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{{wip|date=2013-11-04}}
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[[File:Intrepid Informer Header3.jpg|center|400px]]
[[File:Intrepid Informer Header3.jpg|center|400px]]
== Overview ==
== Overview ==
The Intrepid Informer was a series of developer-written features, usually about new content that was soon to be added to the game. This article summarizes each issue and provides links to their original news or forum posts.
The Intrepid Informer was a series of developer-written features, usually about new content that was soon to be added to the game. This article summarizes each issue and provides links to their original news or forum posts.


== Issue 18: Darkness Control ==
== The Intrepid Informer ==
[http://web.archive.org/web/20121003103204/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_18.php Originally posted] on February 15, 2012, powers designer Phil "[[Synapse (Developer)|Synapse]]" Zeleski introduced the [[Darkness Control]] power set for Controllers and Dominators, including details about each power and tips and tricks for their use.
{| class="wikitable"
 
! width="15%" | <br />Title !! width="15%" | <br />Subject !! width="10%" | <br />Author !! width="10%" | <br />Date !! width="10%" | Official<br />Announcement
== Issue 19: Beast Mastery ==
|-
[http://web.archive.org/web/20121003102254/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_19.php Originally posted] on March 7, 2012, powers designer Phil "[[Synapse (Developer)|Synapse]]" Zeleski introduced the [[Beast Mastery]] power set for Masterminds, including details about each power and tips and tricks for their use.
| Issue 1: The Animal Pack || [[Animal Pack]] || {{center|Eric Johnsen, Producer}} || {{center|February 8, 2011}} || {{center|[http://web.archive.org/web/20121003113206/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_a_parago.php Link]}}
 
|-
== Issue 20: Staff Fighting ==
| Issue 2: The Floating Fortress Art Process Part 1 || [[Admiral Sutter Task Force]], [[Issue 20]] || {{center|Gilbert Martinez, Art Lead}} || {{center|February 28, 2011}} || {{center|[http://web.archive.org/web/20121003113201/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_2.php Link]}}
[http://web.archive.org/web/20121003101327/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_20.php Originally posted] on April 11, 2012, powers designer Phil "[[Synapse (Developer)|Synapse]]" Zeleski introduced the [[Staff Fighting]] power set for Brutes, Scrappers, Stalkers, and Tankers, including details about each power and tips and tricks for their use.
|-
 
| Issue 3: The Floating Fortress Art Process Part 2 || [[Admiral Sutter Task Force]], [[Issue 20]] || {{center|Gilbert Martinez, Art Lead}} || {{center|March 17, 2011}} || {{center|[http://web.archive.org/web/20121003113148/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_3.php Link]}}
== Issue 21: Retro Sci-Fi Costume Set ==
|-
[http://web.archive.org/web/20121003093053/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_the_retro_sci-fi_costume_set.php Originally posted] on June 5, 2012, Andy "[[Zwillinger]]" Belford spoke about the collaboration between the Community and Development team to hash out what eventually became the [[Retro Sci-Fi Costume Set]].
| Issue 4: Destiny Slot: The Power of Defensive Nukes || [[Destiny Slot]], [[Issue 20]] || {{center|[[Black Scorpion (Developer)|Tim "Black Scorpion" Sweeney]]}} || {{center|April 4, 2011}} || {{center|[http://web.archive.org/web/20121003113145/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_4.php Link]}}
 
|-
== Issue 22: Summer Blockbuster Event ==
| Issue 5: Visual Effects || Introduction and background || {{center|[[Tunnel Rat (Developer)|Keetsie "Tunnel Rat" Braz da Cunha]]}} || {{center|May 5, 2011}} || {{center|[http://web.archive.org/web/20121003113103/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_5.php Link]}}
[http://web.archive.org/web/20121108232037/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_summer_event.php Originally posted] on June 26, 2012, Cord "ThinkTank" Carney introduced the new [[Summer Blockbuster Event|Summer Blockbuster Double Feature]], including "Casino Heist" and "Time Gladiator."
|-
 
| Issue 6: Steampunk Pack || Introduction, [[Steampunk Pack]] || {{center|Cheryl Austin, Character Artist}} || {{center|May 17, 2011}} || {{center|[http://web.archive.org/web/20121003113047/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_6.php Link]}}
== Issue 23: Water Blast ==
|-
[http://web.archive.org/web/20121110143526/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_23_water_blast.php Originally posted] on July 4, 2012, powers designer Phil "[[Synapse (Developer)|Synapse]]" Zeleski introduced the [[Water Blast]] power set for Blasters, Corruptors, and Defenders, including details about each power and tips and tricks for their use.
| Issue 7: Mission Design Part I || Story development process || {{center|[[Protean (Developer)|John "Protean" Hegner]]}} || {{center|June 17, 2011}} || {{center|[http://web.archive.org/web/20121003113043/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_7.php Link]}}
 
