Port Oakes: Difference between revisions

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Upon entering Port Oakes for the first time, each villain is assigned a [[Broker]], either [[Mikey the Ear]] or [[Drea the Hook]]. Port Oakes is the beginning of the "Broker, [[Rogue Isle Protector|Newspaper Missions]], [[Mayhem Mission]], [[Contacts]]" steps to begin in every new villain zone. Port Oakes's trainer is [[Arbiter Unger]], standing next to the [[Arena]].
Upon entering Port Oakes for the first time, each villain is assigned a [[Broker]], either [[Mikey the Ear]] or [[Drea the Hook]]. Port Oakes is the beginning of the "Broker, [[Rogue Isle Protector|Newspaper Missions]], [[Mayhem Mission]], [[Contacts]]" steps to begin in every new villain zone. Port Oakes's trainer is [[Arbiter Unger]], standing next to the [[Arena]].
{{Recon Officer Port Oakes}}


== Contacts ==
== Contacts ==

Revision as of 18:16, 30 August 2009

Port Oakes
Map
Villain City Zone (7-12)
No updated MoreMaps4U map available

Overview

Upon exhausting the readily available missions on Mercy Island, villains are next directed to a broker in Port Oakes. To reach it, they catch a ride on the ferry on Mercy Island's southwestern tip. Port Oakes is a much rougher place than Mercy Island, so they should probably be at least threat level 7 before venturing out of the (relative) safety of Mercy.

Upon entering Port Oakes for the first time, each villain is assigned a Broker, either Mikey the Ear or Drea the Hook. Port Oakes is the beginning of the "Broker, Newspaper Missions, Mayhem Mission, Contacts" steps to begin in every new villain zone. Port Oakes's trainer is Arbiter Unger, standing next to the Arena.

Contacts

Trainers

Brokers

Regular Contacts

Level 5-9
Level 10-14
  • The Radio (Arena District: -1456.8, 64, 59.6)

Special Contacts

Zone Events

Major events

  • None

Lesser events

  • None

Important Locations

Neighborhoods

Exploration Badges

Badge
Driller (1030.0, 8.2, 1982.0)[Copy]

Three years ago, Ms. Liberty smashed the supervillain Thermonuke through the deck and into the volatile crude below. Thermonuke's devastating powers ignited the oil and cracked open the Cairo Queen like a pixie stick.

Badge
Powder Monkey (-3738.5, 237.4, -1128.5)[Copy]

The last of the pirates died at this location defending the fort against Blackbeard.

Badge
Scurvy Dog (-2852.0, 81.9, 1216.5)[Copy]

The owner of Blackbeard's pub is rumored to have sent more than one patron to Davey Jones locker.

Badge
Washed Up (-3903.5, 15.5, -1369.5)[Copy]

Emil Marcone's brother was found at low tide in this particular vehicle.

Plaques

Badge

You have learned much that is hidden from the eyes of mortal men.

Lorekeeper II - This monument is south of the Mercy Island ferry, at the end of the rocky peninsula. Coordinates (-1550, 35, 1945)[Copy]

Badge

Arrhh, matey! You be a mighty scholar o' piracy!

Swashbuckler I - The plaque is on the outer wall facing west near the northwest corner of Fort Hades. Coordinates (-3113, 207, -1550)[Copy]

Day Jobs

Badge

Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.

Badge

You spend your free time battling other heroes and villains in Arena matches earning you the Duelist Day Job. Logging out in an Arena will earn you a bonus to your maximum Endurance, when you log back in, for a short time.

Badge

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.

Badge
Demagogue / Professional Liar (requires rogue/villain)

You spend your free time spreading Arachnos propaganda to better manipulate and placate the masses of the Rogue Isles earning you the Demagogue Day Job. Logging out in the Arachnos Building in Marconeville will earn you an Infamy bonus, upon each mission completion, for a short time.


While you're no longer interested in spreading Arachnos lies, there don't seem to be many opportunities in a similar vein here in Paragon City.

Badge

Your time spent working at Wentworth's has earned you the Day Trader Day Job. Logging out in Wentworth's will grant you a Brain Storm Idea Salvage after mission completion, when you log in, for a short time.


Your time spent supplying the Black Market has earned you the Marketeer Day Job. Logging out near a Black Market will grant you a Brain Storm Idea Salvage after mission completion, when you log back in, for a short time.

Badge

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.


Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

Badge
Smuggler / Gunrunner (requires rogue/villain)

You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.


You've scored the biggest coup of all; smuggling directly into Paragon City. Unfortunately, it's a long round-trip.

Stores

Transfer Points

Enemy Groups

Notes

  • This map was created using graphic resources from VidiotMaps.