Mtu (Command Line Parameter): Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
(Created page with "__NOTOC__ ==Command Line Parameter== : {{launchparam|mtu|number}} Sets the MTU size for client-generated packets * MTU (Maximum Transmission Unit) is a measurement representing the largest data packet that a network-connected device will accept. Typically in internet based TCP networks. * Today, the typical MTU size for games is between 1400-1500 bytes. Default for City of Heroes is 548. * Setting the MTU size too high can cause "fragmented" network packets which will l...")
 
No edit summary
 
(5 intermediate revisions by the same user not shown)
Line 2: Line 2:
==Command Line Parameter==
==Command Line Parameter==
: {{launchparam|mtu|number}}
: {{launchparam|mtu|number}}
Sets the MTU size for client-generated packets
Sets the MTU size for client-generated packets.


* MTU (Maximum Transmission Unit) is a measurement representing the largest data packet that a network-connected device will accept. Typically in internet based TCP networks.
* MTU (Maximum Transmission Unit) is a measurement representing the largest data packet that a network-connected device will accept. Typically in internet based TCP networks.
* Today, the typical MTU size for games is between 1400-1500 bytes. Default for City of Heroes is 548.
* Today, the typical MTU size for games is between 1400-1500 bytes. Default for City of Heroes is 548.
* Setting the MTU size too high can cause "fragmented" network packets which will lower performance. You also don't want to set it too low or network efficiency will take a hit. Getting the right MTU size can help with network connections that have a lot of latency. The optimum MTU size will vary based on the computer system.
* Setting the MTU size too high can cause "fragmented" network packets which will lower performance. You also don't want to set it too low or network efficiency will take a hit. Getting the right MTU size in Windows (or other OS) can help with network connections that have a lot of latency. The optimum MTU size will vary based on the computer system.
 


==Example==
==Example==
Line 14: Line 14:


==Also==
==Also==
* {{slashcommand|mtu}}
* {{launchparam|mtu}}
* {{slashcommand|netgraph}}
* {{slashcommand|netgraph}}
* {{slashcommand|neterrorcorrection}}
* {{slashcommand|neterrorcorrection}}
* {{slashcommand|sync}}




[[Category:Slash Commands]]
[[Category:Command Line Parameters]]
{{Navbox Command Line Parameters}}
{{Navbox Command Line Parameters}}
[[Category:Command Line Parameters]]

Latest revision as of 03:54, 22 January 2024

Command Line Parameter

-mtu number

Sets the MTU size for client-generated packets.

  • MTU (Maximum Transmission Unit) is a measurement representing the largest data packet that a network-connected device will accept. Typically in internet based TCP networks.
  • Today, the typical MTU size for games is between 1400-1500 bytes. Default for City of Heroes is 548.
  • Setting the MTU size too high can cause "fragmented" network packets which will lower performance. You also don't want to set it too low or network efficiency will take a hit. Getting the right MTU size in Windows (or other OS) can help with network connections that have a lot of latency. The optimum MTU size will vary based on the computer system.


Example

-mtu 548


Also