Talk:Vincent Ross

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Revision as of 01:17, 31 May 2011 by imported>Dr. Heuschrecke (Added initial dialogue for other two paths)
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This arc has several objectives that change depending on which subcontact you select, if any. Until we decide how to incorporate them into the article, I am compiling the information here. --Flamemaiden 21:06, 6 January 2011 (UTC)

I've added the intro text for Vince Dubrowski, and started adding text for Diviner Maros' path. I've also removed periods from headers, but feel free to add them back; I'm new here. -- Dr. Heuschrecke 01:17, 31 May 2011 (UTC)

After selecting any contact, you get:

Clue
Working Together

You've chosen a contact to work together with in Sharkhead Isle.

Vince Dubrowski

When you first speak to Vince Dubrowski

Hey Character, how's it going? We got those Circle off of our backs ever since that deal you helped make happen. The Cage Consortium is real thankful for your help, we aren't the kind to be forgetting when someone helped us out.

Editor's Note:

Presumably the above paragraph is different if you have not completed the Any Body Will Do arc.

Funny you're talking to me now, 'cause we got some more problems that we can use your help with, for the right price. See, we've got a problem with the Legacy Chain, Coralax, and, well, mostly everyone else looking to put a damper on the Cage Consortium. Now, that isn't good for Mr. Cage, and if it isn't good for Mr. Cage, it's not gonna be good for Vince Dubrowski, but you know that already. Situation we got ourselves is that the Legacy Chain are crawling all over, trying to do something with the Scrapyarders and the Red Coral operation we got going on here. None of that stuff is good for our business. You help us out and Mr. Cage'll make it worth your while. What do you say?

If you choose to work with Vince Dubrowski, you will be locked in to work with him for the remainder of the story arc.

  • You've got a deal.
Missing info
  • I need a moment to consider this.

Lorenz Ansaldo

When you first speak to Ansaldo

Ay yo, Character, how's it goin'? Things 'round here have been pretty smooth sailin' for the Family ever since you took care of that Sea Witch for us. Well, 'least as far as them Scrapyarders go. We've been havin' us some problems with them Legacy Chain goons for the past few days now.

Editor's Note:

Presumably the above paragraph is different if you do not have the Seaweed Badge.

Lotta our shipments goin' back and forth from Paragon have been filled with them magic boys instead of our cargo. Nerve of these guys, eh? I dunno what these boys are after, but they're makin' a lotta folks in the Family pretty angry. Well, all 'cept one. We're thinkin' that we got ourselves a rat who is tryin' to be all righteous and help out these magic boys.

Say, you happen to be goin' up against 'em? 'Cause if you are, we in the Family could be usin' your expert help again in takin' down these righteous magic freaks. We'll be makin' sure the price is right too.

If you choose to work with Lorenz Ansaldo, you will be locked in to work with him for the remainder of the story arc.

  • As long as the price is right, you've got my help.
Alright, we got ourselves a deal! Now we got a lead on where we can start lookin' for this chump of ours.
Word is that one of our boys was messin' around in the caves near the Pit, which ain't what he was supposed to be doin'. I was gonna go check it out myself, 'till I heard them fish creatures started an attack on that place, 'long with the Legacy Chain. Makes me pretty suspicious, if you're askin' me, almost like the Legacy Chain knew 'bout that place from our man.
Guy's name is Joey Malone. You'll wanna find him and make him squeal what's goin' on. When ya get in there, find somethin' to contact me with and I'll give ya the details on what Joey might be up to.
  • Alright, I'll handle it.
  • I need a moment to consider this.
Clue
Finding Joey Malone

Lorenz Ansaldo asked you to find Joey Malone within the caverns of the Pit, believing that he may be part of the 'rats' working together with the Legacy Chain.

In the first mission

Clue
Remains of Joey Malone

You found the remains of Joey Malone within the cavern. It looks like he was killed by the Coralax. You search his body and find a few items that could sell well on the market, along with a crystal given to him by the Legacy Chain. You tap the crystal a few times until a voice speaks from it, as if it was a recorded message...

We promise you immunity in Paragon City if you aid us in scouting the area of Sharkhead Isle. Our operations there are of the upmost importance. One of your other fellows, a man we will not name, is already in the process of aiding us. We mention this so that you know you have an ally, but we refuse his name as we are unsure if we can trust you. Once you let us know where the Blood Coral is located, we shall arrive to retrieve you and bring you to Paragon.

There is no Ansaldo content in the second mission

After getting the third mission from Ross

What's up, Character? Been a while since you and me talked, was beginning to wonder if you were backin' off of what we agreed on. So you found Joey was dead huh? Can't say I'm too upset about that, rat was tryin' to turn on us, he deserves to get himself dead.

Anyway, this whole thing gives me an idea, and I'm a man who thrives on gettin' ideas. We had a number of cargo shipment that went missin' recently. Only problem is, we're usually the ones that makes things go missin'. Lucky for us, we had ourselves a little trackin' beacon on the cargo, 'cept we don't know what the cargo is. If we can find the cargo and see what it is, we're gonna catch the other mook who's been workin' with the Legacy Chain red handed.

  • How is the cargo going to prove anything?

Easy, Character, here's the thing. We got some generic kinda beacons on the cargo, yeah? Cheaper to make that way. Lotta the cargo we lost recently was 'cause of the Legacy Chain. But this one piece of cargo, it looks like it washed up into some sorta underwater cavern, like someone took it there or somethin'.

Weird, huh? Anyway, we know who is usually set to guard our shipments and what they're guardin' specifically. I figure, we find out what was in that cargo, we can pin the guy who was guardin' it as our man. I got the rough location of where the cargo is. Gimme a ring when you got yourself in a cavern nearby and I'll letcha know if you're near the cargo.

