Enhancement Sets

From Unofficial Homecoming Wiki
This article is about detailed Enhancement Set tables. For a categorical listing of Invention Sets, see Category:Invention Sets or Category:Archetype Enhancements.

Overview

Parent Article: Invention Origin Enhancements

For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.

For the Enhancement list tables, the leading icons show which drop pools the required Recipes come from and their rarity.

Uncommon Enemy drops (Pool A) Uncommon Enemy drops (Pool A)
Rare Enemy drops (Pool A) Rare Enemy drops (Pool A)
Very Rare Enemy drops (Pool A) Very Rare Enemy drops (Pool A)
Mission drops (Pool B) Mission drops (Pool B)
Task Force drops (Pool C) Random Rare Recipe Roll (Pools C and D)
Obtained through PVP Obtained through PvP
Obtained by Special Means Obtained by Special Means

The meaning of the trailing icons in some of the elements is:

Proc.png Procedure (Proc) Random chance of effect.
Global.png Global Enhancement gives a global effect on the character.
Unique.png Unique Only one of this enhancement may be slotted on a character.

See Enhancement Set Bonuses for explanations of the colorings in the set bonus tables. For Defense bonuses, the bonus boosts three defense values, one positional and two typed. The primary defense(s) (either the position bonus or both of the typed bonuses) receive the full set bonus while the secondary defense(s) receive half of the set bonus. A series of sortable set bonus comparison tables is available to aid in optimizing the desired set bonuses.

EdNote.png Editor's Note:

If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.
(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc. This note was current as of 5/12/08)

Offensive Sets

Melee Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Bonesnap.png Bonesnap 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/Rech
IO Pulverizing Fisticuffs.png Pulverizing Fisticuffs 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/End/Rech
IO Bruising Blow.png Bruising Blow 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech
IO Pounding Slugfest.png Pounding Slugfest 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Chance for Stun Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Smashing Haymaker.png Smashing Haymaker 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Kinetic Combat.png Kinetic Combat 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance for Knockdown 20%Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Focused Smite.png Focused Smite 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
IO Touch of Death.png Touch of Death 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Acc/Dam/End Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance for Neg Energy Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Crushing Impact.png Crushing Impact 30-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Mako's Bite.png Mako's Bite 30-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Acc/End/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Hecatomb.png Hecatomb 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Neg Energy Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gladiator's Strike.png Gladiator's Strike 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for Smashing Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Blistering Cold.png Blistering Cold 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Superior Blistering Cold.png Superior Blistering Cold 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Bonesnap 1.5% Fire/Cold Res
2.5% Mez Res
0.75% Health
Pulverizing Fisticuffs 1.5% Toxic/Psi Res
2.5% Mez Res
1.25% Pos/Neg Def
0.625% Ranged Def
Bruising Blow 1% Recovery 0.75% Health
Pounding Slugfest 8% Regeneration 1.25% Pos/Neg Def
0.625% Ranged Def
2% Damage
Smashing Haymaker 1.5% Fire/Cold Res
2.5% Mez Res
1.125% Health 1.875% Smash/Lethal Def
0.9375% Melee Def
Kinetic Combat 1.5% Fire/Cold Res
2.5% Mez Res
1.5% Health 3.75% Smash/Lethal Def
1.875% Melee Def
7.5% Movement Speed
Focused Smite 1.5% Fire/Cold Res
2.5% Mez Res
1.5% Toxic/Psi Res
2.5% Mez Res
1.35% Endurance 4.5% Movement Speed
Touch of Death 1.5% Pos/Neg Res
2.5% Mez Res
1.5% Health 2.5% Damage 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Melee Def
1.875% Smash/Lethal Def
Crushing Impact 1.5% Smash/Lethal Res
2.5% Mez Res
1.125% Health 7% Accuracy 5% Recharge Time 3.75% Toxic/Psi Res
6.25% Mez Res
Mako's Bite 1.5% Toxic/Psi Res
2.5% Mez Res
1.5% Health 3% Damage 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Ranged Def
1.875% Pos/Neg Def
Hecatomb 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Gladiator's Strike
PVE + PVP
2.5% Recovery 1.125% Health 2.5% Damage 3.75% Smash/Lethal Res
6.25% Mez Res
7% Accuracy
Gladiator's Strike
PVP only
2.25% Endurance 2.25% Pos/Neg Res
3.75% Mez Res
3.125% Smash/Lethal Def
1.5625% Melee Def
10% Chance for
Repel Protection
7.5% Recharge Time
Blistering Cold 10% Slow Res 2% Recovery 4.5% Fire/Cold Res
7.5% Mez Res
1.875% Smash/Lethal Def
0.9375% Melee Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Blistering Cold 15% Slow Res 4% Recovery 6% Fire/Cold Res
10% Mez Res
5% Smash/Lethal Def
2.5% Melee Def
5% Fire/Cold Def
2.5% AoE Def

PBAoE Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Cleaving Blow.png Cleaving Blow 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Rech
IO Eradication.png Eradication 10-30 Rare Enemy drops (Pool A) Dam Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/End/Rech Task Force drops (Pool C) Chance for Energy Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Multi-Strike.png Multi-Strike 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Scirocco's Dervish.png Scirocco's Dervish 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Rech Task Force drops (Pool C) Acc/Dam/End Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Obliteration.png Obliteration 30-50 Rare Enemy drops (Pool A) Dam Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/End/Rech Task Force drops (Pool C) Chance for Smashing Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Armageddon.png Armageddon 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Fire Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Fury of the Gladiator.png Fury of the Gladiator 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for -Resistance Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Avalanche.png Avalanche 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Superior Avalanche.png Superior Avalanche 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cleaving Blow 1% Recovery 1.25% Pos/Neg Def
0.625% Ranged Def
1% Damage
Eradication 1.8% Endurance 3.125% Pos/Neg Def
1.5625% Ranged Def
2.25% Health 12% Regeneration 3.125% AoE Def
1.5625% Fire/Cold Def
Multi-Strike 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2.25% Pos/Neg Res
3.75% Mez Res
1.875% AoE Def
0.9375% Fire/Cold Def
1.875% Melee Def
0.9375% Smash/Lethal Def
Scirocco's Dervish 10% Regeneration 2.25% Pos/Neg Res
3.75% Mez Res
9% Accuracy 3.125% AoE Def
1.5625% Fire/Cold Def
3.125% Psi Def
Obliteration 2.25% Smash/Lethal Res
3.75% Mez Res
3% Damage 9% Accuracy 5% Recharge Time 3.75% Melee Def
1.875% Smash/Lethal Def
Armageddon 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Fury of the Gladiator
PVE + PVP
3.75% Fire/Cold Res
6.25% Mez Res
Mag 3 Knockback
Protection
2.5% Damage 3.75% Toxic/Psi Res
6.25% Mez Res
7% Accuracy
Fury of the Gladiator
PvP Only
10% Slow Res 7.5% Chance for
Repel Protection
3.125% Fire/Cold Def
1.5625% AoE Def
2.25% Health 7.5% Recharge Time
Avalanche 10% Slow Res 3% Fire/Cold Res
5% Mez Res
2% Recovery 1.875% Melee Def
0.9375% Smash/Lethal Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Avalanche 15% Slow Res 6% Fire/Cold Res
10% Mez Res
4% Recovery 5% Melee Def
2.5% Smash/Lethal Def
5% Fire/Cold Def
2.5% AoE Def

Pet Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Unquestioning Loyalty.png Unquestioning Loyalty 10-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End
IO Commanding Presence.png Commanding Presence 10-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Acc/End Task Force drops (Pool C) Acc/Dam/End Rare Enemy drops (Pool A) Aura Resist(Taunt, Placate) for Pets Global: this enhancement functions like a set bonus.
IO Brilliant Leadership.png Brilliant Leadership 15-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Acc Uncommon Enemy drops (Pool A) Dam
IO Edict of the Master.png Edict of the Master 15-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Acc/Dam/End Task Force drops (Pool C) Dam Task Force drops (Pool C) Aura +Defense for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Blood Mandate.png Blood Mandate 25-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Acc Uncommon Enemy drops (Pool A) Dam
IO Sovereign Right.png Sovereign Right 25-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Acc/End Task Force drops (Pool C) Acc/Dam/End Rare Enemy drops (Pool A) Acc Task Force drops (Pool C) Aura +Resistance(All) for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Soulbound Allegiance.png Soulbound Allegiance 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Build Up Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Unquestioning Loyalty 1.5% Fire/Cold Res
2.5% Mez Res
0.75% Health 0.9% Endurance
Commanding Presence 1.5% Recovery 1.125% Health 1.35% Endurance 1.25% AoE Def
0.625% Fire/Cold Def
Brilliant Leadership 4% Regeneration 1% Conf Dur 2.25% Smash/Lethal Res
3.75% Mez Res
3% Movement Speed 4.5% Toxic/Psi Res
7.5% Mez Res
Edict of the Master 6% Movement Speed 1.5% Health 3% Smash/Lethal Res
5% Mez Res
3.75% Pos/Neg Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Blood Mandate 1.5% Recovery 1.875% Fire/Cold Def
0.9375% AoE Def
2.25% Fire/Cold Res
3.75% Mez Res
3.75% AoE Def
1.875% Fire/Cold Def
3.75% Ranged Def
1.875% Pos/Neg Def
Sovereign Right 8% Regeneration 2.25% Smash/Lethal Res
3.75% Mez Res
1.875% Health 3.75% Pos/Neg Res
6.25% Mez Res
3.125% Melee Def
1.5625% Smash/Lethal Def
Soulbound Allegiance 16% Regeneration 3% Health 4% Damage 6% Toxic/Psi Res
10% Mez Res
5% Psi Def

