ToHit: Difference between revisions

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'''ToHit'''
'''ToHit'''


A type of bonus (or penalty) that raises (or lowers) the chance that an attack will hit by a fixed percentage regardless of its current chance. Mechanically different from [[Accuracy]].
A type of bonus (or penalty) that raises (or lowers) the chance that an attack will hit by a fixed amount regardless of its current chance. Mechanically different from [[Accuracy]].


== See Also ==
== See Also ==

Revision as of 22:38, 28 June 2007

Definition

ToHit

A type of bonus (or penalty) that raises (or lowers) the chance that an attack will hit by a fixed amount regardless of its current chance. Mechanically different from Accuracy.

See Also