  • Will do.
Clue
Tracking the Missing Cargo

Lorenz Ansaldo requested you find the contents of cargo that went missing some time ago. He believes that the contents of the boxes will point to the member of the Family who has been betraying them. It's a bit of a stretch, but at least it'll lead to some money.

In the third mission

Clue
The Family's Missing Cargo

You found the Family's missing cargo within the underwater cavern. There are various vials of Superadyne in here, along with weapons and armor. You notice there are two beacons in here; one for the Family and another that seems to belong to Longbow. This may have been how the Legacy Chain knew the location of this cavern!

After getting the fourth mission from Ross

What's up, Character? You find that shipment?

Yeah? Buncha guns and ammo and Superadyne? Along with two tracking devices, one from Longbow!

Lorenz lets out a string of curses in Italian for a good minute before calming down.

That idiot! Man, Character, this here is bad. The guy guarding the crates? The one who looks like he's in cahoots with the Legacy Chain and Longbow? It's my own brother, Alexander Ansaldo! All the luck, huh? I always knew that kid was gonna lead to somethin' bad, I just didn't think he was that stupid to try to backstab me.

He thinks he's doin' what's right, huh? Well, that's where he's wrong. Kids got it all wrong, tryin' to betray family like that. Now, I gotta handle this before the big wigs back in Paragon hear about this, namely Sebastian Frost, guy who is the head of the Family.

  • By mean you handle this, I assume you mean me.

Heh heh... well, yeah. Now, I ain't gonna go bemoan the fact that you gotta kill my kid brother. Fact of the matter is that I told him, warned him not to even think about betrayin' us, but now he went and ignored what I said and is tryin' to get me killed. I figure for that, he ain't my brother anymore. He's just another pig that's gotta be gutted, and I'm givin' you the knife to do it.

Too bad he ain't knowin' that I placed a little trackin' device on him too; always figured I'd use it to spring him outta prison instead of tryin' to see where he is to kill him. Now, let's see... huh. Weird. Looks like he's in some sorta unmarked office buildin' nearby. Here's the address.

The address that Lorenz gives you is the same one as the Midnighter Office.

Now, I don't care why he's there. All I care about is that he gets killed, yeah? You do that, you get your payday and my eternal gratitude, or somethin'. Gimme a call when you get in there and I'll tell you where this pig is located.

-Alright.-

Clue
Alexander's Betrayal

Lorenz has asked that you end his brother, Alexander, who was revealed to be the member of the Family working with the Legacy Chain.

In the fourth mission

Notable NPCs

  • Alexander Ansaldo (Boss)
Clue
Alexander's Last Words

Alexander grabbed your leg and gasped these finals words.

'I... only wanted to... live a better life... than Lorenz... he was never... never...'

After getting the fifth mission from Ross

So, you got Alexander, huh? Good riddance. He got his head too far up in the clouds. You say he was tryin' to say somethin' about me? Whatever, I ain't got time to be bothered with whatever idealistic thing he was thinkin'.

You done good for the Family, Character. This ain't something that we're gonna forget, not for a long time. The payment for all ya help is on the way now. You got anythin' else?

  • I could actually use the Family's help with an operation.

Eh?

Huh. Well. That's gonna be a tough one, Character. Lotta our boys are out and about right now, so it's gonna be tough for me to get 'em to come help.

Lorenz looks around, then grins.

Tell ya what, Character. You let me know the place to be, and I'll show up there myself to give ya hand. I figure you and me are close now seein' as how you killed my brother and all. Speakin' of close, I've been thinkin'. You and me, we should work together when this whole thing is over. Gimme a call and we'll work something out.

Lorenz Ansaldo has been added as a contact!

  • Er... right. We're real close.

In the fifth mission

There is no Ansaldo content in the finale

Diviner Maros

Editor's Note:

The text from Vincent Ross suggests that Diviner Maros cannot be chosen unless some of his content is completed (his story arc?). This needs to be confirmed.

When you first speak to Diviner Maros

Hello, Character. I know why you are here. I have seen the paths that you have taken that have led you to this point. Your involvement with the Leviathan would not be at an end after our encounter with it. I wondered, if out of the many paths you could have taken, if this would be one you would choose. It is interesting to see how this will all end, for you at least. Do you know the role of Merulina? What part she will play in all of this? Perhaps you do, and perhaps you do not, the branching of time is interesting in that method. Have you come here today to ask for my help with the Midnighters?

No?

Ah, yes, you're still at the start. With the Blood Coral. I know that the man Vincent Ross has told you speak of no one out of fear or perhaps greed. However, I am not one who concerns himself with such things anymore. There is much to do with this Blood Coral, and if you wish it, I shall help you in discovering more about this substance and its background.

If you choose to work with Diviner Maros, you will be locked in to work with him for the remainder of the story arc.

  • I'd appreciate the help.
Then you have my aid. I believe you are about to go inside of a cavern to find that -
Ah, but no, I should wait for you to see what happens for yourself. What I can do is aid you if you retrieve for me a large piece of Red Coral. There is a Slag Golem within those caverns. The Scrapyarders, in their infinite wisdom, have called it 'Slaggie' and torture it for fun. Now that its captors are gone, it roams the caverns within, powered by the hum of the Red Coral. Destroy this golem and with its 'heart' I shall aid you in your quest for power. When you are inside, contact me and I shall let you know if this Slaggie is still within the caverns.
  • I'll get on it.
  • I need a moment to consider this.
Clue
Retrieving the Red Coral

Diviner Maros asked you to bring the Red Coral that is embedded within a slag golem nicknamed 'Slaggie'.

In the first mission

Missing info