The Players' Guide to the Cities/User Interface/Options Window: Difference between revisions

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{{PlayerGuide Currency|date=19 March 2011|issue=19}}
[[File:optionsWindow1.png|thumb|right|500px|Options Window]]
__TOC__
__TOC__
<div style="float: right;">
[[File:UI_Options_General_Chat.jpg|thumb|left|150px|General Chat Options]]
</div>


The Options Window may be opened by selecting "Options" from the [[The Players' Guide to the Cities/User Interface/Menu Window|Menu Window]].


In this window you will be able to configure everything from the appearance of your user interface to mapping of keyboard controls and graphics performance options.
The '''Options Window''' can be accessed from the Main Menu, or by using the slash command <code>{{slashcommand|toggle| options}}</code>. It allows you to set a large number of variables to completely personalize your game experience. If an option can also be set using a slash command, the command will be listed below.


{{clr}}
At the top of the Options Window are 5 tabs: '''General''', '''Controls''', '''Keymapping''', '''Graphics and Audio''', and '''Windows'''.


= General Options =
At the bottom of the Options Window are 4 buttons: '''Close/Apply Now''', '''Load Options From File''' ({{slashcommand|option_load}}), '''Save Options to File''' ({{slashcommand|option_save}}), and '''Undo Changes'''. This is true for all tabs except for the Graphics and Audio tab which has 3 buttons at the bottom: '''Close/Apply Now''', '''Set to Defaults''', and '''Undo Changes'''.


== Team Options ==
: ''Note:'' When you use an option related slash command, make sure that the Options window is closed before you use the slash command. If you use the command while the options window is open, often nothing will change.
{| style="text-align:left" border=1
 
|+''Team Options''
 
{| class="wikitable" width="99%"
|-
| colspan=4 style="background: #3196ffff; text-align: left;"| <H2>General Tab</H2>
|-
| colspan=4 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
|-
|'''OPTION'''||'''DESCRIPTION'''
! colspan=4 style="text-align: left;" | <H3><span style="color: blue;">Team Options</span></H3>
|-
|-
| colspan=3 style="background:white;| The '''Team Window''' can be opened from the Chat Window or the Main Menu.
The Team Window contains information about any Heroes you may currently be teamed up with. You will see their names and Archetype icon, plus Hit Point and Endurance bars to help you track their condition. For more information about a Hero, you can right-click on his or her name in this window. It is strongly recommended that you keep this window open whenever you are involved in a team up.
'''Sidekicks''' are a special option that allows low-level Heroes to team up with Heroes of much higher level. The lower-level Hero, the sidekick, gains a temporary boost in fighting ability that allows him or her to fight alongside the higher-level Hero, or mentor.
These options help you customize sidekicking, teleport, and jointly completing cooperative missions.
|-
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="24%"|'''SLASH COMMAND'''
|-
|Auto-accept level changes above by:
|Auto-accept level changes above by:
|'''1 - 50''' - Prompts you to accept auto-sidekicking if your combat level would increase by more than the number set by this slider.
|'''1 - 50''' - Prompts you to accept auto-sidekicking if your combat level would increase by more than the number set by this slider. Default = 50.
|  <span style="font-size:90%">{{slashcommand|option_set|AutoAcceptTeamLevelBelow| [1-50]}}</span>
|-
|-
|Auto-accept level changes below by:
|Auto-accept level changes below by:
|'''1 - 50''' - Prompts you to accept auto-exemplaring if your combat level would decrease by more than the number set by this slider.
|'''1 - 50''' - Prompts you to accept auto-exemplaring if your combat level would decrease by more than the number set by this slider. Default = 50.
|  <span style="font-size:90%">{{slashcommand|option_set| AutoAcceptTeamLevelBelow |[1-50]}}</span>
|-
|-
|Prompt Team Teleport
|Prompt Team Teleport
|'''Enabled''' - user must confirm teleport before being teleported by teammates<br />
|'''Enabled''' - user must confirm teleport before being teleported by teammates<br />
'''Disabled''' - user is automatically teleported
'''Disabled''' - user is automatically teleported
| <span style="font-size:90%">{{slashcommand|option_set| PromptTeleportFromTeammates| [0-1]}}</span>
|-
|-
|Collaborative Missions
|Collaborative Missions
Line 33: Line 48:
'''Enabled''' - always marks an accepted mission as complete if another teammate had the same mission and you completed theirs<br />
'''Enabled''' - always marks an accepted mission as complete if another teammate had the same mission and you completed theirs<br />
'''Disabled''' - never marks an accepted mission as complete if another teammate had the same mission and you completed theirs
'''Disabled''' - never marks an accepted mission as complete if another teammate had the same mission and you completed theirs
|}
| <span style="font-size:90%">{{slashcommand|option_set| TeamComplete| [0-2]}}</span>
 
== Reticle Options ==
{| style="text-align:left" border=1
|+''Reticle Options''
|-
|'''OPTION'''||'''DESCRIPTION'''
|-
|Villain Name
|'''Show when selected or on mouse over''' - displayed only when object is targeted or mouse cursor is hovering over object<br />
'''Hidden''' - never displayed<br />
'''Show on mouse over''' - displayed only when mouse cursor is hovering over object<br />
'''Show when selected''' - displayed only when object is targeted
|-
|Villain Health Bar
|'''Show when selected or on mouse over''' - displayed only when object is targeted or mouse cursor is hovering over object<br />
'''Hidden''' - never displayed<br />
'''Show on mouse over''' - displayed only when mouse cursor is hovering over object<br />
'''Show when selected''' - displayed only when object is targeted
|-
|Villain Reticle
|'''Show when selected or on mouse over''' - displayed only when object is targeted or mouse cursor is hovering over object<br />
'''Hidden''' - never displayed<br />
'''Show on mouse over''' - displayed only when mouse cursor is hovering over object<br />
'''Show when selected''' - displayed only when object is targeted
|-
|Player Name
|'''Show when selected or on mouse over''' - displayed only when object is targeted or mouse cursor is hovering over object<br />
'''Hidden''' - never displayed<br />
'''Show always''' - always displayed<br />
'''Show on mouse over''' - displayed only when mouse cursor is hovering over object<br />
'''Show when selected''' - displayed only when object is targeted
|-
|Player Health Bars
|'''Show when selected or on mouse over''' - displayed only when object is targeted or mouse cursor is hovering over object<br />
'''Hidden''' - never displayed<br />
'''Show always''' - always displayed<br />
'''Show on mouse over''' - displayed only when mouse cursor is hovering over object<br />
'''Show when selected''' - displayed only when object is targeted
|-
|Player Archetype/Origin
|'''Show when selected or on mouse over''' - displayed only when object is targeted or mouse cursor is hovering over object<br />
'''Hidden''' - never displayed<br />
'''Show always''' - always displayed<br />
'''Show on mouse over''' - displayed only when mouse cursor is hovering over object<br />
'''Show when selected''' - displayed only when object is targeted
|-
|Player Super Group
|'''Show when selected or on mouse over''' - displayed only when object is targeted or mouse cursor is hovering over object<br />
'''Hidden''' - never displayed<br />
'''Show always''' - always displayed<br />
'''Show on mouse over''' - displayed only when mouse cursor is hovering over object<br />
'''Show when selected''' - displayed only when object is targeted
|-
|Player Reticle
|'''Show when selected or on mouse over''' - displayed only when object is targeted or mouse cursor is hovering over object<br />
'''Hidden''' - never displayed<br />
'''Show on mouse over''' - displayed only when mouse cursor is hovering over object<br />
'''Show when selected''' - displayed only when object is targeted
|-
|Auto-Assist Reticle
|'''Show when selected or on mouse over''' - displayed only when object is targeted or mouse cursor is hovering over object<br />
'''Hidden''' - never displayed<br />
'''Show on mouse over''' - displayed only when mouse cursor is hovering over object<br />
'''Show when selected''' - displayed only when object is targeted
|-
|Personal Player Name
|'''Hidden''' - never displayed<br />
'''Show always''' - always displayed
|-
|Player Rating
|'''Hidden''' - never displayed<br />
'''Show always''' (default)- always displayed<br />
'''Show on mouse over''' - displays only when mouse cursor is hovering over object<br />
'''Show when selected''' - displays only when object is targeted<br />
'''Show when selected or on mouse over''' - displayed only when object is targeted or mouse cursor is hovering over object
|}
 
== Window Options ==
{| style="text-align:left" border=1
|+''Window Options''
|-
|'''OPTION'''||'''DESCRIPTION'''
|-
|-
|Reset Windows
| colspan=4 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|'''Reset Windows''' - resets all window settings when clicked
|-
|-
|Dim Main Chat Window
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Email</span></H3>
|'''Enabled''' - window will dim when inactive<br />
'''Disabled''' - window will not dim
|-
|-
|Dim Chat Window 1
| colspan=3 style="background:white;| The '''Email Window''' can be opened from the Chat Window or the Main Menu.
|'''Enabled''' - window will dim when inactive<br />
'''Disabled''' - window will not dim
|-
|Dim Chat Window 2
|'''Enabled''' - window will dim when inactive<br />
'''Disabled''' - window will not dim
|-
|Dim Chat Window 3
|'''Enabled''' - window will dim when inactive<br />
'''Disabled''' - window will not dim
|-
|Dim Chat Window 4
|'''Enabled''' - window will dim when inactive<br />
'''Disabled''' - window will not dim
|-
|Dim Nav Window
|'''Enabled''' - window will dim when inactive<br />
'''Disabled''' - window will not dim
|-
|Dim Extra Power Trays
|'''Enabled''' - trays will dim when inactive<br />
'''Disabled''' - trays will not dim
|-
|Dim All Windows
|'''Enabled''' - windows will dim when inactive (overrides individual window settings)<br />
'''Disabled''' - windows will not dim
|}


== Chat Options ==
The in-game Email system allows you to leave messages for characters and players who are not currently online. Messages may be addressed to the character’s name or the player's [[Global Chat Handle|global name]]. The system allows you to read your mail, compose new messages, reply or reply to all, or forward a message.
{| style="text-align:left" border=1
|+''Chat Options''
|-
|'''OPTION'''||'''DESCRIPTION'''
|-
|Allow Profanity
|'''Enabled''' - turns profanity filter off<br />
'''Disabled''' - turns profanity filter on
|-
|Chat Balloons
|'''Enabled''' - displays speech bubbles overhead when chatting<br />
'''Disabled''' - hides speech bubbles
|-
|Chat Font Size
|'''5 - 20''' - adjusts font size in Chat Window
|-
|Log Chat
|'''Enabled''' - all chat is recorded in text file inside "\logs\game" folder in the game directory
'''Disabled''' - chat is not recorded
|-
|Log Private Messages
|'''Enabled''' - private messages are recorded in text files inside "\<username>" folder in the game directory
'''Disabled''' - private messages are not recorded
|-
|Show Villain Private Chat
|'''Enabled''' - allows you to receive private messages from members of the opposite faction<br />
'''Disabled''' - blocks private messages from members of the opposite faction
|-
|Show Villain Broadcast Chat
|'''Enabled''' - allows you to read broadcast messages from members of the opposite faction<br />
'''Disabled''' - blocks broadcast messages from members of the opposite faction
|-
|Show Villain Local Chat
|'''Enabled''' - allows you to read local messages from members of the opposite faction<br />
'''Disabled''' - blocks local messages from members of the opposite faction
|-
|Individual Name Colors
|'''Enabled''' - assigns a distinct color to each player's name speaking in a given chat channel<br />
'''Disabled''' - player names are shown in the same color as the chat channel's default or custom color
|}
 
== Pet Options ==
{| style="text-align:left" border=1
|+''Pet Options''
|-
|'''OPTION'''||'''DESCRIPTION'''
|-
|Show Pet Window Option
|'''Enabled''' - displays "Pets" in outer border of Team Window<br />
'''Disabled''' - hides "Pets" in outer border of Team Window
|-
|Pet Response Text
|'''Only pets you own''' - only dialog originating from pets you own will be viewable<br />
'''Owned and teammate pets''' - dialog originating from pets you or your teammates own will be viewable<br />
'''Disabled''' - dialog originating from pets is not displayed<br />
|-
|Hide Other Pet Names
|Displays Mastermind Henchman summons type instead of any names the player has assigned the henchmen.
|-
|}


== Email Options ==
These options help you customize what the Email window does for you, or if it does anything at all.
{| style="text-align:left" border=1
|-
|+''Email Options''
!width="20%"|'''OPTION'''
|-
!'''DESCRIPTION'''
|'''OPTION'''||'''DESCRIPTION'''
!width="24%"|'''SLASH COMMAND'''
|-
|-  
|In-Game Email
|In-Game Email
|'''Enabled''' - enables sending and receiving game emails<br />
|'''Enabled''' - enables sending and receiving game emails<br />
'''Disabled''' - disables sending and receiving game emails (overrides other settings)
'''Disabled''' - disables sending and receiving game emails (overrides other settings)
|-
| <span style="font-size:90%">{{slashcommand|option_set| DisableEmail|[0-1]}}</span>
|-  
|Local Mail: Friends and SG Only
|Local Mail: Friends and SG Only
|'''Enabled''' - blocks local game emails from anyone not on your friends list or in your supergroup<br />
|'''Enabled''' - blocks local game emails from anyone not on your friends list or in your supergroup<br />
'''Disabled''' - allows receiving local game emails from any player
'''Disabled''' - allows receiving local game emails from any player
|-
| <span style="font-size:90%">{{slashcommand|option_set| FriendSGEmailOnly|[0-1]}}</span>
|-  
|Global Mail: Global Friends Only
|Global Mail: Global Friends Only
|'''Enabled''' - blocks global game emails from anyone not on your global friends list<br />
|'''Enabled''' - blocks global game emails from anyone not on your global friends list<br />
'''Disabled''' - allows receiving global game emails from any player
'''Disabled''' - allows receiving global game emails from any player
|}
| <span style="font-size:90%">{{slashcommand|option_set| GmailFriendOnly|[0-1]}}</span>
 
|-
== Prompts Options ==
|Hide Unclaimable Account Items
{| style="text-align:left" border=1
|'''Enabled''' - view Account Items in your Email which cannot be claimed on the currently logged in character<br />
|+''Prompts Options''
'''Disabled''' - hide Account Items in your Email which cannot be claimed on the currently logged in character
|  <span style="font-size:90%">{{slashcommand|option_set| HideUnclaimableCert|<BR />[0-1]}}</span>
|-
|Email Alert for Account Items
|'''Enabled''' - makes the Character Items tab at the top of the Email window blink when you have a unclaimed Account Item waiting<br />
'''Disabled''' - prevents the Character Items tab at the top of the Email window from blinking when you have a unclaimed Account Item waiting
| <span style="font-size:90%">{{slashcommand|option_set| BlinkCertifications|[0-1]}}</span>
|-
|Hide Character Item Confirmation
|'''Enabled''' - hides the confirmation to claim a Character Item<br />
'''Disabled''' - shows the confirmation to claim a Character Item
| <span style="font-size:90%">{{slashcommand|option_set| VoucherPrompt|[0-1]}}</span>
|-
|Hide New Account Item Message
|'''Enabled''' - This option lets you show or hide the message received when you get a new Account Item<br />
'''Disabled''' - This option lets you show or hide the message received when you get a new Account Item
| <span style="font-size:90%">{{slashcommand|option_set| NewCertPrompt|[0-1]}}</span>
|-
| colspan=4 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
|-
|'''OPTION'''||'''DESCRIPTION'''
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Prompts</span></H3>
|-
|-
| colspan=3 style="background:white;| '''Prompts''', also called pop-ups, are dialogue boxes which appear when specific actions occur in game. They either ask the player to do something or impart important information to them.
These options help you customize these prompts by either allowing them to pop up or not.
|-
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="24%"|'''SLASH COMMAND'''
|-
|Decline All Supergroup Invites
|Decline All Supergroup Invites
|'''Enabled''' - automatically declines all super group invites<br />
|'''Enabled''' - automatically declines all super group invites<br />
'''Disabled''' - allows super group invitations
'''Disabled''' - allows super group invitations
|-
| <span style="font-size:90%">{{slashcommand|option_set| AutoDeclineSuperGroupInvite|[0-1]}}</span>
|-  
|Decline All Trade Invites
|Decline All Trade Invites
|'''Enabled''' - automatically declines all trade invites<br />
|'''Enabled''' - automatically declines all trade invites<br />
'''Disabled''' - allows trade invitations
'''Disabled''' - allows trade invitations
|-
| <span style="font-size:90%">{{slashcommand|option_set| AutoDeclineSuperGroupInvite|[0-1]}}</span>
|-  
|Hide Place Enhancement Prompt
|Hide Place Enhancement Prompt
|'''Enabled''' - enhancements are placed without confirmation<br />
|'''Enabled''' - enhancements are placed without confirmation<br />
'''Disabled''' - enhancements can only be placed after confirmation
'''Disabled''' - enhancements can only be placed after confirmation
|-
| <span style="font-size:90%">{{slashcommand|option_set| HidePromptPlaceEnhancement|[0-1]}}</span>
|-  
|Hide Delete Enhancement Prompt
|Hide Delete Enhancement Prompt
|'''Enabled''' - enhancements are deleted without confirmation<br />
|'''Enabled''' - enhancements are deleted without confirmation<br />
'''Disabled''' - enhancements can only be deleted after confirmation
'''Disabled''' - enhancements can only be deleted after confirmation
|-
| <span style="font-size:90%">{{slashcommand|option_set| HidePromptDeleteEnhancement|[0-1]}}</span>
|-
|Hide Unslot Enhancement Prompt
|'''Enabled''' - enhancements are deleted without confirmation<br />
'''Disabled''' - enhancements can only be deleted after confirmation
| <span style="font-size:90%">{{slashcommand|option_set| HidePromptUnslotEnhancement|[0-1]}}</span>
|-
|Hide Enhancement Booster Prompt
|'''Enabled''' - enhancements are deleted without confirmation<br />
'''Disabled''' - enhancements can only be deleted after confirmation
| <span style="font-size:90%">{{slashcommand|option_set| HidePromptBooster|[0-1]}}</span>
|-
|Hide Enhancement Catalyst Prompt
|'''Enabled''' - enhancements are deleted without confirmation<br />
'''Disabled''' - enhancements can only be deleted after confirmation
| <span style="font-size:90%">{{slashcommand|option_set| HidePromptCatalyst|[0-1]}}</span>
|-  
|Hide Delete Salvage Prompt
|Hide Delete Salvage Prompt
|'''Enabled''' - salvage is deleted without confirmation<br />
|'''Enabled''' - salvage is deleted without confirmation<br />
'''Disabled''' - salvage can only be deleted after confirmation
'''Disabled''' - salvage can only be deleted after confirmation
|-
| <span style="font-size:90%">{{slashcommand|option_set| HidePromptDeleteSalvage|[0-1]}}</span>
|-  
|Hide Useful Salvage Warning
|Hide Useful Salvage Warning
|'''Enabled''' - salvage can be deleted or placed in the market without confirmation<br />
|'''Enabled''' - hide the warning dialog when selling, auctioning, or deleting salvage that can be used in recipes you own<br />
'''Disabled''' - salvage required for recipes currently in your inventory (including memorized recipes) can only be deleted or placed in the market after confirmation
'''Disabled''' - show the warning dialog when selling, auctioning, or deleting salvage that can be used in recipes you own
|-
| <span style="font-size:90%">{{slashcommand|option_set| HideSalvageWarning|[0-1]}}</span>
|-
|Hide Open Salvage Warning
|'''Enabled''' - hide the confirmation dialog when opening salvage<br />
'''Disabled''' - show the confirmation dialog when opening salvage
| <span style="font-size:90%">{{slashcommand|option_set| OpenSalvageWarning|<BR />[0-1]}}</span>
|-
|Hide Conversion Prompt
|'''Enabled''' - hide the confirmation dialog when converting an enhancement<br />
'''Disabled''' - show the confirmation dialog when converting an enhancement
| <span style="font-size:90%">{{slashcommand|option_set| HideConvertConfirmPrompt|[0-1]}}</span>
|-  
|Hide Delete Recipe Prompt
|Hide Delete Recipe Prompt
|'''Enabled''' - recipe is deleted without confirmation<br />
|'''Enabled''' - recipe is deleted without confirmation<br />
'''Disabled''' - recipe can only be deleted after confirmation
'''Disabled''' - recipe can only be deleted after confirmation
|-
| <span style="font-size:90%">{{slashcommand|option_set| HidePromptDeleteRecipe|[0-1]}}</span>
|-  
|Hide Inspiration Full Warning
|Hide Inspiration Full Warning
|'''Enabled''' - no on-screen message is displayed when inspiration inventory is filled<br />
|'''Enabled''' - no on-screen message is displayed when inspiration inventory is filled<br />
'''Disabled''' - "Inspirations Full" message is displayed when inspiration inventory is filled
'''Disabled''' - "Inspirations Full" message is displayed when inspiration inventory is filled
|-
| <span style="font-size:90%">{{slashcommand|option_set| HideInspirationFullMsg|<BR />[0-1]}}</span>
|-  
|Hide Salvage Full Warning
|Hide Salvage Full Warning
|'''Enabled''' - no on-screen message is displayed when invention salvage inventory is filled<br />
|'''Enabled''' - no on-screen message is displayed when invention salvage inventory is filled<br />
'''Disabled''' - "Salvage Full" message is displayed when invention salvage inventory is filled
'''Disabled''' - "Salvage Full" message is displayed when invention salvage inventory is filled
|-
| <span style="font-size:90%">{{slashcommand|option_set| HideSalvageFullMsg|[0-1]}}</span>
|-  
|Hide Recipe Full Warning
|Hide Recipe Full Warning
|'''Enabled''' - no on-screen message is displayed when recipe inventory is filled<br />
|'''Enabled''' - no on-screen message is displayed when recipe inventory is filled<br />
'''Disabled''' - "Recipes Full" message is displayed when recipe inventory is filled
'''Disabled''' - "Recipes Full" message is displayed when recipe inventory is filled
|-
| <span style="font-size:90%">{{slashcommand|option_set| HideRecipeFullMsg|[0-1]}}</span>
|-  
|Hide Enhancement Full Warning
|Hide Enhancement Full Warning
|'''Enabled''' - no on-screen message is displayed when enhancement inventory is filled<br />
|'''Enabled''' - no on-screen message is displayed when enhancement inventory is filled<br />
'''Disabled''' - "Enhancements Full" message is displayed when enhancement inventory is filled
'''Disabled''' - "Enhancements Full" message is displayed when enhancement inventory is filled
|-
| <span style="font-size:90%">{{slashcommand|option_set| HideEnhancementFullMsg|[0-1]}}</span>
|-  
|Hide Cooperative Zone Dialog
|Hide Cooperative Zone Dialog
|'''Enabled''' - no dialog displayed when entering a cooperative zone<br />
|'''Enabled''' - no dialog displayed when entering a cooperative zone<br />
'''Disabled''' - dialog displayed when entering a cooperative zone
'''Disabled''' - dialog displayed when entering a cooperative zone
|-
| <span style="font-size:90%">{{slashcommand|option_set| HidePromptCoop|[0-1]}}</span>
|Pop Help
|-  
|'''Enabled''' - show pop help alerts<br />
|Hide Large Auction House Fee Warning
'''Disabled''' - do not show pop help alerts
|-
|Automatic Help Popups
|'''Enabled''' - allow pop help system to show full popup dialog for certain help topics<br />
'''Disabled''' - prevent pop help system from showing full popup dialogs
|-
|Hide large auction house fee warning
|'''Enabled''' - post items on the market without confirmation<br />
|'''Enabled''' - post items on the market without confirmation<br />
'''Disabled''' - post items on the market only after confirmation if the bid price would result in a fee greater than 100,000 inf
'''Disabled''' - post items on the market only after confirmation if the bid price would result in a fee greater than 100,000 inf
|}
| <span style="font-size:90%">{{slashcommand|option_set| HideFee|[0-1]}}</span>
 
