Teleportation: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
Line 23: Line 23:


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Recharge|6 seconds}}
{{PowerBlock Recharge|Fast}}
{{PowerBlock Level|4 (All Archetypes except Kheldians)}}
{{PowerBlock Level|1 (All Archetypes except Kheldians)}}
{{PowerBlock Effects|Short Range Teleport}}
{{PowerBlock Effects|Ranged (Location)}}
{{PowerBlock Blank|8% ToHit Bonus}}
{{PowerBlock_Blank|Self Teleport, ToHit}}
{{PowerBlock Blank|Ranged Location}}
{{PowerBlock Enhancements||{{Reduce Endurance Cost}}}}
{{PowerBlock Enhancements|{{Reduce Interrupt Time}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Range}}}}
{{PowerBlock Blank|{{Enhance Range}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance To Hit Buff}}}}
{{PowerBlock Sets|{{Set Teleport}}}}
{{PowerBlock Sets|{{Set Teleport}}}}
{{PowerBlock_Blank|{{Set ToHit Buff}}}}
{{PowerBlock Blank|{{Set Universal Travel}}}}
{{PowerBlock Blank|{{Set Universal Travel}}}}
{{PowerBlock End}}
{{PowerBlock End}}
Line 39: Line 39:


=== [[File:Pool_Fold_Space.png]] Fold Space ===
=== [[File:Pool_Fold_Space.png]] Fold Space ===
Fold Space teleports enemies from up to 100ft away into melee range of the caster. You must be at least level 14 and have two other Teleportation Powers before selecting Fold Space. Recharge: Very Long
Fold Space teleports enemies from up to 100ft away into melee range of the caster. You must be at least level 14 and have two other Teleportation Powers before selecting Fold Space.


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Recharge|2 minutes}}
{{PowerBlock Recharge|Long}}
{{PowerBlock Level|14 (All Archetypes except Kheldians)}}
{{PowerBlock Level|14 (All Archetypes except Kheldians)}}
{{PowerBlock Effects|Target AOE}}
{{PowerBlock Effects|Melee (Point Blank Area of Effect)}}
{{PowerBlock Blank|Teleport Enemies (16 max)}}
{{PowerBlock Blank|Foe Teleport}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|None}}
{{PowerBlock End}}
{{PowerBlock End}}


Line 54: Line 56:


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Recharge|None}}
{{PowerBlock Recharge|Very Fast}}
{{PowerBlock Level|14 (All Archetypes except Kheldians)}}
{{PowerBlock Level|14 (All Archetypes except Kheldians)}}
{{PowerBlock Effects|Ranged (Location)}}
{{PowerBlock Effects|Ranged (Location)}}
Line 67: Line 69:
=== [[File:Teleportation_Teleport.png]] Teleport ===
=== [[File:Teleportation_Teleport.png]] Teleport ===
You can teleport long distances.  Teleport has no recharge time, and can be reactivated without pause, as long as you have endurance.
You can teleport long distances.  Teleport has no recharge time, and can be reactivated without pause, as long as you have endurance.
{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Recharge|None}}
{{PowerBlock Recharge|None}}
Line 83: Line 86:
{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Recharge|Fast}}
{{PowerBlock Recharge|Fast}}
{{PowerBlock Level|4 (All Archetypes except Kheldians)}}
{{PowerBlock Level|1 (All Archetypes except Kheldians)}}
{{PowerBlock Effects|Ranged (Location)}}
{{PowerBlock Effects|Ranged (Location)}}
{{PowerBlock Blank|Teleport Teammate or Foe}}
{{PowerBlock Blank|Teleport Teammate or Foe}}

Revision as of 13:34, 5 April 2021

Overview

Teleportation is one of the Power Pools available to all characters. It grants various travel abilities and teleportation combat abilities.

Players are able to pick Combat Teleport, Teleport Target, and Teleport starting from level 4 in any order without any prerequisite. Team Teleport and Fold Space are level 14 power choices, and require two other Teleportation Powers before selection.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Teleport Target 4 Ranged, Teleport Foe and Ally
Combat Teleport 4 Ranged (Location), Self Teleport, ToHit
Teleport 4 Ranged (Location), Self Teleport
Fold Space 14 Melee (PBAoE), Teleport Foe
Team Teleport 14 Ranged (Location), Team Teleport

Powers

The following are powers in the Teleportation powerset.

Combat Teleport.png Combat Teleport

You can teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage. This power can be used up to 3 times in a row before it starts recharging. Note that Combat Teleport is unaffected by Range changed. Recharge: Fast.

Recharge Fast
Minimum Level 1 (All Archetypes except Kheldians)
Effects Ranged (Location)
Self Teleport, ToHit
Enhancements
Enhance Range
Increase Attack Rate
Template:Enhance To Hit Buff
Set Categories Teleport
Template:Set ToHit Buff
Universal Travel

The range of this power is 100 feet.

Pool Fold Space.png Fold Space

Fold Space teleports enemies from up to 100ft away into melee range of the caster. You must be at least level 14 and have two other Teleportation Powers before selecting Fold Space.

Recharge Long
Minimum Level 14 (All Archetypes except Kheldians)
Effects Melee (Point Blank Area of Effect)
Foe Teleport
Enhancements Enhance Accuracy
Reduce Endurance Cost
Increase Attack Rate
Set Categories None

Teleportation GroupTeleport.png Team Teleport

You can teleport yourself and your nearby teammates to a targeted location. Teammates must be in close proximity to you. Team Teleport costs slightly more endurance than Teleport, but you can teleport your entire team for no additional cost. You must be at least level 14 and have two other teleportation powers before selecting Team Teleport.

Recharge Very Fast
Minimum Level 14 (All Archetypes except Kheldians)
Effects Ranged (Location)
Team Teleport
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Teleport
Universal Travel

Teleportation Teleport.png Teleport

You can teleport long distances. Teleport has no recharge time, and can be reactivated without pause, as long as you have endurance.

Recharge None
Minimum Level 4 (All Archetypes except Kheldians)
Effects Ranged (Location)
Self Teleport
Enhancements Reduce Endurance Cost
Enhance Range
Set Categories Teleport
Universal Travel

Teleportation TeleportFoe.png Teleport Target

You can teleport a single foe or ally directly next to yourself. A successful hit must be made in order to teleport the foes. Some powerful foes cannot be teleported. Enemy players that are teleported will be temporarily out of phase, and cannot be targeted or damaged. This power can be interrupted while teleporting foes. NOTE: This power will show TP Foe attributes. TP Friend will have a 10000 ft range, 6s recharge, and 5.93s activation time.

Recharge Fast
Minimum Level 1 (All Archetypes except Kheldians)
Effects Ranged (Location)
Teleport Teammate or Foe
Enhancements Enhance Accuracy
Reduce Endurance Cost
Reduce Interrupt Time
Enhance Range
Increase Attack Rate
Set Categories Teleport
Universal Travel

Historical

This section contains information that no longer applies to the current version of City of Heroes/Villains. It is provided for historical purposes.

  • Issue 21 reduced the first three powers (Recall Friend, Teleport Foe, and Teleport) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Team Teleport) to level 14, and introduced Long Range Teleport at level 14.
  • Issue 27 combined the functionality of Teleport Foe and Recall Friend into Teleport Target, which replaced Recall Friend. Teleport Foe was replaced with Combat Teleport. Long Range Teleport was reworked as an accolade power Long Range Teleporter and replaced with Fold Space.

External Links

Teleportation Pool at City of Data v2.0