Outcasts: Difference between revisions

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== Background ==
== Background ==


Outcasts official info ( Copied from the City of Heroes official website [http://www.cityofheroes.com/game_info/know_your_adversary/outcasts.html] )
Outcasts official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114405/http://na.cityofheroes.com/en/game_info/know_your_adversary/outcasts.php] )


One of [[Paragon City]]’s most infamous street gangs is the Outcasts. A small but dangerous group, the Outcasts have a strong grip on many of the neighborhoods in [[Steel Canyon]], although their long-standing enemies, the [[Trolls]] and the [[Tsoo]], constantly threaten to upset the status quo. Gang wars are vicious, bloody, and all too common.
One of [[Paragon City]]’s most infamous street gangs is the Outcasts. A small but dangerous group, the Outcasts have a strong grip on many of the neighborhoods in [[Steel Canyon]], although their long-standing enemies, the [[Trolls]] and the [[Tsoo]], constantly threaten to upset the status quo. Gang wars are vicious, bloody, and all too common.
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The Outcasts have plagued Paragon City for years, but in recent days have appeared to expand their power base. After the Trolls’ unleashed their devastating explosion under Eastgate, creating [[the Hollows]], the Outcasts knew they couldn’t let the new territory fall into their enemies’ hands, and so a splinter group moved into the caverns. Due to stubbornness and selfishness, each chapter pretty much goes its own way with little central leadership. Occasionally the leaders of the chapters agree on a particular tactic, but there is little overarching strategy directing the group. While rivalries between the different factions are not uncommon, these petty squabbles fall by the wayside when the gang is threatened by an outsider, whether Troll or cape. Outcasts tend to identify by line and personal reputation for internal matters, but quickly fall into rank when dealing with the greater world.
The Outcasts have plagued Paragon City for years, but in recent days have appeared to expand their power base. After the Trolls’ unleashed their devastating explosion under Eastgate, creating [[the Hollows]], the Outcasts knew they couldn’t let the new territory fall into their enemies’ hands, and so a splinter group moved into the caverns. Due to stubbornness and selfishness, each chapter pretty much goes its own way with little central leadership. Occasionally the leaders of the chapters agree on a particular tactic, but there is little overarching strategy directing the group. While rivalries between the different factions are not uncommon, these petty squabbles fall by the wayside when the gang is threatened by an outsider, whether Troll or cape. Outcasts tend to identify by line and personal reputation for internal matters, but quickly fall into rank when dealing with the greater world.


== Villain types ==
== Villain types ==
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Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warm their morning coffee. They are limited to hand weapons and firearms, like any other common gangster.
Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warm their morning coffee. They are limited to hand weapons and firearms, like any other common gangster.
''Levels: 5-10''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Med Damage| Small caliber side arm. Not very accurate.}}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Low-Accuracy, Ranged, Moderate Lethal Damage| Small caliber side arm. Not very accurate. }}


{{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, Lethal, Moderate Damage, Foe -Defense| The Fireman Axe deals moderate damage and can decrease a target's defense when it hits. }}
{{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, High Lethal Damage, Foe -Defense| Your Defense has been reduced by the Fireman Axe. }}


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Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warm their morning coffee. They are limited to hand weapons and firearms, like any other common gangster.
Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warm their morning coffee. They are limited to hand weapons and firearms, like any other common gangster.
''Levels: 5-10''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Med Damage| Small caliber side arm.  Not very accurate.}}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Low-Accuracy, Ranged, Moderate Lethal Damage| Small caliber side arm.  Not very accurate. }}


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer| Melee, Smash, High Damage, Foe Knockdown| This heavy, but unwieldy and slow Sledgehammer can knock down foes.}}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer| Low-Accuracy, Melee, Superior Smash Damage, Foe Knockdown| This heavy, but unwieldy and slow Sledgehammer can knock down foes. }}


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Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warm their morning coffee. They are limited to hand weapons and firearms, like any other common gangster.
Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warm their morning coffee. They are limited to hand weapons and firearms, like any other common gangster.
''Levels: 5-10''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Med Damage| Small caliber side arm.  Not very accurate.}}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Low-Accuracy, Ranged, Moderate Lethal Damage| Small caliber side arm.  Not very accurate. }}


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Knife| Melee, Moderate Lethal Damage| Basic stabbing and cutting blade. }}


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[[File:OutcastInitiateSlugger1.jpg|100px|thumb| |{{center|Slugger}}]]
[[File:OutcastInitiateSlugger1.jpg|100px|thumb| |{{center|Slugger}}]]


Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warn their morning cofee. They are limited to hand weapons and firearms, like any other common gangster.
Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warm their morning coffee. They are limited to hand weapons and firearms, like any other common gangster.
 
''Levels: 5-10''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Med Damage| Small caliber side arm. Not very accurate.}}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Low-Accuracy, Ranged, Moderate Lethal Damage| Small caliber side arm. Not very accurate. }}


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Moderate Smash Damage| There is nothing like slugging someone in the head with this baseball bat. }}


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[[File:Charger1.jpg|100px|thumb| |<div style="text-align: center;border:none">Outcast Charger</div>]] [[File:OutcastIcon1.jpg|50px|thumb| |<div style="text-align: center;border:none">Electrical powers icon</div>]]
[[File:Charger1.jpg|100px|thumb| |<div style="text-align: center;border:none">Outcast Charger</div>]] [[File:OutcastIcon1.jpg|50px|thumb| |<div style="text-align: center;border:none">Electrical powers icon</div>]]


Unlike the higher ranked members of the Outcasts, these thug's elemental powers are only beginning to manifest. Never-the-less, they are much more power than your typical thug.


Unlike the higher ranked members of the Outcasts, these thugs' elemental powers are only beginning to manifest. Nevertheless, they are much more powerful than your typical thug.
''Levels: 11-20''


''Powers''
''Powers''


{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Outcast can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Energy Damage, Foe -Endurance| The Outcast can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}
 
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| Melee, Moderate Smash/Energy Damage, Foe -Endurance| The Outcast has electrocuted you. }}


{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl|(Melee, Smash/Energy) Foe -Recovery| The Outcast has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|0|0|20|20|n=-}}| Outcast Resistance. }}


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[[File:OutcastCooler1.jpg|100px|thumb| |<div style="text-align: center;border:none">Outcast Cooler</div>]] [[File:OutcastIcon2.jpg|50px|thumb| |<div style="text-align: center;border:none">Cold powers icon</div>]]
[[File:OutcastCooler1.jpg|100px|thumb| |<div style="text-align: center;border:none">Outcast Cooler</div>]] [[File:OutcastIcon2.jpg|50px|thumb| |<div style="text-align: center;border:none">Cold powers icon</div>]]


Unlike the higher ranked members of the Outcasts, these thug's elemental powers are only beginning to manifest. Never-the-less, they are much more power than your typical thug.