|-
== Miscellaneous Options ==
| colspan=4 style="background:white; border-left:hidden; border-right:hidden;" | &nbsp;
{| style="text-align:left" border=1
|+''Miscellaneous Options''
|-
|-
|'''OPTION'''||'''DESCRIPTION'''
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Miscellaneous</span></H3>
|-
|-
| colspan=3 style="background:white;| These options are a random assortment of settings that range from enabling Tooltips, to declining gifts from other players, disabling experience point (XP) gain, and beyond.
|-
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="24%"|'''SLASH COMMAND'''
|-
|Tooltips
|Tooltips
|'''Enabled''' - displays tooltips after hovering the mouse pointer over an icon<br />
|'''Enabled''' - displays tooltips after hovering the mouse pointer over an icon<br />
'''Disabled''' - does not display tooltips
'''Disabled''' - does not display tooltips
|-
| <span style="font-size:90%">{{slashcommand|option_set| UseToolTips|[0-1]}}</span>
|-  
|Tooltip Delay
|Tooltip Delay
|'''1% - 100%''' (100% = 3.5 seconds)
|'''0.1-1.0''' (10% - 100%; 100% = 3.5 seconds). Sets the time that the mouse must hover over an item before the tooltip will appear
|-
| <span style="font-size:90%">{{slashcommand|option_set| ToolTipDelaySec|[0.1-1.0]}}</span>
|-  
|Decline Non-Team Gifts
|Decline Non-Team Gifts
|'''Enabled''' - gifts from non-teammates are declined<br />
|'''Enabled''' - gifts from non-teammates are declined<br />
'''Disabled''' - gifts from non-teammates are accepted
'''Disabled''' - gifts from non-teammates are accepted
|-
| <span style="font-size:90%">{{slashcommand|option_set| DeclineGifts|[0-1]}}</span>
|-  
|Decline Team Gifts
|Decline Team Gifts
|'''Enabled''' - gifts from teammates are declined<br />
|'''Enabled''' - gifts from teammates are declined<br />
'''Disabled''' - gifts from teammates are accepted
'''Disabled''' - gifts from teammates are accepted
|-
| <span style="font-size:90%">{{slashcommand|option_set| DeclineGiftsFromTeammates|[0-1]}}</span>
|Lock Powers in Tray
|-  
|'''Enabled''' - prevents dragging power icons in Tray Window<br />
|Classic Team UI
'''Disabled''' - allows dragging power icons in Tray Window
|'''Enabled''' - display the classic team UI<br />
|-
'''Disabled''' - display the modern team UI
| <span style="font-size:90%">{{slashcommand|option_set| UseOldTeamUI|[0-1]}}</span>
|-
|Hide Contact Icons
|'''Enabled''' - hide the mission indicator icons that appear above Contacts in the game world<br />
'''Disabled''' - show the mission indicator icons that appear above Contacts in the game world
| <span style="font-size:90%">{{slashcommand|option_set| HideContactIcons|[0-1]}}</span>
|-
|Show All Enhancements in Stores
|'''Enabled''' - cause stores to ofer you all the enhancements they stock, even if they are the wrong origin or outside of your level range<br />
'''Disabled''' - cause stores to hide from you any enhancements that are the wrong origin or outside of your level range
| <span style="font-size:90%">{{slashcommand|option_set| ShowAllStoreBoosts|[0-1]}}</span>
|-  
|Loading Screen Tips
|Loading Screen Tips
|'''Enabled''' - show tips and hints during loading screens<br />
|'''Enabled''' - show tips and hints during loading screens<br />
'''Disabled''' - do not show tips and hints during loading screen<br />
'''Disabled''' - do not show tips and hints during loading screen<br />
{{red|This option is currently nonfunctional. Tips cannot be disabled.}}
{{red|This option is currently nonfunctional. Tips cannot be disabled.}}
|-
| <span style="font-size:90%">{{slashcommand|option_set| DisableLoadingTips|[0-1]}}</span>
|-  
|Disable Earning XP
|Disable Earning XP
|'''Earn XP''' - Earn experience points as normal<br />
|'''Earn XP''' - Earn experience points as normal<br />
'''No XP''' - Disable earning experience points (inf gains are not affected)
'''No XP''' - Disable earning experience points (inf gains are not affected)
|-
| <span style="font-size:90%">{{slashcommand|option_set| NoXP|[0-1]}}</span>
|XP While Exemplared
|}  
|'''Earn XP''' - Earn experience points even while exemplared<br />
'''Double Inf*, No XP''' - Earn no experience points but double inf gains while exemplared
|}




== Status Window Buff Display Options ==
{| class="wikitable" width="99%"
{| style="text-align:left" border=1
|+''Status Window Buff Display Options''
|-
|'''OPTION'''||'''DESCRIPTION'''
|-
|Hide Auto Powers
|'''Enabled''' - icons for auto power buffs are not displayed<br />
'''Disabled''' - icons for auto power buffs are displayed
|-
|Disable Blinking
|'''Enabled''' - icons for buffs/debuffs blink just before expiring<br />
'''Disabled''' - icons for buffs/debuffs do not blink before expiring
|-
|Icon Stacking
|'''Default Stacking''' - multiple instances of the same buff will display as overlapping icons<br />
'''No Stacking''' - multiple instances of the same buff will each display as a separate icon<br />
'''Numeric''' - multiple instances of the same buff will be displayed as a single buff icon with a number in the lower corner indicating the number of instances
|}
 
== Group Window Buff Display Options ==
{| style="text-align:left" border=1
|+''Group Window Buff Display Options''
|-
|-
|'''OPTION'''||'''DESCRIPTION'''
| colspan=4 style="background: #3196ffff; text-align: left;"| <H2>Controls Tab</H2>
|-
|-
|Hide Auto Powers
| colspan=3 style="background:white;  border-left:hidden; border-right:hidden; border-bottom:hidden;" | '''Controls''' are very simply the devices by wich you control your character and interact with the game. These include, keyboards, mice, game controllers, and more. These options help you customize what mice and game controllers do and how they work in the game.
|'''Enabled''' - icons for auto power buffs are not displayed<br />
'''Disabled''' - icons for auto power buffs are displayed
|-
|-
|Disable Blinking
| colspan=4 style="background:white; border-left:hidden; border-right:hidden;" | &nbsp;
|'''Enabled''' - icons for buffs/debuffs blink just before expiring<br />
'''Disabled''' - icons for buffs/debuffs do not blink before expiring
|-
|Icon Stacking
|'''Default Stacking''' - multiple instances of the same buff will display as overlapping icons<br />
'''No Stacking''' - multiple instances of the same buff will each display as a separate icon<br />
'''Numeric''' - multiple instances of the same buff will be displayed as a single buff icon with a number in the lower corner indicating the number of instances
|}
 
== Pet Window Buff Display Options ==
{| style="text-align:left" border=1
|+''Pet Window Buff Display Options''
|-
|'''OPTION'''||'''DESCRIPTION'''
|-
|Hide Auto Powers
|'''Enabled''' - icons for auto power buffs are not displayed<br />
'''Disabled''' - icons for auto power buffs are displayed
|-
|Disable Blinking
|'''Enabled''' - icons for buffs/debuffs blink just before expiring<br />
'''Disabled''' - icons for buffs/debuffs do not blink before expiring
|-
|Icon Stacking
|'''Default Stacking''' - multiple instances of the same buff will display as overlapping icons<br />
'''No Stacking''' - multiple instances of the same buff will each display as a separate icon<br />
'''Numeric''' - multiple instances of the same buff will be displayed as a single buff icon with a number in the lower corner indicating the number of instances
|}
 
= Controls Options =
 
== Control Sensitivity Options ==
{| style="text-align:left" border=1
|+''Control Sensitivity Options''
|-
|'''OPTION'''||'''DESCRIPTION'''
|-
|-
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Control Sensitivity</span></H3>
|-
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="24%"|'''SLASH COMMAND'''
|-
|Mouse Look
|Mouse Look
|'''50% - 200%''' (100% = 240 degrees/second)
|'''50% - 200%''' (100% = 240 degrees/second). Controls how much the camera will move when you move your mouse during mouse look
|-
| <span style="font-size:90%">{{slashcommand|option_set| MouseSpeed|[0.5-2.0]}}</span>
|-  
|Turning
|Turning
|'''100% - 1000%''' (100% = 15 degrees/second)
|'''100% - 1000%''' (100% = 15 degrees/second). Controls how fast you will rotate when using the keyboard to spin (typically by using the Q and E keys)
|}
| <span style="font-size:90%">{{slashcommand|option_set| SpeedTurn|[1.0-10.0]}}</span>
 
== Joystick Options ==
{| style="text-align:left" border=1
|+''Joystick Options''
|-
|-
|'''OPTION'''||'''DESCRIPTION'''
| colspan=4 style="background:white; border-left:hidden; border-right:hidden;" | &nbsp;
|-
|Joystick Input
|'''Enabled''' - joystick controls are enabled<br />
'''Disabled''' - joystick controls are disabled
|}
 
== Mouse Options ==
{| style="text-align:left" border=1
|+''Mouse Options''
|-
|-
|'''OPTION'''||'''DESCRIPTION'''
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Game Controller</span></H3>
|-
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="24%"|'''SLASH COMMAND'''
|-
|Device
| This option allows you to select which game controller is used for input. Click to cycle through detected devices.
| None Available
|-
|-
|Mouse Movement
| colspan=4 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|'''Normal''' - moving the mouse forward pitches the camera down<br />
'''Inverted''' - moving the mouse forward pitches the camera up
|-
|-
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Mouse</span></H3>
|-
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="24%"|'''SLASH COMMAND'''
|-
|Invert Mouse
|'''Normal''' - moving the mouse forward pitches the camera up<br />
'''Inverted''' - moving the mouse forward pitches the camera down
| <span style="font-size:90%">{{slashcommand|option_set| MouseInvert|[0-1]}}</span>
|-
|Click-To-Move
|Click-To-Move
|'''Enabled''' - clicking the mouse in a location will cause your character to move in the direction of that location<br />
|'''Enabled''' - clicking the mouse in a location will cause your character to move in the direction of that location<br />
'''Disabled''' - clicking the mouse in a location does not cause your character to move in the direction of that location
'''Disabled''' - clicking the mouse in a location does not cause your character to move in the direction of that location
|-
| <span style="font-size:90%">{{slashcommand|option_set| EnableClickToMove|[0-1]}}</span>
|-  
|Look Up and Down
|Look Up and Down
|'''Free Look''' - camera pitch angle does not automatically center<br />
|'''Free Look''' - camera pitch angle does not automatically center<br />
'''Center When Moving''' - camera pitch angle automatically centers when character is moving<br />
'''Center When Moving''' - camera pitch angle automatically centers when character is moving<br />
'''Always Centered''' - camera pitch angle is always centered
'''Always Centered''' - camera pitch angle is always centered
|-
| <span style="font-size:90%">{{slashcommand|option_set| MousePitchSetting|[0-2]}}</span>
|-
|Reverse Mouse Buttons
|'''Enabled''' - allows you to reverse how the game interprets left and right mouse clicks<br />
'''Disabled''' - sets the game to interpret left and right mouse clicks normally
| <span style="font-size:90%">{{slashcommand|option_set| MouseButtonReverse|<BR />[0-1]}}</span>
|-  
|Mouse Scroll
|Mouse Scroll
|'''Enabled''' - use the mouse scroll wheel to move the scroll bar of a window when moused over<br />
|'''Enabled''' - use the mouse scroll wheel to move the scroll bar of a window when moused over<br />
'''Disabled''' - window scroll bars must be moved by clicking and dragging
'''Disabled''' - window scroll bars must be moved by clicking and dragging
|-
| <span style="font-size:90%">{{slashcommand|option_set| DisableMouseScroll|[0-1]}}</span>
|-  
|Mouse Scroll Speed
|Mouse Scroll Speed
|'''1 - 400''' - scroll up or down this far per mouse scroll wheel tick
|Values range from 1-400. Default = 20. This option controls how much a scrollbar will move for each tick of the mousewheel when scrolling up and down through windows.
|-
| <span style="font-size:90%">{{slashcommand|option_set| MouseScrollSpeed|<BR />[1-400]}}</span>
|-  
|Free Camera Movement
|Free Camera Movement
|'''Enabled''' - character centers on camera view before moving<br />
|'''Enabled''' - character centers on camera view before moving<br />
'''Disabled''' - character moves based on current facing
'''Disabled''' - character moves based on current facing
|-
| <span style="font-size:90%">{{slashcommand|option_set| CamFree|[0-1]}}</span>
|-  
|Camera Shake
|Camera Shake
|'''Enabled''' - allow certain effects to "shake" the camera (simulates ground shaking)<br />
|'''Enabled''' - allow certain effects to "shake" the camera (simulates ground shaking)<br />
'''Disabled''' - never "shake" the camera
'''Disabled''' - never "shake" the camera
| <span style="font-size:90%">{{slashcommand|option_set| DisableCameraShake|<BR />[0-1]}}</span>
|-
|Razer Naga Mouse Tray
|'''Enabled''' - activates a power tray shaped like a 3x4 box to match the 12-button layout on the side of the [[Razer Naga Gaming Mouse|Razer Naga mouse]]<br />
'''Disabled''' - the Razer [[Razer Naga Gaming Mouse|Razer Naga mouse]] tray will not appear on the screen
| <span style="font-size:90%">{{slashcommand|option_set| |[0-1]}}</span>
|}
|}


= Keymapping Options =
== Keybind Profile ==
{| style="text-align:left" border=1
|+''Keybind Profile''
|-
|'''OPTION'''||'''DESCRIPTION'''
|-
|Profile Selection Dropdown
|'''Default''' - current default keybind settings<br />
'''Joystick''' - default keybind settings with joystick controls<br />
'''Original''' - original default keybind settings
|-
|Reset KeyBinds
|Resets all keybind settings to default values for the currently selected profile.
|}
(For a list of all preset keybind settings, refer to [[The Players' Guide to the Cities/Slash Commands, Macros, Keybindings, and Emotes#Preset Keybinds|Preset Keybinds]].)
In each control category, related functions that may be mapped are listed.  To the right of each function are two columns.  The first column is the primary bind for that function.  The second column is the secondary bind for that function.
Keymapping options may be changed by clicking on the control you wish to assign to a key, mouse button, or joystick button.  The primary bind for the function you selected will be highlighted.  The next key or button you press on the keyboard, mouse, or joystick will be assigned as the primary bind for the highlighted function and will appear listed in the first column to the right of the function.  This bind may also be assigned by clicking directly on the primary bind assignment instead of the function itself.
If you wish to change the secondary bind for a function, you will need to do so by clicking on the secondary bind currently assigned to the function.  As with setting primary binds, the next key or button you press will be assigned to the function.
If you wish to cancel assigning a function to a key, click on the function or bind again.


The tables below outline the functions which may be assigned to keys, mouse buttons, or joystick buttons through this interface.
{| class="wikitable" width="99%"
 
== Movement ==
{| style="text-align:left" border=1
|+''Keymapping Options: Movement''
|-
|-
|'''Function'''||'''Corresponding Slash Command'''
! colspan=4 style="background: #3196ffff;text-align: left;"| <H2>Keymapping Tab</H2>
|-
|-
|Forward||{{slashcommand|forward|prefix=+}}
| colspan=4 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
|-
|Forward (Mouse Control)||{{slashcommand|forward_mouse|prefix=+}}
| width="21%"| '''Keybind Profile'''
| width="19%"|
* '''Modern''' (recommended)
* '''Joystick'''
* '''Classic'''
* '''Launch''' (Issue 0)
| colspan=2 width="49%" | The Keybind Profile selects the default keybinds for your character. ''Modern'' is the most recent, Dev recommended default keybinds. ''Joystick'' is a default profile for game controllers. ''Classic'' is the default keybinds before Issue 27 Page 7. ''Launch'' is the default keybinds the game had at the start of its life back in 2004. 
|-
|-
|Backward||{{slashcommand|backward|prefix=+}}
| width="21" |'''Reset KeyBinds button'''
| colspan=2 | This button resets all of your keybinds to the defaults for your chosen Keybind Profile. This can also be done with the slash command...
| width="10%" | {{slashcommand|unbind_all}}
|-
|-
|Strafe Left||{{slashcommand|left|prefix=+}}
| '''Save To Default File button'''
| colspan=2 | This button saves all of the keybinds on your current character and sets them as the default for all your new characters. This can also be done with the slash command
|{{slashcommand|bind_save}}
|-
|-
|Strafe Right||{{slashcommand|right|prefix=+}}
| '''Load From Default File button'''
|-
| colspan=2 |This button loads your saved default keybinds onto your current character. This can also be done with the slash command
|Turn Left||{{slashcommand|turnleft|prefix=+}}
|{{slashcommand|bind_load}}
|-
|-  
|Turn Right||{{slashcommand|turnright|prefix=+}}
| colspan=4 style="background:white; border-left:hidden; border-right:hidden; border-bottom:hidden;"  | <!--(For a list of all preset keybind settings, refer to [[The Players' Guide to the Cities/Slash Commands, Macros, Keybindings, and Emotes#Preset Keybinds|Preset Keybinds]].)-->
|-
 
|Jump||{{slashcommand|up|prefix=+}}
'''Mappable Commands'''
|-
|Down (Flight-Only)||{{slashcommand|down|prefix=+}}
|-
|Follow||{{slashcommand|follow}}
|-
|Auto-Run||{{slashcommand|autorun|prefix=++}}
|-
|On Demand Click-To-Move||{{slashcommand|ctminvert|prefix=+}}
|}


== View ==
The following commands can be set from your keyboard. You can map each command to one or two different keys, either replacing the pre-existing default key, or keeping the default but adding a second key.
{| style="text-align:left" border=1
|+''Keymapping Options: View''
|-
|'''Function'''||'''Corresponding Slash Command'''
|-
|On Demand Mouse Look||{{slashcommand|mouse_look|prefix=+}}
|-
|Toggle Mouse Look||{{slashcommand|mouse_look|prefix=++}}
|-
|Toggle 3rd Person View||{{slashcommand|first|prefix=++}}
|-
|Rotate Camera||{{slashcommand|camrotate|prefix=+}}
|-
|Reset Camera||{{slashcommand|camreset}}
|-
|Zoom In||{{slashcommand|zoomin|prefix=+}}
|-
|Zoom Out||{{slashcommand|zoomout|prefix=+}}
|-
|Look Up||{{slashcommand|lookup|prefix=+}}
|-
|Look Down||{{slashcommand|lookdown|prefix=+}}
|-
|Match Camera to Player||{{slashcommand|camturn}}
|-
|Match Player to Camera||{{slashcommand|playerturn}}
|-
|Face Target||{{slashcommand|face}}
|}


