Talk:Henchmen

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Revision as of 22:12, 21 October 2006 by imported>Konoko (→‎Effects)
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Effects

History:

  • Qman added powers to Mastermind Powerset pages in bulleted format.
  • Konoko tried in Heading format, then table format.
  • Qman added power effects (damage, immob, etc).
  • Now we are discussion which effects.
Test1 DarkCast TenebrousTentacles.png Tenebrous Tentacles (Minor Damage Cone, Immobilize, -Acc)
Test2 DarkCast TenebrousTentacles.png Tenebrous Tentacles (Minor Negative Cone Immob -Acc)
Test1 MunitionsMastery LRMRocket.png LRM Rocket Launcher (Superior Damage, Knockback)
Test2 MunitionsMastery LRMRocket.png LRM Rocket Launcher (Superior Lethal Knockback)
Now that I look over them I see where QMan replaced Damage with DoT which helps on space. I'm gonna play around in Henchmen--Konoko 15:10, 20 October 2006 (PDT)

I see you removed the commas and the question marks I had next to unconfirmed effects. Did you or someone else confirm that the Grave Knight sword attacks reduce defense?--QMan 17:28, 20 October 2006 (PDT)

I went pigg diving and found that nearly all Grave Knight's sword powers reduced defense, even the ones that do knockback/down--Konoko 13:44, 21 October 2006 (PDT)

Also, adding in damage types, while good for completeness, seems to make each entry too long. I thought it more prudent to put in the amount of damage, as the user could probably guess which damage type each one does. (Dark powers do negative, guns do lethal, etc) --QMan 17:48, 20 October 2006 (PDT)

Agreed I will avoid putting damage types. Exception for Zombie Vomit which does toxic?--Konoko 13:44, 21 October 2006 (PDT)
Just a reminder, abbreviations should be expanded. A person new to the game may not know what DoT, Acc, Dam, etc. is. See Help:References#Adding_in-game_text. User:StarGeek/sig 01:05, 21 October 2006 (PDT)
What if we linked DoT to DoT and made it a defenition, making the exception ONLY for Henchmen powers on Mastermind powerset pages?--Konoko 13:50, 21 October 2006 (PDT)

What is it?

I created this article to be similar to other faction articles, listing all powers the henchemen possess at different upgrade levels. This information could well be integrated into the different powerset articles as part of their power description. --Konoko 19:06, 29 June 2006 (PDT)

"This information could well be integrated into the different powerset articles as part of their power description." Which Qman has done. I'd like to play with this more now that he has the exact upgrades. Yay QMan --Konoko 19:17, 17 October 2006 (PDT)

RE: Sandbox

Whadya think? Heading'd or bullet'd? This could be used on the articles themselves.--Konoko 20:00, 17 October 2006 (PDT)

I like bulletted personally :) Fixed up a little (how do you do that timestamp thing? --QMan What do you think of the bulletted power rather than the power template (Gloom)? --QMan

You can sign by using four tildes (~~~~); It will show your Username and timestamp. Also, the second button from the right at the top of the edit page will produce it for you.
I like heading myself, but for both we shouldn't use links in a heading. [1] - Snorii 04:27, 18 October 2006 (PDT)
Bulleted power sections rather than headings looks cleaner and is less confusing, bullets inside power description I'm up in the air on. The links in the headings was for this article, not the main powerset article. We'd take them out over there.--Konoko 04:49, 18 October 2006 (PDT)
Just noticed your link (looked like [1] and blended with signature). I'd make an exception to the no-link-in-heading-rule on this article if it stays in it's current format. If it changes then whatever, I don't mind being corrected/updated(see Titles There should still be some direct association with the powersets, a link somewhere in there.--Konoko 07:02, 18 October 2006 (PDT)

What if we put the upgrade powers in the Effects section on the main articles? might clean it up a bit. I'll go play with that Talk:Necromancy--Konoko 07:02, 18 October 2006 (PDT)

Sandbox

Tier 1

Necromancy CallZombieHorde.png Zombie Horde

Basic Powers

Inherent Brawl.png Brawl Melee Smashing Damage
When all else fails, you have only your two fists to depend on.

Equip Powers

- Projectile Vomit Ranged: -
-
- Zombie Vomit Ranged: -
-

Upgrade Powers

ShadowFighting SiphonLife.png Siphon Life Melee Moderate Damage (Negative) Foe -Accuracy Self +Hit Points
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer hit points from your enemy to yourself. Foes siphoned in this manner have their accuracy reduced.

Tier 1

Necromancy CallZombieHorde.png Zombie Horde

  • Basic Powers:
    • Inherent Brawl.png Brawl Melee: Moderate Damage (Smashing)
      When all else fails, you have only your two fists to depend on.
  • Equip Powers:
    • Projectile Vomit Ranged: ?? Damage (Toxic)
      (Description)
    • Zombie Vomit Melee: ?? Damage (Toxic)
      (Description)
  • Upgrade Powers:
    • ShadowFighting SiphonLife.png Siphon Life Melee: Moderate Damage (Negative) Foe: -Accuracy Self: +Hit Points
      You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer hit points from your enemy to yourself. Foes siphoned in this manner have their accuracy reduced.
    • ShadowFighting SiphonLife.png Gloom
      • Range: Far (80m)
      • Damage: High (Neg. Energy)
      • De-Buff: -Acc (Foe)