Unlike the higher ranked members of the Outcasts, these thugs' elemental powers are only beginning to manifest. Nevertheless, they are much more powerful than your typical thug.
''Levels: 11-20''


''Powers''
''Powers''


{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| (Ranged, Cold/Smash) Foe -Recharge, -Speed| The Ice Bolt attack has left you frozen. Your movement speed and attack speed is reduced.}}
{{Power|[[File:IcyOnslaught FrozenFist.png|22px]]| Frozen Fists| Melee, Moderate Cold/Smash Damage, Foe -Recharge, -Speed| Your Attack and Movement rate has been slowed. }}


{{Power|[[File:IcyOnslaught FrozenFist.png|22px]]| Frozen Fists| Melee, Minor Damage Cold/Smash, Foe -Rechage -Speed| Frozen Fists encrust your hands in ice, giving them the ability to quickly inflict minor damage on villains. The foe's attack and movement speed is slowed, due to the chills caused by the cold blows. Damage: Minor, Recharge: Fast. }}
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Moderate Cold/Smash Damage, Foe -Recharge, -Speed| Your Attack and Movement rate has been slowed. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|f=-}}| Outcast Resistance. }}


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[[File:OutcastCrusher1.jpg|100px|thumb| |<div style="text-align: center;border:none">Outcast Crusher</div>]][[File:OutcastIcon3.jpg|50px|thumb| |<div style="text-align: center;border:none">Earth powers icon</div>]]
[[File:OutcastCrusher1.jpg|100px|thumb| |<div style="text-align: center;border:none">Outcast Crusher</div>]][[File:OutcastIcon3.jpg|50px|thumb| |<div style="text-align: center;border:none">Earth powers icon</div>]]


Unlike the higher ranked members of the Outcasts, these thug's elemental powers are only beginning to manifest. Never-the-less, they are much more power than your typical thug.


Unlike the higher ranked members of the Outcasts, these thugs' elemental powers are only beginning to manifest. Nevertheless, they are much more powerful than your typical thug.
''Levels: 11-20''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}
{{Power|[[File:StoneMelee StoneFist.png|22px]]| Stone Fist| Melee, Moderate Smash Damage| You have been Disoriented. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Your Defense has been lowered. }}


{{Power|[[File:StoneMelee StoneFist.png|22px]]| Stone Fist| Melee, Smash, Foe Disorient| The Outcast punches his foes with mighty Fists of Stone. Stone Fist is a fairly swift attack that may Disorient your opponent.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20}}| Outcast Resistance. }}


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[[File:Torch1.jpg|100px|thumb| |<div style="text-align: center;border:none">Outcast Torch</div>]][[File:OutcastIcon4.jpg|50px|thumb| |<div style="text-align: center;border:none">Fire powers icon</div>]]
[[File:Torch1.jpg|100px|thumb| |<div style="text-align: center;border:none">Outcast Torch</div>]][[File:OutcastIcon4.jpg|50px|thumb| |<div style="text-align: center;border:none">Fire powers icon</div>]]


Unlike the higher ranked members of the Outcasts, these thug's elemental powers are only beginning to manifest. Never-the-less, they are much more power than your typical thug.


Unlike the higher ranked members of the Outcasts, these thugs' elemental powers are only beginning to manifest. Nevertheless, they are much more powerful than your typical thug.
''Levels: 11-20''


''Powers''
''Powers''


{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast. }}
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate Damage over Time(Fire)| You are on fire and taking Damage over Time. }}
 
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Moderate Fire Damage, Minor Damage over Time(Fire)| You are on fire and taking Damage over Time. }}


{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Outcast hands are engulfed in flames, igniting the target.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-}}| Outcast Resistance. }}


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[[File:Block1.jpg|100px|thumb| |{{center|Block}}]]
[[File:Block1.jpg|100px|thumb| |{{center|Block}}]]


Outcast Initiates who show potential are avaluable commodities amongst the Outcasts, and are quickly elevated up the ranks. Blocks are just learning how to harden their bodies into stone, and control the primal forces of earth and rock.
Outcast Initiates who show potential are valuable commodities amongst the Outcasts, and are quickly elevated up the ranks. Blocks are just learning how to harden their bodies into stone, and control the primal forces of earth and rock.
 
''Levels: 5-10''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| (Ranged) Cone, Lethal, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down. }}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Moderate Lethal Damage, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down. }}


{{Power|[[File:StoneMelee StoneFist.png|22px]]| Stone Fist| Melee, Smash, Foe Disorient| The Outcast punches his foes with mighty Fists of Stone. Stone Fist is a fairly swift attackthat may Disorient your opponent.}}
{{Power|[[File:StoneMelee StoneFist.png|22px]]| Stone Fist| Melee, Moderate Smash Damage| You have been Disoriented. }}


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==== Brick ====
==== Brick ====
The Bricks are one with the earth, altough not in a hippie kind of way. Instead they use stone and rock to smash their rivals, hurling boulders or conjuring up mallets with which to maul anyone who gets in their way
 
The Bricks are one with the earth, altough not in a hippie kind of way. Instead they use stone and rock to smash their rivals, hurling boulders or conjuring up mallets with which to maul anyone who gets in their way.
 
''Levels: 11-16''


''Powers''
''Powers''


{{Power|[[File:StoneMelee HurlBoulder.png|22px]]|Hurl Boulder| Ranged, Smash, Foe Knockback| The Outcast can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.}}
{{Power|[[File:StoneMelee StoneFist.png|22px]]| Stone Fist| Melee, Moderate Smash Damage, Foe Disorient| You are Disoriented. }}


{{Power|[[File:StoneMelee StoneFist.png|22px]]| Stone Fist| Melee, Smash, Foe Disorient| The Outcast punches his foes with mighty Fists of Stone. Stone Fist is a fairly swift attackthat may Disorient your opponent.}}
{{Power|[[File:StoneMelee HurlBoulder.png|22px]]|Hurl Boulder| Ranged, High Smash Damage, Foe Knockback| The Outcast can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20}}| Outcast Resistance. }}
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==== Chiller ====
==== Chiller ====
[[File:Chiller1.jpg|100px|thumb| |{{center|Chiller}}]]
[[File:Chiller1.jpg|100px|thumb| |{{center|Chiller}}]]


Outcast Initiates who show potential are avaluable commodities amongst the Outcasts, and are quickly elevated up the ranks. Chillers have grown beyond the ability to keep a drink cool.
Outcast Initiates who show potential are valuable commodities amongst the Outcasts, and are quickly elevated up the ranks. Chillers have grown beyond the ability to keep a drink cool.
 