== Chat ==
To remap your keyboard commands, click on Menu, then Options, then the Keymapping tab. Click on the slot you wish to re-map (either the default, or the open slot) and press the key or button you wish to map to that command.
{| style="text-align:left" border=1
|+''Keymapping Options: Chat''
|-
|'''Function'''||'''Corresponding Slash Command'''
|-
|Start Chat||{{slashcommand|window show|chat}} $$ {{bindcommand|startchat}}
|-
|Start Chat (Include Keypress)||{{slashcommand|window show|chat}} $$ {{bindcommand|slashchat}}
|-
|Reply||{{slashcommand|autoreply}}
|-
|Quick Chat||{{slashcommand|quickchat}}
|-
|Tell||{{slashcommand|window show|chat}} $$ {{bindcommand|beginchat}} {{slashcommand|tell|$target}}
|-
|Ignore List||{{slashcommand|ignorelist}}
|-
|Friend List||{{slashcommand|friendlist}}
|-
|Hide||{{slashcommand|hide}}
|-
|Unhide||{{slashcommand|unhide}}
|-
|Toggle Previous Chat Tab||{{slashcommand|tabtoggle}}
|-
|Cycle Next Chat Tab||{{slashcommand|tabglobalnext}}
|-
|Cycle Previous Chat Tab||{{slashcommand|tabglobalprev}}
|}


== Powers ==
When you are finished, click on the Close button at the bottom of the Options window and return to the game.
{| style="text-align:left" border=1
|+''Keymapping Options: Powers''
|-
|'''Function'''||'''Corresponding Slash Command'''
|-
|Cancel Power||{{slashcommand|powexec_abort}}
|-
|Unqueue Power||{{slashcommand|powexec_unqueue}}
|-
|Tray Slot 1||{{slashcommand|powexec_slot|1}}
|-
|Tray Slot 2||{{slashcommand|powexec_slot|2}}
|-
|Tray Slot 3||{{slashcommand|powexec_slot|3}}
|-
|Tray Slot 4||{{slashcommand|powexec_slot|4}}
|-
|Tray Slot 5||{{slashcommand|powexec_slot|5}}
|-
|Tray Slot 6||{{slashcommand|powexec_slot|6}}
|-
|Tray Slot 7||{{slashcommand|powexec_slot|7}}
|-
|Tray Slot 8||{{slashcommand|powexec_slot|8}}
|-
|Tray Slot 9||{{slashcommand|powexec_slot|9}}
|-
|Tray Slot 10||{{slashcommand|powexec_slot|10}}
|-
|Alt Tray Slot 1||{{slashcommand|powexec_altslot|1}}
|-
|Alt Tray Slot 2||{{slashcommand|powexec_altslot|2}}
|-
|Alt Tray Slot 3||{{slashcommand|powexec_altslot|3}}
|-
|Alt Tray Slot 4||{{slashcommand|powexec_altslot|4}}
|-
|Alt Tray Slot 5||{{slashcommand|powexec_altslot|5}}
|-
|Alt Tray Slot 6||{{slashcommand|powexec_altslot|6}}
|-
|Alt Tray Slot 7||{{slashcommand|powexec_altslot|7}}
|-
|Alt Tray Slot 8||{{slashcommand|powexec_altslot|8}}
|-
|Alt Tray Slot 9||{{slashcommand|powexec_altslot|9}}
|-
|Alt Tray Slot 10||{{slashcommand|powexec_altslot|10}}
|-
|Alt2 Tray Slot 1||{{slashcommand|powexec_alt2slot|1}}
|-
|Alt2 Tray Slot 2||{{slashcommand|powexec_alt2slot|2}}
|-
|Alt2 Tray Slot 3||{{slashcommand|powexec_alt2slot|3}}
|-
|Alt2 Tray Slot 4||{{slashcommand|powexec_alt2slot|4}}
|-
|Alt2 Tray Slot 5||{{slashcommand|powexec_alt2slot|5}}
|-
|Alt2 Tray Slot 6||{{slashcommand|powexec_alt2slot|6}}
|-
|Alt2 Tray Slot 7||{{slashcommand|powexec_alt2slot|7}}
|-
|Alt2 Tray Slot 8||{{slashcommand|powexec_alt2slot|8}}
|-
|Alt2 Tray Slot 9||{{slashcommand|powexec_alt2slot|9}}
|-
|Alt2 Tray Slot 10||{{slashcommand|powexec_alt2slot|10}}
|-
|Inspiration Slot 1||{{slashcommand|inspexec_slot|1}}
|-
|Inspiration Slot 2||{{slashcommand|inspexec_slot|2}}
|-
|Inspiration Slot 3||{{slashcommand|inspexec_slot|3}}
|-
|Inspiration Slot 4||{{slashcommand|inspexec_slot|4}}
|-
|Inspiration Slot 5||{{slashcommand|inspexec_slot|5}}
|}


== Tray ==
The tables below outline the actions which may be assigned to keys, mouse buttons, or joystick buttons through the Options window. The keymapping options below reflect the default keybinds for the ''Modern'' Keybind Profile.
{| style="text-align:left" border=1
|+''Keymapping Options: Tray''
|-
|'''Function'''||'''Corresponding Slash Command'''
|-
|Alt Tray Toggle||{{slashcommand|alttray|prefix=+}}
|-
|Alt2 Tray Toggle||{{slashcommand|alt2tray|prefix=+}}
|-
|Alt Tray Swap||{{slashcommand|alttraysticky}}
|-
|Alt2 Tray Swap||{{slashcommand|tray_sticky_alt2}}
|-
|Next Tray||{{slashcommand|next_tray}}
|-
|Previous Tray||{{slashcommand|prev_tray}}
|-
|Next Alt Tray||{{slashcommand|next_tray_alt}}
|-
|Previous Alt Tray||{{slashcommand|prev_tray_alt}}
|-
|Goto Tray 1||{{slashcommand|goto_tray|1}}
|-
|Goto Tray 2||{{slashcommand|goto_tray|2}}
|-
|Goto Tray 3||{{slashcommand|goto_tray|3}}
|-
|Goto Tray 4||{{slashcommand|goto_tray|4}}
|-
|Goto Tray 5||{{slashcommand|goto_tray|5}}
|-
|Goto Tray 6||{{slashcommand|goto_tray|6}}
|-
|Goto Tray 7||{{slashcommand|goto_tray|7}}
|-
|Goto Tray 8||{{slashcommand|goto_tray|8}}
|-
|Goto Tray 9||{{slashcommand|goto_tray|9}}
|-
|Goto Tray 10||{{slashcommand|goto_tray|10}}
|}
|}
 
{| class="wikitable" width="99%"
== Team ==
{| style="text-align:left" border=1
|+''Keymapping Options: Team''
|-
|'''Function'''||'''Corresponding Slash Command'''
|-
|Leave Team||{{slashcommand|leaveTeam}}
|-
|Find Member||{{slashcommand|search}}
|-
|-
|Unsidekick||{{slashcommand|unsidekick}}
! colspan=4 style="text-align: left;" | <H3><span style="color: blue;">Movement</span></H3>
|-
! width= 20%| Action
! width= 15%| Primary Key
! width= 15%| Secondary Key
! width="49%"| Slash Command
|-
|-
|Select Teammate 1||{{slashcommand|team_select|1}}
| Forward
| Up Arrow
| Not Set
| {{slashcommand|forward|prefix=+}}
|-
| Forward (With Camera)
| W
| Not Set
| {{slashcommand|forward|prefix=+}}<span style="color:darkgreen;">$$</span>{{bindcommand|playerturn}}
|-
| Forward
| Left and Right Mouse Buttons
| Not Set
| {{slashcommand|forward_mouse|prefix=+}}
|-
| Backward
| S
| Down Arrow
| {{slashcommand|backward|prefix=+}}
|-
| Strafe Left
| A
| Not Set
| {{slashcommand|left|prefix=+}}
|-
| Strafe Right
| D
| Not Set
| {{slashcommand|right|prefix=+}}
|-
| Turn Left
| Q
| Left Arrow
| {{slashcommand|turnleft|prefix=+}}
|-
| Turn Right
| E
| Right Arrow
| {{slashcommand|turnright|prefix=+}}
|-
| Jump
| Space
| Not Set
| {{slashcommand|up|prefix=+}}
|-
| Down (Flight-Only)
| X
| Not Set
| {{slashcommand|down|prefix=+}}
|-
| Follow
| F
| Not Set
| {{slashcommand|follow}}
|-
| Auto-Run
| R
| Not Set
| {{slashcommand|autorun|prefix=++}}
|-
| On Demand Click-To-Move
| V
| Not Set
| {{slashcommand|ctm_invert|prefix=+}}
|-
| colspan=4 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
|-
|Select Teammate 2||{{slashcommand|team_select|2}}
! colspan=4 style="text-align: left;" | <H3><span style="color: blue;">View</span></H3>
|-
! width= 20%| Action
! width= 15%| Primary Key
! width= 15%| Secondary Key
! Slash Command
|-
|-
|Select Teammate 3||{{slashcommand|team_select|3}}
| On Demand Mouse Look
| Right Mouse Button
| Not Set
| {{slashcommand|mouse_look|prefix=+}}
|-
| Toggle Mouse Look
| Not Set
| Not Set
| {{slashcommand|mouse_look|prefix=++}}
|-
| Toggle 3rd Person View
| B
| Not Set
| {{slashcommand|first|prefix=++}}
|-
| Rotate Camera
| Page Up
| Left Mouse Drag (World)
| {{slashcommand|camrotate|prefix=+}}
|-
| Quick Look
| Middle Mouse Button
| Not Set
| {{slashcommand|camrotate|prefix=+}}<span style="color:darkgreen;">$$</span>{{bindcommand|camturn}}
|-
| Reset Camera
| Page Down
| Not Set
| {{slashcommand|camreset}}
|-
| Zoom In
| Home
| Not Set
| {{slashcommand|zoomin|prefix=+}}
|-
| Zoom Out
| End
| Not Set
| {{slashcommand|zoomout|prefix=+}}
|-
| Look Up
| Insert
| Not Set
| {{slashcommand|lookup|prefix=+}}
|-
| Look Down
| Delete
| Not Set
| {{slashcommand|lookdown|prefix=+}}
|-
| Match Camera to Player
| Not Set
| Not Set
| {{slashcommand|camturn}}
|-
| Match Player to Camera
| Not Set
| Not Set
| {{slashcommand|playerturn}}
|-
| Face Target
| Not Set
| Not Set
| {{slashcommand|face}}
|-
| colspan=4 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
|-
|Select Teammate 4||{{slashcommand|team_select|4}}
! colspan=4 style="text-align: left;" | <H3><span style="color: blue;">Chat</span></H3>
|-
! width= 20%| Action
! width= 15%| Primary Key
! width= 15%| Secondary Key
! Slash Command
|-
|-
|Select Teammate 5||{{slashcommand|team_select|5}}
| Start Chat
| Return
| Not Set
| {{slashcommand|show|chat}}<span style="color:darkgreen;">$$</span>{{bindcommand|startchat}}
|-
| Start Chat (Include Keypress)
| Forward Slash
| Not Set
| {{slashcommand|show|chat}}<span style="color:darkgreen;">$$</span>{{bindcommand|slashchat}}
|-
| Reply
| Backspace
| Not Set
| {{slashcommand|autoreply}}
|-
| Quick Chat
| Apostrophe
| Not Set
| {{slashcommand|quickchat}}
|-
| Tell
| Comma
| Not Set
| {{slashcommand|show|chat}}<span style="color:darkgreen;">$$</span>{{bindcommand|beginchat|/tell <span style="color:darkgreen;">$</span>target, }}
|-
|-
|Select Teammate 6||{{slashcommand|team_select|6}}
| Ignore List
| Not Set
| Not Set
| {{slashcommand|ignorelist}}
|-
| Friend List
| Not Set
| Not Set
| {{slashcommand|friendlist}}
|-
| Hide
| Not Set
| Not Set
| {{slashcommand|hide}}
|-
| Unhide
| Not Set
| Not Set
| {{slashcommand|unhide}}
|-
| Toggle Previous Chat Tab
| Not Set
| Not Set
| {{slashcommand|tabtoggle}}
|-
| Cycle Next Chat Tab
| Not Set
| Not Set
| {{slashcommand|tabglobalnext}}
|-
| Cycle Previous Chat Tab
| Not Set
| Not Set
| {{slashcommand|tabglobalprev}}
|-
| colspan=4 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
|-
|Select Teammate 7||{{slashcommand|team_select|7}}
! colspan=4 style="text-align: left;" | <H3><span style="color: blue;">Powers</span></H3>
|-
! width= 20%| Action
! width= 15%| Primary Key
! width= 15%| Secondary Key
! Slash Command
|-
|-
|Select Teammate 8||{{slashcommand|team_select|8}}
| Cancel Power
|}
| Z
 
| Not Set
== Windows ==
| {{slashcommand|powexec_abort}}
{| style="text-align:left" border=1
|-
|+''Keymapping Options: Windows''
| Unqueue Power
| Not Set
| Not Set
| {{slashcommand|powexec_unqueue}}
|-
| Tray Slot 1
| 1
| Not Set
| {{slashcommand|powexec_slot|1}}
|-
| Tray Slot 2
| 2
| Not Set
| {{slashcommand|powexec_slot|2}}
|-
| Tray Slot 3
| 3
| Not Set
| {{slashcommand|powexec_slot|3}}
|-
| Tray Slot 4
| 4
| Not Set
| {{slashcommand|powexec_slot|4}}
|-
| Tray Slot 5
| 5
| Not Set
| {{slashcommand|powexec_slot|5}}
|-
| Tray Slot 6
| 6
| Not Set
| {{slashcommand|powexec_slot|6}}
|-
| Tray Slot 7
| 7
| Not Set
| {{slashcommand|powexec_slot|7}}
|-
| Tray Slot 8
| 8
| Not Set
| {{slashcommand|powexec_slot|8}}
|-
| Tray Slot 9
| 9
| Not Set
| {{slashcommand|powexec_slot|9}}
|-
| Tray Slot 10
| 0
| Not Set
| {{slashcommand|powexec_slot|10}}
|-
| Alt Tray Slot 1
| Alt+1
| Not Set
| {{slashcommand|powexec_altslot|1}}
|-
| Alt Tray Slot 2
| Alt+2
| Not Set
| {{slashcommand|powexec_altslot|2}}
|-
| Alt Tray Slot 3
| Alt+3
| Not Set
| {{slashcommand|powexec_altslot|3}}
|-
| Alt Tray Slot 4
| Alt+4
| Not Set
| {{slashcommand|powexec_altslot|4}}
|-
| Alt Tray Slot 5
| Alt+5
| Not Set
| {{slashcommand|powexec_altslot|5}}
|-
| Alt Tray Slot 6
| Alt+6
| Not Set
| {{slashcommand|powexec_altslot|6}}
|-
| Alt Tray Slot 7
| Alt+7
| Not Set
| {{slashcommand|powexec_altslot|7}}
|-
| Alt Tray Slot 8
| Alt+8
| Not Set
| {{slashcommand|powexec_altslot|8}}
|-
| Alt Tray Slot 9
| Alt+9
| Not Set
| {{slashcommand|powexec_altslot|9}}
|-
| Alt Tray Slot 10
| Alt+0
| Not Set
| {{slashcommand|powexec_altslot|10}}
|-
| Alt2 Tray Slot 1
| Shift+1
| Not Set
| {{slashcommand|powexec_alt2slot|1}}
|-
| Alt2 Tray Slot 2
| Shift+2
| Not Set
| {{slashcommand|powexec_alt2slot|2}}
|-
| Alt2 Tray Slot 3
| Shift+3
| Not Set
| {{slashcommand|powexec_alt2slot|3}}
|-
| Alt2 Tray Slot 4
| Shift+4
| Not Set
| {{slashcommand|powexec_alt2slot|4}}
|-
| Alt2 Tray Slot 5
| Shift+5
| Not Set
| {{slashcommand|powexec_alt2slot|5}}
|-
| Alt2 Tray Slot 6
| Shift+6
| Not Set
| {{slashcommand|powexec_alt2slot|6}}
|-
| Alt2 Tray Slot 7
| Shift+7
| Not Set
| {{slashcommand|powexec_alt2slot|7}}
|-
| Alt2 Tray Slot 8
| Shift+8
| Not Set
| {{slashcommand|powexec_alt2slot|8}}
|-
| Alt2 Tray Slot 9
| Shift+9
| Not Set
| {{slashcommand|powexec_alt2slot|9}}
|-
| Alt2 Tray Slot 10
| Shift+0
| Not Set
| {{slashcommand|powexec_alt2slot|10}}
|-
| Server Tray Slot 1
| Control+1
| Not Set
| {{slashcommand|powexec_server_slot|1}}
|-
| Server Tray Slot 2
| Control+2
| Not Set
| {{slashcommand|powexec_server_slot|2}}
|-
| Server Tray Slot 3
| Control+3
| Not Set
| {{slashcommand|powexec_server_slot|3}}
|-
| Server Tray Slot 4
| Control+4
| Not Set
| {{slashcommand|powexec_server_slot|4}}
|-
| Server Tray Slot 5
| Control+5
| Not Set
| {{slashcommand|powexec_server_slot|5}}
|-
| Server Tray Slot 6
| Control+6
| Not Set
| {{slashcommand|powexec_server_slot|6}}
|-
| Server Tray Slot 7
| Control+7
| Not Set
| {{slashcommand|powexec_server_slot|7}}
|-
| Server Tray Slot 8
| Control+8
| Not Set
| {{slashcommand|powexec_server_slot|8}}
|-
| Server Tray Slot 9
| Control+9
| Not Set
| {{slashcommand|powexec_server_slot|9}}
|-
| Server Tray Slot 10
| Control+0
| Not Set
| {{slashcommand|powexec_server_slot|10}}
|-
| Inspiration Slot 1
| F1
| Not Set
| {{slashcommand|inspexec_slot|1}}
|-
| Inspiration Slot 2
| F2
| Not Set
| {{slashcommand|inspexec_slot|2}}
|-
| Inspiration Slot 3
| F3
| Not Set
| {{slashcommand|inspexec_slot|3}}
|-
| Inspiration Slot 4
| F4
| Not Set
| {{slashcommand|inspexec_slot|4}}
|-
| Inspiration Slot 5
| F5
| Not Set
| {{slashcommand|inspexec_slot|5}}
|-
| colspan=4 style="background:white; border-left:hidden; border-right:hidden;" | &nbsp;
|-
|-
|'''Function'''||'''Corresponding Slash Command'''
! colspan=4 style="text-align: left;" | <H3><span style="color: blue;">Tray</span></H3>
|-
! width= 20%| Action
! width= 15%| Primary Key
! width= 15%| Secondary Key
! Slash Command
|-
|-
|Map||{{slashcommand|map}}
| Alt Tray Toggle
| Left Alt
| Not Set
| {{slashcommand|alttray|prefix=+}}
|-
| Alt2 Tray Toggle
| Left Control
| Not Set
| {{slashcommand|alt2tray|prefix=+}}
|-
| Alt Tray Swap
| Right Alt
| Not Set
| {{slashcommand|alttraysticky}}
|-
| Alt2 Tray Swap
| Not Set
| Not Set
| {{slashcommand|traystickyalt2}}
|-
| Next Tray
| Not Set
| Not Set
| {{slashcommand|next_tray}}
|-
| Previous Tray
| Not Set
| Not Set
| {{slashcommand|prev_tray}}
|-
| Next Alt Tray
| Not Set
| Not Set
| {{slashcommand|next_tray_alt}}
|-
| Previous Alt Tray
| Not Set
| Not Set
| {{slashcommand|prev_tray_alt}}
|-
| Goto Tray 1
| Not Set
| Not Set
| {{slashcommand|goto_tray|1}}
|-
| Goto Tray 2
| Not Set
| Not Set
| {{slashcommand|goto_tray|2}}
|-
| Goto Tray 3
| Not Set
| Not Set
| {{slashcommand|goto_tray|3}}
|-
| Goto Tray 4
| Not Set
| Not Set
| {{slashcommand|goto_tray|4}}
|-
| Goto Tray 5
| Not Set
| Not Set
| {{slashcommand|goto_tray|5}}
|-
| Goto Tray 6
| Not Set
| Not Set
| {{slashcommand|goto_tray|6}}
|-
| Goto Tray 7
| Not Set
| Not Set
| {{slashcommand|goto_tray|7}}
|-
| Goto Tray 8
| Not Set
| Not Set
| {{slashcommand|goto_tray|8}}
|-
| Goto Tray 9
| Not Set
| Not Set
| {{slashcommand|goto_tray|9}}
|-
| Goto Tray 10
| Not Set
| Not Set
| {{slashcommand|goto_tray|10}}
|-
| colspan=4 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
|-
|Navigation||{{slashcommand|nav}}
! colspan=4 style="text-align: left;" | <H3><span style="color: blue;">Team</span></H3>
|-
! width= 20%| Action
! width= 15%| Primary Key
! width= 15%| Secondary Key
! Slash Command
|-
|-
|Powers||{{slashcommand|powers}}
| Leave Team
| Not Set
| Not Set
| {{slashcommand|leaveteam}}
|-
| Find Member
| Not Set
| Not Set
| {{slashcommand|search}}
|-
| Select Teammate 1
| Shift+F1
| Not Set
| {{slashcommand|team_select|1}}
|-
| Select Teammate 2
| Shift +F2
| Not Set
| {{slashcommand|team_select|2}}
|-
| Select Teammate 3
| Shift+F3
| Not Set
| {{slashcommand|team_select|3}}
|-
| Select Teammate 4
| Shift+F4
| Not Set
| {{slashcommand|team_select|4}}
|-
| Select Teammate 5
| Shift +F5
| Not Set
| {{slashcommand|team_select|5}}
|-
| Select Teammate 6
| Shift +F6
| Not Set
| {{slashcommand|team_select|6}}
|-
| Select Teammate 7
| Shift+F7
| Not Set
| {{slashcommand|team_select|7}}
|-
| Select Teammate 8
| Shift+F8
| Not Set
| {{slashcommand|team_select|8}}
|-
| colspan=4 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
|-
|Menu||{{slashcommand|menu}}
! colspan=4 style="text-align: left;" | <H3><span style="color: blue;">Windows</span></H3>
|-
! width= 20%| Action
! width= 15%| Primary Key
! width= 15%| Secondary Key
! Slash Command
|-
|-
|Target||{{slashcommand|target}}
| Map
| M
| Not Set
| {{slashcommand|map}}
|-
| Navigation
| N
| Not Set
| {{slashcommand|nav}}
|-
| Powers
| P
| Not Set
| {{slashcommand|powers}}
|-
| Menu
| Back Slash
| Not Set
| {{slashcommand|menu}}
|-
| Target
| T
| Not Set
| {{slashcommand|target}}
|-
| Chat
| C
| Not Set
| {{slashcommand|chat}}
|-
| Enhancements
| Not Set
| Not Set
| {{slashcommand|manage}}
|-
| Help
| H
| Not Set
| {{slashcommand|helpwindow}}
|-
| colspan=4 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
|-
|Chat||{{slashcommand|chat}}
! colspan=4 style="text-align: left;" | <H3><span style="color: blue;">Targeting</span></H3>
|-
! width= 20%| Action
! width= 15%| Primary Key
! width= 15%| Secondary Key
! Slash Command
|-
|-
|Enhancements||{{slashcommand|manage}}
| Unselect Target
|}
| ESC
 