Ranged Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Far Strike.png Far Strike 10-25 Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End
IO Salvo.png Salvo 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End/Rech Task Force drops (Pool C) Acc/Dam/End/Range
IO Volley Fire.png Volley Fire 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech
IO Tempest.png Tempest 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Chance for End Drain Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Maelstrom's Fury.png Maelstrom's Fury 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Entropic Chaos.png Entropic Chaos 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance to Heal Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Ruin.png Ruin 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
IO Decimation.png Decimation 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Acc/Dam/Rech Rare Enemy drops (Pool A) Chance for Buildup Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Thunderstrike.png Thunderstrike 30-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Devastation.png Devastation 30-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Task Force drops (Pool C) Chance to Hold Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Apocalypse.png Apocalypse 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Neg Energy Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gladiator's Javelin.png Gladiator's Javelin 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for Toxic Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Winters Bite.png Winter's Bite 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for -Spd & -Rech Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Superior Winters Bite.png Superior Winter's Bite 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for -Spd & -Rech Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Far Strike 1.5% Toxic/Psi Res
2.5% Mez Res
0.75% Health
Salvo 1.5% Pos/Neg Res
2.5% Mez Res
3% Fire/Cold Res
5% Mez Res
Volley Fire 4% Regeneration 0.75% Health
Tempest 1.5% Pos/Neg Res
2.5% Mez Res
1.5% Smash/Lethal Res
2.5% Mez Res
2% Damage
Maelstrom's Fury 4.5% Movement Speed 1.875% Fire/Cold Def
0.9375% AoE Def
3% Pos/Neg Res
5% Mez Res
Entropic Chaos 10% Regeneration 2.25% Fire/Cold Res
3.75% Mez Res
2.25% Endurance 6.25% Recharge Time
Ruin 1.5% Toxic/Psi Res
2.5% Mez Res
1.125% Health 1.5% Recovery 1.875% AoE Def
0.9375% Fire/Cold Def
Decimation 1.5% Pos/Neg Res
2.5% Mez Res
1.125% Health 2.25% Endurance 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Thunderstrike 2% Recovery 2.5% Pos/Neg Def
1.25% Ranged Def
7% Accuracy 6% Movement Speed 2.5% Ranged Def
1.25% Pos/Neg Def
Devastation 12% Regeneration 2.25% Health 3% Damage 3.75% Fire/Cold Res
6.25% Mez Res
3.75% Psi Def
Apocalypse 16% Regeneration 3% Health 4% Damage 10% Recharge Time 5% Psi Def
Gladiator's Javelin
PVE + PVP
2.5% Recovery 1.875% Health 2.5% Damage Mag 3 Knockback
Protection
7% Accuracy
Gladiator's Javelin
PVP only
7.5% Range 2.25% Smash/Lethal Res
3.75% Mez Res
3.125% Pos/Neg Def
1.5625% Ranged Def
4.5% Pos/Neg Res
7.5% Mez Res
7.5% Recharge Time
Winter's Bite 2.25% Fire/Cold Res
3.75% Mez Res
10% Slow Res 2% Recovery 1.875% Pos/Neg Def
0.9375% Ranged Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Winter's Bite 6% Fire/Cold Res
10% Mez Res
15% Slow Res 4% Recovery 5% Pos/Neg Def
2.5% Ranged Def
5% Fire/Cold Def
2.5% AoE Def

Recharge Intensive Pets

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Call to Arms.png Call to Arms 10-30 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) End/Dam/Rech Task Force drops (Pool C) Defense Bonus Aura for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Expedient Reinforcement.png Expedient Reinforcement 30-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) End/Dam/Rech Task Force drops (Pool C) Resist Bonus Aura for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Call to Arms 2.5% Recovery 1.5% Health 6.25% Recharge Time 3.75% Smash/Lethal Res
6.25% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
Expedient Reinforcement 1.5% Pos/Neg Res
2.5% Mez Res
3% Damage 6.25% Recharge Time 10% Regeneration 3.125% Ranged Def
1.5625% Pos/Neg Def

Sniper Attacks

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Exploit Weakness.png Exploit Weakness 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Rech
IO Calibrated Accuracy.png Calibrated Accuracy 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Int Uncommon Enemy drops (Pool A) Acc/Range Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
IO Executioner's Contract.png Executioner's Contract 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Int Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Chance for Stun Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Extreme Measures.png Extreme Measures 35-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/Int/Range Uncommon Enemy drops (Pool A) Dam/Int/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech Uncommon Enemy drops (Pool A) Acc/Range/Rech
IO Sting of the Manticore.png Sting of the Manticore 35-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Acc/Int/Range Task Force drops (Pool C) Dam/Int/Rech Rare Enemy drops (Pool A) Dam/End/Rech Task Force drops (Pool C) Chance for Toxic Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Experienced Marksman.png Experienced Marksman 10-50 Obtained through PVP Acc/Dam Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Int Obtained through PVP Acc/End/Rech Obtained through PVP Dam/Int/Range/Rech Obtained through PVP Range/Fast Snipe Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploit Weakness 3% Movement Speed 1.875% Fire/Cold Def
0.9375% AoE Def
7% Accuracy
Calibrated Accuracy 1% Recovery 1.875% Pos/Neg Def
0.9375% Ranged Def
5% Accuracy 5% Recharge Time 2.5% Ranged Def
1.25% Pos/Neg Def
Executioner's Contract 2% Recovery 3% Fire/Cold Res
5% Mez Res
10% Regeneration 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Ranged Def
1.875% Pos/Neg Def
Extreme Measures 1.5% Recovery 1.5% Health 2% Damage 2.5% AoE Def
1.25% Fire/Cold Def
2.5% Melee Def
1.25% Smash/Lethal Def
Sting of the Manticore 12% Regeneration 2.5% Ranged Def
1.25% Pos/Neg Def
3% Damage 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Experienced Marksman
PVE + PVP
5% Range 1.5% Health 2.5% Damage 2.25% Endurance 2.5% Ranged Def
1.25% Pos/Neg Def
Experienced Marksman
PVP only
2.25% Smash/Lethal Res
3.75% Mez Res
10% Regeneration 9% Accuracy 7.5% Recharge Time 3% Recovery

Targeted AoE Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Air Burst.png Air Burst 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/Range
IO Detonation.png Detonation 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Range
IO Annihilation.png Annihilation 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/End Rare Enemy drops (Pool A) Acc/Dam/Rech/End Rare Enemy drops (Pool A) Chance for -Res Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Positron's Blast.png Positron's Blast 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Acc/Dam/End Task Force drops (Pool C) Chance for Energy Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Artillery.png Artillery 30-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech Uncommon Enemy drops (Pool A) Acc/Rech/Range Uncommon Enemy drops (Pool A) End/Rech/Range
IO Bombardment.png Bombardment 30-50 Rare Enemy drops (Pool A) Dam Rare Enemy drops (Pool A) Dam/Rech Rare Enemy drops (Pool A) Acc/End/Rech Rare Enemy drops (Pool A) Acc/Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Rare Enemy drops (Pool A) Chance for Fire Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Ragnarok.png Ragnarok 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Javelin Volley.png Javelin Volley 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for Lethal Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Frozen Blast.png Frozen Blast 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Immobilize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Superior Frozen Blast.png Superior Frozen Blast 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Immobilize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Air Burst 2% Improved Knockback 0.75% Health 2.25% Smash/Lethal Res
3.75% Mez Res
Detonation 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Pos/Neg Res
2.5% Mez Res
1.125% Health 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Annihilation 1.35% Endurance 2.25% Pos/Neg Res
3.75% Mez Res
10% Regeneration 3% Endurance
Discount
3.75% AoE Def
1.875% Fire/Cold Def
Positron's Blast 2.5% Recovery 2.25% Fire/Cold Res
3.75% Mez Res
9% Accuracy 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Artillery 8% Regeneration 1.875% Pos/Neg Def
0.9375% Ranged Def
2% Damage 9% Accuracy 3.125% Ranged Def
1.5625% Pos/Neg Def
Bombardment 5% Range 2.25% Smash/Lethal Res
3.75% Mez Res
7% Accuracy 5% Recharge Time 4.5% Pos/Neg Res
7.5% Mez Res
Ragnarok 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Javelin Volley
PVE + PVP
2% Recovery 10% Regeneration 2.5% Damage 10% Slow Res 7% Accuracy
Javelin Volley
PVP only
7.5% Range 2.25% Smash/Lethal Res
3.75% Mez Res
3.125% Pos/Neg Def
1.5625% Ranged Def
3.75% Fire/Cold Res
6.25% Mez Res
7.5% Recharge Time
Frozen Blast
10% Slow Res 3% Fire/Cold Res
5% Mez Res
2.5% Recovery 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Frozen Blast
15% Slow Res 6% Fire/Cold Res
10% Mez Res
4% Recovery 5% AoE Def
2.5% Fire/Cold Def
5% Fire/Cold Def
2.5% AoE Def

Universal Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Overwhelming Force.png Overwhelming Force 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Chance for Knockdown/Knockback to Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.


Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Overwhelming Force 12% Regeneration 3% Damage 1.5% Health 2.5% Pos/Neg Def
1.25% Ranged Def
Mag 4 Knockback
Protection

Archetype Sets

EdLetter.png Editor's Note:

For sets that share the same name, the "regular" and "Superior" versions of any given Enhancement are mutually exclusive within the entire build.

Blaster

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Blaster's Wrath.png Blaster's Wrath 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Fire Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Blaster's Wrath.png Superior Blaster's Wrath 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Fire Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Defiant Barrage.png Defiant Barrage 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Status Protection Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Defiant Barrage.png Superior Defiant Barrage 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Status Protection Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Blaster's Wrath 7% Accuracy 7.5% Range 3% Damage 8.75% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Superior Blaster's Wrath 15% Accuracy 10% Range 4% Damage 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
Defiant Barrage 2% Damage 2.25% Endurance 2.25% Health 7.5% Recharge Time 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Defiant Barrage 4% Damage 3.6% Endurance 3% Health 10% Recharge Time 5% Pos/Neg Def
2.5% Ranged Def

Brute

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Brute's Fury.png Brute's Fury 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Fury Bonus Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Brute's Fury.png Superior Brute's Fury 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Fury Bonus Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Unrelenting Fury.png Unrelenting Fury 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Regen/+End Discount Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Unrelenting Fury.png Superior Unrelenting Fury 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Regen/+End Discount Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Brute's Fury 1.5% Health 2.5% Smash/Lethal Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Smash/Lethal Res
8.75% Mez Res
Superior Brute's Fury 3% Health 5% Smash/Lethal Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Smash/Lethal Res
10% Mez Res
Unrelenting Fury 2% Damage 10% Regeneration 3% Recovery 3.75% Melee Def
1.875% Smash/Lethal Def
4.5% Smash/Lethal/Pos/Neg/Fire/Cold Res
22.5% Mez Res
Superior Unrelenting Fury 4% Damage 16% Regeneration 4% Recovery 5% Melee Def
2.5% Smash/Lethal Def
6% Smash/Lethal/Pos/Neg/Fire/Cold Res
30% Mez Res

Controller

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Will of the Controller.png Will of the Controller 10-50 Obtained by Special Means Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Psionic Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Will of the Controller.png Superior Will of the Controller 50 Obtained by Special Means Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Psionic Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Overpowering Presence.png Overpowering Presence 10-50 Obtained by Special Means Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Energy Font Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Overpowering Presence.png Superior Overpowering Presence 50 Obtained by Special Means Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Energy Font Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Will of the Controller 2.5% Damage 6% Immob/Sleep Dur
3.3% Fear Dur
3% Conf/Hold/Stun Dur
9% Accuracy 8.75% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Superior Will of the Controller 4% Damage 8% Immob/Sleep Dur
4.4% Fear Dur
4% Conf/Hold/Stun Dur
15% Accuracy 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
Overpowering Presence 4% Immob/Sleep Dur
2.2% Fear Dur
2% Conf/Hold/Stun Dur
1.875% Health 4.5% Smash/Lethal Res
7.5% Mez Res
3% Recovery 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Overpowering Presence 8% Immob/Sleep Dur
4.4% Fear Dur
4% Conf/Hold/Stun Dur
3% Health 6% Smash/Lethal Res
10% Mez Res
4% Recovery 5% Pos/Neg Def
2.5% Ranged Def

Corruptor

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Malice of the Corruptor.png Malice of the Corruptor 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Neg Energy Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Malice of the Corruptor.png Superior Malice of the Corruptor 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Neg Energy Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Scourging Blast.png Scourging Blast 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Minor PBAoE +End, +Health Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Scourging Blast.png Superior Scourging Blast 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Minor PBAoE +End, +Health Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Malice of the Corruptor 1.5% Health 7.5% Range 3% Damage 3.75% Ranged Def
1.875% Pos/Neg Def
8.75% Recharge Time
Superior Malice of the Corruptor 3% Health 10% Range 4% Damage 5% Ranged Def
2.5% Pos/Neg Def
10% Recharge Time
Scourging Blast 1.8% Endurance 6.25% Recharge Time 11% Accuracy 3% Recovery 3.75% AoE Def
1.875% Fire/Cold Def
Superior Scourging Blast 3.6% Endurance 10% Recharge Time 15% Accuracy 4% Recovery 5% AoE Def
2.5% Fire/Cold Def

Defender

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Defender's Bastion.png Defender's Bastion 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Minor PBAoE Heal Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Defender's Bastion.png Superior Defender's Bastion 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Minor PBAoE Heal Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Vigilant Assault.png Vigilant Assault 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Minor PBAoE +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Vigilant Assault.png Superior Vigilant Assault 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Minor PBAoE +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Defender's Bastion 1.5% Health 7.5% Range 6% Improved Heal 3.75% Ranged Def
1.875% Pos/Neg Def
8.75% Recharge Time
Superior Defender's Bastion 3% Health 10% Range 8% Improved Heal 5% Ranged Def
2.5% Pos/Neg Def
10% Recharge Time
Vigilant Assault 1.8% Endurance 6.25% Recharge Time 11% Accuracy 3% Damage 3.75% AoE Def
1.875% Fire/Cold Def
Superior Vigilant Assault 3.6% Endurance 10% Recharge Time 15% Accuracy 4% Damage 5% AoE Def
2.5% Fire/Cold Def

Dominator

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Ascendency of the Dominator.png Ascendency of the Dominator 10-50 Obtained by Special Means Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance +Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Ascendency of the Dominator.png Superior Ascendency of the Dominator 50 Obtained by Special Means Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance +Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Dominating Grasp.png Dominating Grasp 10-50 Obtained by Special Means Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Fiery Orb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Dominating Grasp.png Superior Dominating Grasp 50 Obtained by Special Means Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Fiery Orb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Ascendency of the Dominator 2.5% Damage 6% Immob/Sleep Dur
3.3% Fear Dur
3% Conf/Hold/Stun Dur
9% Accuracy 8.75% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Superior Ascendency of the Dominator 4% Damage 8% Immob/Sleep Dur
4.4% Fear Dur
4% Conf/Hold/Stun Dur
15% Accuracy 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
Dominating Grasp 6% Immob/Sleep Dur
3.3% Fear Dur
3% Conf/Hold/Stun Dur
1.875% Health 5.25% Smash/Lethal Res
8.75% Mez Res
3% Recovery 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Dominating Grasp 8% Immob/Sleep Dur
4.4% Fear Dur
4% Conf/Hold/Stun Dur
3% Health 6% Smash/Lethal Res
10% Mez Res
4% Recovery 5% Pos/Neg Def
2.5% Ranged Def

Kheldian

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Kheldian's Grace.png Kheldian's Grace 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Form Empowerment Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Kheldian's Grace.png Superior Kheldian's Grace 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Form Empowerment Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
AO Essence Transfer.png Essence Transfer 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Global Heal Proc Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Essence Transfer.png Superior Essence Transfer 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Global Heal Proc Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Kheldian's Grace 7% Accuracy 3.75% Smash/Lethal Res
6.25% Mez Res
3% Damage 8.75% Recharge Time 5.25% Toxic/Psi Res
8.75% Mez Res
Superior Kheldian's Grace 15% Accuracy 6% Smash/Lethal Res
10% Mez Res
4% Damage 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Essence Transfer 1.875% Health 6.25% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
12% Regeneration 3.75% Melee Def
1.875% Smash/Lethal Def
Superior Essence Transfer 3% Health 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
16% Regeneration 5% Melee Def
2.5% Smash/Lethal Def

Mastermind

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Command of the Mastermind.png Command of the Mastermind 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Pet AoE Def Aura Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Command of the Mastermind.png Superior Command of the Mastermind 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Pet AoE Def Aura Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
AO Mark of Supremacy.png Mark of Supremacy 10-50 Obtained by Special Means Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Pet + Resist(All) & +Regen Aura Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
AO Superior Mark of Supremacy.png Superior Mark of Supremacy 50 Obtained by Special Means Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Pet + Resist(All) & +Regen Aura Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Command of the Mastermind 2% Damage 1.875% Health 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
5.25% Smash/Lethal Res
8.75% Mez Res
Superior Command of the Mastermind 4% Damage 3% Health 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
6% Smash/Lethal Res
10% Mez Res
Mark of Supremacy 6.25% Recharge Time 9% Accuracy 3.125% Melee Def
1.5625% Smash/Lethal Def
3% Recovery 4.5% Smash/Lethal/Pos/Neg/Fire/Cold Res
22.5% Mez Res
Superior Mark of Supremacy 10% Recharge Time 15% Accuracy 5% Melee Def
2.5% Smash/Lethal Def
4% Recovery 6% Smash/Lethal/Pos/Neg/Fire/Cold Res
30% Mez Res