''Levels: 5-10''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| (Ranged) Cone, Lethal, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down. }}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Moderate Lethal Damage, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down. }}


{{Power|[[File:IcyOnslaught FrozenFist.png|22px]]| Frozen Fists| Melee, Minor Damage Cold/Smash, Foe -Rechage -Speed| Frozen Fists encrust your hands in ice, giving them the ability to quickly inflict minor damage on villains. The foe's attack and movement speed is slowed, due to the chills caused by the cold blows. Damage: Minor, Recharge: Fast. }}
{{Power|[[File:IcyOnslaught FrozenFist.png|22px]]| Frozen Fists| Melee, Moderate Cold/Smash Damage, Foe -Recharge, -Speed| Your Attack and Movement rate has been slowed. }}


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Not just an appliance anymore, the Freezers have mastery over cold and ice. As their name suggests, they are cold as ice and calm under pressure, even as they cast bolts of jagged ice that pierce flesh and bone alike.
Not just an appliance anymore, the Freezers have mastery over cold and ice. As their name suggests, they are cold as ice and calm under pressure, even as they cast bolts of jagged ice that pierce flesh and bone alike.
''Levels: 15-20''


''Powers''
''Powers''


{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| (Ranged, Cold/Smash) Foe -Recharge, -Speed| The Outcast has slowed your movement speed and attack rate with his Ice Blast.}}
{{Power|[[File:IcyOnslaught FrozenFist.png|22px]]| Frozen Fists| Melee, Moderate Cold/Smash Damage, Foe -Recharge, -Speed| The Outcast has Slowed your movement and attack rate with his Frozen Fists. }}


{{Power|[[File:IcyOnslaught FrozenFist.png|22px]]| Frozen Fists| Melee, Minor Damage Cold/Smash, Foe -Rechage -Speed| Frozen Fists encrust your hands in ice, giving them the ability to quickly inflict minor damage on villains. The foe's attack and movement speed is slowed, due to the chills caused by the cold blows. Damage: Minor, Recharge: Fast. }}
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, High Cold/Smash Damage, Foe -Recharge, -Speed| The Outcast has Slowed your movement and attack rate with his Ice Blast. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|f=-}}| Outcast Resistance. }}


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[[File:Match1.jpg|100px|thumb| |<div style="text-align: center;border:none">Outcast Match</div>]]
[[File:Match1.jpg|100px|thumb| |<div style="text-align: center;border:none">Outcast Match</div>]]


Outcast Initiates who show potential are avaluable commodities amongst the Outcasts, and are quickly elevated up the ranks. An Outcast Match has started to demonstrate his fire starting abilities.
Outcast Initiates who show potential are valuable commodities amongst the Outcasts, and are quickly elevated up the ranks. An Outcast Match has started to demonstrate his fire starting abilities.
 
''Levels: 5-10''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Moderate Damage over Time(Lethal) Foe -Defense| Your Defense has been reduced by the Submachine Gun. }}


{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Outcast hands are engulfed in flames, igniting the target.}}
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Moderate Fire Damage, Minor Damage over Time(Fire)| You are on fire and taking Damage over Time. }}


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[[File:Scorcher1.jpg|100px|thumb| |<div style="text-align: center;border:none">Scorcher</div>]]
[[File:Scorcher1.jpg|100px|thumb| |<div style="text-align: center;border:none">Scorcher</div>]]


Rivals to the city´s title of premiere arsonists, these Outcasts can conjure up a variety of flame-based attacks to scorch their enemies. Manipulating fire requires concentration and determination, two traits common in all Scorchers.
Rivals to the title of the city's premiere arsonists, these Outcasts can conjure up a variety of flame-based attacks to scorch their enemies. Manipulating fire requires concentration and determination, two traits common in all Scorchers.
 
''Levels: 15-20''


''Powers''
''Powers''


{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time, Fire| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage. }}
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate Fire Damage, Minor Damage over Time(Fire)| You are on fire and taking damage over time. }}


{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Outcast hands are engulfed in flames, igniting the target.}}
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Moderate Fire Damage, Minor Damage over Time(Fire)| You are on fire and taking damage over time. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-}}| Outcast Resistance. }}


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Outcast Initiates who show potential are valuable commodities amongst the Outcasts, and are quickly elevated up the ranks. Volts have shown promise in manipulating and controlling their Electrical powers.
Outcast Initiates who show potential are valuable commodities amongst the Outcasts, and are quickly elevated up the ranks. Volts have shown promise in manipulating and controlling their Electrical powers.
''Levels: 5-10''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }}


{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl|(Melee, Smash/Energy) Foe -Recovery| The Outcast has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl. }}
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| Melee, Moderate Smash/Energy Damage, Foe -Endurance| The Outcast has electrocuted you. }}


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Masters of the air, the shockers can fly and call forth blasts of lightning. They are without a doubt the flashiest of the Outcasts, and enjoy flamboyant displays of their power.
Masters of the air, the shockers can fly and call forth blasts of lightning. They are without a doubt the flashiest of the Outcasts, and enjoy flamboyant displays of their power.
''Levels: 11-15''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Shockers can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Air Outcast can Fly! }}


{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Energy, Foe -Endurance| The Outcast can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }}
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High Energy Damage, Foe -Endurance| The Outcast can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }}


{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl|(Melee, Smash/Energy) Foe Sleep, -Recovery| The Outcast has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl. }}
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| Melee, Moderate Smash/Energy Damage, Foe Sleep, -Recovery, -Endurance| The Outcast has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|0|0|20|20|n=-}}| Outcast Resistance. }}


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[[File:LeadBrick1.jpg|100px|thumb| |<div style="text-align: center;border:none">Lead Brick</div>]]
[[File:LeadBrick1.jpg|100px|thumb| |<div style="text-align: center;border:none">Lead Brick</div>]]


The biggest, baddiest Bricks on the block have complete control over the earth beneath their feet. They can turn soil into quicksand, cause stalagmites erupt at the snap of a finger, and generally make life miserable for anyone they don´t like who happens to be standing on the ground.
The biggest, baddest, Bricks on the block have complete control over the earth beneath their feet. They can turn soil into quicksand, cause stalagmites to erupt at the snap of a finger and generally make life miserable for anyone they don't like who happens to be standing on the ground.
 
''Levels: 5-16''


''Powers''
''Powers''


{{Power|[[File:StoneMelee HurlBoulder.png|22px]]| Hurl Boulder| Ranged, Smash, Foe Knockback| The Outcast can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.}}
{{Power|[[File:StoneMelee StoneFist.png|22px]]| Stone Fist| Melee, Moderate Smash Damage, Foe Disorient| You are Disoriented. }}
 
{{Power|[[File:StoneMelee HurlBoulder.png|22px]]| Hurl Boulder| Ranged, High Smash Damage, Foe Knockback| The Outcast can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes. }}
 
{{Power|[[File:StoneMelee StoneMallet.png|22px]]| Stone Mallet| Melee, Moderate Smash Damage, Foe Knockback| The Outcast Summons a Stone Mallet from the very earth. Stone Mallet, deals moderate damage and can knock down foes. }}


{{Power|[[File:StoneMelee StoneFist.png|22px]]| Stone Fist| Melee, Smash, Foe Disorient| The Outcast punches his foes with mighty Fists of Stone. Stone Fist is a fairly swift attack that may Disorient your opponent.}}
{{Power|[[File:StoneMelee Fault.png|22px]]| Stone Spears| Ranged (Targeted Area of Effect), Moderate Lethal Damage| The Outcast can cause Stone Spears to erupt around an enemy target and all nearby foes. The Stone Spears deal moderate Lethal damage. }}


{{Power|[[File:StoneMelee StoneMallet.png|22px]]| Stone Mallet| Melee, Smash, Foe Knockdown| The Outcast summons a stone mallet of the very earth. Stone Mallet deals moderate damage end can knock down foes.}}
{{Power|[[File:StoneArmor StoneArmor.png|22px]]| Rock Armor| Self, Toggle, {{TypeDefVal|40|40}}| While this power is active, the Outcast's skin becomes Stone. Rock Armor make the Outcast highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast. }}


