The Magician (Contact)

From Unofficial Homecoming Wiki
Revision as of 21:01, 20 May 2012 by imported>Blondeshell (Created page with "{{Issue23}} == Overview == {{Infobox Contact |name=The Magician |image=The Magician.jpg |img_capt=Sage of forbidden knowledge |zone=Night Ward |x=1935|y=105|z=1373 |levels=30...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Template:Issue23

Overview

The Magician
The Magician.jpg
Sage of forbidden knowledge
Zone Night Ward
Coordinates (1935, 105, 1373)[Copy]
Level Range 30-35
Introduced By Sir Bedwyr
Introduces None
v  d  e

The Magician is a Praetorian contact in the Bedlam neighborhood of Night Ward at coordinates (1935, 105, 1373)[Copy] . His level range is 30-35. The Magician can be found 348 yards NE of the Bedlam neighborhood marker, standing on a rocky outcropping in the water.


Introductions

Contact Introduced By

Contact Introduces

  • None

Information

Sage of forbidden knowledge

The Magician is a mysterious man. Nobody knows how long he has lived, or why he lives in the Netherworld, but what they do know is that he is a keeper of ancient and forbidden knowledge.

Prior to Introduction

Missing Prior to Introduction Dialogue

Initial Contact

The heavens send lightning to me and it speaks of a great battle to come. Character, there is great evil beneath the earth and in the sky, are you prepared to face it alone?

Greeting

  • Your name is in the thunder.
  • You return... Good.
  • The winds told me you were coming.

Too Busy

Missing Too Busy Dialogue

No More Missions

Missing No More Missions Dialogue

Too High Level

+++ Missing Information +++

Store

Story Arc

The Gate that Cannot Open (30-35)

Merit Rewards: This activity awards ? Reward Merits.

Souvenir

Part One: Brother Against Brother

Briefing

The prison requires the Seven Keys...

I was once the bearer of the Seven Keys, but I have them no longer. Long ago I hid them, quite cleverly I had thought, but now they have been discovered. You see, the keys are not crude physical objects, but rather, concepts, thoughts, ideas: Dream, Justice, Death, Life, Silence, Love, and my Name...

All have been claimed by the Talons of Vengeance and the Black Queen save one. She moves now, with her Black Knights, to claim the final key from the mind of the Mad Man who paints Night Ward while he dreams in Bedlam. She moves to claim the key of Dream, and if she succeeds, she will take the only thing that is keeping the Mad Man sane... and the Night Ward in check.

  • Then we must stop her.

Stop her? Yes... yes, I see now, written in the sky's reflection on the water, the Black Knights are divided and so victory can be had.

Sir Bedwyr gathers too few to oppose his brothers and the Black Queen, but with your help, victory might be had.

The assault on Bedlam has begun, and your destiny needs you there, as does a princess named Penelope who fears for her friend, the Mad Man's brother. She will be ever so glad to see you.

Unnecessary Solicitation

The mind of a girl tells me the Sorcerer Queen and her Black Knights are very close now. I like the mind of this one, she is quite... creative...

Briefing

The wind carries the song of battle, Character. Hear its din and fury and delight in the choir of victory. Are you ready to fight?

  • "I'm ready." (Enter Mission)

Mission Objective(s)

File:Map IOM NIGHT WARD MOM HOSPITAL.png
Map: IOM_NIGHT_WARD_MOM_HOSPITAL

You arrive mere moments after the battle has begun

  • Stop the Black Queen
    • Confront the Black Queen
    • Defeat Malaise!

You stopped Malaise's nightmares from going rampant, but the Black Queen successfully fled with the last of the Seven Keys!

Enemies

The Black Knights
Apparitions

Notable NPCs

  • Scarlet (Ally)
  • Sir Agnan (Ally)
  • Sir Lucane (Ally)
  • Sir Bedwyr (Ally)
  • Sir Emric (Ally)
  • Malaise (Boss)

 
Dreamlike Malaise: ...mon petite amour, how could I refuse a beauty such as you?
Black Queen: Oh, Jean, flattery will get you everywhere...
Black Queen: Now, what do I have to do for you to share your dream with me?
Dreamlike Malaise: Just look into my mind's eye and see...
Dreamlike Malaise: Can you see it?
Black Queen: Oh yes...
Black Queen: The dream is beautiful...
Dreamlike Malaise: Isn't it though? It changes to suit every person's whims and desires.
Dreamlike Malaise: Tell me, belle nuit. What is it you see?
Black Queen: A key... a key that I MUST have!
Dreamlike Malaise: Ung! What are you doing, ma fleur?
Dreamlike Malaise: No... Stop! Please... Give it back to me...
Dreamlike Malaise: I... Can't fight it... Alone... it's the only thing holding back...
Black Queen: Yes, I know, Jean...
Black Queen: It's the only thing holding back Despair.
Dreamlike Malaise: AAAAAAAGGGGGHHHHHH!!!!

Debriefing

Sorrow and despair. Soon the world will be awash in it, but worry not, for there is always hope, no matter how dim, or battered, or beaten, hope always clings on.

The Black Queen must still open the Eternal Prison, and though its walls are guarded by Black Knights under her command, I believe there is still hope...

The daemons fear you, Character. You have impressed both them and me with your power. If you should ever need to contact me, just look into this seeing stone and you will find me looking back.