Talk:Travel Powers

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Revision as of 10:09, 8 March 2006 by imported>Konoko (What have I gotten myself into)
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This thing needs a complete re-write. as stated below, http://home.comcast.net/~SherkSilver/index.html has a section on Travel Powers that I need to read through --Konoko 02:09, 8 March 2006 (PST)

Speed data

Speeds in MPH, enhanced = 3x SO enhancement

Power Speed @ 14 Speed @ 50 Enhanced @ 50
Fly 28.72 33.87 52.44
Super Jump 50.37 55.97 89.80
Super Speed 59.96 70.45 118.02
Teleport 102.27 102.27 159.55

My planner indicates that landspeed (SS) caps at 100 mph. I have not been able to confirm or refute this.

-- Taxibot Yellow 03:44, 7 March 2006 (PST)

Blasters with Energy Manipulation may be able to achieve as much as 312 mph using Power Boost and Boost Range.

-- Taxibot Yellow 03:49, 7 March 2006 (PST)

Which Hero Planner/Builder do you use?
There is a section in SherkSilver's that goes on about travel powers

Executive Summary

Teleport can be faster than 150 MPH; nothing beats it.
Super Speed at level 50 is capped at 92.50 MPH with 2 SOs or HOs.
Super Jumping at level 50 is capped at 78 MPH with 3 SOs or HOs.
Flying at level 50 is capped at 58.63 MPH with 4 SOs or 5 HOs.
Running, Jumping, and Flying all have a base unenhancable speed of 21 feet/second.
Movement powers add a bonus to the base 21 f/s speed; Enhancements only affect the bonus.
The best movement power is Kheldian Bright and Dark Nova flight.
Microfilament HOs give a +30% enhancement bonus, white SOs give +33.3%.
New Microfilament HOs give a +20% Enhancement bonus.
With new HOs, it takes 3 to cap Super Speed, 4 for Super Jumping, and you can't cap Fly.

--Konoko 02:09, 8 March 2006 (PST)