Scrapper

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Scrapper's Strike.png Scrapper's Strike 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Critical Hit Bonus Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Scrapper's Strike.png Superior Scrapper's Strike 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Critical Hit Bonus Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
AO Critical Strikes.png Critical Strikes 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/+50% Critical Hit Chance Proc Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Critical Strikes.png Superior Critical Strikes 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/+50% Critical Hit Chance Proc Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Scrapper's Strike 1.5% Health 2.5% Smash/Lethal Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Smash/Lethal Res
8.75% Mez Res
Superior Scrapper's Strike 3% Health 5% Smash/Lethal Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Smash/Lethal Res
10% Mez Res
Critical Strikes 2% Recovery 9% Accuracy 3.75% AoE Def
1.875% Fire/Cold Def
3.5% Damage 8.75% Recharge Time
Superior Critical Strikes 4% Recovery 15% Accuracy 5% AoE Def
2.5% Fire/Cold Def
4% Damage 10% Recharge Time

Sentinel

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Sentinels Ward.png Sentinel's Ward 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Sentinels Ward.png Superior Sentinel's Ward 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Opportunity Strikes.png Opportunity Strikes 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Opportunity Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Opportunity Strikes.png Superior Opportunity Strikes 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Opportunity Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Sentinel's Ward 7% Accuracy 7.5% Range 2.25% Health 3.125% Melee Def
1.5625% Smash/Lethal Def
8.75% Recharge Time
Superior Sentinel's Ward 15% Accuracy 10% Range 3% Health 5% Melee Def
2.5% Smash/Lethal Def
10% Recharge Time
Opportunity Strikes 7.5% Range 2.25% Endurance 3% Damage 7.5% Recharge Time 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Opportunity Strikes 10% Range 3.6% Endurance 4% Damage 10% Recharge Time 5% Pos/Neg Def
2.5% Ranged Def

Soldiers of Arachnos

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Dominion of Arachnos.png Dominion of Arachnos 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for -Dmg and Terrorize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Dominion of Arachnos.png Superior Dominion of Arachnos 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for -Dmg and Terrorize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Spiders Bite.png Spider's Bite 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Global Chance for Toxic Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Spiders Bite.png Superior Spider's Bite 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Global Chance for Toxic Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Dominion of Arachnos 7% Accuracy 1.875% Health 3% Damage 8.75% Recharge Time 5.25% Toxic/Psi Res
8.75% Mez Res
Superior Dominion of Arachnos 15% Accuracy 3% Health 4% Damage 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Spider's Bite 2.5% Damage 2.25% Health 3.125% Melee Def
1.5625% Smash/Lethal Def
14% Regeneration 3.15% Endurance
Superior Spider's Bite 4% Damage 3% Health 5% Melee Def
2.5% Smash/Lethal Def
16% Regeneration 3.6% Endurance

Stalker

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Stalker's Guile.png Stalker's Guile 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance to Hide Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Stalker's Guile.png Superior Stalker's Guile 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance to Hide Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Assassins Mark.png Assassin's Mark 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance to Recharge Build Up Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Assassins Mark.png Superior Assassin's Mark 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance to Recharge Build Up Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stalker's Guile 7% Accuracy 2.5% Smash/Lethal Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Smash/Lethal Res
8.75% Mez Res
Superior Stalker's Guile 15% Accuracy 5% Smash/Lethal Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Smash/Lethal Res
10% Mez Res
Assassin's Mark 2% Recovery 9% Accuracy 3.75% AoE Def
1.875% Fire/Cold Def
3.5% Damage 8.75% Recharge Time
Superior Assassin's Mark 4% Recovery 15% Accuracy 5% AoE Def
2.5% Fire/Cold Def
4% Damage 10% Recharge Time

Tanker

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Might of the Tanker.png Might of the Tanker 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Res(All) Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Might of the Tanker.png Superior Might of the Tanker 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Res(All) Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Gauntleted Fist.png Gauntleted Fist 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Gauntleted Fist.png Superior Gauntleted Fist 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Might of the Tanker 2% Damage 1.875% Health 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
5.25% Smash/Lethal Res
8.75% Mez Res
Superior Might of the Tanker 4% Damage 3% Health 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
6% Smash/Lethal Res
10% Mez Res
Gauntleted Fist 1.8% Endurance 3.75% Pos/Neg Res
6.25% Mez Res
10% Regeneration 3.125% Melee Def
1.5625% Smash/Lethal Def
5.25% Smash/Lethal/Fire/Cold Res
17.5% Mez Res
Superior Gauntleted Fist 3.6% Endurance 6% Pos/Neg Res
10% Mez Res
16% Regeneration 5% Melee Def
2.5% Smash/Lethal Def
6% Smash/Lethal/Fire/Cold Res
20% Mez Res

Defensive Sets

Accurate Healing

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Theft of Essence.png Theft of Essence 10-30 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) Acc/Heal Mission drops (Pool B) Acc/End/Heal Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +End Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Touch of the Nictus.png Touch of the Nictus 30-50 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) Acc/Heal Mission drops (Pool B) Acc/End/Heal Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for Neg Energy damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Theft of Essence 10% Regeneration 1.8% Endurance 5% Improved Heal 3% Damage 4.5% Pos/Neg Res
7.5% Mez Res
Touch of the Nictus 1.875% Health 9% Accuracy 5% Improved Heal 2.25% Endurance 4.5% Pos/Neg Res
7.5% Mez Res

Healing

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Triage.png Triage 10-30 Uncommon Enemy drops (Pool A) Heal/End Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) Heal/End/Rech
IO Regenerative Tissue.png Regenerative Tissue 10-30 Uncommon Enemy drops (Pool A) Heal/End Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) Heal/Rech Task Force drops (Pool C) Heal/End/Rech Rare Enemy drops (Pool A) 25% Regen Unique: only one enhancement with this effect is slottable per character.
IO Harmonized Healing.png Harmonized Healing 20-40 Uncommon Enemy drops (Pool A) Heal/End Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) Heal/End/Rech Uncommon Enemy drops (Pool A) Heal Uncommon Enemy drops (Pool A) End
IO Miracle.png Miracle 20-40 Uncommon Enemy drops (Pool A) Heal/End Rare Enemy drops (Pool A) End/Rech Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) Heal/End/Rech Mission drops (Pool B) Heal Task Force drops (Pool C) 15% Recovery Unique: only one enhancement with this effect is slottable per character.
IO Doctored Wounds.png Doctored Wounds 30-50 Uncommon Enemy drops (Pool A) Heal/End Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) Heal/End/Rech Uncommon Enemy drops (Pool A) Heal Uncommon Enemy drops (Pool A) Rech
IO Numina's Convalescence.png Numina's Convalescence 30-50 Rare Enemy drops (Pool A) Heal/End Mission drops (Pool B) End/Rech Task Force drops (Pool C) Heal/Rech Task Force drops (Pool C) Heal/End/Rech Rare Enemy drops (Pool A) Heal Task Force drops (Pool C) 10% Recovery and 20% Regen Unique: only one enhancement with this effect is slottable per character.
IO Preventive Medicine.png Preventive Medicine 20-50 Rare Enemy drops (Pool A) Heal Mission drops (Pool B) Heal/End Task Force drops (Pool C) Rech/End Task Force drops (Pool C) Heal/Rech Rare Enemy drops (Pool A) Heal/End/Rech Task Force drops (Pool C) Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Panacea.png Panacea 10-50 Obtained through PVP Heal/End Obtained through PVP End/Rech Obtained through PVP Heal/Rech Obtained through PVP Heal/End/Rech Obtained through PVP Heal Obtained through PVP Chance for +HP and + End Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Triage 4% Regeneration 0.75% Health 2% Improved Heal
Regenerative Tissue 6% Movement Speed 1.5% Health 4% Improved Heal 5% Recharge Time
Harmonized Healing 1.5% Recovery 1.5% Fire/Cold Res
2.5% Mez Res
3% Improved Heal 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Miracle 2.5% Recovery 1.875% Health 5% Improved Heal 1.875% AoE Def
0.9375% Fire/Cold Def
1.875% Psi Def
Doctored Wounds 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
4% Improved Heal 5% Recharge Time 3.75% Toxic/Psi Res
6.25% Mez Res
Numina's Convalescence 12% Regeneration 1.875% Health 6% Improved Heal 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Ranged Def
1.875% Pos/Neg Def
Preventive Medicine 2.25% Smash/Lethal Res
3.75% Mez Res
1.875% Health 3% Fire/Cold Res
5% Mez Res
3.75% Endurance
Discount
8.75% Recharge Time
Panacea
PVE + PVP
2.5% Recovery 10% Regeneration 1.5% Health 7.5% Recharge Time 6% Improved Heal
Panacea
PVP only
2.25% Smash/Lethal Res
3.75% Mez Res
10% Chance for
Repel Protection
3% Fire/Cold Res
5% Mez Res
7.5% Range 3.125% Melee Def
1.5625% Smash/Lethal Def