| Not Set
== Targeting ==
| {{slashcommand|unselect}}
{| style="text-align:left" border=1
|-
|+''Keymapping Options: Targeting''
| Target Next Enemy
| Tab
| Not Set
| {{slashcommand|target_enemy_next}}
|-
| Target Previous Enemy
| Shift+Tab
| Not Set
| {{slashcommand|target_enemy_prev}}
|-
| Target Nearest Enemy
| Control+Tab
| Not Set
| {{slashcommand|target_enemy_near}}
|-
| Target Farthest Enemy
| Not Set
| Not Set
| {{slashcommand|target_enemy_far}}
|-
| Target Next Friend
| Not Set
| Not Set
| {{slashcommand|target_friend_next}}
|-
| Target Previous Friend
| Not Set
| Not Set
| {{slashcommand|target_friend_prev}}
|-
| Target Nearest Friend
| Not Set
| Not Set
| {{slashcommand|target_friend_near}}
|-
| Target Farthest Friend
| Not Set
| Not Set
| {{slashcommand|target_friend_far}}
|-
| colspan=4 style="background:white; border-left:hidden; border-right:hidden;" | &nbsp;
|-
|-
|'''Function'''||'''Corresponding Slash Command'''
! colspan=4 style="text-align: left;" | <H3><span style="color: blue;">Emotes</span></H3>
|-
! width= 20%| Action
! width= 15%| Primary Key
! width= 15%| Secondary Key
! Slash Command
|-
|-
|Unselect Target||{{slashcommand|unselect}}
| Run!
| F6
| Not Set
| {{slashcommand|local| <color white><bgcolor red>RUN!}}
|-
|-
|Target Next Enemy||{{slashcommand|target_enemy_next}}
| Thumbs Up
| F7
| Not Set
| {{slashcommand|say| <color black><bgcolor #22aa22>Ready!}}<span style="color:darkgreen;">$$</span>{{bindcommand|emote| thumbsup}}
|-
|-
|Target Previous Enemy||{{slashcommand|target_enemy_prev}}
| Whistle
| F8
| Not Set
| {{slashcommand|local| <color black><bgcolor #aaaa22>HELP! }}<span style="color:darkgreen;">$$</span>{{bindcommand|emote| whistle}}
|-
|-
|Target Nearest Enemy||{{slashcommand|target_enemy_near}}
| Looking For Teammate
| F9
| Not Set
| {{slashcommand|local| <color white><bgcolor #2222aa><scale .75>level <span style="color:darkgreen;">$</span>level <span style="color:darkgreen;">$</span>archetype<span style="color:darkgreen;">$$</span>{{bindcommand|local| <color white><bgcolor #2222aa>Looking for team}}
|-
|-
|Target Farthest Enemy||{{slashcommand|target_enemy_far}}
| Attack
| F10
| Not Set
| {{slashcommand|say|<span style="color:darkgreen;">$</span>battlecry}}<span style="color:darkgreen;">$$</span>{{bindcommand|emote|attack}}
|-
| colspan=4 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
|-
|Target Next Friend||{{slashcommand|target_friend_next}}
! colspan=4 style="text-align: left;" | <H3><span style="color: blue;">Other</span></H3>
|-
! width= 20%| Action
! width= 15%| Primary Key
! width= 15%| Secondary Key
! Slash Command
|-
|-
|Target Previous Friend||{{slashcommand|target_friend_prev}}
| Disable Ul
|-
| Not Set
|Target Nearest Friend||{{slashcommand|target_friend_near}}
| Not Set
|-
| {{slashcommand|disable2D|prefix=++}}
|Target Farthest Friend||{{slashcommand|target_friend_far}}
|-
| Screenshot (JPEG)
| Print Screen
| Not Set
| {{slashcommand|screenshot}}
|-
| Screenshot (TGA)
| Not Set
| Not Set
| {{slashcommand|screenshottga}}
|-
| Toggle Screenshot Ul
| Not Set
| Not Set
| {{slashcommand|screenshotui|prefix=++}}
|-
| Get Position
| Not Set
| Not Set
| {{slashcommand|getpos}}
|-
| Load Keybinds
| Not Set
| Not Set
| {{slashcommand|bind_load}}
|-
| Save Keybinds
| Not Set
| Not Set
| {{slashcommand|bind_save}}
|-
| Change Costume 1
| Not Set
| Not Set
| {{slashcommand|costume_change|0}}
|-
| Change Costume 1
| Not Set
| Not Set
| {{slashcommand|costume_change|1}}
|-
| Change Costume 3
| Not Set
| Not Set
| {{slashcommand|costume_change|2}}
|-
| Change Costume 4
| Not Set
| Not Set
| {{slashcommand|costume_change|3}}
|-
| NetGraph
| Not Set
| Not Set
| {{slashcommand|netgraph|prefix=++}}
|-
| Quit Game
| Not Set
| Not Set
| {{slashcommand|quit}}
|-
| Release
| Not Set
| Not Set
| {{slashcommand|release}}
|-  
| Show Framerate
| Not Set
| Not Set
| {{slashcommand|showfps|prefix=++}}
|-  
| Super Group Stats
| Not Set
| Not Set
| {{slashcommand|sgstats}}
|-
| Super Group Mode
| Not Set
| Not Set
| {{slashcommand|sgmode}}
|-
| Where Am I
| Not Set
| Not Set
| {{slashcommand|whereami}}
|-
| Game Return
| Not Set
| Not Set
| {{slashcommand|gamereturn}}
|}
|}


== Emotes ==
{| style="text-align:left" border=1
|+''Keymapping Options: Emotes''
|-
|'''Function'''||'''Corresponding Slash Command'''
|-
|Run!||{{slashcommand|local|<color white><bgcolor red>RUN!}}
|-
|Thumbs Up||{{slashcommand|say|<color black><bgcolor #22aa22>Ready!}} $$ {{bindcommand|emote|thumbsup}}
|-
|Whistle||{{slashcommand|local|<color black><bgcolor #aaaa22>HELP!}} $$ {{bindcommand|emote|whistle}}
|-
|Looking for Teammate||{{slashcommand|local|<color white><bgcolor #2222aa><scale .75>level $level $archetype}} $$ {{bindcommand|local|<color white><bgcolor #2222aa>Looking for team}}
|-
|Attack||{{slashcommand|say|$battlecry}} $$ {{bindcommand|emote|attack}}
|}


== Other ==
{| class="wikitable" width="99%"
{| style="text-align:left" border=1
|+''Keymapping Options: Other''
|-
|'''Function'''||'''Corresponding Slash Command'''
|-
|Disable UI||{{slashcommand|disable2D|prefix=++}}
|-
|Screenshot (JPEG)||{{slashcommand|screenshot}}
|-
|Screenshot (TGA)||{{slashcommand|screenshottga}}
|-
|Toggle Screenshot UI||{{slashcommand|screenshotui|prefix=++}}
|-
|Get Position||{{slashcommand|getpos}}
|-
|Load Keybinds||{{slashcommand|bind_load}}
|-
|Save Keybinds||{{slashcommand|bind_save}}
|-
|-
|Change Costume 1||{{slashcommand|costume_change|0}}
! colspan=3 style="background: #3196ffff;text-align: left;"| <H2>Graphics and Audio Tab</H2>
|-
|-
|Change Costume 2||{{slashcommand|costume_change|1}}
| colspan=3 style="background:white; border-bottom:hidden; border-left:hidden; border-right:hidden;" | This tab controls options relating to the visual detail in the game, as well as volume controls.
|-
|-
|Change Costume 3||{{slashcommand|costume_change|2}}
| colspan=3 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
|-
|Change Costume 4||{{slashcommand|costume_change|3}}
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Graphics</span></H3>
|-
|-
|NetGraph||{{slashcommand|netgraph|prefix=++}}
!width="20%"|'''OPTION'''
|-
!'''DESCRIPTION'''
|Quit Game||{{slashcommand|quit}}
!width="24%"|'''SLASH COMMAND'''
|-
|Release||{{slashcommand|release}}
|-
|Show Framerate||{{slashcommand|showfps|prefix=++}}
|-
|Super Group Stats||{{slashcommand|sgstats}}
|-
|Super Group Mode||{{slashcommand|sgmode}}
|-
|Where Am I||{{slashcommand|whereami}}
|-
|Game Return||{{slashcommand|gamereturn}}
|}
 
= Graphics and Audio Options =
 
== Graphics Options ==
{| style="text-align:left" border=1
|+''Graphics Options''
|-
|'''OPTION'''||'''DESCRIPTION'''
|-
|-
|Screen/UI Resolution
|Screen/UI Resolution
|'''Windowed''' - displays game as a separate window in the Windows environment<br />
|'''Windowed''' - sets the game to Windowed mode
'''(desktop)''' - indicates the current resolution of your desktop in the Windows environment
'''(desktop)''' - Sets the game to Fullscreen mode
 
'''Borderless (Monitor) - sets the game to borderless windowed mode
Specifies what resolution your monitor is set at and what resolution the UI displays at.  Higher settings will look better but yield slower performance.  Actual resolutions available are hardware dependent.
'''Resolution settings''' - various screen resolutions that are supported by your GPU and display
 
|{{slashcommand|fullscreen}}
This option requires restarting the game to take effect.
{{slashcommand|screen}}
|-
|-
|3D Resolution Scaling
|3D Resolution Scaling
|Specifies what resolution the 3D world is rendered at.  Setting this to 100% will have the best visual look, and is how games are traditionally rendered.  Setting this to a lower value will leave your UI at a crisp high resolution but render the 3D world at a lower resolution for increased performance.
|Specifies what resolution the 3D world is rendered at.  Setting this to a lower value will leave your UI at a crisp high resolution but render the 3D world at a lower resolution for increased performance.


This option is updated as you change it.
This option is updated as you change it.
| {{slashcommand|renderscale}}
|-
|-
|Refresh Rate
|Refresh Rate
|Specifies the rate to run your monitor at.
|Specifies the rate to run your monitor at.


This option requires restarting the game to take effect.
This option requires restarting the game to take effect. The option to adjust the refresh rate is only available while in fullscreen mode (not windowed mode).
| {{slashcommand|Maxfps}}
|-
|-
|Gamma
|Gamma
Line 877: Line 1,287:


This option is updated as you change it.
This option is updated as you change it.
| None Available
|-
|-
|FSAA
|FSAA
Line 884: Line 1,295:


This option is updated as you change it.
This option is updated as you change it.
| {{slashcommand|Antialiasing}}
|-
|-
|Advanced Graphics Settings
|Advanced Graphics Settings
|'''Enabled''' - Displays the Advanced Graphics Settings options to allow fine-tuning of graphics options.
|'''Enabled''' - Displays the Advanced Graphics Settings options to allow fine-tuning of graphics options.
'''Disabled (Enable to See Ultra Settings)''' - Hides the Advanced Graphics Settings options.
'''Disabled (Enable to See Ultra Settings)''' - Hides the Advanced Graphics Settings options.
| None Available
|-
|-
|Graphics Quality
|Graphics Quality
Line 894: Line 1,307:


This option is fully applied only after selecting Apply Changes.
This option is fully applied only after selecting Apply Changes.
|}
| None Available
 
|-
== Ultra Mode Options ==
| Automatic Field of View
{| style="text-align:left" border=1
|'''Enabled''' - automatically adjusts the vertical Field of View based on your aspect ratio.
|+''Ultra Mode Options''
'''Disabled''' - Does not automatically adjust Field of View and activates a manual Field of View slider.
| None Available
|-
| colspan=3 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Ultra Mode Options</span></H3>
|-
|-
|'''OPTION'''||'''DESCRIPTION'''
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="24%"|'''SLASH COMMAND'''
|-
|-
|Environment Reflections
|Environment Reflections
Line 906: Line 1,326:


This option is updated as you change it.
This option is updated as you change it.
| {{slashcommand|UseCubemap}}
|-
|-
|Water Effects
|Water Effects
Line 917: Line 1,338:


This option is updated after selecting Apply Now.
This option is updated after selecting Apply Now.
| {{slashcommand|usewater}}
|-
|-
|Advanced Shadow Settings
|Advanced Shadow Settings
Line 924: Line 1,346:


This option is only available if Shadow Quality is set at Low or better.
This option is only available if Shadow Quality is set at Low or better.
| None Available
|-
|-
|Shadow Quality
|Shadow Quality
Line 932: Line 1,355:


This option is updated after selecting Apply Now.
This option is updated after selecting Apply Now.
| None Available
|-
|-
|Advanced Occlusion Settings
|Advanced Occlusion Settings
|'''Enabled''' - Shows the Advanced Ambient Occlusion Settings pane below Ultra Mode Options.<br />
|'''Enabled''' - Shows the Advanced Ambient Occlusion Settings pane below Ultra Mode Options.<br />
'''Disabled''' - Hides the Advanced Ambient Occlusion Settings pane.
'''Disabled''' - Hides the Advanced Ambient Occlusion Settings pane.
| None Available
|-
|-
|Ambient Occlusion
|Ambient Occlusion
Line 950: Line 1,375:


This option is updated as you change it.
This option is updated as you change it.
|}
| None Available
 
|-
== Advanced Shadow Settings Options ==
| colspan=3 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
{| style="text-align:left" border=1
|-
|+''Advanced Shadow Settings Options''
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Advanced Shadow Settings</span></H3>
|-
|-
|'''OPTION'''||'''DESCRIPTION'''
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="24%"|'''SLASH COMMAND'''
|-
|-
|Shader
|Shader
Line 962: Line 1,389:


This option is updated after selecting Apply Now
This option is updated after selecting Apply Now
| None Available
|-
|-
|Size
|Size
Line 967: Line 1,395:


This option is updated as you change it.
This option is updated as you change it.
| None Available
|-
|-
|Distance
|Distance
Line 972: Line 1,401:


This option is updated as you change it.
This option is updated as you change it.
|}
| None Available
 
|-
== Advanced Ambient Occlusion Settings Options ==
| colspan=3 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
{| style="text-align:left" border=1
|-
|+''Advanced Ambient Occlusion Settings Options''
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Advanced Ambient Occlusion Settings</span></H3>
|-
|-
|'''OPTION'''||'''DESCRIPTION'''
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="24%"|'''SLASH COMMAND'''
|-
|-
|Occlusion Strength
|Occlusion Strength
Line 984: Line 1,415:


This option is updated as you change it.
This option is updated as you change it.
| None Available
|-
|-
|Ambient Resolution
|Ambient Resolution
Line 995: Line 1,427:


This option is updated as you change it.
This option is updated as you change it.
| None Available
|-
|-
|Blur
|Blur
Line 1,009: Line 1,442:


This option is updated as you change it.
This option is updated as you change it.
|}
| None Available
 
|-
== Advanced Graphics Settings Options ==
| colspan=3 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
{| style="text-align:left" border=1
|-
|+''Advanced Graphics Settings Options''
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Advanced Graphics Settings</span></H3>
|-
|-
|'''OPTION'''||'''DESCRIPTION'''
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="24%"|'''SLASH COMMAND'''
|-
|-
|Suppress F/X When Close
|Suppress F/X When Close
Line 1,022: Line 1,457:


This option is updated as you change it.
This option is updated as you change it.
| None Available
|-
|-
|AGEIA PhysX support
|AGEIA PhysX support
Line 1,029: Line 1,465:


This option is updated after selecting Apply Changes.
This option is updated after selecting Apply Changes.
| None Available
|-
|-
|Particle Physics Quality
|Particle Physics Quality
Line 1,040: Line 1,477:


This option is updated after selecting Apply Changes.
This option is updated after selecting Apply Changes.
| {{slashcommand|noparticles}}
|-
|-
|World Texture Quality
|World Texture Quality
Line 1,050: Line 1,488:


This option is updated after selecting Apply Changes.
This option is updated after selecting Apply Changes.
| {{slashcommand|reduce_mip}}
|-
|-
|Character Texture Quality
|Character Texture Quality
Line 1,059: Line 1,498:


This option is updated after selecting Apply Changes.
This option is updated after selecting Apply Changes.
| {{slashcommand|reduce_mip}}
|-
|-
|World Detail
|World Detail
Line 1,068: Line 1,508:


This option is updated as you change it.
This option is updated as you change it.
| {{slashcommand|vis_scale}}
|-
|-
|Character Detail
|Character Detail
Line 1,077: Line 1,518:


This option is updated as you change it.
This option is updated as you change it.
| {{slashcommand|lodbias}}
|-
|-
|Max Particle Count
|Max Particle Count
Line 1,086: Line 1,528:


This option is updated after selecting Apply Changes.
This option is updated after selecting Apply Changes.
| None Available
|-
|-
|Vertical Sync
|Vertical Sync
Line 1,094: Line 1,537:


This option is updated as you change it.
This option is updated as you change it.
| None Available
|-
|-
|Mouse Cursors
|Mouse Cursors
Line 1,102: Line 1,546:


This option is updated as you change it.
This option is updated as you change it.
| {{launchparam|compatiblecursors}}
|-
|-
|Environment Reflections
|Environment Reflections
Line 1,107: Line 1,552:


This option mirrors Environment Reflections in the Ultra Mode Options pane.
This option mirrors Environment Reflections in the Ultra Mode Options pane.
| {{slashcommand|useCubemap}}
{{launchparam|nopixshaders}}
|-
|-
|Use Geometry Buffers
|Use Geometry Buffers
Line 1,115: Line 1,562:


This option is updated as you change it.
This option is updated as you change it.
| {{slashcommand|enablevbos}}
|-
|-
|Anisotropic Filtering
|Anisotropic Filtering
Line 1,128: Line 1,576:


This option is updated as you change it.
This option is updated as you change it.
| {{slashcommand|texaniso}}
{{slashcommand|MaxAniso}}
|-
|-
|Texture Crispness
|Texture Crispness
Line 1,139: Line 1,589:


This option is updated as you change it.
This option is updated as you change it.
| {{slashcommand|TexLodBias}}
|-
|-
|Shader Quality
|Shader Quality
Line 1,152: Line 1,603:


This option is updated after selecting Apply Changes.
This option is updated after selecting Apply Changes.
| None Available
|-
|-
|Water Effects
|Water Effects
Line 1,159: Line 1,611:


This option mirrors Water Effects in the Ultra Mode Options pane.
This option mirrors Water Effects in the Ultra Mode Options pane.
| {{slashcommand|usewater}}
|-
|-
|Depth of Field Effects
|Depth of Field Effects
Line 1,167: Line 1,620:


This option is updated as you change it.
This option is updated as you change it.
| {{slashcommand|usedof}}
{{slashcommand|dofweight}}
|-
|-
|Bloom Effects
|Bloom Effects
Line 1,178: Line 1,633:


This option is updated as you change it.
This option is updated as you change it.
| {{slashcommand|bloomscale}}
|-
|-
|Bloom Amount
|Bloom Amount
Line 1,187: Line 1,643:


This option is updated as you change it.
This option is updated as you change it.
| {{slashcommand|bloomweight}}
|-
|-
|Desaturation Effects
|Desaturation Effects
Line 1,193: Line 1,650:


This option is updated as you change it.
This option is updated as you change it.
| None Available
|-
|-
|Advanced Shadow Settings
|Advanced Shadow Settings
Line 1,200: Line 1,658:


This option mirrors Advanced Shadow Settings in the Ultra Mode Options pane.
This option mirrors Advanced Shadow Settings in the Ultra Mode Options pane.
| None Available
|-
|-
|Shadow Quality
|Shadow Quality
Line 1,208: Line 1,667:


This option mirrors Shadow Quality in the Ultra Mode Options pane.
This option mirrors Shadow Quality in the Ultra Mode Options pane.
| None Available
|-
|-
|Advanced Occlusion Settings
|Advanced Occlusion Settings
Line 1,214: Line 1,674:


This option mirrors Advanced Occlusion Settings in the Ultra Mode Options pane
This option mirrors Advanced Occlusion Settings in the Ultra Mode Options pane
| None Available
|-
|-
|Ambient Occlusion
|Ambient Occlusion
Line 1,228: Line 1,689:


This option mirrors Ambient Occlusion in the Ultra Mode Options pane.
This option mirrors Ambient Occlusion in the Ultra Mode Options pane.
|}
| None Available
 
== User Interface Options ==
{| style="text-align:left" border=1
|+''User Interface Options''
|-
|-
|'''OPTION'''||'''DESCRIPTION'''
|Experimental Graphics Settings
|'''Enabled''' - Shows the Experimental Graphics Settings options, to allow use of options that are not fully supported.<br />
'''Disabled''' - Hides the Experimental Graphics Settings pane.
| None Available
|-
|-
|Window Scale
| colspan=3 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|'''64% - 154%'''
|-
|-
|Border Red
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Experimental Graphics Settings</span></H3>
|'''0% - 100%'''
|-
|-
|Border Green
| Celshader
|'''0% - 100%'''
| '''Enabled''' - Use a comic-inspired graphical style rather than more realistic rendering.<br />
'''Disabled''' - Use normal graphical rendering style.
| {{slashcommand|Usecelshader|[0-1]}}
|-
|-
|Border Blue
| colspan=3 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|'''0% - 100%'''
|-
|-
|Window Opacity
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Audio</span></H3>
|'''0% - 100%'''
|}
 
== Audio Options ==
{| style="text-align:left" border=1
|+''Audio Options''
|-
|-
|'''OPTION'''||'''DESCRIPTION'''
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="24%"|'''SLASH COMMAND'''
|-
|-
|Sound FX Volume
|Sound FX Volume
|'''0% - 100%'''
|'''0% - 150%'''


Changes the volume sound effects are played at.
Changes the volume sound effects are played at.


