Flight

From Unofficial Homecoming Wiki
This article is about the power pool. For a more general discussion on flight powers, including calculating flight speed, see Flight Powers.

Overview

Flight is one of the Power Pools available to all characters. It grants various travel abilities and flying combat abilities.

Players are able to pick Air Superiority, Hover, and Fly starting from level 4 in any order without any prerequisite. Evasive Maneuvers and Group Fly are level 14 power choices, and require two other Flight Powers before selection.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Flight CombatFlight.png Hover 4 Toggle: Self Fly, +DEF(All)
Flight ArialAssault.png Air Superiority 4 Melee, Moderate DMG(Smash), Foe -Fly
Flight TravelFlight.png Fly 4 Toggle: Self Fly
Flight GroupFly.png Group Fly 14 Toggle: Team Fly
Flight EvasiveManeuvers.png Evasive Maneuvers 14 Toggle: Self +FlySpeed, Res(-Fly, Immob), +Def(All), +Flight Control

Powers

Flight ArialAssault.png Air Superiority

This two-handed overhead melee attack can knock a flying target to the ground.

Damage Moderate(Smashing)
Recharge Fast
Minimum Level 4 (All Archetypes)
Effects Melee
Foe -Fly
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Melee Damage.png Melee Damage

Flight EvasiveManeuvers.png Evasive Maneuvers

While either Fly, Hover or Group Fly are active, Evasive Maneuvers increases fly speed and movement control. It will also grant resistance against knockback, and protection against -Fly and Immobilization. Evasive Maneuvers provides a moderate amount of Defense even while on the floor, but this defense is lost if you attack, buff allies, give an order to pets or interact with a mission objective. You must be at least level 14 and have two other Flight Powers before selecting Evasive Maneuvers.

Recharge Moderate
Minimum Level 14 (All Archetypes)
Effects Toggle: Self +FlySpeed, Res(-Fly, Immobilize), +Def(All), +Flight Control
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Flight Speed.png Enhance Flight Speed
Set Categories IO Defense Buff.png Defense
IO Flight Speed.png Flight
IO Universal Travel.png Universal Travel

Flight TravelFlight.png Fly

Fly allows you to travel large distances quickly. If you attack a target while this power is on, your flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level.

Minimum Level 4 (All Archetypes)
Effects Toggle: Self Fly
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Flight Speed.png Enhance Flight Speed
Set Categories IO Flight Speed.png Flight
IO Universal Travel.png Universal Travel

Flight Afterburner.png Afterburner

Afterburner greatly increases your fly speed and maximum fly speed for a short period of time. Notes: Afterburner is unaffected by Recharge Time changes.

Recharge Slow
Minimum Level 4 (All Archetypes)
Effects Toggle: Self +FlySpeed (Special)
Enhancements None
Set Categories None

Flight GroupFly.png Group Fly

You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly travel speed is slower than Fly. You must be at least Level 14 and have two other Flight Powers before selecting Group Fly.

Minimum Level 14 (All Archetypes)
Effects Toggle: Team Fly
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Flight Speed.png Enhance Flight Speed
Set Categories IO Flight Speed.png Flight
IO Universal Travel.png Universal Travel

Flight CombatFlight.png Hover

For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. Hover received a 10% increase in speed in Issue 8.

Minimum Level 4 (All Archetypes)
Effects Toggle: Self Fly, +Defense(All)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Flight Speed.png Enhance Flight Speed
Set Categories IO Defense Buff.png Defense
IO Flight Speed.png Flight
IO Universal Travel.png Universal Travel

Historical

Badge time.png This section contains information that no longer applies to the current version of City of Heroes/Villains. It is provided for historical purposes.
  • As of 8-16-06, Swift, Quickness and Lightning Reflexes now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs; additionally, there was a reduction to endurance cost for Flight.
  • Issue 8 brought with it a 10% increase to Hover's base speed.
  • Masterminds can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind. Additionally, of the Masterminds pets, Robotics pets have a flight animation specifically for group fly.
  • Issue 21 reduced the first three powers (Air Superiority, Hover, Flight) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Group Fly) to level 14, and introduced Afterburner at level 14.
  • Issue 27 Page 2 replaced Afterburner with Evasive Maneuvers and changed Afterburner to a sub-power of Fly.

See Also

External Links