Renderscale (Slash Command): Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
{{SlashCommandArticle|command=renderscale|options=[0.01-2.0]|note=Changes the scale at which the 3D world is rendered relative to your screen size.}}
{{SlashCommandArticle|command=renderscale|options=[0.01-2.0]|note=Changes the scale at which the 3D world is rendered relative to your screen size.}}


* {{slashcommand|renderscale}} changes the image resolution of the game's 3D world based on a percentage of your display's size. For example, if you had a 1920x1080 screen size, '''''/renderscale 0.5''''' would set the screen resolution to 50% of your screen's size or 690x540.
* 1.0 = 100% The default size and resolution of your screen
* 1.0 = 100% The default size and resolution of your screen
* The {{slashcommand|renderscale}} command changes the resolution of everything that is rendered in 3 dimensions by the graphics card. Conversely, it does not affect 2-dimensional objects rendered by the game such as the chat box or other User Interface (UI) elements.
* Use the {{slashcommand|userenderscale|1}} command first to enable 3D resolution scaling.
* Use the {{slashcommand|userenderscale|1}} command first to enable 3D resolution scaling.
* This command alters the 3D Resolution Scaling slider in Options--> Graphics and Audio tab.  
* This command alters the 3D Resolution Scaling slider in Options--> Graphics and Audio tab.  
{{slashcommand|renderscale}} changes the image resolution of the game's 3D world based on a percentage of your display's size. For example, if you had a 1920x1080 screen size, '''''/renderscale 0.5''''' would set the screen resolution to 50% of your screen's size or 690x540. Unlike the World Detail setting in Options, this command changes the entire screen not merely specific objects that are rendered by the game.





Revision as of 22:35, 1 January 2024

Slash Command

/renderscale [0.01-2.0]

Changes the scale at which the 3D world is rendered relative to your screen size.

  • /renderscale changes the image resolution of the game's 3D world based on a percentage of your display's size. For example, if you had a 1920x1080 screen size, /renderscale 0.5 would set the screen resolution to 50% of your screen's size or 690x540.
  • 1.0 = 100% The default size and resolution of your screen
  • The /renderscale command changes the resolution of everything that is rendered in 3 dimensions by the graphics card. Conversely, it does not affect 2-dimensional objects rendered by the game such as the chat box or other User Interface (UI) elements.
  • Use the /userenderscale 1 command first to enable 3D resolution scaling.
  • This command alters the 3D Resolution Scaling slider in Options--> Graphics and Audio tab.


Command Line Parameter

The command can be made more or less permanent by running it automatically at log-in as a Command Line Parameter. For example,
-renderscale 0.5


Example

/renderscale 0.5


Also