This option is updated as you change it.
This option is updated as you change it.
| None Available
|-
|-
|Music Volume
|Music Volume
|'''0% - 100%'''
|'''0% - 150%'''


Changes the volume music is played at.
Changes the volume music is played at.


This option is updated as you change it.
This option is updated as you change it.
| None Available
|-
| Voiceover Volume
|'''0% - 150%'''
Changes the volume spoken words are played at.
This option is updated as you change it.
| None Available
|-
|-
|Sound Playback Mode
|Sound Playback Mode
Line 1,276: Line 1,741:
'''Compatibility''' - <br />
'''Compatibility''' - <br />


{{color|red|Changes between hardware accelerated and software audio modes. I'm not sure which is which, though.}}
Changes between hardware accelerated (Performance) and software (Compatibility) audio modes.
| None Available
|-
|-
|3D Sound
|3D Sound
|'''Enable''' - Enables 3D sound effects, including Surround Sound and Doppler.
|'''Enable''' - Enables Direct 3D Sound effects, including Surround Sound and Doppler.
'''Disable''' - Disables 3D sound effects.
'''Disable''' - Disables Direct 3D Sound effects.
|}
 
The 3D Sound option supported 5.1 Surround Sound, and included many sounds such as footsteps, vehicles, citizens, flight, and swimming. [https://homecoming.wiki/wiki/Patch_Notes/2010-04-28]


== AlienFX Options ==
In 2010 the Direct 3D Sound support was removed from Microsoft Windows, effectively disabling it in City of Heroes. At that time, using a Creative Labs sound card and their Creative Alchemy app, players could still use Direct 3D Sound.
{| style="text-align:left" border=1
| None Available
|+''AlienFX Options''
|-
|-
|'''OPTION'''||'''DESCRIPTION'''
| colspan=3 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">AlienFX</span></H3>
|-
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="24%"|'''SLASH COMMAND'''
|-
|-
|Light Control
|Light Control
|Allows the game to set the colors of Alienware AlienFX&reg; lights (unavailable on non-Alienware computers)
|Allows the game to set the colors of Alienware AlienFX&reg; lights (unavailable on non-Alienware computers)
| {{slashcommand|supporthardwarelights|[0-1]}}
|}
|}


== Chat Bubble Color Options ==
 
{| style="text-align:left" border=1
{| class="wikitable" width="99%"
|+''Chat Bubble Color Options''
|-
|-
|'''OPTION'''||'''DESCRIPTION'''
! colspan=3 style="background: #3196ffff; text-align: left;"| <H2>Windows Tab</H2>
|-
| colspan=3 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
! colspan=3 | The Windows Tab has 4 unique buttons at the bottom of the window:
|-
! colspan=3 | Chat Settings File
|-
| '''Save to Default File button'''
|saves the current chat settings as the default chat settings for all of your new characters
|{{slashcommand|chat_save}}
|-
|'''Load From Default File button'''
| loads the default chat settings file onto your current character
|{{slashcommand|chat_load}}
|-
! colspan=3 | Window Settings File
|-
| '''Save to Default File button'''
| saves the current window settings as the default window settings for all of your new characters
|{{slashcommand|wdw_save}}
|-
|'''Load From Default File button'''
| loads the default window settings file onto your current character
|{{slashcommand|wdw_load}}
|-
| colspan=3 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">User Interface</span></H3>
|-
| colspan=3 style="background:white; | The User Interface (UI), als o known as the Graphical User Interface (GUI), is the way that players interact and communicate with the game, but it is not part of the game's 3D world.  It consists of 2D windows and context menus that can include a title bar, text, images, buttons, tabs, edit boxes, dialog boxes, menus, etc. These options allow you to customize the UI.
|-
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="26%"|'''SLASH COMMAND'''
|-
|Automatic UI Scale
|'''Enabled''' - Automatically scales the entire user interface based on your monitor's DPI and the window size<br />
'''Disabled''' - Does not scale the UI automatically. When disabled a UI Scale slider appears to set the scale manually. Ranges from 65%-300%.
|{{slashcommand|uiscale|[0.65-3.00]}}
|-
|Border Red
|'''0% - 100%'''
|{{slashcommand|window_color| RGBA}}
|-
|Border Green
|'''0% - 100%'''
|{{slashcommand|window_color| RGBA}}
|-
|Border Blue
|'''0% - 100%'''
|{{slashcommand|window_color| RGBA}}
|-
|Window Opacity
|'''0% - 100%'''
| None Available
|-
|Cursor Scale
|'''100% - 200%'''
Changes the size of the displayed cursor.
|{{slashcommand|option_set|CursorScale|[1.0 - 2.0]}}
|-
| colspan=3 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Reticle</span></H3>
|-
| colspan=3  style="background:white; | The “reticle” is the targeting bracket that appears around a character when it is targeted. This section allows you to control how much information appears on-screen about both villains and other players (Heroes), and when that information appears.
|-
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="26%"|'''SLASH COMMAND'''
|-
|Villain Name
|'''Show when selected or on mouse over''' - displayed only when object is targeted or mouse cursor is hovering over object<br />
'''Hidden''' - never displayed<br />
'''Show Always''' - displayed all the time
'''Show on mouse over''' - displayed only when mouse cursor is hovering over object<br />
'''Show when selected''' - displayed only when object is targeted
|{{slashcommand|option_set|ShowVillainName|<BR />[0, 1, 2, 4, 6]}}
|-
|Villain Health Bar
|'''Show when selected or on mouse over''' - displayed only when object is targeted or mouse cursor is hovering over object<br />
'''Hidden''' - never displayed<br />
'''Show Always''' - displayed all the time
'''Show on mouse over''' - displayed only when mouse cursor is hovering over object<br />
'''Show when selected''' - displayed only when object is targeted
|{{slashcommand|option_set|ShowVillainBars|<BR />[0, 1, 2, 4, 6]}}
|-
|Villain Reticle
|'''Show when selected or on mouse over''' - displayed only when object is targeted or mouse cursor is hovering over object<br />
'''Hidden''' - never displayed<br />
'''Show Always''' - displayed all the time
'''Show on mouse over''' - displayed only when mouse cursor is hovering over object<br />
'''Show when selected''' - displayed only when object is targeted
|{{slashcommand|option_set|ShowVillainReticles|<BR />[0, 1, 2, 4, 6]}}
|-
|Player Name
|'''Show when selected or on mouse over''' - displayed only when object is targeted or mouse cursor is hovering over object<br />
'''Hidden''' - never displayed<br />
'''Show always''' - always displayed<br />
'''Show on mouse over''' - displayed only when mouse cursor is hovering over object<br />
'''Show when selected''' - displayed only when object is targeted
|{{slashcommand|option_set|ShowPlayerName|<BR />[0, 1, 2, 4, 6]}}
|-
|Player Health Bars
|'''Show when selected or on mouse over''' - displayed only when object is targeted or mouse cursor is hovering over object<br />
'''Hidden''' - never displayed<br />
'''Show always''' - always displayed<br />
'''Show on mouse over''' - displayed only when mouse cursor is hovering over object<br />
'''Show when selected''' - displayed only when object is targeted
|{{slashcommand|option_set|ShowPlayerBars|<BR />[0, 1, 2, 4, 6]}}
|-
|Player Archetype/Origin
|'''Show when selected or on mouse over''' - displayed only when object is targeted or mouse cursor is hovering over object<br />
'''Hidden''' - never displayed<br />
'''Show always''' - always displayed<br />
'''Show on mouse over''' - displayed only when mouse cursor is hovering over object<br />
'''Show when selected''' - displayed only when object is targeted
|{{slashcommand|option_set|ShowArchetype|<BR />[0, 1, 2, 4, 6]}}
|-
|Player Super Group
|'''Show when selected or on mouse over''' - displayed only when object is targeted or mouse cursor is hovering over object<br />
'''Hidden''' - never displayed<br />
'''Show always''' - always displayed<br />
'''Show on mouse over''' - displayed only when mouse cursor is hovering over object<br />
'''Show when selected''' - displayed only when object is targeted
|{{slashcommand|option_set|ShowSupergroup|<BR />[0, 1, 2, 4, 6]}}
|-
|Player Reticle
|'''Show when selected or on mouse over''' - displayed only when object is targeted or mouse cursor is hovering over object<br />
'''Hidden''' - never displayed<br />
'''Show on mouse over''' - displayed only when mouse cursor is hovering over object<br />
'''Show when selected''' - displayed only when object is targeted
|{{slashcommand|option_set|ShowPlayerReticles|<BR />[0, 1, 2, 4, 6]}}
|-
|Auto-Assist Reticle
|'''Show when selected or on mouse over''' - displayed only when object is targeted or mouse cursor is hovering over object<br />
'''Hidden''' - never displayed<br />
'''Show on mouse over''' - displayed only when mouse cursor is hovering over object<br />
'''Show when selected''' - displayed only when object is targeted
|{{slashcommand|option_set|ShowAssistReticles|<BR />[0, 1, 2, 4, 6]}}
|-
|Personal Player Name
|'''Hidden''' - never displayed<br />
'''Show always''' - always displayed
|{{slashcommand|option_set|ShowPlayerName|<BR />[0, 1, 2, 4, 6]}}
|-
|Player Rating
|'''Hidden''' - never displayed<br />
'''Show always''' (default)- always displayed<br />
'''Show on mouse over''' - displays only when mouse cursor is hovering over object<br />
'''Show when selected''' - displays only when object is targeted<br />
'''Show when selected or on mouse over''' - displayed only when object is targeted or mouse cursor is hovering over object
|{{slashcommand|option_set|ShowPlayerRating|<BR />[0, 1, 2, 4, 6]}}
|-
|Name Size
|'''65% - 300%'''
Makes names over players and enemies display larger or smaller.
|{{slashcommand|option_set|name_scale|[0.5-9+]}}
|-
| colspan=3 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Window</span></H3>
|-
| colspan=3 style="background:white; | There are numerous informational windows in the game that you can open or close at will, to give you complete control over your character.
 
Five “top level” windows can be opened by clicking on the name of the window above the Stat Bars: Chat, Tray, Target, Nav, and Menu. From these windows a large number of submenus can be opened. These options allow you to change the transparency of your windows, show the distance to your target, and reset all your windows to the game's default setup.
|-
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="26%"|'''SLASH COMMAND'''
|-
|Reset Windows
|'''Reset Windows''' - resets all window settings to the game's defaults when clicked
|{{slashcommand|window_resetall}}
|-
|Dim Main Chat Window
|'''Enabled''' - window will dim to 30% opacity when inactive<br />
'''Disabled''' - window will not dim
|{{slashcommand|option_set|ChatFade|[0-1]}}
|-
|Dim Chat Window 1
|'''Enabled''' - window will dim 30% opacity when inactive<br />
'''Disabled''' - window will not dim
|{{slashcommand|option_set|Chat1Fade|[0-1]}}
|-
|Dim Chat Window 2
|'''Enabled''' - window will dim 30% opacity when inactive<br />
'''Disabled''' - window will not dim
|{{slashcommand|option_set|Chat2Fade|[0-1]}}
|-
|Dim Chat Window 3
|'''Enabled''' - window will dim 30% opacity when inactive<br />
'''Disabled''' - window will not dim
|{{slashcommand|option_set|Chat3Fade|[0-1]}}
|-
|Dim Chat Window 4
|'''Enabled''' - window will dim 30% opacity when inactive<br />
'''Disabled''' - window will not dim
|{{slashcommand|option_set|Chat4Fade|[0-1]}}
|-
|Dim Nav Window
|'''Enabled''' - window will dim 30% opacity when inactive<br />
'''Disabled''' - window will not dim
|{{slashcommand|option_set|CompassFade|[0-1]}}
|-
|Dim Extra Power Trays
|'''Enabled''' - trays will dim 30% opacity when inactive<br />
'''Disabled''' - trays will not dim
|{{slashcommand|option_set|FadeExtraTrays|[0-1]}}
|-
|Dim All Windows
|'''Enabled''' - windows will dim 30% opacity when inactive (overrides individual window settings)<br />
'''Disabled''' - windows will not dim
|{{slashcommand|option_set|WindowFade|[0-1]}}
|-
|Show Target Distance
|'''Enabled''' - displays the distance between you and your target in the Target window<br />
'''Disabled''' - will not display the distance between you and your target in the Target window
|{{slashcommand|option_set|target_distance|[0-1]}}
|-
| colspan=3 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Chat</span></H3>
|-
| colspan=3 style="background:white; | The Chat Window can be opened by clicking on Chat above the status bars, or from the Main Menu.
 
The Chat Window is perhaps the most important window in the game. Not only is it your sole means of communication with your fellow players, it is also the game’s means of communicating with you. And the chat line is the platform from which you can launch slash commands and create key bindings.
 