|-
== Issue 24: Nature Affinity ==
| Special Issue: Galaxy's Last Stand || [[City of Heroes Freedom]] tutorial || {{center|N/A}} || {{center|June 29, 2011}} || {{center|[http://web.archive.org/web/20121003113031/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_special.php Link]}}
[http://web.archive.org/web/20121109053131/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_24_nature_affinity.php Originally posted] on August 8, 2012, powers designer Phil "[[Synapse (Developer)|Synapse]]" Zeleski introduced the [[Nature Affinity]] power set for Controllers, Corruptors, Defenders, and Masterminds, including details about each power and tips and tricks for their use.
|-
| Special Issue: Power Set Proliferation 3.0 || [[Issue 21]] [[Power Set Proliferation]] || {{center|[[Synapse (Developer)|Phil "Synapse" Zeleski]]}} || {{center|July 6, 2011}} || {{center|[http://web.archive.org/web/20121003113031/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_power_se.php Link]}}
|-
| Issue 8: Mission Design Part II || Story design process || {{center|[[Positron (Developer)|Matt "Positron" Miller]]}} || {{center|August 8, 2011}} || {{center|[http://web.archive.org/web/20121003112955/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_8.php Link]}}
|-
| Issue 9: Introduction to Time Manipulation || [[Time Manipulation]] || {{center|[[Synapse (Developer)|Phil "Synapse" Zeleski]]}} || {{center|August 9, 2011}} || {{center|[http://web.archive.org/web/20121003112950/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_9.php Link]}}
|-
| Issue 10: Introduction to Beam Rifle || [[Beam Rifle]] || {{center|[[Synapse (Developer)|Phil "Synapse" Zeleski]]}} || {{center|August 24, 2011}} || {{center|[http://web.archive.org/web/20121003112849/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_10.php Link]}}
|-
| Issue 11: Rocketing in the Future || [[Rocket Board]] || {{center|[[Colin Brown]], Senior Animator}} || {{center|September 12, 2011}} || {{center|[http://web.archive.org/web/20121003112834/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_11.php Link]}}
|-
| Issue 12: The Conception of "Who Will Die" || [[Who Will Die]] [[Signature Story Arc]] || {{center|[[Dr. Aeon (Developer)|Sean "Dr. Aeon" McCann]]}} || {{center|September 21, 2011}} || {{center|[http://web.archive.org/web/20121003112834/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_12.php Link]}}
|-
| Issue 13: Street Justice || [[Street Justice]] || {{center|[[Synapse (Developer)|Phil "Synapse" Zeleski]]}} || {{center|October 5, 2011}} || {{center|[http://web.archive.org/web/20121003112605/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_13.php Link]}}
|-
| Issue 14: Introduction & Halloween Event || [[Dr. Kane's House of Horror]], [[Halloween Event 2011]] || {{center|Cord "Think_Tank" Carney, World Designer}} || {{center|October 20, 2011}} || {{center|[http://web.archive.org/web/20121003112157/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_14.php Link]}}
|-
| Issue 15: New Incarnate Abilities || [[Media Blitz|Issue 21.5]] [[Alpha Slot Abilities|Alpha]], [[Destiny Slot Abilities|Destiny]], [[Interface Slot Abilities|Interface]], and [[Judgement Slot Abilities|Judgement]] slot abilities || {{center|[[Arbiter Hawk (Developer)|Jeff "Arbiter Hawk" Hamilton]]}} || {{center|November 9, 2011}} || {{center|[http://web.archive.org/web/20121003112154/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_15.php Link]}}
|-
| Issue 16: Titan Weapons || [[Titan Weapons]] || {{center|[[Synapse (Developer)|Phil "Synapse" Zeleski]]}} || {{center|November 30, 2011}} || {{center|[http://web.archive.org/web/20121003110923/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_16.php Link]}}
|-
| Issue 17: The Death of a Statesman || Killing off [[Statesman]] || {{center|[[Positron (Developer)|Matt "Positron" Miller]]}} || {{center|January 16, 2012}} || {{center|[http://web.archive.org/web/20121003103224/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_17.php Link]}}
|-
| Issue 18: Darkness Control || [[Darkness Control]] || {{center|[[Synapse (Developer)|Phil "Synapse" Zeleski]]}} || {{center|February 15, 2012}} || {{center|[http://web.archive.org/web/20121003103204/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_18.php Link]}}
|-
| Issue 19: Beast Mastery || [[Beast Mastery]] || {{center|[[Synapse (Developer)|Phil "Synapse" Zeleski]]}} || {{center|March 7, 2012}} || {{center|[http://web.archive.org/web/20121003102254/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_19.php Link]}}
|-
| Issue 20: Staff Fighting || [[Staff Fighting]] || {{center|[[Synapse (Developer)|Phil "Synapse" Zeleski]]}} || {{center|April 11, 2012}} || {{center|[http://web.archive.org/web/20121003101327/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_20.php Link]}}
|-
| Issue 21: Retro Sci-Fi Costume Set || [[Retro Sci-Fi Costume Set]] || {{center|[[Zwillinger|Andy "Zwillinger" Belford]]}} || {{center|June 5, 2012}} || {{center|[http://web.archive.org/web/20121003093053/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_the_retro_sci-fi_costume_set.php Link]}}
|-
| Issue 22: Summer Blockbuster Event || [[Summer Blockbuster Event|Summer Blockbuster Double Feature]] || {{center|Cord "ThinkTank" Carney}} || {{center|June 26, 2012}} || {{center|[http://web.archive.org/web/20121108232037/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_summer_event.php Link]}}
|-
| Issue 23: Water Blast || [[Water Blast]] || {{center|[[Synapse (Developer)|Phil "Synapse" Zeleski]]}} || {{center|July 4, 2012}} || {{center|[http://web.archive.org/web/20121110143526/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_23_water_blast.php Link]}}
|-
| Issue 24: Nature Affinity || [[Nature Affinity]] || {{center|[[Synapse (Developer)|Phil "Synapse" Zeleski]]}} || {{center|August 8, 2012}} || {{center|[http://web.archive.org/web/20121109053131/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_24_nature_affinity.php Link]}}
|}


