Mouse look (Slash Command): Difference between revisions

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== Slash Command ==
== Slash Command ==
{{SlashCommandArticle|command=mouse_look|aliases={{slashcommand|canlook}}|note=Command key for mouselook. Use the mouse to turn your character and the camera in all directions.}}
{{SlashCommandArticle|command=mouse_look|aliases={{slashcommand|canlook}}|note=Command key for mouselook (AKA free look). Use the mouse to rotate a character's 3D view in all directions.}}


{{template:Movement Options}}
{{template:Movement Options}}
* By default this command is bound to the Right Mouse Button (Rbutton) key as <code>+mouse_look</code>.
* By default this command is bound to the Right Mouse Button (Rbutton) as <code>+mouse_look</code>.
* Often combined with the WASD keys for movement.





Revision as of 06:14, 5 June 2023

Slash Command

/mouse_look  
Aliases: '/canlook'

Command key for mouselook (AKA free look). Use the mouse to rotate a character's 3D view in all directions.

The command behaves differently depending on the option that is used:

Option Behavior
+ Activates the command while the key or button is pressed, deactivates when the key or button is released.
++ Toggles the command on and off with each press of the key or button.
1 Activates the command indefinitely, until it is disabled.
0 Disables the command.
  • The "+" and "++" options are prefixes that must be placed at the beginning of the command. These options are intended to be used with commands that are bound to keys or mouse buttons.
  • The "1" and "0" options must be placed after the command separated by a space or comma.
  • By default this command is bound to the Right Mouse Button (Rbutton) as +mouse_look.
  • Often combined with the WASD keys for movement.


Examples

/mouse_look 1
/+mouse_look