These settings allow you to personalize the chat windows and their functions.
|-
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="26%"|'''SLASH COMMAND'''
|-
|Filter Profanity
|'''Enabled''' - turns profanity filter on<br />
'''Disabled''' - turns profanity filter off
|{{slashcommand|option_set|AllowProfanity|[0-1]}}
|-
|Chat Balloons
|'''Enabled''' - displays speech bubbles overhead when chatting<br />
'''Disabled''' - hides speech bubbles
|{{slashcommand|option_set|ShowBallons|[0-1]}}
|-
|Chat Font Size
|'''5 - 20''' - adjusts font size in Chat Window
|{{slashcommand|option_set|DefaultChatFontSize|<BR />[6-20]}}
|-
|Log Chat
|'''Enabled''' - all chat is recorded in text file inside "\Accounts\<UserName>\logs\" folder in the game directory
'''Disabled''' - chat is not recorded
|{{slashcommand|option_set|EnableChatLog|[0-1]}}
|-
|Log Private Messages
|'''Enabled''' - private messages are recorded in text files inside "\Accounts\<UserName>\logs\" folder in the game directory
'''Disabled''' - private messages are not recorded
|{{slashcommand|option_set|LogPrivateMessages|<BR />[0-1]}}
|-
|Show Villain Private Chat
|'''Enabled''' - allows you to receive private messages from members of the opposite faction<br />
'''Disabled''' - blocks private messages from members of the opposite faction
|{{slashcommand|option_set|ShowEnemyTells|[0-1]}}
|-
|Show Villain Broadcast Chat
|'''Enabled''' - allows you to read broadcast messages from members of the opposite faction<br />
'''Disabled''' - blocks broadcast messages from members of the opposite faction
|{{slashcommand|option_set|SeeEnemyBroadcast|<BR />[0-1]}}
|-
|Show Villain Local Chat
|'''Enabled''' - allows you to read local messages from members of the opposite faction<br />
'''Disabled''' - blocks local messages from members of the opposite faction
|{{slashcommand|option_set|DoNotSeeEnemyLocal|[0-1]}}
|-
|Individual Name Colors
|'''Enabled''' - assigns a distinct color to each player's name speaking in a given chat channel<br />
'''Disabled''' - player names are shown in the same color as the chat channel's default or custom color
|{{slashcommand|option_set|StaticColorsPerName|<BR />[0-1]}}
|-
|Chat Timestamps
|'''Enabled''' - adds the time to the left of every message sent in every chat channel<br />
'''Disabled''' - does not add a timestamp to the left of every message sent
| None Available
|-
|Chat Timestamp Color
|'''White''' - makes the timestamp white<br />
'''Match Message Color''' - makes the timestamp the same color as the message received
| None Available
|-
| colspan=3 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Pets</span></H3>
|-
| colspan=3 style="background:white; | The Pets Window contains information about your pets (if you have any). Pets are entities that will aid a character in combat to the best of their ability. However, the character they are aiding cannot direct them unless they are "henchmen" pets from the Mastermind Archetype.
These options help you customize your pets' names and response text.
|-
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="26%"|'''SLASH COMMAND'''
|-
|Pet Response Text
|'''Only pets you own''' - only dialog originating from pets you own will be viewable<br />
'''Owned and teammate pets''' - dialog originating from pets you or your teammates own will be viewable<br />
'''Disabled''' - dialog originating from pets is not displayed<br />
|{{slashcommand|option_set|ChatDisablePetSay|[0-1]}}
|-
|Hide Other Pet Names
| '''Enabled''' -  hides the player-given or default pet names above their heads.
'''Disabled''' - allows you to see the player-given or default pet names above their head.
|{{slashcommand|option_set|HidePetNames|[0-1]}}
|-
| colspan=3 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Powers</span></H3>
|-
| colspan=3 style="background:white; | Your Power Tray is a line of 10 numbered circles. You can drag your power icons from your Power Window to your Power Tray, and arrange them in whatever order you prefer. These options alter various features of the power trays and power icons.
|-
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="26%"|'''SLASH COMMAND'''
|-
|Lock Powers in Trays
|'''Enabled''' - Locks power icons in the trays by preventing the mouse from dragging or moving them.
'''Disabled''' - Allows the mouse to drag or move the power icons in the trays.
|{{slashcommand|option_set|DisableDrag|[0-1]}}
|-
|Lock Tray Numbers
|'''Enabled''' - removes the arrows at each side of your power tray numbers. The active tray can still be changed using slash commands.
'''Disabled''' - shows the arrows at each side of your power tray numbers and allows you to change the power trays.
|{{slashcommand|option_set|LockTrayNumbers|[0-1]}}
|-
|Power Tray Animations
|'''Enabled''' - allows click power icons to shrink after being used<br />
'''Disabled''' - prevents all power icon animations from working
|{{slashcommand|option_set|tray_animations|[0-1]}}
|-
|Power Tray Recharge Timer
|'''Off, Never''' - Disables or hides the Power Recharge Timer
'''Always''' - Enables the Power Recharge Timer and always shows it
'''For only powers recharging longer than 5 seconds''' - Enables the Power Recharge Timer for only powers recharging longer than 5 seconds
'''For only powers recharging longer than 10 seconds''' - Enables the Power Recharge Timer for only powers recharging longer than 10 seconds
'''For only powers recharging longer than 15 seconds''' - Enables the Power Recharge Timer for only powers recharging longer than 15 seconds
'''For only powers recharging longer than 30 seconds''' - Enables the Power Recharge Timer for only powers recharging longer than 30 seconds
'''For only powers recharging longer than 60 seconds''' - Enables the Power Recharge Timer for only powers recharging longer than 60 seconds
|{{slashcommand|option_set|recharge_timer_threshold|<BR />[0, 1, 5, 10, 15, 30, 60]}}
|-
|Recharge timer Location
|Sets the position of the Power Recharge Timer on tray icons.
|{{slashcommand|option_set|recharge_indicator|[1-3]}}
|-
|Recharge Timer Format
|'''Minutes & Seconds''' - Sets the Recharge Timer Format to Minutes & Seconds
'''Minutes & Seconds w/ Fractions''' - Sets the Recharge Timer Format to Minutes & Seconds w/ Fractions
'''Seconds''' - Sets the Recharge Timer Format to Seconds
'''Seconds w/ Fractions''' - Sets the Recharge Timer Format to Seconds w/ Fractions
|{{slashcommand|option_set|recharge_timer_format|[0-3]}}
|-
|Recharge Timer Color
|'''None (white)''' - Sets the Recharge Timer Color to white.
'''Red-Yellow-Green''' - Sets the Recharge Timer Colors to Red-Yellow-Green
'''Blue-Yellow-Red''' - Sets the Recharge Timer Colors to Blue-Yellow-Red
|{{slashcommand|option_set|recharge_timer_color|<BR />[0-2]}}
|-
|Recharge Timer Opacity
|'''10% - 100%'''
|{{slashcommand|option_set|recharge_timer_opacity|[0.1-1.0]}}
|-
| colspan=3 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Status Window Buff Display</span></H3>
|-
| colspan=3 style="background:white; | Buffs make you, your allies, and enemies more effective in combat. Debuffs make you, your allies, and enemies less effective in combat. Buffs and debuffs that you are affected by will show up as small, stackable icons under your Status Window. These options help you customize those icons and the information that they give you.
|-
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="26%"|'''SLASH COMMAND'''
|-
|Hide Auto Powers
|'''Enabled''' - icons for auto power buffs are not displayed in your status bar<br />
'''Disabled''' - icons for auto power buffs are displayed in your status bar
|{{slashcommand|option_set|BuffSettings|1}}
|-
|Blink Near Expiration
|'''Enabled''' - icons for buffs/debuffs blink just before expiring in your status bar<br />
'''Disabled''' - icons for buffs/debuffs do not blink in your status bar before expiring
|{{slashcommand|option_set|BuffSettings|4}}
|-
|Icon Stacking
|'''Default Stacking''' - multiple instances of the same buff will display as overlapping icons below your status bar<br />
'''No Stacking''' - multiple instances of the same buff will each display as a separate icon<br />
'''Numeric''' - multiple instances of the same buff will be displayed as a single buff icon with a number in the lower corner indicating the number of instances
|{{slashcommand|option_set|BuffSettings|8}}
|-
|Hide Buff Numbers
|'''Enabled''' - stops the game from sending detailed buff numbers  to your status bar<br />
'''Disabled''' - allows the game to send detailed buff numbers  to your status bar
|{{slashcommand|option_set|BuffSettings|32}}
|-
|Stop Sending All Buffs
|'''Enabled''' - stops the server from sending any and all buff information to your status bar<br />
'''Disabled''' - allows the server to send buff information to your status bar
|{{slashcommand|option_set|BuffSettings|0}}
|-
| colspan=3 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Group Window Buff Display</span></H3>
|-
| colspan=3 style="background:white; | Buffs and debuffs that your team are affected by will show up as small, icons to the right of each member's name in the Team window. You may click the green arrow to expand to show all of them. These options help you customize those icons and the information that they give you.
|-
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="26%"|'''SLASH COMMAND'''
|-
|Hide Auto Powers
|'''Enabled''' - hides icons for auto power buffs are not displayed in the team/group window<br />
'''Disabled''' - shows icons for auto power buffs in the team/group window
|{{slashcommand|option_set|BuffSettings|256}}
|-
|Blink Near Expiration
|'''Enabled''' - icons for buffs/debuffs in the team/group window blink just before expiring<br />
'''Disabled''' - icons for buffs/debuffs in the team/group window do not blink before expiring
|{{slashcommand|option_set|BuffSettings|1024}}
|-
|Icon Stacking
|'''Default Stacking''' - multiple instances of the same buff will display as overlapping icons in the group/team window<br />
'''No Stacking''' - multiple instances of the same buff will each display as a separate icon in the group/team window<br />
'''Numeric''' - multiple instances of the same buff will be displayed  in the group/team window as a single buff icon with a number in the lower corner indicating the number of instances
|{{slashcommand|option_set|BuffSettings|2048}}
|-
|Hide Buff Numbers
|'''Enabled''' - stops the game from sending detailed buff numbers to the group/team window<br />
'''Disabled''' - allows the game to send detailed buff numbers to your the group/team window
|{{slashcommand|option_set|BuffSettings|8192}}
|-
|Stop Sending All Buffs
|'''Enabled''' - stops the server from sending you any and all buff informationto the group/team window<br />
'''Disabled''' - allows the server to send buff information to to the group/team window
|{{slashcommand|option_set|BuffSettings|16384}}
|-
| colspan=3 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Pet Window Buff Display</span></H3>
|-
| colspan=3 style="background:white; | Buffs and debuffs that your pets are affected by will show up as small, icons to the left of each pets's name in the Pet window. These options help you customize those icons and the information that they give you.
|-
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="26%"|'''SLASH COMMAND'''
|-
|Hide Auto Powers
|'''Enabled''' - hides icons for auto power buffs are not displayed in the pet window<br />
'''Disabled''' - shows icons for auto power buffs in the pet window
|{{slashcommand|option_set|BuffSettings|65536}}
|-
|Blink Near Expiration
|'''Enabled''' - icons for buffs/debuffs in the pet window blink just before expiring<br />
'''Disabled''' - icons for buffs/debuffs in the pet window do not blink before expiring
|{{slashcommand|option_set|BuffSettings|262144}}
|-
|Icon Stacking
|'''Default Stacking''' - multiple instances of the same buff will display as overlapping icons in the pet window<br />
'''No Stacking''' - multiple instances of the same buff will each display as a separate icon in the pet window<br />
'''Numeric''' - multiple instances of the same buff will be displayed in the pet window as a single buff icon with a number in the lower corner indicating the number of instances
|{{slashcommand|option_set|BuffSettings|524288}}
|-
|Hide Buff Numbers
|'''Enabled''' - stops the game from sending detailed buff numbers to the pet window<br />
'''Disabled''' - allows the game to send detailed buff numbers to your the pet window
|{{slashcommand|option_set|BuffSettings|2097152}}
|-
|Stop Sending All Buffs
|'''Enabled''' - stops the server from sending you any and all buff informationto the pet window<br />
'''Disabled''' - allows the server to send buff information to to the pet window
|{{slashcommand|option_set|BuffSettings|4194304}}
|-
| colspan=3 style="background:white; border-left:hidden; border-right:hidden;"  | &nbsp;
|-
! colspan=3 style="text-align: left;" | <H3><span style="color: blue;">Chat Bubble Color</span></H3>
|-
| colspan=3 style="background:white; | Chat bubbles, also known in comic books as "speech bubbles"", appear above your character's head when you chat. These options help you personalize those bubbles by changing their text and background color.
|-
!width="20%"|'''OPTION'''
!'''DESCRIPTION'''
!width="26%"|'''SLASH COMMAND'''
|-
|-
|Text Red
|Text Red
|'''0% - 100%'''
|'''0% - 100%'''
|{{slashcommand|option_set|ChatBubbleColor1|[[Signed 2's Complement|s2c]]}}
|-
|-
|Text Green
|Text Green
|'''0% - 100%'''
|'''0% - 100%'''
|{{slashcommand|option_set|ChatBubbleColor1|[[Signed 2's Complement|s2c]]}}
|-
|-
|Text Blue
|Text Blue
|'''0% - 100%'''
|'''0% - 100%'''
|{{slashcommand|option_set|ChatBubbleColor1|[[Signed 2's Complement|s2c]]}}
|-
|-
|Background Red
|Background Red
|'''0% - 100%'''
|'''0% - 100%'''
|{{slashcommand|option_set|ChatBubbleColor2|[[Signed 2's Complement|s2c]]}}
|-
|-
|Background Green
|Background Green
|'''0% - 100%'''
|'''0% - 100%'''
|{{slashcommand|option_set|ChatBubbleColor2|[[Signed 2's Complement|s2c]]}}
|-
|-
|Background Blue
|Background Blue
|'''0% - 100%'''
|'''0% - 100%'''
|{{slashcommand|option_set|ChatBubbleColor2|[[Signed 2's Complement|s2c]]}}
|}
|}




= See Also =
== See Also ==
* [[Options file structure]]
* [[Options file structure]]
* [[Option Names List]]
* [[Graphics Options Defaults]]
* [[Graphics Options Defaults]]
* [[The Players' Guide to the Cities]] | [[The Players' Guide to the Cities/User Interface|User Interface]]


< [[The Players' Guide to the Cities]] | [[The Players' Guide to the Cities/User Interface|User Interface]]


[[Category:The Players' Guide to the Cities|Options Window]]
[[Category:The Players' Guide to the Cities|Options Window]]

Latest revision as of 05:16, 13 March 2024

Options Window


The Options Window can be accessed from the Main Menu, or by using the slash command /toggle options. It allows you to set a large number of variables to completely personalize your game experience. If an option can also be set using a slash command, the command will be listed below.

At the top of the Options Window are 5 tabs: General, Controls, Keymapping, Graphics and Audio, and Windows.

At the bottom of the Options Window are 4 buttons: Close/Apply Now, Load Options From File (/option_load), Save Options to File (/option_save), and Undo Changes. This is true for all tabs except for the Graphics and Audio tab which has 3 buttons at the bottom: Close/Apply Now, Set to Defaults, and Undo Changes.

Note: When you use an option related slash command, make sure that the Options window is closed before you use the slash command. If you use the command while the options window is open, often nothing will change.


General Tab

 

Team Options

The Team Window can be opened from the Chat Window or the Main Menu.

The Team Window contains information about any Heroes you may currently be teamed up with. You will see their names and Archetype icon, plus Hit Point and Endurance bars to help you track their condition. For more information about a Hero, you can right-click on his or her name in this window. It is strongly recommended that you keep this window open whenever you are involved in a team up.

Sidekicks are a special option that allows low-level Heroes to team up with Heroes of much higher level. The lower-level Hero, the sidekick, gains a temporary boost in fighting ability that allows him or her to fight alongside the higher-level Hero, or mentor.

These options help you customize sidekicking, teleport, and jointly completing cooperative missions.

OPTION DESCRIPTION SLASH COMMAND
Auto-accept level changes above by: 1 - 50 - Prompts you to accept auto-sidekicking if your combat level would increase by more than the number set by this slider. Default = 50. /option_set AutoAcceptTeamLevelBelow  [1-50]
Auto-accept level changes below by: 1 - 50 - Prompts you to accept auto-exemplaring if your combat level would decrease by more than the number set by this slider. Default = 50. /option_set AutoAcceptTeamLevelBelow  [1-50]
Prompt Team Teleport Enabled - user must confirm teleport before being teleported by teammates

Disabled - user is automatically teleported

/option_set PromptTeleportFromTeammates  [0-1]
Collaborative Missions Always Ask - allows the ability to select whether to mark an accepted mission as complete if another teammate had the same mission and you completed theirs

Enabled - always marks an accepted mission as complete if another teammate had the same mission and you completed theirs
Disabled - never marks an accepted mission as complete if another teammate had the same mission and you completed theirs

/option_set TeamComplete  [0-2]
 

Email

The Email Window can be opened from the Chat Window or the Main Menu.

The in-game Email system allows you to leave messages for characters and players who are not currently online. Messages may be addressed to the character’s name or the player's global name. The system allows you to read your mail, compose new messages, reply or reply to all, or forward a message.

These options help you customize what the Email window does for you, or if it does anything at all.

OPTION DESCRIPTION SLASH COMMAND
In-Game Email Enabled - enables sending and receiving game emails

Disabled - disables sending and receiving game emails (overrides other settings)

/option_set DisableEmail [0-1]
Local Mail: Friends and SG Only Enabled - blocks local game emails from anyone not on your friends list or in your supergroup

Disabled - allows receiving local game emails from any player

/option_set FriendSGEmailOnly [0-1]
Global Mail: Global Friends Only Enabled - blocks global game emails from anyone not on your global friends list

Disabled - allows receiving global game emails from any player

/option_set GmailFriendOnly [0-1]
Hide Unclaimable Account Items Enabled - view Account Items in your Email which cannot be claimed on the currently logged in character

Disabled - hide Account Items in your Email which cannot be claimed on the currently logged in character

/option_set HideUnclaimableCert 
[0-1]
Email Alert for Account Items Enabled - makes the Character Items tab at the top of the Email window blink when you have a unclaimed Account Item waiting

Disabled - prevents the Character Items tab at the top of the Email window from blinking when you have a unclaimed Account Item waiting

/option_set BlinkCertifications [0-1]
Hide Character Item Confirmation Enabled - hides the confirmation to claim a Character Item

Disabled - shows the confirmation to claim a Character Item

/option_set VoucherPrompt [0-1]
Hide New Account Item Message Enabled - This option lets you show or hide the message received when you get a new Account Item

Disabled - This option lets you show or hide the message received when you get a new Account Item

/option_set NewCertPrompt [0-1]
 

Prompts

Prompts, also called pop-ups, are dialogue boxes which appear when specific actions occur in game. They either ask the player to do something or impart important information to them.

These options help you customize these prompts by either allowing them to pop up or not.

OPTION DESCRIPTION SLASH COMMAND
Decline All Supergroup Invites Enabled - automatically declines all super group invites

Disabled - allows super group invitations

/option_set AutoDeclineSuperGroupInvite [0-1]
Decline All Trade Invites Enabled - automatically declines all trade invites

Disabled - allows trade invitations

/option_set AutoDeclineSuperGroupInvite [0-1]
Hide Place Enhancement Prompt Enabled - enhancements are placed without confirmation

Disabled - enhancements can only be placed after confirmation

/option_set HidePromptPlaceEnhancement [0-1]
Hide Delete Enhancement Prompt Enabled - enhancements are deleted without confirmation

Disabled - enhancements can only be deleted after confirmation

/option_set HidePromptDeleteEnhancement [0-1]
Hide Unslot Enhancement Prompt Enabled - enhancements are deleted without confirmation

Disabled - enhancements can only be deleted after confirmation

/option_set HidePromptUnslotEnhancement [0-1]
Hide Enhancement Booster Prompt Enabled - enhancements are deleted without confirmation

Disabled - enhancements can only be deleted after confirmation

/option_set HidePromptBooster [0-1]
Hide Enhancement Catalyst Prompt Enabled - enhancements are deleted without confirmation

Disabled - enhancements can only be deleted after confirmation

/option_set HidePromptCatalyst [0-1]
Hide Delete Salvage Prompt Enabled - salvage is deleted without confirmation

Disabled - salvage can only be deleted after confirmation

/option_set HidePromptDeleteSalvage [0-1]
Hide Useful Salvage Warning Enabled - hide the warning dialog when selling, auctioning, or deleting salvage that can be used in recipes you own

Disabled - show the warning dialog when selling, auctioning, or deleting salvage that can be used in recipes you own

/option_set HideSalvageWarning [0-1]
Hide Open Salvage Warning Enabled - hide the confirmation dialog when opening salvage

Disabled - show the confirmation dialog when opening salvage

/option_set OpenSalvageWarning 
[0-1]
Hide Conversion Prompt Enabled - hide the confirmation dialog when converting an enhancement

Disabled - show the confirmation dialog when converting an enhancement

/option_set HideConvertConfirmPrompt [0-1]
Hide Delete Recipe Prompt Enabled - recipe is deleted without confirmation

Disabled - recipe can only be deleted after confirmation

/option_set HidePromptDeleteRecipe [0-1]
Hide Inspiration Full Warning Enabled - no on-screen message is displayed when inspiration inventory is filled

Disabled - "Inspirations Full" message is displayed when inspiration inventory is filled

/option_set HideInspirationFullMsg 
[0-1]
Hide Salvage Full Warning Enabled - no on-screen message is displayed when invention salvage inventory is filled

Disabled - "Salvage Full" message is displayed when invention salvage inventory is filled

/option_set HideSalvageFullMsg [0-1]
Hide Recipe Full Warning Enabled - no on-screen message is displayed when recipe inventory is filled

Disabled - "Recipes Full" message is displayed when recipe inventory is filled

/option_set HideRecipeFullMsg [0-1]
Hide Enhancement Full Warning Enabled - no on-screen message is displayed when enhancement inventory is filled

Disabled - "Enhancements Full" message is displayed when enhancement inventory is filled

/option_set HideEnhancementFullMsg [0-1]
Hide Cooperative Zone Dialog Enabled - no dialog displayed when entering a cooperative zone

Disabled - dialog displayed when entering a cooperative zone

/option_set HidePromptCoop [0-1]
Hide Large Auction House Fee Warning Enabled - post items on the market without confirmation

Disabled - post items on the market only after confirmation if the bid price would result in a fee greater than 100,000 inf

/option_set HideFee [0-1]
 

Miscellaneous

These options are a random assortment of settings that range from enabling Tooltips, to declining gifts from other players, disabling experience point (XP) gain, and beyond.
OPTION DESCRIPTION SLASH COMMAND
Tooltips Enabled - displays tooltips after hovering the mouse pointer over an icon

Disabled - does not display tooltips

/option_set UseToolTips [0-1]
Tooltip Delay 0.1-1.0 (10% - 100%; 100% = 3.5 seconds). Sets the time that the mouse must hover over an item before the tooltip will appear /option_set ToolTipDelaySec [0.1-1.0]
Decline Non-Team Gifts Enabled - gifts from non-teammates are declined

Disabled - gifts from non-teammates are accepted

/option_set DeclineGifts [0-1]
Decline Team Gifts Enabled - gifts from teammates are declined

Disabled - gifts from teammates are accepted

/option_set DeclineGiftsFromTeammates [0-1]
Classic Team UI Enabled - display the classic team UI

Disabled - display the modern team UI

/option_set UseOldTeamUI [0-1]
Hide Contact Icons Enabled - hide the mission indicator icons that appear above Contacts in the game world

Disabled - show the mission indicator icons that appear above Contacts in the game world

/option_set HideContactIcons [0-1]
Show All Enhancements in Stores Enabled - cause stores to ofer you all the enhancements they stock, even if they are the wrong origin or outside of your level range

Disabled - cause stores to hide from you any enhancements that are the wrong origin or outside of your level range

/option_set ShowAllStoreBoosts [0-1]
Loading Screen Tips Enabled - show tips and hints during loading screens

Disabled - do not show tips and hints during loading screen
This option is currently nonfunctional. Tips cannot be disabled.

/option_set DisableLoadingTips [0-1]
Disable Earning XP Earn XP - Earn experience points as normal

No XP - Disable earning experience points (inf gains are not affected)

/option_set NoXP [0-1]


Controls Tab

Controls are very simply the devices by wich you control your character and interact with the game. These include, keyboards, mice, game controllers, and more. These options help you customize what mice and game controllers do and how they work in the game.
 

Control Sensitivity

OPTION DESCRIPTION SLASH COMMAND
Mouse Look 50% - 200% (100% = 240 degrees/second). Controls how much the camera will move when you move your mouse during mouse look /option_set MouseSpeed [0.5-2.0]
Turning 100% - 1000% (100% = 15 degrees/second). Controls how fast you will rotate when using the keyboard to spin (typically by using the Q and E keys) /option_set SpeedTurn [1.0-10.0]
 

Game Controller

OPTION DESCRIPTION SLASH COMMAND
Device This option allows you to select which game controller is used for input. Click to cycle through detected devices. None Available
 

Mouse

OPTION DESCRIPTION SLASH COMMAND
Invert Mouse Normal - moving the mouse forward pitches the camera up

Inverted - moving the mouse forward pitches the camera down

/option_set MouseInvert [0-1]
Click-To-Move Enabled - clicking the mouse in a location will cause your character to move in the direction of that location

Disabled - clicking the mouse in a location does not cause your character to move in the direction of that location

/option_set EnableClickToMove [0-1]
Look Up and Down Free Look - camera pitch angle does not automatically center

Center When Moving - camera pitch angle automatically centers when character is moving
Always Centered - camera pitch angle is always centered

/option_set MousePitchSetting [0-2]
Reverse Mouse Buttons Enabled - allows you to reverse how the game interprets left and right mouse clicks

Disabled - sets the game to interpret left and right mouse clicks normally

/option_set MouseButtonReverse 
[0-1]
Mouse Scroll Enabled - use the mouse scroll wheel to move the scroll bar of a window when moused over

Disabled - window scroll bars must be moved by clicking and dragging

/option_set DisableMouseScroll [0-1]
Mouse Scroll Speed Values range from 1-400. Default = 20. This option controls how much a scrollbar will move for each tick of the mousewheel when scrolling up and down through windows. /option_set MouseScrollSpeed 
[1-400]
Free Camera Movement Enabled - character centers on camera view before moving

Disabled - character moves based on current facing

/option_set CamFree [0-1]
Camera Shake Enabled - allow certain effects to "shake" the camera (simulates ground shaking)

Disabled - never "shake" the camera

/option_set DisableCameraShake 
[0-1]
Razer Naga Mouse Tray Enabled - activates a power tray shaped like a 3x4 box to match the 12-button layout on the side of the Razer Naga mouse

Disabled - the Razer Razer Naga mouse tray will not appear on the screen

/option_set [0-1]


Keymapping Tab

 
Keybind Profile
  • Modern (recommended)
  • Joystick
  • Classic
  • Launch (Issue 0)
The Keybind Profile selects the default keybinds for your character. Modern is the most recent, Dev recommended default keybinds. Joystick is a default profile for game controllers. Classic is the default keybinds before Issue 27 Page 7. Launch is the default keybinds the game had at the start of its life back in 2004.
Reset KeyBinds button This button resets all of your keybinds to the defaults for your chosen Keybind Profile. This can also be done with the slash command... /unbind_all
Save To Default File button This button saves all of the keybinds on your current character and sets them as the default for all your new characters. This can also be done with the slash command /bind_save
Load From Default File button This button loads your saved default keybinds onto your current character. This can also be done with the slash command /bind_load

Mappable Commands

The following commands can be set from your keyboard. You can map each command to one or two different keys, either replacing the pre-existing default key, or keeping the default but adding a second key.