{{Power|[[File:StoneMelee Fault.png|22px]]| Stone Spears| Ranged, Area of Effect, Lethal| The Outcast can cause Stone Spears to erupt around an enemy target and all nearby foes. The Stone Spears deal moderate Lethal damage.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20}}| Outcast Resistance. }}


{{Power|[[File:StoneArmor StoneArmor.png|22px]]| Rock Armor| Self Toggle, +Resistance (Lethal, Smashing)| While this power is active, the Outcast's skin becomes Stone. Rock Armor make the Outcast highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast.}}
{{clr}}


==== Lead Freezer ====
==== Lead Freezer ====
[[File:LeadFreezer1.jpg|100px|thumb| |<div style="text-align: center;border:none">Outcast Lead Freezer</div>]]
[[File:LeadFreezer1.jpg|100px|thumb| |<div style="text-align: center;border:none">Outcast Lead Freezer</div>]]


The top-dog Freezers are constantly surrounded by an area of cold, even on the hottest summer´s day. They can create a host of different cold-based effects, from forst armor for themselves to freezing prisons for their foes.
The top-dog Freezers are constantly surrounded by an area of cold, even on the hottest summer's day. They can create a host of different cold-based effects, from frost armor for themselves to freezing prisons for their foes.
 
''Levels: 15-20''


''Powers''
''Powers''


{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| (Ranged, Moderate Damage (Cold/Smash), Foe -Recharge, -Speed| Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate, Recharge: Moderate. }}
{{Power|[[File:IcyOnslaught FrozenFist.png|22px]]| Frozen Fists| Melee, Moderate Cold/Smash Damage, Foe -Recharge, -Speed| The Outcast has Slowed your movement and attack rate with his Frozen Fists. }}


{{Power|[[File:IcyOnslaught IceSword.png|22px]]| Ice Sword| Melee, Moderate Damage(Cold/Lethal), Foe -Recharge, -Speed| You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill. Damage: Moderate, Recharge: Moderate. }}
{{Power|[[File:IcyOnslaught IceSword.png|22px]]| Ice Sword| Melee, Moderate Cold/Lethal Damage, Foe -Recharge, -Speed| The Outcast has Slowed your movement and attack rate with his Ice Sword. }}


{{Power|[[File:IcyOnslaught FreezingTouch.png|22px]]| Freezing Touch| (Melee, Damage over Time, Cold) Foe Hold| You are Held, frozen in a block of ice. }}
{{Power|[[File:IcyOnslaught FreezingTouch.png|22px]]| Freezing Touch| Melee, Light Damage over Time(Cold), Foe Hold| You are held, frozen in a block of ice. }}


{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Self, +Defense (Smash, Lethal), +Resistance (Cold)| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast. }}
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, High Cold/Smash Damage, Foe -Recharge, -Speed| The Outcast has Slowed your movement and attack rate with his Ice Blast. }}
 
{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Self, Toggle, {{DamResVal|30|30|10|20|0|0|0|20}}| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|f=-}}| Outcast Resistance. }}
 
{{clr}}


==== Lead Scorcher ====
==== Lead Scorcher ====
[[File:LeadScorcher1.jpg|100px|thumb| |<div style="text-align: center;border:none">Outcast Lead Scorcher</div>]]
[[File:LeadScorcher1.jpg|100px|thumb| |<div style="text-align: center;border:none">Outcast Lead Scorcher</div>]]


These are the pinnacle pyros of the Outcasts, masters of the element of fire. They can perform a myriad of fiery marvels, one of the flashiest of which is the creation of Fire Imps: malevolent humanoids of pure fire who pounce upon the Scorcher´s foes.
These are the pinnacle pyros of the Outcasts, masters of the element of fire. They can perform a myriad of fiery marvels, one of the flashiest of which is the creation of Fire Imps: malevolent humanoids of pure fire who pounce upon the Scorcher's foes.
 
''Levels: 15-20''


''Powers''
''Powers''


{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time, Fire| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage. }}
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Moderate Fire Damage, Minor Damage over Time(Fire)| You are on fire and taking damage over time. }}
 
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate Fire Damage, Minor Damage over Time(Fire)| You are on fire and taking damage over time. }}


{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time. }}
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted Area of Effect), Moderate Fire/Smash Damage, Minor Damage over Time(Fire)| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time. }}


{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Outcast hands are engulfed in flames, igniting the target.}}
{{Power|[[File:FireTrap FireImps.png|22px]]| Fire Imps| Summon 3 Imps | Summons 3 small Fire Imps to a targeted location. Fire Imps will viciously attack any nearby foes, but they only posses the most rudimentary instincts. Be sure to summon Fire Imps near the enemies you wish them to attack. }}


{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Fire Shield| Toggle: Self +Resistances (Fire, Lethal, Smash, Cold)| While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. Recharge: Very Fast. }}
{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Toggle, Self {{DamResVal|30|30|30|10}}| While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}


{{Power|[[File:FireTrap FireImps.png|22px]]| Summon Fire Imps| Summon 4 Imps | Summons 3 to 6 small Fire Imps to a targeted location. Fire Imps will viciously attack any nearby foes, but they only posses the most rudimentary instincts. Be sure to summon Fire Imps near the enemies you wish them to attack. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-}}| Outcast Resistance. }}
 
{{clr}}


==== Lead Shocker ====
==== Lead Shocker ====
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Experienced Shockers are masters of their chosen element. They soar with the expertise of veteran flyers and can make electricity dance at their commands. They are especially fond of  entrapping their rivals in fields of lightning.
Experienced Shockers are masters of their chosen element. They soar with the expertise of veteran flyers and can make electricity dance at their commands. They are especially fond of  entrapping their rivals in fields of lightning.
''Levels: 5-15''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Shockers can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Air Outcast can Fly! }}


{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Energy, Foe -Endurance| The Outcast can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }}
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| Melee, Moderate Smash/Energy Damage, Foe Sleep, -Recovery, -Endurance| The Outcast has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl. }}


{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| (Ranged) Targeted Area of Effect, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }}
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High Energy Damage, Foe -Endurance| The Outcast can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }}


{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| (Melee) Foe Sleep| The Outcast has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl. }}
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, High Smash/Energy Damage, Foe Sleep, -Recovery, -Endurance, Knockback| The Outcast has electrocuted you and temporarily halted your Endurance Recovery with his Charged Brawl. }}


{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl|(Melee, Smash/Energy) Foe Sleep, -Recovery| The Outcast has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl. }}
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }}


{{Power|[[File:ElectricityManipulation LightningField.png|22px]]| Lightning Field| (Self, Point Blank Area of Effect)| While active, the Outcast emits a storm of electricity around himself that constantly damages all nearby foes. }}
{{Power|[[File:ElectricalBolt LightningStorm.png|22px]]| Lightning Field| Toggle, Point Blank Area of Effect, Minor Energy Damage, Foe -Endurance| While active, the Outcast emits a storm of electricity around himself that constantly damages all nearby foes. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|0|0|20|20|n=-}}| Outcast Resistance. }}
{{clr}}


=== Named Enemies ===
=== Named Enemies ===
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==== Outcast Quantum Gunner (Minion) ====
==== Outcast Quantum Gunner (Minion) ====


Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warm their morning cofee. They are limited to hand weapons and firearms, like any other common gangster.
Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warm their morning coffee. They're limited to hand weapons and firearms, like any other common gangster.
 