Defense

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Karma.png Karma 10-30 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Mag 4 Knockback Prot Global: this enhancement functions like a set bonus.
IO Kismet.png Kismet 10-30 Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Def/Rech Rare Enemy drops (Pool A) End/Rech Task Force drops (Pool C) Def/End/Rech Rare Enemy drops (Pool A) 6% ToHit Unique: only one enhancement with this effect is slottable per character.
IO Serendipity.png Serendipity 15-40 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Def/End/Rech Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) End
IO Gift of the Ancients.png Gift of the Ancients 15-40 Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Def/Rech Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Def Task Force drops (Pool C) Def/7.5% Run Speed Global: this enhancement functions like a set bonus.
IO Red Fortune.png Red Fortune 25-50 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Def/End/Rech Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) End
IO Luck of the Gambler.png Luck of the Gambler 25-50 Rare Enemy drops (Pool A) Def/End Mission drops (Pool B) Def/Rech Task Force drops (Pool C) End/Rech Task Force drops (Pool C) Def/End/Rech Rare Enemy drops (Pool A) Def Task Force drops (Pool C) Def/7.5% Rech Time Global: this enhancement functions like a set bonus.
IO Reactive Defenses.png Reactive Defenses 20-50 Task Force drops (Pool C) Def Task Force drops (Pool C) Def/End Task Force drops (Pool C) End/Rech Task Force drops (Pool C) Def/Rech Task Force drops (Pool C) Def/End/Rech Task Force drops (Pool C) Scaling Dam Res (3% - 13%) Global: this enhancement functions like a set bonus.
IO Shield Wall.png Shield Wall 10-50 Obtained through PVP Def/End Obtained through PVP Def/Rech Obtained through PVP End/Rech Obtained through PVP Def/End/Rech Obtained through PVP Defense Obtained through PVP TP Prot/5% Res(All) Global: this enhancement functions like a set bonus. Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Karma 1.35% Endurance 1.5% Health
Kismet 1.5% Recovery 2.25% Smash/Lethal Res
3.75% Mez Res
6% Regeneration 3.75% Recharge Time
Serendipity 4% Regeneration 0.75% Health 3% Accuracy 1.25% AoE Def
0.625% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Gift of the Ancients 2% Recovery 2.25% Fire/Cold Res
3.75% Mez Res
1.8% Endurance 3.75% Pos/Neg Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Red Fortune 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2% Damage 5% Recharge Time 2.5% Ranged Def
1.25% Pos/Neg Def
Luck of the Gambler 10% Regeneration 1.125% Health 9% Accuracy 3.75% Smash/Lethal Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Reactive Defenses 1.5% Smash/Lethal Res
2.5% Mez Res
1.875% Health 3% Fire/Cold Res
5% Mez Res
3.75% Endurance
Discount
8.75% Recharge Time
Shield Wall
PvE and PVP
10% Regeneration 2.25% Health 4.5% Pos/Neg Res
7.5% Mez Res
2.5% Damage 3.75% Toxic/Psi Res
6.25% Mez Res
Shield Wall
PvP Only
2.5% Recovery 7.5% Chance for
Repel Protection
3.75% Smash/Lethal Res
6.25% Mez Res
10% Slow Res 7.5% Recharge Time

Resist Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Steadfast Protection.png Steadfast Protection 10-30 Uncommon Enemy drops (Pool A) Res/End Uncommon Enemy drops (Pool A) Res/3% Def(All) Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus. Uncommon Enemy drops (Pool A) Mag 4 Knockback Prot Global: this enhancement functions like a set bonus.
IO Impervious Skin.png Impervious Skin 10-30 Uncommon Enemy drops (Pool A) Res/End Rare Enemy drops (Pool A) Res/Rech Rare Enemy drops (Pool A) End/Rech Task Force drops (Pool C) Res/End/Rech Rare Enemy drops (Pool A) 7.5% Mez Res/25% Regen Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Reactive Armor.png Reactive Armor 15-40 Uncommon Enemy drops (Pool A) Res/End Uncommon Enemy drops (Pool A) Res/Rech Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Res/End/Rech Uncommon Enemy drops (Pool A) Res Uncommon Enemy drops (Pool A) End
IO Impervium Armor.png Impervium Armor 15-40 Uncommon Enemy drops (Pool A) Res/End Rare Enemy drops (Pool A) Res/Rech Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) Res/End/Rech Task Force drops (Pool C) Res Task Force drops (Pool C) 6% Psi Res Global: this enhancement functions like a set bonus.
IO Titanium Coating.png Titanium Coating 25-50 Uncommon Enemy drops (Pool A) Res/End Uncommon Enemy drops (Pool A) Res/Rech Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Res/End/Rech Uncommon Enemy drops (Pool A) Res Uncommon Enemy drops (Pool A) End
IO Aegis.png Aegis 25-50 Rare Enemy drops (Pool A) Res/End Mission drops (Pool B) Res/Rech Task Force drops (Pool C) End/Rech Task Force drops (Pool C) Res/End/Rech Rare Enemy drops (Pool A) Res Task Force drops (Pool C) 5% Psi Res/20% Mez Res Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Unbreakable Guard.png Unbreakable Guard 20-50 Task Force drops (Pool C) Res Task Force drops (Pool C) Res/End Task Force drops (Pool C) End/Rech Task Force drops (Pool C) Res/Rech Task Force drops (Pool C) Res/End/Rech Task Force drops (Pool C) 7.5% Max HP Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Gladiator's Armor.png Gladiator's Armor 10-50 Obtained through PVP Res/End Obtained through PVP Res/Rech Obtained through PVP End/Rech Obtained through PVP Res/End/Rech Obtained through PVP Resistance Obtained through PVP TP Prot/3% Def(All) Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Steadfast Protection 1.5% Recovery 1.5% Health
Impervious Skin 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Health 2% Recovery 5% Recharge Time
Reactive Armor 1.5% Smash/Lethal Res
2.5% Mez Res
1.25% Pos/Neg Def
0.625% Ranged Def
1.25% Smash/Lethal Def
0.625% Melee Def
1.25% AoE Def
0.625% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Impervium Armor 2.5% Recovery 1.875% Psi Def 2.25% Endurance 3.75% Fire/Cold Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Titanium Coating 1.5% Pos/Neg Res
2.5% Mez Res
1.5% Health 3% Smash/Lethal Res
5% Mez Res
10% Regeneration 2.5% Melee Def
1.25% Smash/Lethal Def
Aegis 7.5% Movement Speed 3.125% Fire/Cold Def
1.5625% AoE Def
3% Smash/Lethal Res
5% Mez Res
3.125% AoE Def
1.5625% Fire/Cold Def
4.5% Toxic/Psi Res
7.5% Mez Res
Unbreakable Guard 2.5% Endurance
Discount
2.25% Pos/Neg Res
3.75% Mez Res
3.125% Melee Def
1.5625% Smash/Lethal Def
3.75% Toxic/Psi Res
6.25% Mez Res
5.25% Fire/Cold Res
8.75% Mez Res
Gladiator's Armor
PVE + PVP
2.5% Recovery Mag 3 Knockback
Protection
3.75% Toxic/Psi Res
6.25% Mez Res
2.25% Health 2.5% Ranged Def
1.25% Pos/Neg Def
Gladiator's Armor
PVP only
2.25% Endurance 10% Chance for
Repel Protection
3% Smash/Lethal Res
5% Mez Res
10% Slow Res 7.5% Recharge Time

Mez Sets

Confuse

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Befuddling Aura.png Befuddling Aura 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Conf Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Conf/Range Uncommon Enemy drops (Pool A) Acc/Conf/Rech
IO Cacophony.png Cacophony 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Conf Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Conf/Range Task Force drops (Pool C) Acc/Conf/Rech Task Force drops (Pool C) Chance for Energy Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Perplex.png Perplex 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Conf Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Conf/Range Uncommon Enemy drops (Pool A) Acc/Conf/Rech Uncommon Enemy drops (Pool A) Rech/Conf
IO Malaise's Illusions.png Malaise's Illusions 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Conf Mission drops (Pool B) Acc/End Mission drops (Pool B) Conf/Range Task Force drops (Pool C) Acc/Conf/Rech Task Force drops (Pool C) Chance for Psionic Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Coercive Persuasion.png Coercive Persuasion 50 Very Rare Enemy drops (Pool A) Conf (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Contagious Confusion Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Befuddling Aura 1% Recovery 1% Conf Dur 2.25% Toxic/Psi Res
3.75% Mez Res
2.5% Recharge Time
Cacophony 1% Recovery 1.5% Conf Dur 3% Toxic/Psi Res
5% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
2.5% Ranged Def
1.25% Pos/Neg Def
Perplex 6% Regeneration 1.5% Conf Dur 5% Accuracy 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Malaise's Illusions 2.5% Recovery 2.5% Conf Dur 2.5% Damage 6.25% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Coercive Persuasion 4% Recovery 4% Conf Dur 4% Damage 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def