To remap your keyboard commands, click on Menu, then Options, then the Keymapping tab. Click on the slot you wish to re-map (either the default, or the open slot) and press the key or button you wish to map to that command.

When you are finished, click on the Close button at the bottom of the Options window and return to the game.

The tables below outline the actions which may be assigned to keys, mouse buttons, or joystick buttons through the Options window. The keymapping options below reflect the default keybinds for the Modern Keybind Profile.

Movement

Action Primary Key Secondary Key Slash Command
Forward Up Arrow Not Set /+forward
Forward (With Camera) W Not Set /+forward$$playerturn
Forward Left and Right Mouse Buttons Not Set /+forward_mouse
Backward S Down Arrow /+backward
Strafe Left A Not Set /+left
Strafe Right D Not Set /+right
Turn Left Q Left Arrow /+turnleft
Turn Right E Right Arrow /+turnright
Jump Space Not Set /+up
Down (Flight-Only) X Not Set /+down
Follow F Not Set /follow
Auto-Run R Not Set /++autorun
On Demand Click-To-Move V Not Set /+ctm_invert
 

View

Action Primary Key Secondary Key Slash Command
On Demand Mouse Look Right Mouse Button Not Set /+mouse_look
Toggle Mouse Look Not Set Not Set /++mouse_look
Toggle 3rd Person View B Not Set /++first
Rotate Camera Page Up Left Mouse Drag (World) /+camrotate
Quick Look Middle Mouse Button Not Set /+camrotate$$camturn
Reset Camera Page Down Not Set /camreset
Zoom In Home Not Set /+zoomin
Zoom Out End Not Set /+zoomout
Look Up Insert Not Set /+lookup
Look Down Delete Not Set /+lookdown
Match Camera to Player Not Set Not Set /camturn
Match Player to Camera Not Set Not Set /playerturn
Face Target Not Set Not Set /face
 

Chat

Action Primary Key Secondary Key Slash Command
Start Chat Return Not Set /show chat$$startchat
Start Chat (Include Keypress) Forward Slash Not Set /show chat$$slashchat
Reply Backspace Not Set /autoreply
Quick Chat Apostrophe Not Set /quickchat
Tell Comma Not Set /show chat$$beginchat
Ignore List Not Set Not Set /ignorelist
Friend List Not Set Not Set /friendlist
Hide Not Set Not Set /hide
Unhide Not Set Not Set /unhide
Toggle Previous Chat Tab Not Set Not Set /tabtoggle
Cycle Next Chat Tab Not Set Not Set /tabglobalnext
Cycle Previous Chat Tab Not Set Not Set /tabglobalprev
 

Powers

Action Primary Key Secondary Key Slash Command
Cancel Power Z Not Set /powexec_abort
Unqueue Power Not Set Not Set /powexec_unqueue
Tray Slot 1 1 Not Set /powexec_slot 1
Tray Slot 2 2 Not Set /powexec_slot 2
Tray Slot 3 3 Not Set /powexec_slot 3
Tray Slot 4 4 Not Set /powexec_slot 4
Tray Slot 5 5 Not Set /powexec_slot 5
Tray Slot 6 6 Not Set /powexec_slot 6
Tray Slot 7 7 Not Set /powexec_slot 7
Tray Slot 8 8 Not Set /powexec_slot 8
Tray Slot 9 9 Not Set /powexec_slot 9
Tray Slot 10 0 Not Set /powexec_slot 10
Alt Tray Slot 1 Alt+1 Not Set /powexec_altslot 1
Alt Tray Slot 2 Alt+2 Not Set /powexec_altslot 2
Alt Tray Slot 3 Alt+3 Not Set /powexec_altslot 3
Alt Tray Slot 4 Alt+4 Not Set /powexec_altslot 4
Alt Tray Slot 5 Alt+5 Not Set /powexec_altslot 5
Alt Tray Slot 6 Alt+6 Not Set /powexec_altslot 6
Alt Tray Slot 7 Alt+7 Not Set /powexec_altslot 7
Alt Tray Slot 8 Alt+8 Not Set /powexec_altslot 8
Alt Tray Slot 9 Alt+9 Not Set /powexec_altslot 9
Alt Tray Slot 10 Alt+0 Not Set /powexec_altslot 10
Alt2 Tray Slot 1 Shift+1 Not Set /powexec_alt2slot 1
Alt2 Tray Slot 2 Shift+2 Not Set /powexec_alt2slot 2
Alt2 Tray Slot 3 Shift+3 Not Set /powexec_alt2slot 3
Alt2 Tray Slot 4 Shift+4 Not Set /powexec_alt2slot 4
Alt2 Tray Slot 5 Shift+5 Not Set /powexec_alt2slot 5
Alt2 Tray Slot 6 Shift+6 Not Set /powexec_alt2slot 6
Alt2 Tray Slot 7 Shift+7 Not Set /powexec_alt2slot 7
Alt2 Tray Slot 8 Shift+8 Not Set /powexec_alt2slot 8
Alt2 Tray Slot 9 Shift+9 Not Set /powexec_alt2slot 9
Alt2 Tray Slot 10 Shift+0 Not Set /powexec_alt2slot 10
Server Tray Slot 1 Control+1 Not Set /powexec_server_slot 1
Server Tray Slot 2 Control+2 Not Set /powexec_server_slot 2
Server Tray Slot 3 Control+3 Not Set /powexec_server_slot 3
Server Tray Slot 4 Control+4 Not Set /powexec_server_slot 4
Server Tray Slot 5 Control+5 Not Set /powexec_server_slot 5
Server Tray Slot 6 Control+6 Not Set /powexec_server_slot 6
Server Tray Slot 7 Control+7 Not Set /powexec_server_slot 7
Server Tray Slot 8 Control+8 Not Set /powexec_server_slot 8
Server Tray Slot 9 Control+9 Not Set /powexec_server_slot 9
Server Tray Slot 10 Control+0 Not Set /powexec_server_slot 10
Inspiration Slot 1 F1 Not Set /inspexec_slot 1
Inspiration Slot 2 F2 Not Set /inspexec_slot 2
Inspiration Slot 3 F3 Not Set /inspexec_slot 3
Inspiration Slot 4 F4 Not Set /inspexec_slot 4
Inspiration Slot 5 F5 Not Set /inspexec_slot 5
 

Tray

Action Primary Key Secondary Key Slash Command
Alt Tray Toggle Left Alt Not Set /+alttray
Alt2 Tray Toggle Left Control Not Set /+alt2tray
Alt Tray Swap Right Alt Not Set /alttraysticky
Alt2 Tray Swap Not Set Not Set /traystickyalt2
Next Tray Not Set Not Set /next_tray
Previous Tray Not Set Not Set /prev_tray
Next Alt Tray Not Set Not Set /next_tray_alt
Previous Alt Tray Not Set Not Set /prev_tray_alt
Goto Tray 1 Not Set Not Set /goto_tray 1
Goto Tray 2 Not Set Not Set /goto_tray 2
Goto Tray 3 Not Set Not Set /goto_tray 3
Goto Tray 4 Not Set Not Set /goto_tray 4
Goto Tray 5 Not Set Not Set /goto_tray 5
Goto Tray 6 Not Set Not Set /goto_tray 6
Goto Tray 7 Not Set Not Set /goto_tray 7
Goto Tray 8 Not Set Not Set /goto_tray 8
Goto Tray 9 Not Set Not Set /goto_tray 9
Goto Tray 10 Not Set Not Set /goto_tray 10
 

Team

Action Primary Key Secondary Key Slash Command
Leave Team Not Set Not Set /leaveteam
Find Member Not Set Not Set /search
Select Teammate 1 Shift+F1 Not Set /team_select 1
Select Teammate 2 Shift +F2 Not Set /team_select 2
Select Teammate 3 Shift+F3 Not Set /team_select 3
Select Teammate 4 Shift+F4 Not Set /team_select 4
Select Teammate 5 Shift +F5 Not Set /team_select 5
Select Teammate 6 Shift +F6 Not Set /team_select 6
Select Teammate 7 Shift+F7 Not Set /team_select 7
Select Teammate 8 Shift+F8 Not Set /team_select 8
 

Windows

Action Primary Key Secondary Key Slash Command
Map M Not Set /map
Navigation N Not Set /nav
Powers P Not Set /powers
Menu Back Slash Not Set /menu
Target T Not Set /target
Chat C Not Set /chat
Enhancements Not Set Not Set /manage
Help H Not Set /helpwindow
 

Targeting

Action Primary Key Secondary Key Slash Command
Unselect Target ESC Not Set /unselect
Target Next Enemy Tab Not Set /target_enemy_next
Target Previous Enemy Shift+Tab Not Set /target_enemy_prev
Target Nearest Enemy Control+Tab Not Set /target_enemy_near
Target Farthest Enemy Not Set Not Set /target_enemy_far
Target Next Friend Not Set Not Set /target_friend_next
Target Previous Friend Not Set Not Set /target_friend_prev
Target Nearest Friend Not Set Not Set /target_friend_near
Target Farthest Friend Not Set Not Set /target_friend_far
 

Emotes

Action Primary Key Secondary Key Slash Command
Run! F6 Not Set /local <color white><bgcolor red>RUN!
Thumbs Up F7 Not Set /say <color black><bgcolor #22aa22>Ready!$$emote thumbsup
Whistle F8 Not Set /local <color black><bgcolor #aaaa22>HELP! $$emote whistle
Looking For Teammate F9 Not Set local| <color white><bgcolor #2222aa><scale .75>level $level $archetype$$local <color white><bgcolor #2222aa>Looking for team
Attack F10 Not Set /say$$emote attack
 

Other

Action Primary Key Secondary Key Slash Command
Disable Ul Not Set Not Set /++disable2D
Screenshot (JPEG) Print Screen Not Set /screenshot
Screenshot (TGA) Not Set Not Set /screenshottga
Toggle Screenshot Ul Not Set Not Set /++screenshotui
Get Position Not Set Not Set /getpos
Load Keybinds Not Set Not Set /bind_load
Save Keybinds Not Set Not Set /bind_save
Change Costume 1 Not Set Not Set /costume_change 0
Change Costume 1 Not Set Not Set /costume_change 1
Change Costume 3 Not Set Not Set /costume_change 2
Change Costume 4 Not Set Not Set /costume_change 3
NetGraph Not Set Not Set /++netgraph
Quit Game Not Set Not Set /quit
Release Not Set Not Set /release
Show Framerate Not Set Not Set /++showfps
Super Group Stats Not Set Not Set /sgstats
Super Group Mode Not Set Not Set /sgmode
Where Am I Not Set Not Set /whereami
Game Return Not Set Not Set /gamereturn


Graphics and Audio Tab

This tab controls options relating to the visual detail in the game, as well as volume controls.
 

Graphics

OPTION DESCRIPTION SLASH COMMAND
Screen/UI Resolution Windowed - sets the game to Windowed mode

(desktop) - Sets the game to Fullscreen mode Borderless (Monitor) - sets the game to borderless windowed mode Resolution settings - various screen resolutions that are supported by your GPU and display

/fullscreen

/screen

3D Resolution Scaling Specifies what resolution the 3D world is rendered at. Setting this to a lower value will leave your UI at a crisp high resolution but render the 3D world at a lower resolution for increased performance.

This option is updated as you change it.

/renderscale
Refresh Rate Specifies the rate to run your monitor at.

This option requires restarting the game to take effect. The option to adjust the refresh rate is only available while in fullscreen mode (not windowed mode).

/Maxfps
Gamma 30% - 300% - Effectively adjusts the brightness to compensate for dark or bright displays.

No effect on performance.

This option is updated as you change it.

None Available
FSAA Off / 2x / 4x / 8x / 16x - Chooses the desired amount of Full Screen Anti-Aliasing.

Higher settings look better but may cause greatly decreased performance on some cards.

This option is updated as you change it.

/Antialiasing
Advanced Graphics Settings Enabled - Displays the Advanced Graphics Settings options to allow fine-tuning of graphics options.

Disabled (Enable to See Ultra Settings) - Hides the Advanced Graphics Settings options.

None Available
Graphics Quality Minimum / Performance / Recommended / Quality / Ultra - When Advanced Graphics Settings are disabled, this slider adjusts all of the advanced setting for performance (better framerate, less visual quality) or quality (lower framerate, better visual quality)

Customized - When Advanced Graphics Settings are enabled, this slider does not appear.

This option is fully applied only after selecting Apply Changes.

None Available
Automatic Field of View Enabled - automatically adjusts the vertical Field of View based on your aspect ratio.

Disabled - Does not automatically adjust Field of View and activates a manual Field of View slider.

None Available
 

Ultra Mode Options

OPTION DESCRIPTION SLASH COMMAND
Environment Reflections Disabled / Low Quality / Medium Quality / High Quality / Ultra Quality - Changes the quality of environment reflections. Reflections on water are controlled by the Water Effects option.

This option is updated as you change it.

/UseCubemap
Water Effects None / Low Quality / Medium Quality / High Quality / Ultra Quality - Changes the quality of water effects.
  • None: no refractions and no reflections
  • Low Quality: Low quality refractions
  • Medium Quality: High quality refractions
  • High Quality: High quality refractions and some reflections
  • Ultra Quality: High quality refractions and lots of reflections

This option is updated after selecting Apply Now.

/usewater
Advanced Shadow Settings Enabled - Shows the Advanced Shadow Settings pane below Ultra Mode Options.

Disabled - Hides the Advanced Shadow Settings pane.
N/A - The Shadow Quality slider is set to Lowest or Disabled.

This option is only available if Shadow Quality is set at Low or better.

None Available
Shadow Quality Disabled / Lowest / Low / Medium / High / Highest - Changes the quality of shadow effects.

Customized - Advanced Shadow Settings are Enabled.

The Lowest setting uses legacy shadows; other setings use shadows which can be fine-tuned in the Advanced Shadow Settings.

This option is updated after selecting Apply Now.

None Available
Advanced Occlusion Settings Enabled - Shows the Advanced Ambient Occlusion Settings pane below Ultra Mode Options.

Disabled - Hides the Advanced Ambient Occlusion Settings pane.

None Available
Ambient Occlusion Off / High Performance / Performance / Balanced / Quality / High Quality / Super High Quality / Ultra - Changes the quality of the effects used to darken the corners of objects.

Customized - Advanced Occlusion Settings is Enabled.

  • High Performance: Optimized for DirectX 9 video cards.
  • Performance: Fast on DirectX 10 video cards.
  • Balanced: Normal setting for DirectX 10 video cards.
  • Quality: Works well on many DirectX 10 video cards.
  • High Quality: Requires a fast DirectX 10 video card.
  • Super High Quality: Requires an extremely fast DirectX 10 video card.
  • Ultra: Special colored occlusion mode which also requires an extremely fast DirectX 10 video card.

This option is updated as you change it.

None Available
 

Advanced Shadow Settings

OPTION DESCRIPTION SLASH COMMAND
Shader Low Quality / Medium Quality / High Quality - Changes the quality of the shaders used for shadows.

This option is updated after selecting Apply Now

None Available
Size Small / Medium / Large - Changes the size of the map used for shadows.

This option is updated as you change it.

None Available
Distance Close / Middle / Far - Changes the distance over which shadows are rendered.

This option is updated as you change it.

None Available
 

Advanced Ambient Occlusion Settings

OPTION DESCRIPTION SLASH COMMAND
Occlusion Strength Off / Slight / Medium / Strong / Strong with color bleeding - Changes the strength of the occlusion used to darken the corners of objects.

This option is updated as you change it.

None Available
Ambient Resolution High Performance / Performance / Quality / High Quality / Super High Quality - Changes the resolution of the sampling and occlusion buffers.

N/A - Occlusion Strength is set to Off.

  • High Performance: Recommended with the Fast Blur
  • Performance: Recommended with the Bilateral Blur
  • Quality: Recommended with the Trilateral Blur
  • High Quality: Recommended with the Trilateral Blur

This option is updated as you change it.

None Available
Blur No Blur / Fast / Gaussian / Bilateral / Gaussian Depth / Bilateral Depth / Trilateral - Changes the sharpness of the ambient occlusion.

N/A - Occlusion Strength is set to Off.

  • No Blur: Extremely low quality (only useful for older DirectX 9 video cards)
  • Fast: High performance (optimized for DirectX 9 video cards)
  • Gaussian: Performance
  • Bilateral: Performance (edge preservation)
  • Gaussian Depth: Quality (edge detection)
  • Bilateral Depth: Quality (soft edge detection)
  • Trilateral: High quality (edge preservation and soft edge detection)

This option is updated as you change it.

None Available
 

Advanced Graphics Settings

OPTION DESCRIPTION SLASH COMMAND
Suppress F/X When Close Enabled - Suppresses all graphical power effects on your character when the camera is very close to your character. Enabling this option may increase your frame rate in circumstances where the camera has automatically moved closer to the character at the cost of not seeing the visual effects of powers which are hitting you.

Disabled - Power effects are not suppressed.

This option is updated as you change it.

None Available
AGEIA PhysX support N/A - Unavailable if no PhysX card is present.

Enabled - Uses AGEIA PhysX Accelerator card to dramatically enhanced physics effects, making the gaming experience even more realistic.
Disabled - Does not use AGEIA PhysX card.

This option is updated after selecting Apply Changes.

None Available
Particle Physics Quality None (No Particle Physics)

Low
Medium
High
Very High (Not Recommended Without PPU)

Changes the physics quality of particle FX. Lower settings will increase performance for slower computers by having less physical particles and lower quality collisions. Very High setting is not recommended unless you have an AGEIA PhysX Accelerator card.

This option is updated after selecting Apply Changes.

/noparticles
World Texture Quality Changes the texture quality. Lower settings will increase performance if either your computer has 512 MB of RAM or less, or video card has 128 MB of RAM or less. Recommended settings based on amount of video RAM:

Low - 32 MB
Medium - 62 MB
High - 128 MB
Very High - 256+ MB

This option is updated after selecting Apply Changes.

/reduce_mip
Character Texture Quality Changes the texture quality for characters. Lower settings will increase performance if either your computer has 512 MB of RAM or less, or video card has 128 MB of RAM or less. Recommended settings based on amount of video RAM:

Medium - 32 MB
High - 64 MB
Very High - 128+ MB

This option is updated after selecting Apply Changes.

/reduce_mip
World Detail 50% - 200%

Changes the detail level of the world. This affects how far you can see details on things like buildings.

Lower values will yield increased performance.

This option is updated as you change it.

/vis_scale
Character Detail 30% - 200%

Changes the detail level of characters. This affects how far you can see high resolution versions of characters such as heroes or villains.

Lower values will yield increased performance.

This option is updated as you change it.

/lodbias
Max Particle Count 100 - 50000

Caps the number of particles being computed and drawn in special effects.

Lower values will yield better performance.

This option is updated after selecting Apply Changes.

None Available
Vertical Sync Enable - Enables synchronizing drawing with the monitor's vertical refresh.

Disable - Disables synchronizing drawing with the monitor's vertical refresh.

Disabling this option may increase frame rate, but will cause some tearing of the image while moving.

This option is updated as you change it.

None Available
Mouse Cursors Color

Compatibility Mode

Select Compatibility Mode if you are experiencing problems with your mouse cursor. Color will look better but may have issues with certain configurations.

This option is updated as you change it.

-compatiblecursors
Environment Reflections Disabled / Low Quality / Medium Quality / High Quality / Ultra Quality - Changes the quality of environment reflections. Reflections on water are controlled by the Water Effects option.

This option mirrors Environment Reflections in the Ultra Mode Options pane.

/useCubemap

-nopixshaders

Use Geometry Buffers Enable - Enables use of geometry buffers ("Vertex Buffer Objects") on your video card.

Disable - Disables use of geometry buffers ("Vertex Buffer Objects") on your video card.

If your card supports this, this will yield better performance.

This option is updated as you change it.

/enablevbos
Anisotropic Filtering Off

2x
4x
8x
16x

Changes texture anisotropic filtering. Higher settings yield a crisper image but may result in flickering.

Higher values may decrease performance on some cards.

This option is updated as you change it.

/texaniso

/MaxAniso

Texture Crispness Smooth

Medium (Not recommended)
Crisp (Not recommended)

Changes how textures are drawn ("Texture LOD Bias"). Any value other than "Smooth" does not look good if your video card supports Anisotropic filtering.

No effect on performance on most cards.

This option is updated as you change it.

/TexLodBias
Shader Quality Changes the quality of pixel shaders used.

Lower settings will yield significantly improved performance at the cost of visual detail.

Lowest - No bumpmapping on characters or world objects.
Low (No world bumpmaps) - Characters get bumpmaps, world objects do not. (Most closely simulates CoH graphics at launch.)
Low (With world bumpmaps) - Simple materials only, with bumpmaps on both characters and world objects.
Medium - Slightly reduced detail.
High - Full detail level.

This option is updated after selecting Apply Changes.

None Available
Water Effects None / Low Quality / Medium Quality / High Quality / Ultra Quality

Changes the quality of effects used in rendering water.

