Warworks: Difference between revisions

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===Lieutenants===
===Lieutenants===
==== ACU ====
The most advanced of the Warworks shock troopers. These towering androids carry a heavy PGMP Rifle that is capable of delivering a deadly neurotoxin payload.
''Powers''
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]| Plasma Full Auto| Ranged Cone, Light DMG(Energy), Foe -Regen| The Warworks' plasma weapons are capable of discharging a barrage of bolts of energy in a large cone which will reduce the regeneration rate of affected targets. }}
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]| Plasma Rifle Burst| Ranged, High DMG(Energy), Foe -Regen| The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate. }}
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]| Chemical Grenade| Ranged (Targeted Location), Superior DoT(Toxic), Foe -Speed, -Rech| The Warwork's plasma weapon is capable of launching a chemical grenade that cripples the movement rate of the target as well as inflicting tremendous Toxic damage over time. }}
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]| Force Barrier| Auto, Self +Def(All), +Regen| The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit. }}
{{Power|[[Image:FireBlast_Inferno.png|22px]]| Meltdown|Post Death, PBAoE, Light DMG(Fire/Lethal), Moderate DoT(Fire)| The Warworks are rigged to explode, this particular unit was equipped to melt down and leave behind a plasma patch. }}
''OR''
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Self Destruct|Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback|The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.}}


===Bosses===
===Bosses===
==== War Walker ====
==== War Walker ====
[[Image:IDF_WarWalker.jpg|250px|right|thumb|{{center|War Walker}}]]
[[Image:IDF_WarWalker.jpg|250px|right|thumb|{{center|War Walker}}]]

Revision as of 17:07, 22 March 2022

Overview

Warworks are android offensive forces of Praetoria, and quite closely match elements of the Imperial Defense Force.

Enemy Types

Minions

BCU

BCU

The most basic unit in the Warworks arsenal. These models are equipped with a heavy assault PGMP Rifle and both nano-repair technology and force fields.

Powers

PowerBlast PowerBlast.png Fusion Grenade Ranged, Moderate DMG(Energy), Foe Knockdown, Location DoT(Fire)
The Warwork plasma rifle is capable of launching fusion grenades which melt the ground beneath them.

PowerBlast PowerBlast.png Plasma Rifle Burst Ranged, High DMG(Energy), Foe -Regen
The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.

PowerBlast PowerBlast.png Single Plasma Shot Ranged, Light DMG(Energy), Foe -Regen
The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.

FireBlast Inferno.png Self Destruct Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback
The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.

ForceField DispersionBubble.png Force Barrier Self, +15% Def(All), +Regen
The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.

Lieutenants

ACU

The most advanced of the Warworks shock troopers. These towering androids carry a heavy PGMP Rifle that is capable of delivering a deadly neurotoxin payload.

Powers

PowerBlast PowerBlast.png Plasma Full Auto Ranged Cone, Light DMG(Energy), Foe -Regen
The Warworks' plasma weapons are capable of discharging a barrage of bolts of energy in a large cone which will reduce the regeneration rate of affected targets.

PowerBlast PowerBlast.png Plasma Rifle Burst Ranged, High DMG(Energy), Foe -Regen
The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.

PowerBlast PowerBlast.png Chemical Grenade Ranged (Targeted Location), Superior DoT(Toxic), Foe -Speed, -Rech
The Warwork's plasma weapon is capable of launching a chemical grenade that cripples the movement rate of the target as well as inflicting tremendous Toxic damage over time.

ForceField DispersionBubble.png Force Barrier Auto, Self +Def(All), +Regen
The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.

FireBlast Inferno.png Meltdown Post Death, PBAoE, Light DMG(Fire/Lethal), Moderate DoT(Fire)
The Warworks are rigged to explode, this particular unit was equipped to melt down and leave behind a plasma patch.

OR

FireBlast Inferno.png Self Destruct Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback
The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.

Bosses

War Walker

War Walker

War Walkers are meant to serve one purpose, to instill terror into its foes as it obliterates them with its deadly particle cannons. The mechanical behemoths represent the pinnacle of Praetorian technology.

Powers

Robotics LaserRifleBurst.png Charged Shot Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Regen, -Res(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

SuperStrength FootStomp.png Ground Slam PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Disorient
The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.

PowerBlast PowerBurst.png Heavy Particle Burst Ranged Cone, Moderate DMG(Energy), Foe -Regen, -Res(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

Robotics LaserRifleBurst.png Particle Burst Ranged, Moderate DMG(Energy), Foe -Regen, -Res(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

SuperStrength Haymaker.png Pummel Melee, High DMG(Smash), Knockback
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.

SuperStrength Punch.png Smash Melee, Moderate DMG(Smash), Knockback
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.

Robotics LaserRifleBurst.png Orbital Lance Ranged (Targeted Location), Extreme DMG(Energy), Foe -Regen, -Res(All)
The Orbital Lance is the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid.

Robotics LaserRifleBurst.png Orbital Lance Lock Target of Orbital Lance
The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.

Robotics LaserRifleBurst.png Orbital Lance Power Up Target of Orbital Lance
The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.

FireBlast Inferno.png The Harder They Fall Self Destruct
When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.

Regeneration DullPain.png Nano Reconstruction Self Heal
The Warwalker can heal themselves for a substantial amount of health.

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
Res( S70 L70 F50 C50 E70 N50 P20 T20 )


Archvillains

Goliath War Walker

The dreadnaughts tend to lead invasion forces due to their incredible resilience and destructive prowess. Wherever the Goliath War Walker goes, a trail of destruction is left in its wake.