''Levels: 5-20''
 
''Powers''
 
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }}
 
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Light DMG(Smash)| When all else fails, use your own 2 fists. }}
 
{{clr}}
 
==== Quantum Chiller (Lieutenant) ====
 
Outcast Initiates who show potential are valuable commodities amongst the Outcasts, and are quickly elevated up the ranks. Chillers have grown beyond the ability to keep a drink cool.
 
''Levels: 5-20''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|f=-}}| Outcast Resistance }}
 
{{clr}}
 
==== Quantum Volt (Lieutenant) ====
 
Outcast Initiates who show potential are valuable commodities amongst the Outcasts, and are quickly elevated up the ranks. Volts have shown promise in manipulating and controlling their Electrical powers.
 
''Levels: 5-20''
 
''Powers''
 
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Air Outcast can Fly! }}
 
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }}
 
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Light DMG(Smash)| When all else fails, use your own 2 fists. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|0|0|20|20|n=-}}| Outcast Resistance }}
 
{{clr}}
 
==== Lead Quantum Brick (Boss) ====
 
The biggest, baddest, Bricks on the block have complete control over the earth beneath their feet. They can turn soil into quicksand, cause stalagmites to erupt at the snap of a finger and generally make life miserable for anyone they don't like who happens to be standing on the ground.
 
''Levels: 5-20''
 
''Powers''
 
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }}
 
{{Power|[[File:StoneArmor StoneArmor.png|22px]]| Rock Armor| Toggle, Self {{TypeDefVal|40|40}}| While this power is active, the Outcast's skin becomes Stone. Rock Armor make the Outcast highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20}}| Outcast Resistance }}
 
{{clr}}
 
==== Lead Quantum Scorcher (Boss) ====
 
These are the pinnacle pyros of the Outcasts, masters of the element of fire. They can perform a myriad of fiery marvels, one of the flashiest of which is the creation of Fire Imps: malevolent humanoids of pure fire who pounce upon the Scorchers' foes.
 
''Levels: 5-20''
 
''Powers''
 
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }}
 
{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Toggle, Self {{DamResVal|30|30|30|10}}| While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-}}| Outcast Resistance. }}
 
{{clr}}


=== Elite Bosses ===
=== Elite Bosses ===
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''Main Article:'' [[Frostfire]]
''Main Article:'' [[Frostfire]]


Leonard Calhoun used to imagine life as a hero. His strong elemental powers seemed to be just what the job required. Leonard made himself a costume and took up the name [[Frostfire]], but he soon found that saving people wasn´t nearly as appealing as picking their pockets. Frostfire descended into a life of crime and began to gather together other misguided mutants such as himself. Thus, the Outcasts were born.
Leonard Calhoun used to imagine life as a hero. His strong elemental powers seemed to be just what the job required. Leonard made himself a costume and took up the name [[Frostfire]], but he soon found that saving people wasn't nearly as appealing as picking their pockets. Frostfire descended into a life of crime and began to gather together other misguided mutants such as himself. Thus, the Outcasts were born.
 
''Levels: 7-15''


''Powers''
''Powers''


{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash), Foe -Recharge, -Speed| Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate, Recharge: Moderate. }}
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -SPD| FrostFire's Ice Blast has chilled you, slowing your attack and movement speeds. }}


{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius.  Anyone in that area is burned and damaged over a short period of time. }}
{{Power|[[File:IceBlast FreezeRay.png|22px]]| Freeze Ray| Ranged, Heavy DoT(Cold), Foe Hold| FrostFire has Held you frozen in a block of Ice. }}


{{Power|[[File:IceBlast FreezeRay.png|22px]]| Freeze Ray| (Ranged) Damage over Time, Cold, Foe Hold| Frostfire has Held you frozen in a block of ice }}
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)| You are on fire! }}


{{Power|[[File:IceFormation Chillblains.png|22px]]| Chilblain| Ranged, Low Cold Damage over Time, Foe Immobilize| Immobilize your target in an icy trap. Deals some damage over time and slightly slows the target movement and attack speed. }}
{{Power|[[File:IceFormation Chillblains.png|22px]]| Chilblain| Ranged, Moderate DoT(Cold), Foe Immobilize, -Recharge, -SPD, -Fly| You are Immobilized and taking cold damage over time. }}


{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, Damage over Time, Fire| This concentrated attack violently sets a foe on fire and deals lots of damage over time. }}
{{Power|[[File:FireTrap Flashfire.png|22px]]| Flashfire| Low-Accuracy: Ranged (Targeted AoE), Minor DoT(Fire), Foe Disorient| You are Disoriented and on fire! }}


{{Power|[[File:FireTrap Flashfire.png|22px]]| Flashfire| Area of Effect Disorient, Low Damage over Time (Fire)| Frostfire casts forth Flashfire at a group of foes to Disorient them and deal some damage over time. }}
{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, Extreme DoT(Fire)| You are being Incinerated. It burns! }}


{{Power|[[File:IcyOnslaught FreezingTouch.png|22px]]| Freezing Touch| (Melee, Damage over Time, Cold) Foe Hold| Frostfire has Held you frozen in a block of ice. }}
{{Power|[[File:IcyOnslaught FreezingTouch.png|22px]]| Freezing Touch| Melee, Superior DoT(Cold), Foe Hold| FrostFire has Held you frozen in a block of Ice. }}


{{Power|[[File:IceManipulation ChillingEmbrace.png|22px]]| Chilling Embrace| (Self, Point Blank Area of Effect) Foe -Recharge, -Speed| You are slowed from Frostfire's Chilling Embrace. }}
{{Power|[[File:FireTrap FireImps.png|22px]]| Fire Imps| Summon 2 Imps and Jack Frost | Summon 2 Imps and Jack Frost. }}


{{Power|[[File:FireManipulation BlazingAura.png|22px]]| Blazing Aura| (Point Blank Area of Effect, Damage over Time) | You are taking fire damage from FrostFire's Blazing Aura. }}
{{Power|[[File:FlamingShield FieryAura.png|22px]]| Blazing Aura| Toggle: PBAoE, Minor DoT(Fire)| You are taking fire damage from FrostFire's Blazing Aura. }}


{{Power|[[File:FireTrap FireImps.png|22px]]| Summon Fire Imps| Summon 2 Imps and Jack Frost | Summon 2 Imps and Jack Frost. }}
{{Power|[[File:IceArmor ChillingEmbrace.png|22px]]| Chilling Embrace| Toggle: PBAoE, Foe -Recharge, -SPD, -DMG| You are slowed from Frostfire's Chilling Embrace. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|25|25}}, +Recovery| Resistance }}
 
{{clr}}


=== Named bosses ===
=== Named bosses ===
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* Stryke (''Lead Shocker'')
* Stryke (''Lead Shocker'')
* Tempest (''Lead Shocker'')
* Tempest (''Lead Shocker'')
== Related Badges ==
{{BadgeBox|Outcast Slugger}}
{{BadgeBox|Weatherman}}


[[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 07:30, 24 February 2024

Overview

The Outcasts are a Paragon City street gang composed of Mutants possesing elemental powers. Partially street thugs and partially supervillains, they can be quite dangerous. This enemy group can be fought in City of Heroes between levels 5 to 20. They are very rare (but still possible) to find in City of Villains , since they can't be found anywhere in the Rogue Isles.

