Usefp (Command Line Parameter): Difference between revisions

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Use a floating point render target for HDR lighting effects if available.
Use a floating point render target for HDR lighting effects if available.


* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allows the game to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.





Revision as of 07:59, 19 February 2024

Command Line Parameter

-usefp

Use a floating point render target for HDR lighting effects if available.

  • This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allows the game to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.


Example

-usefp


Also