Sky Raiders: Difference between revisions

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(→‎Assault Jump Bot: added image)
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====Assault Jump Bot====
====Assault Jump Bot====
[[Image:JumpBot1.jpg|100px|thumb| |<div style="text-align: center;border:none">Sky Raiders' Jump Bot</div>]]
The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations.  Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.
The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations.  Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.


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{{Power|[[Image:FireBlast Inferno.png|22px]]| Explode| Post death special (Area of Effect, Lethal/Fire)| When JumpBots are destroyed, they tend to explode. }}
{{Power|[[Image:FireBlast Inferno.png|22px]]| Explode| Post death special (Area of Effect, Lethal/Fire)| When JumpBots are destroyed, they tend to explode. }}
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Psionic. Resist: Sleep, Fear, Disorient| JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to Psionic damage. They are vulnerable to Energy damage. }}


{{Power|[[Image:Jump LongJump.png|22px]]| Super Leap| Super Leap| The Sky Raiders' Jump Bots can Leap to building tops without problem. }}
{{Power|[[Image:Jump LongJump.png|22px]]| Super Leap| Super Leap| The Sky Raiders' Jump Bots can Leap to building tops without problem. }}
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Psionic, resist Sleep, Fear, Disorient| JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to psionic damage. They are vulnerable to energy damage. }}


====Jump Bot Incinerator====
====Jump Bot Incinerator====

Revision as of 06:41, 30 July 2006

Overview

Villain types

Minions

Assault Raider

The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packs wouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.

Powers

AssaultWeapons ARBurst.png Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.


Inferno Raider

Sky Raiders ground soldier

The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packs wouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.

Raider Engineer

Sky Raider Engineers can deploy a hovering force field generator to protect nearby troops. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.

Powers

AssaultWeapons ARBurst.png Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.

FireTrap FireImps.png Build Force Field Generator Build
Sky Raiders Engineers can place a Force Field Generator that can protect all nearby allies.


Porter

Beware: Porters can be soldiers or Lieutenants

Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.

Powers

Teleportation Teleport.png Teleport Self Teleport
The SkyRaiders can Teleport long distances.

AssaultWeapons ARBurst.png Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.

Wing Raider

Sky Raiders' icon soldier: a Wing Raider

The iconic soldiers of this mercenary outfit, the Wing Raiders wear advanced flight packs that allows them to soar through the air with the speed and grace of a fighter plane. They are armed with advanced infantry weapons and know how to use them with a professional soldier´s efectiveness.

Powers

Flight TravelFlight.png Flight Self fly
SkyRaiders can Fly!

AssaultWeapons ARBurst.png Adv Assault Rifle Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARBurst.png Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.

Force Field Generator

A powerful support unit: Force Field Generator

The Sky Raiders have created effective force field generators to protect their fast moving troops.

Powers

ForceField DispersionBubble.png Generator Area of Effect, toggle, Ally +Resistances (special)
Creates a large bubble which protects all allies inside. While active, the Force Field Generator gives all allies within increase defense to all attacks except psionic. The Force Field Generator also protects allies inside from Immobilization, Disorient and Hold effects.

Power Missing.png No Ranged attacks No Ranged Attacks
Force Field Generators don´t have any Ranged attacks at all

Power Missing.png No Melee attacks No Hand to Hand
Force Field Generators don´t have any Melee attacks at all

FireBlast Inferno.png Explode Post death special (Point Blank Area of Effect, Lethal/Fire)
 ???

Temporary PVP BuffDefense.png Resistance Auto, Self resist Sleep, Fear, Taunt
Force Field Generator will stay by the side of the Engineer that created it. It is resistant to Sleep, Fear and Taunt.

Lieutenants

Captain

The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.

Powers

AssaultWeapons ARBurst.png Adv Assault Rifle Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.


Porter

Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.

Powers

Teleportation Teleport.png Teleport Self Teleport
The SkyRaiders can Teleport long distances.