Fear

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Horror.png Horror 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Fear Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Fear/Range Uncommon Enemy drops (Pool A) Acc/Fear/Rech
IO Unspeakable Terror.png Unspeakable Terror 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Fear Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Fear/Range Task Force drops (Pool C) Acc/Fear/Rech Task Force drops (Pool C) Chance for Stun Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Nightmare.png Nightmare 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Fear Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Fear/Range Uncommon Enemy drops (Pool A) Acc/Fear/Rech Uncommon Enemy drops (Pool A) Acc/Fear
IO Glimpse of the Abyss.png Glimpse of the Abyss 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Fear Mission drops (Pool B) Acc/End Mission drops (Pool B) Fear/Range Task Force drops (Pool C) Acc/Fear/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Horror 1.1% Fear Dur 0.75% Health 2.25% Smash/Lethal Res
3.75% Mez Res
2.5% Recharge Time
Unspeakable Terror 2.2% Fear Dur 3% Pos/Neg Res
5% Mez Res
2% Recovery 5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Nightmare 1.65% Fear Dur 1.875% Pos/Neg Def
0.9375% Ranged Def
5% Accuracy 3% Fire/Cold Res
5% Mez Res
3.75% Toxic/Psi Res
6.25% Mez Res
Glimpse of the Abyss 2.75% Fear Dur 1.875% Health 9% Accuracy 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res

Holds

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Paralytic.png Paralytic 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Hold Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Hold/Range Uncommon Enemy drops (Pool A) Acc/Hold/Rech
IO Neuronic Shutdown.png Neuronic Shutdown 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Hold Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Hold/Range Task Force drops (Pool C) Acc/Hold/Rech Task Force drops (Pool C) Chance for Psionic Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Basilisk's Gaze.png Basilisk's Gaze 10-30 Rare Enemy drops (Pool A) Acc/Hold Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Rech/Hold Mission drops (Pool B) End/Rech/Hold Task Force drops (Pool C) Acc/End/Rech/Hold Task Force drops (Pool C) Chance for -Rech Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Essence of Curare.png Essence of Curare 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Hold Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Hold/Range Uncommon Enemy drops (Pool A) Acc/Hold Uncommon Enemy drops (Pool A) Acc/Hold/Rech
IO Ghost Widow's Embrace.png Ghost Widow's Embrace 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Hold Mission drops (Pool B) Acc/End Mission drops (Pool B) Hold/Range Task Force drops (Pool C) Acc/Hold/Rech Task Force drops (Pool C) Chance for Psionic Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Lockdown.png Lockdown 30-50 Rare Enemy drops (Pool A) Acc/Hold Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Rech/Hold Mission drops (Pool B) End/Rech/Hold Task Force drops (Pool C) Acc/End/Rech/Hold Task Force drops (Pool C) Chance for Mag 2 Hold Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Unbreakable Constraint.png Unbreakable Constraint 50 Very Rare Enemy drops (Pool A) Hold (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Smashing Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gladiator's Net.png Gladiator's Net 10-50 Obtained through PVP Acc/Hold Obtained through PVP Acc/Rech Obtained through PVP Rech/Hold Obtained through PVP End/Rech/Hold Obtained through PVP Acc/End/Rech/Hold Obtained through PVP Chance for Lethal Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Entomb.png Entomb 10-50 Obtained by Special Means Acc/HoldUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Hold/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Hold/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Hold/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Superior Entomb.png Superior Entomb 50 Obtained by Special Means Acc/HoldUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Hold/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Hold/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Hold/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Paralytic 1% Recovery 1.5% Pos/Neg Res
2.5% Mez Res
0.9% Endurance 1% Hold Dur
Neuronic Shutdown 2.25% Smash/Lethal Res
3.75% Mez Res
1.5% Health 7% Accuracy 2% Hold Dur 2.5% Melee Def
1.25% Smash/Lethal Def
Basilisk's Gaze 2.5% Pos/Neg Def
1.25% Ranged Def
2% Recovery 7.5% Recharge Time 3.75% Pos/Neg Res
6.25% Mez Res
10% Regeneration
Essence of Curare 1.5% Toxic/Psi Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2.25% Smash/Lethal Res
3.75% Mez Res
1.5% Hold Dur 1.875% Ranged Def
0.9375% Pos/Neg Def
Ghost Widow's Embrace 7.5% Movement Speed 1.875% Health 2.25% Endurance 2.5% Hold Dur 4.5% Toxic/Psi Res
7.5% Mez Res
Lockdown 3% Damage 2.5% Hold Dur 3.75% Fire/Cold Res
6.25% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
3.75% Ranged Def
1.875% Pos/Neg Def
Unbreakable Constraint 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Gladiator's Net
PvE and PvP
2.5% Hold Dur 2.25% Endurance 2.5% Damage 7.5% Recharge Time 3.125% AoE Def
1.5625% Fire/Cold Def
Gladiator's Net
PvP Only
2.25% Fire/Cold Res
3.75% Mez Res
10% Range 10% Slow Res 2.25% Health 3% Recovery
Entomb 2.25% Fire/Cold Res
3.75% Mez Res
10% Slow Res 2% Recovery 1.875% Pos/Neg Def
0.9375% Ranged Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Entomb 6% Fire/Cold Res
10% Mez Res
15% Slow Res 4% Recovery 5% Pos/Neg Def
2.5% Ranged Def
5% Fire/Cold Def
2.5% AoE Def

Immobilize

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Rooting Grasp.png Rooting Grasp 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Immob Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Immob/Range Uncommon Enemy drops (Pool A) Acc/Immob/Rech
IO Debilitative Action.png Debilitative Action 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Immob/End Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Immob/Range Task Force drops (Pool C) Acc/Immob/Rech Task Force drops (Pool C) Chance for Stun Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Enfeebled Operation.png Enfeebled Operation 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Immob Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Immob/Range Uncommon Enemy drops (Pool A) Acc/Immob/Rech Uncommon Enemy drops (Pool A) Acc/Immob
IO Trap of the Hunter.png Trap of the Hunter 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Immob Mission drops (Pool B) Acc/End Mission drops (Pool B) Immob/Acc Task Force drops (Pool C) Acc/Immob/Rech Task Force drops (Pool C) Chance for Lethal Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gravitational Anchor.png Gravitational Anchor 50 Very Rare Enemy drops (Pool A) Immob (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Rooting Grasp 2% Immob Dur 0.75% Health 1% Damage 2.5% Recharge Time
Debilitative Action 4% Immob Dur 2.25% Fire/Cold Res
3.75% Mez Res
8% Regeneration 2.5% AoE Def
1.25% Fire/Cold Def
4.5% Toxic/Psi Res
7.5% Mez Res
Enfeebled Operation 3% Immob Dur 2.25% Pos/Neg Res
3.75% Mez Res
2.5% Smash/Lethal Def
1.25% Melee Def
3.75% Recharge Time 3.125% Melee Def
1.5625% Smash/Lethal Def
Trap of the Hunter 5% Immob Dur 1.875% Health 9% Accuracy 3.75% Smash/Lethal Res
6.25% Mez Res
3.125% Ranged Def
1.5625% Pos/Neg Def
Gravitational Anchor 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Knockback

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Volley of Velocity.png Volley of Velocity 10-20 Uncommon Enemy drops (Pool A) Knock/Dam Uncommon Enemy drops (Pool A) Knock/Acc Uncommon Enemy drops (Pool A) Knock/Rech
IO Explosive Strike.png Explosive Strike 10-20 Uncommon Enemy drops (Pool A) Knock/Dam Rare Enemy drops (Pool A) Knock/Acc Mission drops (Pool B) Chance for Smashing Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Kinetic Crash.png Kinetic Crash 21-50 Uncommon Enemy drops (Pool A) Knock/Dam Uncommon Enemy drops (Pool A) Knock/Acc Uncommon Enemy drops (Pool A) Knock/Rech Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) Knock/Dam/End Rare Enemy drops (Pool A) Knock/Dam/Acc
IO Force Feedback.png Force Feedback 21-50 Uncommon Enemy drops (Pool A) Knock/Dam Rare Enemy drops (Pool A) Knock/Acc Mission drops (Pool B) Knock/Rech Task Force drops (Pool C) Rech/End Mission drops (Pool B) Knock/Dam/End Rare Enemy drops (Pool A) Chance for +Rech Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Sudden Acceleration.png Sudden Acceleration 21-50 Rare Enemy drops (Pool A) Knock/Acc Rare Enemy drops (Pool A) Knock/Rech Rare Enemy drops (Pool A) Knock/Dam/End Rare Enemy drops (Pool A) Knock/Dam/Rech Rare Enemy drops (Pool A) Knock/Acc/Dam Rare Enemy drops (Pool A) Knockback to Knockdown
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Volley of Velocity 6% Regeneration 1.125% Health
Explosive Strike 1.5% Damage 1.875% Ranged Def
0.9375% Pos/Neg Def
Kinetic Crash 4.5% Movement Speed 2.25% Smash/Lethal Res
3.75% Mez Res
Mag 3 Knockback
Protection
6% Regeneration 7.5% Recharge Time
Force Feedback 7.5% Movement Speed 3% Pos/Neg Res
5% Mez Res
10% Regeneration 2.5% Damage 3.125% AoE Def
1.5625% Fire/Cold Def
Sudden Acceleration 7.5% Movement Speed 2.25% Endurance 2.5% Damage 2.25% Health 7.5% Recharge Time

