Field Mastery

From Unofficial Homecoming Wiki

Overview

Field Mastery is one of the Ancillary Power Pools available to Masterminds.

You have Mastery over Energy and Force to protect yourself and defeat your foes.

Power Table

The following table shows which powers are available and at what level:

Power Level Effect
FieldMastery TempInvulnerability.png Temp Invulnerability 35 Toggle: Self +Res(Smash, Lethal)
PowerBlast PowerBlast.png Power Blast 35 Ranged, Moderate DMG(Energy/Smash), Foe Knockback
PowerBlast EnergyTorrent.png Energy Torrent 41 Close (Cone), Moderate DMG(Energy/Smash), Foe Knockback
PowerBlast Explosion.png Explosive Blast 41 Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
FieldMastery ForceofNature.png Force of Nature 44 Self +Res(All DMG but Psionics), +Recovery

Powers

The following powers are in the Field Mastery powerset:

PowerBlast EnergyTorrent.png Energy Torrent

Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying. You must be level 41 and have Power Blast or Temp Invulnerability before selecting this power.

Damage Moderate (Energy/Smashing)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 41 (Mastermind)
Effects Close (Cone)
Foe Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Ranged AoE Damage
IO Knockback Distance.png Knockback

PowerBlast Explosion.png Explosive Blast

You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. Explosive Blast may also knock targets back. You must be level 41 and have Power Blast or Temp Invulnerability before selecting this power.

Damage Blasters: Moderate, Defenders: High (Energy/Smashing)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 41 (Mastermind)
Effects Ranged (Targetted Area of Effect)
Foe Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Ranged AoE Damage
IO Knockback Distance.png Knockback

FieldMastery ForceofNature.png Force of Nature

Badge bughunter 01.png Bug! Slotting Endurance Modification into Force of Nature currently has no effect on the power.

When you activate this power, you become highly resistant to all damage types except psionics. Your endurance recovery is also increased. Force of Nature costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all endurance, and unable to recover endurance for a short while. You must be level 44 and have two other Field Mastery Powers before selecting this power.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 44 (Mastermind)
Effects Self +Resistance (All Damage except Psionics), +Recovery
Enhancements TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage
IO Endurance Modification.png Endurance Modification

PowerBlast PowerBlast.png Power Blast

A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

Damage Moderate (Energy/Smashing)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged
Foe Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Knockback Distance.png Knockback

FieldMastery TempInvulnerability.png Temp Invulnerability

When you toggle on this power, you become highly resistant to smashing and lethal damage.

Recharge Fast
Minimum Level V archetypeicon mastermind.png 35 (Mastermind)
Effects Toggle: Self +Resistance(Smashing, Lethal)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

Historical

Badge time.png This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.
  • This set was added to the game in Issue 18.
  • Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.

See Also