AssaultWeapons ARBurst.png Adv Assault Rifle Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.


Wing Raider Officer

Wing Raider Officer

The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.

Powers

Flight TravelFlight.png Flight Self fly
SkyRaiders can Fly!

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.

Bosses

Assault Jump Bot

Sky Raiders' Jump Bot

The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations. Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.

Powers

AssaultWeapons ARBurst.png Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Inherent Brawl.png Brawl Melee, Smash
JumpBot brawling attacks.

FireBlast Inferno.png Explode Post death special (Area of Effect, Lethal/Fire)
When JumpBots are destroyed, they tend to explode.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Psionic. Resist: Sleep, Fear, Disorient
JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to Psionic damage. They are vulnerable to Energy damage.

Jump LongJump.png Super Leap Super Leap
The Sky Raiders' Jump Bots can Leap to building tops without problem.

Jump Bot Incinerator

The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations. Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

AssaultWeapons ARBurst.png Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Inherent Brawl.png Brawl Melee, Smash
JumpBot brawling attacks.

FireBlast Inferno.png Explode Post death special (Area of Effect, Lethal/Fire)
When JumpBots are destroyed, they tend to explode.

Jump LongJump.png Super Leap Super Leap
The Sky Raiders' Jump Bots can Leap to building tops without problem.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Psionic, resist Sleep, Fear, Disorient
JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to psionic damage. They are vulnerable to energy damage.


Sky Skiff

The Sky Skiffs are light aircrafts whose small size belies their impact on the battlefield. Among the most advanced flying machines ever made, these vehicles are armed with banks of powerful missiles that allow the Sky Raiders to maintain air superiority from a great distance.

Powers

Flight TravelFlight.png Flight Self fly
Sky Skiffs Fly.

AssaultWeapons ARBurst.png Missile Launcher Ranged, Area of Effect. Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

AssaultWeapons ARBurst.png Chain Gun (Ranged, Lethal, Damage over Time) Foe -Defense
The Sky Skiff's Chain Gun has reduced your Defense.

Power Missing.png No Melee attacks No Hand to Hand
Sky Skiffs don´t have any Melee attacks at all

Archvillains

Colonel Duray

Colonel Duray

Main Article: Colonel Duray

Colonel Virgil Duray had a long time to culture his hatred for the heroes he holds responsible for the Rikti War. In combat with heroes, he won't give an inch.

Powers

Named enemies

  • Captain Adams (Wing Raider Officer)
  • Captain Dawson (Captain) (CoV)
  • Captain Drake (Wing Raider Officer)
  • Captain Lee (Wing Raider Officer)
  • Douglas (Captain)
  • Gil Armand (Captain or Wing Raider Officer)
  • H.A.V.O.C. (Jump Bot Incinerator)
  • Lt. Braun (Captain)
  • Lt. Carson (Porter)
  • Lt. Conner (Porter)
  • Lt. Gary (Captain)
  • Lt. Hannon (Porter)
  • Lt. Judge (Captain)
  • Lt. Krieg (Wing Raider Officer)
  • Lt. Marshall (Captain or Wing Raider Officer)
  • Lt. Paulson (Captain or Wing Raider Officer)
  • Lt. Phineas (Captain)
  • Lt. Richards (Captain or Wing Raider Officer)
  • Officer Alvarez (Sky Skiff Officer)
  • Officer Bell (Jump Bot Incinerator)
  • Officer Benatar (Sky Skiff Officer)
  • Officer Chalmers (Sky Skiff Officer)
  • Officer Crow (Jump Bot Incinerator) (CoV)
  • Officer Emmert (Jump Bot Incinerator) (CoV)
  • Officer Jones (Jump Bot Incinerator)
  • Officer Nader (Captain or Sky Skiff Officer or Jump Bot Incinerator or Sky Skiff))
  • Officer Slizewski (Jump Bot Incinerator)
  • Officer Waynewright (Sky Skiff Officer)
  • Sgt. Clayton (Captain)