Sleep

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Hibernation.png Hibernation 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Sleep Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Sleep/Range Uncommon Enemy drops (Pool A) Acc/Sleep/Rech
IO Induced Coma.png Induced Coma 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Sleep Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Sleep/Range Task Force drops (Pool C) Acc/Sleep/Rech Task Force drops (Pool C) Chance for -Rech Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Lethargic Repose.png Lethargic Repose 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Sleep Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Sleep/Range Uncommon Enemy drops (Pool A) Acc/Sleep/Rech Uncommon Enemy drops (Pool A) Acc/Sleep
IO Call of the Sandman.png Call of the Sandman 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Sleep Mission drops (Pool B) Acc/End Mission drops (Pool B) Sleep/Range Task Force drops (Pool C) Acc/Sleep/Rech Task Force drops (Pool C) Chance for Self Heal Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Fortunata Hypnosis.png Fortunata Hypnosis 50 Very Rare Enemy drops (Pool A) Sleep (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Placate Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Hibernation 4% Sleep Dur 0.75% Health 2.25% Smash/Lethal Res
3.75% Mez Res
2.5% Recharge Time
Induced Coma 6% Sleep Dur 0.75% Health 10% Regeneration 4.5% Movement Speed 2.5% Melee Def
1.25% Smash/Lethal Def
Lethargic Repose 4% Sleep Dur 1.875% Pos/Neg Def
0.9375% Ranged Def
1.875% Smash/Lethal Def
0.9375% Melee Def
1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Call of the Sandman 5% Sleep Dur 1.875% Health 2.25% Endurance 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Fortunata Hypnosis 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Stuns

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Stagger.png Stagger 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Stun Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Stun/Range Uncommon Enemy drops (Pool A) Acc/Stun/Rech
IO Razzle Dazzle.png Razzle Dazzle 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Stun Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Stun/Range Task Force drops (Pool C) Acc/Stun/Rech Task Force drops (Pool C) Chance for Immob Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Rope A Dope.png Rope A Dope 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Stun Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Stun/Range Uncommon Enemy drops (Pool A) Acc/Stun/Rech Uncommon Enemy drops (Pool A) Acc/Stun
IO Stupefy.png Stupefy 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Stun Mission drops (Pool B) Acc/End Mission drops (Pool B) Stun/Range Task Force drops (Pool C) Acc/Stun/Rech Task Force drops (Pool C) Chance for Knockback Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Absolute Amazement.png Absolute Amazement 50 Very Rare Enemy drops (Pool A) Stun (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for -ToHit Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stagger 3% Movement Speed 1.25% Fire/Cold Def
0.625% AoE Def
1% Stun Dur 2.5% Recharge Time
Razzle Dazzle 2% Recovery 1.5% Health 2% Stun Dur 2.5% Melee Def
1.25% Smash/Lethal Def
2.5% AoE Def
1.25% Fire/Cold Def
Rope A Dope 6% Regeneration 1.5% Fire/Cold Res
2.5% Mez Res
2% Stun Dur 3% Smash/Lethal Res
5% Mez Res
1.875% Psi Def
Stupefy 2.5% Recovery 1.875% Health 3% Stun Dur 6.25% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Absolute Amazement 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Taunt

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Annoyance.png Annoyance 10-20 Uncommon Enemy drops (Pool A) Taunt Uncommon Enemy drops (Pool A) Taunt/Rech Uncommon Enemy drops (Pool A) Taunt/Rech/Range
IO Triumphant Insult.png Triumphant Insult 10-20 Uncommon Enemy drops (Pool A) Taunt Rare Enemy drops (Pool A) Taunt/Rech Mission drops (Pool B) Chance for Stun Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Mocking Beratement.png Mocking Beratement 21-50 Uncommon Enemy drops (Pool A) Taunt Uncommon Enemy drops (Pool A) Taunt/Rech Uncommon Enemy drops (Pool A) Taunt/Rech/Range Uncommon Enemy drops (Pool A) Rech/Acc Uncommon Enemy drops (Pool A) Taunt/Range Rare Enemy drops (Pool A) Rech
IO Perfect Zinger.png Perfect Zinger 21-50 Uncommon Enemy drops (Pool A) Taunt Rare Enemy drops (Pool A) Taunt/Rech Mission drops (Pool B) Taunt/Rech/Range Task Force drops (Pool C) Rech/Acc Rare Enemy drops (Pool A) Taunt/Range Rare Enemy drops (Pool A) Chance for Psi Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Annoyance 4% Regeneration 1.25% Smash/Lethal Def
0.625% Melee Def
Triumphant Insult 1% Recovery 1.875% Smash/Lethal Def
0.9375% Melee Def
Mocking Beratement 1.8% Endurance 2.25% Smash/Lethal Res
3.75% Mez Res
2.5% Smash/Lethal Def
1.25% Melee Def
3.125% Fire/Cold Def
1.5625% AoE Def
7.5% Recharge Time
Perfect Zinger 2.25% Toxic/Psi Res
3.75% Mez Res
10% Regeneration 5% Recharge Time 2.5% Damage 3.125% Smash/Lethal Def
1.5625% Melee Def

Travel Sets

Flight

Set name Levels Option 1 Option 2 Option 3
IO Soaring.png Soaring 15-50 Uncommon Enemy drops (Pool A) Fly Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) End/Fly
IO Freebird.png Freebird 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Fly Task Force drops (Pool C) Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Soaring 1% Recovery 0.75% Health
Freebird 8% Regeneration 1.5% Health

Leaping

Set name Levels Option 1 Option 2 Option 3
IO Springfoot.png Springfoot 15-50 Uncommon Enemy drops (Pool A) Jump Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) End/Jump
IO Unbounded Leap.png Unbounded Leap 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Jump Task Force drops (Pool C) Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Springfoot 3% Movement Speed 0.75% Health
Unbounded Leap 6% Movement Speed 1.5% Health

Running

Set name Levels Option 1 Option 2 Option 3
IO Quickfoot.png Quickfoot 15-50 Uncommon Enemy drops (Pool A) Run Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) End/Run
IO Celerity.png Celerity 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Run Task Force drops (Pool C) Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Quickfoot 1.5% Smash/Lethal Res
2.5% Mez Res
0.75% Health
Celerity 2.25% Smash/Lethal Res
3.75% Mez Res
1.5% Health

Teleport

Set name Levels Option 1 Option 2 Option 3
IO Jaunt.png Jaunt 15-50 Uncommon Enemy drops (Pool A) Range Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) End/Range
IO Time and Space Manipulation.png Time & Space Manipulation 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Range Task Force drops (Pool C) Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Jaunt 4% Regeneration 0.75% Health
Time & Space Manipulation 8% Regeneration 1.5% Health

Universal Travel

Set name Levels Option 1 Option 2 Option 3
IO Blessing of the Zephyr.png Blessing of the Zephyr 10-50 Rare Enemy drops (Pool A) Run, Jump, Fly, Range Mission drops (Pool B) Run, Jump, Fly, Range/End Task Force drops (Pool C) Mag 4 Knockback Prot Global: this enhancement functions like a set bonus.
IO Winter's Gift.png Winter's Gift 10-50 Obtained by Special Means Run, Jump, Fly, Range Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Run, Jump, Fly, Range/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means 20% Slow Res Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted
Blessing of the Zephyr 1.25% Ranged Def
0.625% Pos/Neg Def
1.875% AoE Def
0.9375% Fire/Cold Def
Winter's Gift 3.75% Fire/Cold Res
6.25% Mez Res
9% Movement Speed

Other Sets

Accurate Defense Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Shield Breaker.png Shield Breaker 10-30 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Acc/Def Mission drops (Pool B) Acc/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for Lethal Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Analyze Weakness.png Analyze Weakness 30-50 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Acc/Def Mission drops (Pool B) Acc/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +ToHit Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Shield Breaker 2.5% Recovery 2.25% Smash/Lethal Res
3.75% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
11% Accuracy 3.125% Melee Def
1.5625% Smash/Lethal Def
Analyze Weakness 10% Regeneration 2.25% Pos/Neg Res
3.75% Mez Res
3% Damage 11% Accuracy 4.5% Smash/Lethal Res
7.5% Mez Res

