Usefp (Slash Command): Difference between revisions

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__NOTOC__
== Slash Command ==
== Slash Command ==
{{SlashCommandArticle|command=usefp|options=[0-1]|note=Use a floating point render target for HDR lighting effects if available.}}
{{SlashCommandArticle|command=usefp|options=[0-1]|note=Use a floating point render target for HDR lighting effects if available.}}
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{{Navbox Graphic Commands}}
{{Navbox Graphic Commands}}
{{Navbox Command Line Parameters}}
[[Category:Graphic Commands]]
[[Category:Graphic Commands]]
[[Category:Command Line Parameters]]
[[Category:Command Line Parameters]]

Latest revision as of 22:22, 19 February 2024

Slash Command

/usefp [0-1]

Use a floating point render target for HDR lighting effects if available.

  • 0 = Disable floating point, 1 = Enable floating point. Default = 0.
  • This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
  • HDR must be enabled first using /usehdr before the /usefp command will work.


Command Line Parameter

The command can be run at log-in as a Command Line Parameter. For example, -usefp 1.


Example

/usefp 1


Also