Background

Outcasts official info ( Copied from the City of Heroes official website [1] )

One of Paragon City’s most infamous street gangs is the Outcasts. A small but dangerous group, the Outcasts have a strong grip on many of the neighborhoods in Steel Canyon, although their long-standing enemies, the Trolls and the Tsoo, constantly threaten to upset the status quo. Gang wars are vicious, bloody, and all too common.

On the surface, the Outcasts are one of the most diverse gangs in appearance. It has a strong attraction for many lower-powered criminals who do not feel they have the raw power to go it on their own. These junior members fall into the life searching for a way to make a name for themselves despite their minor abilities. The initiates are thus more diversified in make-up and background than in some gangs. The members are unified, however, as they all have elemental-based, super-powered abilities. They tend to subdivide into smaller gang lines, or chapters, based on their particular affinity, such as stone (Bricks), air (Shockers), ice (Freezers), and fire (Scorchers). Each chapter has its own colors and modus operandi, although the lowest ranked members are most similar as their powers are unremarkable as a rule. As they climb the ranks, they become more fiercely loyal to their particular line, and their now lethal elemental powers distinguish them by name and reputation.

Although small, this gang is especially dangerous because all of its members have some modicum of power – minions perhaps only a tiny spark, but the leaders of the gang are super-powered villains to be reckoned with.

The Outcasts have plagued Paragon City for years, but in recent days have appeared to expand their power base. After the Trolls’ unleashed their devastating explosion under Eastgate, creating the Hollows, the Outcasts knew they couldn’t let the new territory fall into their enemies’ hands, and so a splinter group moved into the caverns. Due to stubbornness and selfishness, each chapter pretty much goes its own way with little central leadership. Occasionally the leaders of the chapters agree on a particular tactic, but there is little overarching strategy directing the group. While rivalries between the different factions are not uncommon, these petty squabbles fall by the wayside when the gang is threatened by an outsider, whether Troll or cape. Outcasts tend to identify by line and personal reputation for internal matters, but quickly fall into rank when dealing with the greater world.

Villain types

Minions

Outcast Initiate Chopper

Chopper

Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warm their morning coffee. They are limited to hand weapons and firearms, like any other common gangster.

Levels: 5-10

Powers

AssaultWeapons ARBurst.png Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.

Claws Slash.png Fireman Axe Melee, High Lethal Damage, Foe -Defense
Your Defense has been reduced by the Fireman Axe.


Outcast Initiate Slammer

Slammer

Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warm their morning coffee. They are limited to hand weapons and firearms, like any other common gangster.

Levels: 5-10

Powers

AssaultWeapons ARBurst.png Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.

AssaultWeapons ARBurst.png Sledgehammer Low-Accuracy, Melee, Superior Smash Damage, Foe Knockdown
This heavy, but unwieldy and slow Sledgehammer can knock down foes.


Outcast Initiate Slicer

Slicer

Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warm their morning coffee. They are limited to hand weapons and firearms, like any other common gangster.

Levels: 5-10

Powers

AssaultWeapons ARBurst.png Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.

AssaultWeapons ARBurst.png Knife Melee, Moderate Lethal Damage
Basic stabbing and cutting blade.


Outcast Initiate Slugger

Slugger

Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warm their morning coffee. They are limited to hand weapons and firearms, like any other common gangster.

Levels: 5-10

Powers

AssaultWeapons ARBurst.png Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.

AssaultWeapons ARBurst.png Baseball Bat Melee, Moderate Smash Damage
There is nothing like slugging someone in the head with this baseball bat.


Outcast Charger

Outcast Charger
Electrical powers icon

Unlike the higher ranked members of the Outcasts, these thug's elemental powers are only beginning to manifest. Never-the-less, they are much more power than your typical thug.

Levels: 11-20

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Moderate Energy Damage, Foe -Endurance
The Outcast can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricityManipulation ChargedBrawl.png Charged Brawl Melee, Moderate Smash/Energy Damage, Foe -Endurance
The Outcast has electrocuted you.

Temporary PVP BuffDefense.png Resistance Res( E20 N-20 )
Outcast Resistance.


Outcast Cooler

Outcast Cooler
Cold powers icon

Unlike the higher ranked members of the Outcasts, these thug's elemental powers are only beginning to manifest. Never-the-less, they are much more power than your typical thug.

Levels: 11-20

Powers

IcyOnslaught FrozenFist.png Frozen Fists Melee, Moderate Cold/Smash Damage, Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.

IceBlast Bolt.png Ice Bolt Ranged, Moderate Cold/Smash Damage, Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.

Temporary PVP BuffDefense.png Resistance Res( F-20 C20 )
Outcast Resistance.


Outcast Crusher

Outcast Crusher
Earth powers icon

Unlike the higher ranked members of the Outcasts, these thug's elemental powers are only beginning to manifest. Never-the-less, they are much more power than your typical thug.

Levels: 11-20

Powers

StoneMelee StoneFist.png Stone Fist Melee, Moderate Smash Damage
You have been Disoriented.

AssaultWeapons ARBurst.png Submachine Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been lowered.

Temporary PVP BuffDefense.png Resistance Res( S20 L20 )
Outcast Resistance.


Outcast Torch

Outcast Torch
Fire powers icon

Unlike the higher ranked members of the Outcasts, these thug's elemental powers are only beginning to manifest. Never-the-less, they are much more power than your typical thug.

Levels: 11-20

Powers

FireBlast Flare.png Flares Ranged, Moderate Damage over Time(Fire)
You are on fire and taking Damage over Time.

FieryFray Scorch.png Scorch Melee, Moderate Fire Damage, Minor Damage over Time(Fire)
You are on fire and taking Damage over Time.

Temporary PVP BuffDefense.png Resistance Res( F20 C-20 )
Outcast Resistance.


Lieutenants

Block

Block

Outcast Initiates who show potential are valuable commodities amongst the Outcasts, and are quickly elevated up the ranks. Blocks are just learning how to harden their bodies into stone, and control the primal forces of earth and rock.

Levels: 5-10

Powers

AssaultWeapons ShotgunBuckShot.png Shotgun Ranged (Cone), Moderate Lethal Damage, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

StoneMelee StoneFist.png Stone Fist Melee, Moderate Smash Damage
You have been Disoriented.


Brick

The Bricks are one with the earth, altough not in a hippie kind of way. Instead they use stone and rock to smash their rivals, hurling boulders or conjuring up mallets with which to maul anyone who gets in their way.

