Stopinactivedisplay (Slash Command): Difference between revisions

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==Slash Command==
==Slash Command==
{{SlashCommandArticle|command=stopinactivedisplay|options=[0-1]|note=Stops rendering when the game is not the foreground application.}}
This command stops the rendering of graphics when the client is not in the foreground (i.e.: switched to another program with, for example, alt-tab). Useful if you experience flickering of the application window you switched to because of the redrawing of the 3D world under it.
This command stops the rendering of graphics when the client is not in the foreground (i.e.: switched to another program with, for example, alt-tab). Useful if you experience flickering of the application window you switched to because of the redrawing of the 3D world under it.


/stopinactivedisplay -- shows the current state (0 or 1)
* 0 = Allows rendering when inactive (default)
 
* 1 = Stops rendering when inactive
/stopinactivedisplay 1 -- stops rendering when inactive
* When the command is used without an argument, it returns the command's state.


/stopinactivedisplay 0 -- allows rendering when inactive (default)


==Example==
/stopincativedisplay 1





Revision as of 02:08, 5 June 2023

Slash Command

/stopinactivedisplay [0-1]

Stops rendering when the game is not the foreground application.

This command stops the rendering of graphics when the client is not in the foreground (i.e.: switched to another program with, for example, alt-tab). Useful if you experience flickering of the application window you switched to because of the redrawing of the 3D world under it.

  • 0 = Allows rendering when inactive (default)
  • 1 = Stops rendering when inactive
  • When the command is used without an argument, it returns the command's state.


Example

/stopincativedisplay 1