[[Category:Game Updates]]
[[Category:Game Updates]]

Latest revision as of 19:59, 22 November 2013

Intrepid Informer Header3.jpg

Overview

The Intrepid Informer was a series of developer-written features, usually about new content that was soon to be added to the game. This article summarizes each issue and provides links to their original news or forum posts.

The Intrepid Informer


Title

Subject

Author

Date
Official
Announcement
Issue 1: The Animal Pack Animal Pack
Eric Johnsen, Producer
February 8, 2011
Issue 2: The Floating Fortress Art Process Part 1 Admiral Sutter Task Force, Issue 20
Gilbert Martinez, Art Lead
February 28, 2011
Issue 3: The Floating Fortress Art Process Part 2 Admiral Sutter Task Force, Issue 20
Gilbert Martinez, Art Lead
March 17, 2011
Issue 4: Destiny Slot: The Power of Defensive Nukes Destiny Slot, Issue 20
April 4, 2011
Issue 5: Visual Effects Introduction and background
May 5, 2011
Issue 6: Steampunk Pack Introduction, Steampunk Pack
Cheryl Austin, Character Artist
May 17, 2011
Issue 7: Mission Design Part I Story development process
June 17, 2011
Special Issue: Galaxy's Last Stand City of Heroes Freedom tutorial
N/A
June 29, 2011
Special Issue: Power Set Proliferation 3.0 Issue 21 Power Set Proliferation
July 6, 2011
Issue 8: Mission Design Part II Story design process
August 8, 2011
Issue 9: Introduction to Time Manipulation Time Manipulation
August 9, 2011
Issue 10: Introduction to Beam Rifle Beam Rifle
August 24, 2011
Issue 11: Rocketing in the Future Rocket Board
Colin Brown, Senior Animator
September 12, 2011
Issue 12: The Conception of "Who Will Die" Who Will Die Signature Story Arc
September 21, 2011
Issue 13: Street Justice Street Justice
October 5, 2011
Issue 14: Introduction & Halloween Event Dr. Kane's House of Horror, Halloween Event 2011
Cord "Think_Tank" Carney, World Designer
October 20, 2011
Issue 15: New Incarnate Abilities Issue 21.5 Alpha, Destiny, Interface, and Judgement slot abilities
November 9, 2011
Issue 16: Titan Weapons Titan Weapons
November 30, 2011
Issue 17: The Death of a Statesman Killing off Statesman
January 16, 2012
Issue 18: Darkness Control Darkness Control
February 15, 2012
Issue 19: Beast Mastery Beast Mastery
March 7, 2012
Issue 20: Staff Fighting Staff Fighting
April 11, 2012
Issue 21: Retro Sci-Fi Costume Set Retro Sci-Fi Costume Set
June 5, 2012
Issue 22: Summer Blockbuster Event Summer Blockbuster Double Feature
Cord "ThinkTank" Carney
June 26, 2012
Issue 23: Water Blast Water Blast
July 4, 2012
Issue 24: Nature Affinity Nature Affinity
August 8, 2012