Levels: 11-16

Powers

StoneMelee StoneFist.png Stone Fist Melee, Moderate Smash Damage, Foe Disorient
You are Disoriented.

StoneMelee HurlBoulder.png Hurl Boulder Ranged, High Smash Damage, Foe Knockback
The Outcast can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

Temporary PVP BuffDefense.png Resistance Res( S20 L20 )
Outcast Resistance.


Chiller

Chiller

Outcast Initiates who show potential are valuable commodities amongst the Outcasts, and are quickly elevated up the ranks. Chillers have grown beyond the ability to keep a drink cool.

Levels: 5-10

Powers

AssaultWeapons ShotgunBuckShot.png Shotgun Ranged (Cone), Moderate Lethal Damage, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

IcyOnslaught FrozenFist.png Frozen Fists Melee, Moderate Cold/Smash Damage, Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.


Freezer

Freezer

Not just an appliance anymore, the Freezers have mastery over cold and ice. As their name suggests, they are cold as ice and calm under pressure, even as they cast bolts of jagged ice that pierce flesh and bone alike.

Levels: 15-20

Powers

IcyOnslaught FrozenFist.png Frozen Fists Melee, Moderate Cold/Smash Damage, Foe -Recharge, -Speed
The Outcast has Slowed your movement and attack rate with his Frozen Fists.

IceBlast IceBlast.png Ice Blast Ranged, High Cold/Smash Damage, Foe -Recharge, -Speed
The Outcast has Slowed your movement and attack rate with his Ice Blast.

Temporary PVP BuffDefense.png Resistance Res( F-20 C20 )
Outcast Resistance.


Match

Outcast Match

Outcast Initiates who show potential are valuable commodities amongst the Outcasts, and are quickly elevated up the ranks. An Outcast Match has started to demonstrate his fire starting abilities.

Levels: 5-10

Powers

AssaultWeapons ARBurst.png Submachine Gun Ranged, Moderate Damage over Time(Lethal) Foe -Defense
Your Defense has been reduced by the Submachine Gun.

FieryFray Scorch.png Scorch Melee, Moderate Fire Damage, Minor Damage over Time(Fire)
You are on fire and taking Damage over Time.


Scorcher

Scorcher

Rivals to the title of the city's premiere arsonists, these Outcasts can conjure up a variety of flame-based attacks to scorch their enemies. Manipulating fire requires concentration and determination, two traits common in all Scorchers.

Levels: 15-20

Powers

FireBlast FireBlast.png Fire Blast Ranged, Moderate Fire Damage, Minor Damage over Time(Fire)
You are on fire and taking damage over time.

FieryFray Scorch.png Scorch Melee, Moderate Fire Damage, Minor Damage over Time(Fire)
You are on fire and taking damage over time.

Temporary PVP BuffDefense.png Resistance Res( F20 C-20 )
Outcast Resistance.


Volt

Volt

Outcast Initiates who show potential are valuable commodities amongst the Outcasts, and are quickly elevated up the ranks. Volts have shown promise in manipulating and controlling their Electrical powers.

Levels: 5-10

Powers

AssaultWeapons ARBurst.png Submachine Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.

ElectricityManipulation ChargedBrawl.png Charged Brawl Melee, Moderate Smash/Energy Damage, Foe -Endurance
The Outcast has electrocuted you.


Shocker

Shocker

Masters of the air, the shockers can fly and call forth blasts of lightning. They are without a doubt the flashiest of the Outcasts, and enjoy flamboyant displays of their power.

Levels: 11-15

Powers

Flight TravelFlight.png Fly Self Fly
Air Outcast can Fly!

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Outcast can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.

ElectricityManipulation ChargedBrawl.png Charged Brawl Melee, Moderate Smash/Energy Damage, Foe Sleep, -Recovery, -Endurance
The Outcast has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.

Temporary PVP BuffDefense.png Resistance Res( E20 N-20 )
Outcast Resistance.


Bosses

Lead Brick

Lead Brick

The biggest, baddest, Bricks on the block have complete control over the earth beneath their feet. They can turn soil into quicksand, cause stalagmites to erupt at the snap of a finger and generally make life miserable for anyone they don't like who happens to be standing on the ground.

Levels: 5-16

Powers

StoneMelee StoneFist.png Stone Fist Melee, Moderate Smash Damage, Foe Disorient
You are Disoriented.

StoneMelee HurlBoulder.png Hurl Boulder Ranged, High Smash Damage, Foe Knockback
The Outcast can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

StoneMelee StoneMallet.png Stone Mallet Melee, Moderate Smash Damage, Foe Knockback
The Outcast Summons a Stone Mallet from the very earth. Stone Mallet, deals moderate damage and can knock down foes.

StoneMelee Fault.png Stone Spears Ranged (Targeted Area of Effect), Moderate Lethal Damage
The Outcast can cause Stone Spears to erupt around an enemy target and all nearby foes. The Stone Spears deal moderate Lethal damage.

StoneArmor StoneArmor.png Rock Armor Self, Toggle, Def( S40 L40 )
While this power is active, the Outcast's skin becomes Stone. Rock Armor make the Outcast highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast.

Temporary PVP BuffDefense.png Resistance Res( S20 L20 )
Outcast Resistance.


Lead Freezer

Outcast Lead Freezer

The top-dog Freezers are constantly surrounded by an area of cold, even on the hottest summer's day. They can create a host of different cold-based effects, from frost armor for themselves to freezing prisons for their foes.

Levels: 15-20

Powers

IcyOnslaught FrozenFist.png Frozen Fists Melee, Moderate Cold/Smash Damage, Foe -Recharge, -Speed
The Outcast has Slowed your movement and attack rate with his Frozen Fists.

IcyOnslaught IceSword.png Ice Sword Melee, Moderate Cold/Lethal Damage, Foe -Recharge, -Speed
The Outcast has Slowed your movement and attack rate with his Ice Sword.

IcyOnslaught FreezingTouch.png Freezing Touch Melee, Light Damage over Time(Cold), Foe Hold
You are held, frozen in a block of ice.

IceBlast IceBlast.png Ice Blast Ranged, High Cold/Smash Damage, Foe -Recharge, -Speed
The Outcast has Slowed your movement and attack rate with his Ice Blast.

IceArmor IceArmor.png Frozen Armor Self, Toggle, Res( S30 L30 F10 C20 T20 )
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage.

Temporary PVP BuffDefense.png Resistance Res( F-20 C20 )
Outcast Resistance.


Lead Scorcher

Outcast Lead Scorcher

These are the pinnacle pyros of the Outcasts, masters of the element of fire. They can perform a myriad of fiery marvels, one of the flashiest of which is the creation of Fire Imps: malevolent humanoids of pure fire who pounce upon the Scorcher's foes.

Levels: 15-20

Powers

FieryFray Scorch.png Scorch Melee, Moderate Fire Damage, Minor Damage over Time(Fire)
You are on fire and taking damage over time.

FireBlast FireBlast.png Fire Blast Ranged, Moderate Fire Damage, Minor Damage over Time(Fire)
You are on fire and taking damage over time.