This option mirrors Water Effects in the Ultra Mode Options pane.

/usewater
Depth of Field Effects Enabled - Enables Depth of Field.

Disabled - Disables Depth of Field.

Turning this off will yield increased performance.

This option is updated as you change it.

/usedof

/dofweight

Bloom Effects None

Regular
Heavy

Enables or disables full-screen postprocessing effects, including Bloom and Light Adaptation.

Turning this off will yield increased performance.

This option is updated as you change it.

/bloomscale
Bloom Amount 10% - 200%

The amount of bloom to apply. Higher values will make bright objects appear to glow more intensely.

No effect on performance.

This option is updated as you change it.

/bloomweight
Desaturation Effects Enabled - Enables the desaturation effect caused by certain events like flashback missions.

Disabled - Disables the desaturation effect caused by certain events like flashback missions.

This option is updated as you change it.

None Available
Advanced Shadow Settings Enabled - Shows the Advanced Shadow Settings pane below Ultra Mode Options.

Disabled - Hides the Advanced Shadow Settings pane.
N/A - The Shadow Quality slider is set to Lowest or Disabled.

This option mirrors Advanced Shadow Settings in the Ultra Mode Options pane.

None Available
Shadow Quality Disabled / Lowest / Low / Medium / High / Highest - Changes the quality of shadow effects.

Customized - Advanced Shadow Settings are Enabled.

The Lowest setting uses legacy shadows; other settings use shadows which can be fine-tuned in the Advanced Shadow Settings.

This option mirrors Shadow Quality in the Ultra Mode Options pane.

None Available
Advanced Occlusion Settings Enabled - Shows the Advanced Ambient Occlusion Settings pane below Ultra Mode Options.

Disabled - Hides the Advanced Ambient Occlusion Settings pane.

This option mirrors Advanced Occlusion Settings in the Ultra Mode Options pane

None Available
Ambient Occlusion Off / High Performance / Performance / Balanced / Quality / High Quality / Super High Quality / Ultra - Changes the quality of the effects used to darken the corners of objects.

Customized - Advanced Occlusion Settings is Enabled.

  • High Performance: Optimized for DirectX 9 video cards.
  • Performance: Fast on DirectX 10 video cards.
  • Balanced: Normal setting for DirectX 10 video cards.
  • Quality: Works well on many DirectX 10 video cards.
  • High Quality: Requires a fast DirectX 10 video card.
  • Super High Quality: Requires an extremely fast DirectX 10 video card.
  • Ultra: Special colored occlusion mode which also requires an extremely fast DirectX 10 video card.

This option mirrors Ambient Occlusion in the Ultra Mode Options pane.

None Available
Experimental Graphics Settings Enabled - Shows the Experimental Graphics Settings options, to allow use of options that are not fully supported.

Disabled - Hides the Experimental Graphics Settings pane.

None Available
 

Experimental Graphics Settings

Celshader Enabled - Use a comic-inspired graphical style rather than more realistic rendering.

Disabled - Use normal graphical rendering style.

/Usecelshader [0-1]
 

Audio

OPTION DESCRIPTION SLASH COMMAND
Sound FX Volume 0% - 150%

Changes the volume sound effects are played at.

This option is updated as you change it.

None Available
Music Volume 0% - 150%

Changes the volume music is played at.

This option is updated as you change it.

None Available
Voiceover Volume 0% - 150%

Changes the volume spoken words are played at.

This option is updated as you change it.

None Available
Sound Playback Mode Performance -

Compatibility -

Changes between hardware accelerated (Performance) and software (Compatibility) audio modes.

None Available
3D Sound Enable - Enables Direct 3D Sound effects, including Surround Sound and Doppler.

Disable - Disables Direct 3D Sound effects.

The 3D Sound option supported 5.1 Surround Sound, and included many sounds such as footsteps, vehicles, citizens, flight, and swimming. [1]

In 2010 the Direct 3D Sound support was removed from Microsoft Windows, effectively disabling it in City of Heroes. At that time, using a Creative Labs sound card and their Creative Alchemy app, players could still use Direct 3D Sound.

None Available
 

AlienFX

OPTION DESCRIPTION SLASH COMMAND
Light Control Allows the game to set the colors of Alienware AlienFX® lights (unavailable on non-Alienware computers) /supporthardwarelights [0-1]


Windows Tab

 
The Windows Tab has 4 unique buttons at the bottom of the window:
Chat Settings File
Save to Default File button saves the current chat settings as the default chat settings for all of your new characters /chat_save
Load From Default File button loads the default chat settings file onto your current character /chat_load
Window Settings File
Save to Default File button saves the current window settings as the default window settings for all of your new characters /wdw_save
Load From Default File button loads the default window settings file onto your current character /wdw_load
 

User Interface

The User Interface (UI), als o known as the Graphical User Interface (GUI), is the way that players interact and communicate with the game, but it is not part of the game's 3D world. It consists of 2D windows and context menus that can include a title bar, text, images, buttons, tabs, edit boxes, dialog boxes, menus, etc. These options allow you to customize the UI.
OPTION DESCRIPTION SLASH COMMAND
Automatic UI Scale Enabled - Automatically scales the entire user interface based on your monitor's DPI and the window size

Disabled - Does not scale the UI automatically. When disabled a UI Scale slider appears to set the scale manually. Ranges from 65%-300%.

/uiscale [0.65-3.00]
Border Red 0% - 100% /window_color RGBA
Border Green 0% - 100% /window_color RGBA
Border Blue 0% - 100% /window_color RGBA
Window Opacity 0% - 100% None Available
Cursor Scale 100% - 200%

Changes the size of the displayed cursor.

/option_set CursorScale [1.0 - 2.0]
 

Reticle

The “reticle” is the targeting bracket that appears around a character when it is targeted. This section allows you to control how much information appears on-screen about both villains and other players (Heroes), and when that information appears.
OPTION DESCRIPTION SLASH COMMAND
Villain Name Show when selected or on mouse over - displayed only when object is targeted or mouse cursor is hovering over object

Hidden - never displayed
Show Always - displayed all the time Show on mouse over - displayed only when mouse cursor is hovering over object
Show when selected - displayed only when object is targeted

/option_set ShowVillainName 
[0, 1, 2, 4, 6]
Villain Health Bar Show when selected or on mouse over - displayed only when object is targeted or mouse cursor is hovering over object

Hidden - never displayed
Show Always - displayed all the time Show on mouse over - displayed only when mouse cursor is hovering over object
Show when selected - displayed only when object is targeted

/option_set ShowVillainBars 
[0, 1, 2, 4, 6]
Villain Reticle Show when selected or on mouse over - displayed only when object is targeted or mouse cursor is hovering over object

Hidden - never displayed
Show Always - displayed all the time Show on mouse over - displayed only when mouse cursor is hovering over object
Show when selected - displayed only when object is targeted

/option_set ShowVillainReticles 
[0, 1, 2, 4, 6]
Player Name Show when selected or on mouse over - displayed only when object is targeted or mouse cursor is hovering over object

Hidden - never displayed
Show always - always displayed
Show on mouse over - displayed only when mouse cursor is hovering over object
Show when selected - displayed only when object is targeted

/option_set ShowPlayerName 
[0, 1, 2, 4, 6]
Player Health Bars Show when selected or on mouse over - displayed only when object is targeted or mouse cursor is hovering over object

Hidden - never displayed
Show always - always displayed
Show on mouse over - displayed only when mouse cursor is hovering over object
Show when selected - displayed only when object is targeted

/option_set ShowPlayerBars 
[0, 1, 2, 4, 6]
Player Archetype/Origin Show when selected or on mouse over - displayed only when object is targeted or mouse cursor is hovering over object

Hidden - never displayed
Show always - always displayed
Show on mouse over - displayed only when mouse cursor is hovering over object
Show when selected - displayed only when object is targeted

/option_set ShowArchetype 
[0, 1, 2, 4, 6]
Player Super Group Show when selected or on mouse over - displayed only when object is targeted or mouse cursor is hovering over object

Hidden - never displayed
Show always - always displayed
Show on mouse over - displayed only when mouse cursor is hovering over object
Show when selected - displayed only when object is targeted

/option_set ShowSupergroup 
[0, 1, 2, 4, 6]
Player Reticle Show when selected or on mouse over - displayed only when object is targeted or mouse cursor is hovering over object

Hidden - never displayed
Show on mouse over - displayed only when mouse cursor is hovering over object
Show when selected - displayed only when object is targeted

/option_set ShowPlayerReticles 
[0, 1, 2, 4, 6]
Auto-Assist Reticle Show when selected or on mouse over - displayed only when object is targeted or mouse cursor is hovering over object

Hidden - never displayed
Show on mouse over - displayed only when mouse cursor is hovering over object
Show when selected - displayed only when object is targeted

/option_set ShowAssistReticles 
[0, 1, 2, 4, 6]
Personal Player Name Hidden - never displayed

Show always - always displayed

/option_set ShowPlayerName 
[0, 1, 2, 4, 6]
Player Rating Hidden - never displayed

Show always (default)- always displayed
Show on mouse over - displays only when mouse cursor is hovering over object
Show when selected - displays only when object is targeted
Show when selected or on mouse over - displayed only when object is targeted or mouse cursor is hovering over object

/option_set ShowPlayerRating 
[0, 1, 2, 4, 6]
Name Size 65% - 300%

Makes names over players and enemies display larger or smaller.

/option_set name_scale [0.5-9+]
 

Window

There are numerous informational windows in the game that you can open or close at will, to give you complete control over your character.

Five “top level” windows can be opened by clicking on the name of the window above the Stat Bars: Chat, Tray, Target, Nav, and Menu. From these windows a large number of submenus can be opened. These options allow you to change the transparency of your windows, show the distance to your target, and reset all your windows to the game's default setup.

OPTION DESCRIPTION SLASH COMMAND
Reset Windows Reset Windows - resets all window settings to the game's defaults when clicked /window_resetall
Dim Main Chat Window Enabled - window will dim to 30% opacity when inactive

Disabled - window will not dim

/option_set ChatFade [0-1]
Dim Chat Window 1 Enabled - window will dim 30% opacity when inactive

Disabled - window will not dim

/option_set Chat1Fade [0-1]
Dim Chat Window 2 Enabled - window will dim 30% opacity when inactive

Disabled - window will not dim

/option_set Chat2Fade [0-1]
Dim Chat Window 3 Enabled - window will dim 30% opacity when inactive

Disabled - window will not dim

/option_set Chat3Fade [0-1]
Dim Chat Window 4 Enabled - window will dim 30% opacity when inactive

Disabled - window will not dim

/option_set Chat4Fade [0-1]
Dim Nav Window Enabled - window will dim 30% opacity when inactive

Disabled - window will not dim

/option_set CompassFade [0-1]
Dim Extra Power Trays Enabled - trays will dim 30% opacity when inactive

Disabled - trays will not dim

/option_set FadeExtraTrays [0-1]
Dim All Windows Enabled - windows will dim 30% opacity when inactive (overrides individual window settings)

Disabled - windows will not dim

/option_set WindowFade [0-1]
Show Target Distance Enabled - displays the distance between you and your target in the Target window

Disabled - will not display the distance between you and your target in the Target window

/option_set target_distance [0-1]
 

Chat

The Chat Window can be opened by clicking on Chat above the status bars, or from the Main Menu.

The Chat Window is perhaps the most important window in the game. Not only is it your sole means of communication with your fellow players, it is also the game’s means of communicating with you. And the chat line is the platform from which you can launch slash commands and create key bindings.

These settings allow you to personalize the chat windows and their functions.

OPTION DESCRIPTION SLASH COMMAND
Filter Profanity Enabled - turns profanity filter on

Disabled - turns profanity filter off

/option_set AllowProfanity [0-1]
Chat Balloons Enabled - displays speech bubbles overhead when chatting

Disabled - hides speech bubbles

/option_set ShowBallons [0-1]
Chat Font Size 5 - 20 - adjusts font size in Chat Window /option_set DefaultChatFontSize 
[6-20]
Log Chat Enabled - all chat is recorded in text file inside "\Accounts\<UserName>\logs\" folder in the game directory

Disabled - chat is not recorded

/option_set EnableChatLog [0-1]
Log Private Messages Enabled - private messages are recorded in text files inside "\Accounts\<UserName>\logs\" folder in the game directory

Disabled - private messages are not recorded

/option_set LogPrivateMessages 
[0-1]
Show Villain Private Chat Enabled - allows you to receive private messages from members of the opposite faction

Disabled - blocks private messages from members of the opposite faction

/option_set ShowEnemyTells [0-1]
Show Villain Broadcast Chat Enabled - allows you to read broadcast messages from members of the opposite faction

Disabled - blocks broadcast messages from members of the opposite faction

/option_set SeeEnemyBroadcast 
[0-1]
Show Villain Local Chat Enabled - allows you to read local messages from members of the opposite faction

Disabled - blocks local messages from members of the opposite faction

/option_set DoNotSeeEnemyLocal [0-1]
Individual Name Colors Enabled - assigns a distinct color to each player's name speaking in a given chat channel

Disabled - player names are shown in the same color as the chat channel's default or custom color

/option_set StaticColorsPerName 
[0-1]
Chat Timestamps Enabled - adds the time to the left of every message sent in every chat channel

Disabled - does not add a timestamp to the left of every message sent

None Available
Chat Timestamp Color White - makes the timestamp white

Match Message Color - makes the timestamp the same color as the message received

None Available
 

Pets

The Pets Window contains information about your pets (if you have any). Pets are entities that will aid a character in combat to the best of their ability. However, the character they are aiding cannot direct them unless they are "henchmen" pets from the Mastermind Archetype.

These options help you customize your pets' names and response text.

OPTION DESCRIPTION SLASH COMMAND
Pet Response Text Only pets you own - only dialog originating from pets you own will be viewable

Owned and teammate pets - dialog originating from pets you or your teammates own will be viewable
Disabled - dialog originating from pets is not displayed

/option_set ChatDisablePetSay [0-1]
Hide Other Pet Names Enabled - hides the player-given or default pet names above their heads.

Disabled - allows you to see the player-given or default pet names above their head.

/option_set HidePetNames [0-1]
 

Powers

Your Power Tray is a line of 10 numbered circles. You can drag your power icons from your Power Window to your Power Tray, and arrange them in whatever order you prefer. These options alter various features of the power trays and power icons.
OPTION DESCRIPTION SLASH COMMAND
Lock Powers in Trays Enabled - Locks power icons in the trays by preventing the mouse from dragging or moving them.

Disabled - Allows the mouse to drag or move the power icons in the trays.

/option_set DisableDrag [0-1]
Lock Tray Numbers Enabled - removes the arrows at each side of your power tray numbers. The active tray can still be changed using slash commands.

Disabled - shows the arrows at each side of your power tray numbers and allows you to change the power trays.

/option_set LockTrayNumbers [0-1]
Power Tray Animations Enabled - allows click power icons to shrink after being used

Disabled - prevents all power icon animations from working

/option_set tray_animations [0-1]
Power Tray Recharge Timer Off, Never - Disables or hides the Power Recharge Timer

Always - Enables the Power Recharge Timer and always shows it For only powers recharging longer than 5 seconds - Enables the Power Recharge Timer for only powers recharging longer than 5 seconds For only powers recharging longer than 10 seconds - Enables the Power Recharge Timer for only powers recharging longer than 10 seconds For only powers recharging longer than 15 seconds - Enables the Power Recharge Timer for only powers recharging longer than 15 seconds For only powers recharging longer than 30 seconds - Enables the Power Recharge Timer for only powers recharging longer than 30 seconds For only powers recharging longer than 60 seconds - Enables the Power Recharge Timer for only powers recharging longer than 60 seconds

/option_set recharge_timer_threshold 
[0, 1, 5, 10, 15, 30, 60]
Recharge timer Location Sets the position of the Power Recharge Timer on tray icons. /option_set recharge_indicator [1-3]
Recharge Timer Format Minutes & Seconds - Sets the Recharge Timer Format to Minutes & Seconds

Minutes & Seconds w/ Fractions - Sets the Recharge Timer Format to Minutes & Seconds w/ Fractions Seconds - Sets the Recharge Timer Format to Seconds Seconds w/ Fractions - Sets the Recharge Timer Format to Seconds w/ Fractions

/option_set recharge_timer_format [0-3]
Recharge Timer Color None (white) - Sets the Recharge Timer Color to white.

Red-Yellow-Green - Sets the Recharge Timer Colors to Red-Yellow-Green Blue-Yellow-Red - Sets the Recharge Timer Colors to Blue-Yellow-Red

/option_set recharge_timer_color 
[0-2]
Recharge Timer Opacity 10% - 100% /option_set recharge_timer_opacity [0.1-1.0]
 

Status Window Buff Display

Buffs make you, your allies, and enemies more effective in combat. Debuffs make you, your allies, and enemies less effective in combat. Buffs and debuffs that you are affected by will show up as small, stackable icons under your Status Window. These options help you customize those icons and the information that they give you.
OPTION DESCRIPTION SLASH COMMAND
Hide Auto Powers Enabled - icons for auto power buffs are not displayed in your status bar

Disabled - icons for auto power buffs are displayed in your status bar

/option_set BuffSettings 1
Blink Near Expiration Enabled - icons for buffs/debuffs blink just before expiring in your status bar

Disabled - icons for buffs/debuffs do not blink in your status bar before expiring

/option_set BuffSettings 4
Icon Stacking Default Stacking - multiple instances of the same buff will display as overlapping icons below your status bar

No Stacking - multiple instances of the same buff will each display as a separate icon
Numeric - multiple instances of the same buff will be displayed as a single buff icon with a number in the lower corner indicating the number of instances

/option_set BuffSettings 8
Hide Buff Numbers Enabled - stops the game from sending detailed buff numbers to your status bar

Disabled - allows the game to send detailed buff numbers to your status bar

/option_set BuffSettings 32
Stop Sending All Buffs Enabled - stops the server from sending any and all buff information to your status bar

Disabled - allows the server to send buff information to your status bar

/option_set BuffSettings 0
 

Group Window Buff Display

Buffs and debuffs that your team are affected by will show up as small, icons to the right of each member's name in the Team window. You may click the green arrow to expand to show all of them. These options help you customize those icons and the information that they give you.
OPTION DESCRIPTION SLASH COMMAND
Hide Auto Powers Enabled - hides icons for auto power buffs are not displayed in the team/group window

Disabled - shows icons for auto power buffs in the team/group window

/option_set BuffSettings 256
Blink Near Expiration Enabled - icons for buffs/debuffs in the team/group window blink just before expiring

Disabled - icons for buffs/debuffs in the team/group window do not blink before expiring

/option_set BuffSettings 1024
Icon Stacking Default Stacking - multiple instances of the same buff will display as overlapping icons in the group/team window

No Stacking - multiple instances of the same buff will each display as a separate icon in the group/team window
Numeric - multiple instances of the same buff will be displayed in the group/team window as a single buff icon with a number in the lower corner indicating the number of instances

/option_set BuffSettings 2048
Hide Buff Numbers Enabled - stops the game from sending detailed buff numbers to the group/team window

Disabled - allows the game to send detailed buff numbers to your the group/team window

/option_set BuffSettings 8192
Stop Sending All Buffs Enabled - stops the server from sending you any and all buff informationto the group/team window

Disabled - allows the server to send buff information to to the group/team window

/option_set BuffSettings 16384
 

Pet Window Buff Display

Buffs and debuffs that your pets are affected by will show up as small, icons to the left of each pets's name in the Pet window. These options help you customize those icons and the information that they give you.
OPTION DESCRIPTION SLASH COMMAND
Hide Auto Powers Enabled - hides icons for auto power buffs are not displayed in the pet window

Disabled - shows icons for auto power buffs in the pet window

/option_set BuffSettings 65536
Blink Near Expiration Enabled - icons for buffs/debuffs in the pet window blink just before expiring

Disabled - icons for buffs/debuffs in the pet window do not blink before expiring

/option_set BuffSettings 262144
Icon Stacking Default Stacking - multiple instances of the same buff will display as overlapping icons in the pet window

No Stacking - multiple instances of the same buff will each display as a separate icon in the pet window
Numeric - multiple instances of the same buff will be displayed in the pet window as a single buff icon with a number in the lower corner indicating the number of instances

/option_set BuffSettings 524288
Hide Buff Numbers Enabled - stops the game from sending detailed buff numbers to the pet window

Disabled - allows the game to send detailed buff numbers to your the pet window

/option_set BuffSettings 2097152
Stop Sending All Buffs Enabled - stops the server from sending you any and all buff informationto the pet window

Disabled - allows the server to send buff information to to the pet window

/option_set BuffSettings 4194304
 

Chat Bubble Color

Chat bubbles, also known in comic books as "speech bubbles"", appear above your character's head when you chat. These options help you personalize those bubbles by changing their text and background color.
OPTION DESCRIPTION SLASH COMMAND
Text Red 0% - 100% /option_set ChatBubbleColor1 s2c
Text Green 0% - 100% /option_set ChatBubbleColor1 s2c
Text Blue 0% - 100% /option_set ChatBubbleColor1 s2c
Background Red 0% - 100% /option_set ChatBubbleColor2 s2c
Background Green 0% - 100% /option_set ChatBubbleColor2 s2c
Background Blue 0% - 100% /option_set ChatBubbleColor2 s2c


See Also