Accurate To Hit Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Cloud Senses.png Cloud Senses 10-30 Rare Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) Acc/ToHit Mission drops (Pool B) Acc/Rech Mission drops (Pool B) ToHit/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for Neg Energy Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Siphon Insight.png Siphon Insight 30-50 Rare Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) Acc/ToHit Mission drops (Pool B) Acc/Rech Mission drops (Pool B) ToHit/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +ToHit Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cloud Senses 2.25% Pos/Neg Res
3.75% Mez Res
2.25% Endurance 6.25% Recharge Time 7.5% Movement Speed 3.75% Ranged Def
1.875% Pos/Neg Def
Siphon Insight 6% Movement Speed 2% Recovery 9% Accuracy 3.75% Smash/Lethal Def
1.875% Melee Def
3.75% AoE Def
1.875% Fire/Cold Def

Defense Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Exploited Vulnerability.png Exploited Vulnerability 10-20 Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Def/Rech/End
IO Achilles' Heel.png Achilles' Heel 10-20 Uncommon Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Def/Rech Mission drops (Pool B) Chance for -Res Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Undermined Defenses.png Undermined Defenses 21-50 Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Def/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Rech
IO Touch of Lady Grey.png Touch of Lady Grey 21-50 Uncommon Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Def/Rech Mission drops (Pool B) Def/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Chance for Neg Energy Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploited Vulnerability 3% Accuracy 1.25% Melee Def
0.625% Smash/Lethal Def
Achilles' Heel 1.5% Damage 1.875% AoE Def
0.9375% Fire/Cold Def
Undermined Defenses 2% Damage 1.8% Endurance 7% Accuracy 1.5% Health 2.5% AoE Def
1.25% Fire/Cold Def
Touch of Lady Grey 1.5% Health 2.5% Recovery 8% Regeneration 2% Damage 11% Accuracy

Endurance Modification

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Adrenal Adjustment.png Adrenal Adjustment 10-20 Uncommon Enemy drops (Pool A) EndMod Uncommon Enemy drops (Pool A) EndMod/Rech Uncommon Enemy drops (Pool A) EndMod/Rech/Acc
IO Energy Manipulator.png Energy Manipulator 10-20 Uncommon Enemy drops (Pool A) EndMod Rare Enemy drops (Pool A) EndMod/Rech Mission drops (Pool B) Chance for Stun Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Efficacy Adaptor.png Efficacy Adaptor 21-50 Uncommon Enemy drops (Pool A) EndMod Uncommon Enemy drops (Pool A) EndMod/Rech Uncommon Enemy drops (Pool A) EndMod/Rech/Acc Uncommon Enemy drops (Pool A) Rech/Acc Uncommon Enemy drops (Pool A) EndMod/Acc Rare Enemy drops (Pool A) EndMod/End
IO Preemptive Optimization.png Preemptive Optimization 21-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) EndMod/End Uncommon Enemy drops (Pool A) EndMod/Rech Uncommon Enemy drops (Pool A) EndMod/Acc/End Uncommon Enemy drops (Pool A) EndMod/Acc/Rech Uncommon Enemy drops (Pool A) EndMod/End/Rech
IO Performance Shifter.png Performance Shifter 21-50 Uncommon Enemy drops (Pool A) EndMod Rare Enemy drops (Pool A) EndMod/Rech Mission drops (Pool B) EndMod/Rech/Acc Task Force drops (Pool C) Rech/Acc Rare Enemy drops (Pool A) EndMod/Acc Rare Enemy drops (Pool A) Chance for +End Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Power Transfer.png Power Transfer 21-50 Rare Enemy drops (Pool A) EndMod Rare Enemy drops (Pool A) Dam/Rech Rare Enemy drops (Pool A) Dam/EndMod Rare Enemy drops (Pool A) Acc/Dam/End Rare Enemy drops (Pool A) Acc/Dam/Rech/End Rare Enemy drops (Pool A) Chance for Self Heal Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Synapses Shock.png Synapse's Shock 21-50 Rare Enemy drops (Pool A) EndMod Rare Enemy drops (Pool A) Dam/Rech Rare Enemy drops (Pool A) EndMod/Rech Rare Enemy drops (Pool A) Acc/Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/End Rare Enemy drops (Pool A) EndMod/15% Run Speed Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Adrenal Adjustment 1% Recovery 1.125% Health
Energy Manipulator 1.5% Recovery 6% Regeneration
Efficacy Adaptor 1.125% Health 1.5% Recovery 10% Regeneration 2.5% Damage 5% Recharge Time
Preemptive Optimization 1.8% Endurance 1.5% Health 3% Toxic/Psi Res
5% Mez Res
3.75% Recharge Time 3.75% Ranged Def
1.875% Pos/Neg Def
Performance Shifter 7.5% Movement Speed 1.875% Health 2.5% Recovery 2.5% Damage 3.125% AoE Def
1.5625% Fire/Cold Def
Power Transfer 6% Regeneration 1.35% Endurance 1.875% Health 9% Accuracy 7.5% Recharge Time
Synapse's Shock 7.5% Movement Speed 10% Slow Res 8% Regeneration 6.25% Recharge Time 4.5% Pos/Neg Res
7.5% Mez Res

Slow Movement

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Curtail Speed.png Curtail Speed 10-30 Uncommon Enemy drops (Pool A) Acc/Slow Uncommon Enemy drops (Pool A) Dam/Slow Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Range/Slow Uncommon Enemy drops (Pool A) End/Rech/Slow
IO Impeded Swiftness.png Impeded Swiftness 10-30 Uncommon Enemy drops (Pool A) Acc/Slow Rare Enemy drops (Pool A) Dam/Slow Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Range/Slow Task Force drops (Pool C) End/Rech/Slow Task Force drops (Pool C) Chance for Smashing Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Tempered Readiness.png Tempered Readiness 20-50 Uncommon Enemy drops (Pool A) Acc/Slow Uncommon Enemy drops (Pool A) Dam/Slow Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Range/Slow Uncommon Enemy drops (Pool A) End/Rech/Slow Uncommon Enemy drops (Pool A) Acc/Dam/Slow
IO Pacing of the Turtle.png Pacing of the Turtle 20-50 Rare Enemy drops (Pool A) Acc/Slow Rare Enemy drops (Pool A) Dam/Slow Mission drops (Pool B) Acc/End Mission drops (Pool B) Range/Slow Task Force drops (Pool C) End/Rech/Slow Task Force drops (Pool C) Chance for -Rech Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Curtail Speed 1.5% Smash/Lethal Res
2.5% Mez Res
2% Improved Slow 1.25% Smash/Lethal Def
0.625% Melee Def
2.5% Recharge Time
Impeded Swiftness 1.5% Smash/Lethal Res
2.5% Mez Res
3% Improved Slow 3% Pos/Neg Res
5% Mez Res
3.75% Fire/Cold Res
6.25% Mez Res
2.5% Melee Def
1.25% Smash/Lethal Def
Tempered Readiness 1.5% Recovery 1.5% Improved Slow 0.9% Endurance 3.75% Recharge Time 1.875% Ranged Def
0.9375% Pos/Neg Def
Pacing of the Turtle 2.25% Toxic/Psi Res
3.75% Mez Res
2.5% Improved Slow 9% Accuracy 3.75% Pos/Neg Res
6.25% Mez Res
3.125% Ranged Def
1.5625% Pos/Neg Def

To Hit Buff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Encouraged Accuracy.png Encouraged Accuracy 10-20 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End
IO Rectified Reticle.png Rectified Reticle 10-20 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) Increased Perception Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Adjusted Targeting.png Adjusted Targeting 21-50 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Rech
IO Gaussian's Synchronized Fire-Control.png Gaussian's Synchronized Fire-Control 21-50 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) ToHit/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Chance for Build Up Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Encouraged Accuracy 5% Accuracy 1.5% Damage
Rectified Reticle 1.875% Smash/Lethal Def
0.9375% Melee Def
6% Regeneration
Adjusted Targeting 2% Damage 3% Pos/Neg Res
5% Mez Res
9% Accuracy 5% Recharge Time 3.75% Smash/Lethal Res
6.25% Mez Res
Gaussian's Synchronized Fire-Control 7.5% Movement Speed 1.875% Health 2.5% Recovery 2.5% Damage 2.5% Melee/Ranged/AoE Def
1.25% Smash/Lethal/Pos/Neg/Fire/Cold Def

To Hit Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Discouraging Words.png Discouraging Words 10-20 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End
IO Deflated Ego.png Deflated Ego 10-20 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) Chance for -Recovery Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Dampened Spirits.png Dampened Spirits 21-50 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Rech
IO Dark Watcher's Despair.png Dark Watcher's Despair 21-50 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) ToHit/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Chance for -Rech Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Discouraging Words 1.5% Toxic/Psi Res
2.5% Mez Res
1.25% Smash/Lethal Def
0.625% Melee Def
Deflated Ego 3% Accuracy 1.5% Damage
Dampened Spirits 2% Damage 1.8% Endurance 3% Pos/Neg Res
5% Mez Res
5% Recharge Time 3.75% Fire/Cold Res
6.25% Mez Res
Dark Watcher's Despair 1.5% Health 2.5% Recovery 5% Recharge Time 2% Damage 4.5% Toxic/Psi Res
7.5% Mez Res

See Also