Mission:The Gate that Cannot Open - Part One: Brother Against Brother

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Part One: Brother Against Brother

Briefing

The prison requires the Seven Keys...

I was once the bearer of the Seven Keys, but I have them no longer. Long ago I hid them, quite cleverly I had thought, but now they have been discovered. You see, the keys are not crude physical objects, but rather, concepts, thoughts, ideas: Dream, Justice, Death, Life, Silence, Love, and my Name...

All have been claimed by the Talons of Vengeance and the Black Queen save one. She moves now, with her Black Knights, to claim the final key from the mind of the Mad Man who paints Night Ward while he dreams in Bedlam. She moves to claim the key of Dream, and if she succeeds, she will take the only thing that is keeping the Mad Man sane... and the Night Ward in check.

  • Then we must stop her.

Stop her? Yes... yes, I see now, written in the sky's reflection on the water, the Black Knights are divided and so victory can be had.

Sir Bedwyr gathers too few to oppose his brothers and the Black Queen, but with your help, victory might be had.

The assault on Bedlam has begun, and your destiny needs you there, as does a princess named Penelope who fears for her friend, the Mad Man's brother. She will be ever so glad to see you.

Briefing

The wind carries the song of battle, Character. Hear its din and fury and delight in the choir of victory. Are you ready to fight?

  • "I'm ready." (Enter Mission)

Mission Objective(s)

You arrive mere moments after the battle has begun

  • Stop the Black Queen
    • Confront the Black Queen
    • Defeat Malaise!

You stopped Malaise's nightmares from going rampant, but the Black Queen successfully fled with the last of the Seven Keys!

Enemies

The Black Knights
Apparitions

Notable NPCs

  • Scarlet (Ally)
  • Sir Agnan (Ally)
  • Sir Lucane (Ally)
  • Sir Bedwyr (Ally)
  • Sir Emric (Ally)
  • Malaise (Boss)

Debriefing

Sorrow and despair. Soon the world will be awash in it, but worry not, for there is always hope, no matter how dim, or battered, or beaten, hope always clings on.

The Black Queen must still open the Eternal Prison, and though its walls are guarded by Black Knights under her command, I believe there is still hope...

The daemons fear you, Character. You have impressed both them and me with your power. If you should ever need to contact me, just look into this seeing stone and you will find me looking back.