager (Non-Escort Hostage)
  • (random-boss) (Boss) (Lead Brick)
Clue
The negotiator's story

The police negotiator you rescued told you: 'These Outcasts are here on orders. One of them told me they came here to intimidate the auction house manager, Jennifer Dietrich. But he wouldn't say why.'

Clue
Ledger

The beat cop you rescued found this ledger in the auction house office. It shows that a number of expensive relics that been moved through this auction house. The profit from these sales has been channeled to an unnamed source. The funds from the last few transaction haven't been moved yet; they are still in the company's accounts.

Clue
A suspicious admission

When you rescued Jennifer Dietrich, the auction house manager, she said: 'I'm so glad you're here. Those stupid gangers almost ruined everything, and right before my vacation.'

Clue
Your conclusions

From the evidence you've gathered, it looks like Jennifer Dietrich's auction house has been fencing stolen artifacts for the Outcasts. It also appears that Dietrich planned to double-cross the Outcasts by leaving the country with a large chunk of the profits.

Temporary Powers:

The Beat cop will give you Tear GasThis power can be lost when you return to the contact that bestowed it. after being rescued. This power will expire when returning to the contact.

Power

Ranged (Targeted AoE), Foe Hold

A Tear Gas Grenade leaves foes in the effected area choking and helpless. You have 6 grenades.

The Police negotiator will give you a Med KitThis power can be lost when you return to the contact that bestowed it. after being rescued. This power will expire when returning to the contact.

Power

Self Heal

This Med Kit allows you to heal ¼ of your hit points. The Med Kit has 8 uses.

Notes

  • The name of the boss can vary.
    • Possible names are After Image, Buzz, Cage, Crackle, Fade, Loner, Night Strike, Razor, Sizzle, Storm, Stryke, and Volt.

Debriefing

You're right, Character, it does seem that the auction house manager was dealing with the Outcasts, then planned to double-cross them. I looked over the evidence you found. It's probably not admissible in court, but it might be enough to get a warrant. If we act fast, the police might be able to nab one more bad guy today.