Sorcery: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Rigel Kent
m (powerblock formatting)
imported>Aggelakis
m (→‎Powers: err, not quite)
Line 27: Line 27:
{{PowerBlock_Recharge|Fast}}  
{{PowerBlock_Recharge|Fast}}  
{{PowerBlock_Level|4}}  
{{PowerBlock_Level|4}}  
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged Foe Knockdown}}  
{{PowerBlock_Blank|Foe Knockdown}}  
{{PowerBlock_Enhancements|{{red|???}}}}
{{PowerBlock_Enhancements|{{red|???}}}}
{{PowerBlock Sets|{{red|???}}}}
{{PowerBlock Sets|{{red|???}}}}
Line 39: Line 38:
{{PowerBlock_Recharge|Long}}  
{{PowerBlock_Recharge|Long}}  
{{PowerBlock_Level|14}}  
{{PowerBlock_Level|14}}  
{{PowerBlock_Effects|Ranged Friend/Foe}}
{{PowerBlock_Effects|Ranged Friend/Foe Special}}  
{{PowerBlock_Blank|Special}}  
{{PowerBlock_Enhancements|{{red|???}}}}
{{PowerBlock_Enhancements|{{red|???}}}}
{{PowerBlock Sets|{{red|???}}}}
{{PowerBlock Sets|{{red|???}}}}
Line 62: Line 60:
{{PowerBlock_Recharge|Very Long}}  
{{PowerBlock_Recharge|Very Long}}  
{{PowerBlock_Level|14}}  
{{PowerBlock_Level|14}}  
{{PowerBlock_Effects|Self}}
{{PowerBlock_Effects|Self: +Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient)}}
{{PowerBlock_Blank|+Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient)}}
{{PowerBlock_Enhancements|{{red|???}}}}
{{PowerBlock_Enhancements|{{red|???}}}}
{{PowerBlock Sets|{{red|???}}}}
{{PowerBlock Sets|{{red|???}}}}
Line 74: Line 71:
{{PowerBlock_Recharge|Long}}  
{{PowerBlock_Recharge|Long}}  
{{PowerBlock_Level|4}}  
{{PowerBlock_Level|4}}  
{{PowerBlock_Effects|Ally}}
{{PowerBlock_Effects|Ally: +Absorb over time}}  
{{PowerBlock_Blank|+Absorb over time}}  
{{PowerBlock_Enhancements|{{red|???}}}}
{{PowerBlock_Enhancements|{{red|???}}}}
{{PowerBlock Sets|{{red|???}}}}
{{PowerBlock Sets|{{red|???}}}}

Revision as of 04:36, 8 April 2012

The features discussed here may be implemented in future issues and are subject to change before release.

Overview

Sorcery is a Power Pool that will be available on the Paragon Market.

Players are able to pick Spirit Ward, Arcane Bolt, and Mystic Flight starting from level 4 in any order without any prerequisite. Enflame and Rune of Protection are level 14 power choices, and require two other Sorcery Powers before selection.

Power Table

The following table shows which powers are available and at what level:

Power Level Effect
Spirit Ward 4 Ally, +Absorb over time
Arcane Bolt 4 Ranged, Moderate DMG(Energy), Foe Knockdown
Mystic Flight 4 Toggle: Self Fly, (Special)
Enflame 14 Ranged Friend/Foe, Special
Rune of Protection 14 Self, +Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient)

Powers

The following are powers in the Sorcery powerset.

SorceryPool ArcaneBolt.png Arcane Bolt

You channel arcane energies into a concentrated blast and release them upon your target dealing Moderate energy damage and possibly knocking them down.

Damage Moderate (Energy)
Recharge Fast
Minimum Level 4
Effects Ranged Foe Knockdown
Enhancements ???
Set Categories ???

SorceryPool Enflame.png Enflame

This ritual allows you to imbue an ally or curse a foe with a fiery spell. If Enflame is cast on an ally or a foe they will leave a fiery trail behind them that will damage foes. Enflame requires you to have 2 other powers from the Sorcery power pool.

Recharge Long
Minimum Level 14
Effects Ranged Friend/Foe Special
Enhancements ???
Set Categories ???

SorceryPool MysticFlight.png Mystic Flight

Using powerful magic you are able to lift yourself from the ground and fly. While this power's speed isn't as fast as some other forms of flight, you do gain access to the Translocation power. While Mystic Flight is active you can use Translocation to teleport to a distant location.

Recharge Moderate
Minimum Level 4
Effects Toggle: Self Fly, (Special)
Enhancements ???
Set Categories ???

SorceryPool RuneofProtection.png Rune of Protection

You cast a Rune of Projection upon yourself granting you protection from Hold, Sleep, Immobilize, Knockdown and Disorient effects as well as granting you a measure of damage resistance against all forms of damage for a short time. Rune of Protection requires you to have 2 other powers from the Sorcery power pool.

Recharge Very Long
Minimum Level 14
Effects Self: +Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient)
Enhancements ???
Set Categories ???

SorceryPool SpiritWard.png Spirit Ward

You encompass an ally in a mystical Spirit Ward, which causes them to gain a small amount of damage absorption every few seconds for a short time.

Recharge Long
Minimum Level 4
Effects Ally: +Absorb over time
Enhancements ???
Set Categories ???