Rogue Robots: Difference between revisions

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imported>GuyPerfect
m (I just noticed the Warcries are Lieutenants, including the named figures.)
imported>GuyPerfect
m (Restored Bosses information and included Mk I Zenith Warcry as a Lieutenant)
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{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|''Zenith Hoverbots do not have any melee attacks at all.''}}
{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|''Zenith Hoverbots do not have any melee attacks at all.''}}


===Lieutenants===
===Lieutenants===


====MK I Zenith Warcry====
====MK I Zenith Warcry====
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
===Bosses===
====MK II Zenith Warcry====
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.


Line 42: Line 51:
{{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Zenith Warcry brawling attacks. }}
{{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Zenith Warcry brawling attacks. }}


===Named Lieutenants===
===Named Bosses===


* Prototype A12 (''Mk I Zenith Warcry'')
* Prototype A12 (''Mk II Zenith Warcry'')
* Prototype B15 (''Mk I Zenith Warcry'')
* Prototype B15 (''Mk II Zenith Warcry'')
* Progenitor Runtime 001 (''Mk I Zenith Warcry'')
* Progenitor Runtime 001 (''Mk II Zenith Warcry'')




[[Category:Enemies]]
[[Category:Enemies]]

Revision as of 07:04, 18 November 2006

Overview

This faction is present only in CoH, and will only spawn during its own mini-Story Arc.


Villain types

Minions

Zenith Mech Man

These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.

Powers

PowerBlast PowerBlast.png Blast Ranged, Energy/Smash Damage, Foe Knockback
Zenith Mechs Blast sends a focused beam of energy that can knock foes back.

SuperStrength Punch.png Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.


Zenith Hoverbot

These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.

Powers

Flight TravelFlight.png Flight Self fly
Hoverbots can Fly

AssaultWeapons ARBurst.png Robot Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Hoverbots can launch small missiles at long range.

Power Missing.png No Melee attacks No Hand to Hand
Zenith Hoverbots do not have any melee attacks at all.


Lieutenants

MK I Zenith Warcry

These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.


Bosses

MK II Zenith Warcry

These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Zenith Warcries can launch small missiles at long range.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

Inherent Brawl.png Pummel Melee, Heavy Smash
Zenith Warcry brawling attacks.

Named Bosses

  • Prototype A12 (Mk II Zenith Warcry)
  • Prototype B15 (Mk II Zenith Warcry)
  • Progenitor Runtime 001 (Mk II Zenith Warcry)