FireBlast FireBall.png Fire Ball Ranged (Targeted Area of Effect), Moderate Fire/Smash Damage, Minor Damage over Time(Fire)
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.

FireTrap FireImps.png Fire Imps Summon 3 Imps
Summons 3 small Fire Imps to a targeted location. Fire Imps will viciously attack any nearby foes, but they only posses the most rudimentary instincts. Be sure to summon Fire Imps near the enemies you wish them to attack.

FlamingShield FlamingShield.png Fire Shield Toggle, Self Res( S30 L30 F30 C10 )
While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage.

Temporary PVP BuffDefense.png Resistance Res( F20 C-20 )
Outcast Resistance.


Lead Shocker

Lead Shocker

Experienced Shockers are masters of their chosen element. They soar with the expertise of veteran flyers and can make electricity dance at their commands. They are especially fond of entrapping their rivals in fields of lightning.

Levels: 5-15

Powers

Flight TravelFlight.png Fly Self Fly
Air Outcast can Fly!

ElectricityManipulation ChargedBrawl.png Charged Brawl Melee, Moderate Smash/Energy Damage, Foe Sleep, -Recovery, -Endurance
The Outcast has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Outcast can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.

ElectricityManipulation HavokPunch.png Havoc Punch Melee, High Smash/Energy Damage, Foe Sleep, -Recovery, -Endurance, Knockback
The Outcast has electrocuted you and temporarily halted your Endurance Recovery with his Charged Brawl.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.

ElectricalBolt LightningStorm.png Lightning Field Toggle, Point Blank Area of Effect, Minor Energy Damage, Foe -Endurance
While active, the Outcast emits a storm of electricity around himself that constantly damages all nearby foes.

Temporary PVP BuffDefense.png Resistance Res( E20 N-20 )
Outcast Resistance.


Named Enemies

Outcast Quantum Gunner (Minion)

Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warm their morning coffee. They're limited to hand weapons and firearms, like any other common gangster.

Levels: 5-20

Powers

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.

Inherent Brawl.png Brawl Melee, Light DMG(Smash)
When all else fails, use your own 2 fists.


Quantum Chiller (Lieutenant)

Outcast Initiates who show potential are valuable commodities amongst the Outcasts, and are quickly elevated up the ranks. Chillers have grown beyond the ability to keep a drink cool.

Levels: 5-20

Powers

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.

Temporary PVP BuffDefense.png Resistance Res( F-20 C20 )
Outcast Resistance


Quantum Volt (Lieutenant)

Outcast Initiates who show potential are valuable commodities amongst the Outcasts, and are quickly elevated up the ranks. Volts have shown promise in manipulating and controlling their Electrical powers.

Levels: 5-20

Powers

Flight TravelFlight.png Fly Self Fly
Air Outcast can Fly!

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.

Inherent Brawl.png Brawl Melee, Light DMG(Smash)
When all else fails, use your own 2 fists.

Temporary PVP BuffDefense.png Resistance Res( E20 N-20 )
Outcast Resistance


Lead Quantum Brick (Boss)

The biggest, baddest, Bricks on the block have complete control over the earth beneath their feet. They can turn soil into quicksand, cause stalagmites to erupt at the snap of a finger and generally make life miserable for anyone they don't like who happens to be standing on the ground.

Levels: 5-20

Powers

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.

StoneArmor StoneArmor.png Rock Armor Toggle, Self Def( S40 L40 )
While this power is active, the Outcast's skin becomes Stone. Rock Armor make the Outcast highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast.

Temporary PVP BuffDefense.png Resistance Res( S20 L20 )
Outcast Resistance


Lead Quantum Scorcher (Boss)

These are the pinnacle pyros of the Outcasts, masters of the element of fire. They can perform a myriad of fiery marvels, one of the flashiest of which is the creation of Fire Imps: malevolent humanoids of pure fire who pounce upon the Scorchers' foes.

Levels: 5-20

Powers

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.

FlamingShield FlamingShield.png Fire Shield Toggle, Self Res( S30 L30 F30 C10 )
While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage.

Temporary PVP BuffDefense.png Resistance Res( F20 C-20 )
Outcast Resistance.


Elite Bosses

Frostfire

The Outcasts' leader and founder, Frostfire

Main Article: Frostfire

Leonard Calhoun used to imagine life as a hero. His strong elemental powers seemed to be just what the job required. Leonard made himself a costume and took up the name Frostfire, but he soon found that saving people wasn't nearly as appealing as picking their pockets. Frostfire descended into a life of crime and began to gather together other misguided mutants such as himself. Thus, the Outcasts were born.

Levels: 7-15

Powers

IceBlast IceBlast.png Ice Blast Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -SPD
FrostFire's Ice Blast has chilled you, slowing your attack and movement speeds.

IceBlast FreezeRay.png Freeze Ray Ranged, Heavy DoT(Cold), Foe Hold
FrostFire has Held you frozen in a block of Ice.

FireBlast FireBall.png Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)
You are on fire!

IceFormation Chillblains.png Chilblain Ranged, Moderate DoT(Cold), Foe Immobilize, -Recharge, -SPD, -Fly
You are Immobilized and taking cold damage over time.

FireTrap Flashfire.png Flashfire Low-Accuracy: Ranged (Targeted AoE), Minor DoT(Fire), Foe Disorient
You are Disoriented and on fire!

FieryFray Incinerate.png Incinerate Melee, Extreme DoT(Fire)
You are being Incinerated. It burns!

IcyOnslaught FreezingTouch.png Freezing Touch Melee, Superior DoT(Cold), Foe Hold
FrostFire has Held you frozen in a block of Ice.

FireTrap FireImps.png Fire Imps Summon 2 Imps and Jack Frost
Summon 2 Imps and Jack Frost.

FlamingShield FieryAura.png Blazing Aura Toggle: PBAoE, Minor DoT(Fire)
You are taking fire damage from FrostFire's Blazing Aura.

IceArmor ChillingEmbrace.png Chilling Embrace Toggle: PBAoE, Foe -Recharge, -SPD, -DMG
You are slowed from Frostfire's Chilling Embrace.

Temporary PVP BuffDefense.png Resistance Res( F25 C25 ), +Recovery
Resistance


Named bosses

  • Bedrock (Lead Brick)
  • Brimstone (Lead Scorcher)
  • Broken Storm (Lead Shocker)
  • Electric Eel (Lead Shocker)
  • Fade (Shocker Lieutenant)
  • Flash (Brick Lieutenant) [COH]
  • Greased Lightning (Lead Shocker)
  • Hurricane (Lead Shocker)
  • Keystone (Lead Brick)
  • Lightning Strike (Lead Shocker)
  • Loner (Brick Lieutenant)
  • Night Strike (Lead Brick)
  • Night Strike (Lead Freezer)[COH]
  • Snow-Pac (Lead Freezer)
  • Stryke (Lead Shocker)
  • Tempest (Lead Shocker)

Related Badges

Badge

The Outcasts are in awe of you.

Badge

You have calmed the storm by ridding the streets of the Outcasts' leaders.