Giant Monster

From Unofficial Homecoming Wiki
(Redirected from Giant Monsters)
Jump to navigation Jump to search
Giant Monster size comparison

Overview

A Giant Monster is an extraordinarily tough opponent that usually requires more than one team to defeat. They usually spawn at random times in their respective zones, but certain tasks can cause certain ones to spawn. Defeating a Giant Monster, with exceptions, will reward a Badge and 6 Reward Merits.

It is possible for a highly-optimized player character to defeat a Giant Monster alone.

Vs. Your Level

A Giant Monster will always con as purple, no matter what level your character is. Neither your targeting box nor the GM's info panel will display its level. Giant Monsters do have levels, but due to game mechanics implemented in Issue 7, your relative level to a Giant Monster bears little significance. This was done so players of all levels could contribute equally to a Giant Monster's defeat.

  • If you are a higher level than the Giant Monster, you will do damage to it as if you were its level.
  • If you are a lower level than the Giant Monster, you will do damage to it as if it was one level lower than you.
  • A Giant Monster does damage to you as if it were your level.

For example, two characters separately attack Babbage, whose hidden level is 19; one of them is Level 12 and the other is Level 50. When the Level 12 character hits Babbage, they will do damage as if Babbage was a Level 11 enemy. When the Level 50 character hits Babbage, they will do damage as if the character was Level 19. If Babbage hits the Level 12 character, Babbage will do damage to that character as if Babbage was Level 12, but will do damage to the Level 50 character as if Babbage was Level 50.

If the Level 50 now teams with the Level 12, the lower level character will now be operating at combat level 49. Both characters will now do damage to Babbage as if they were Level 19, and Babbage will now deal damage as if it was Level 50 and 49, respectively. Sidekicking will have an effect on healing; if, for example, a 15 level Empathy Defender joins a team led by a level 50 character, the Defender's heals improve dramatically and can help the entire team survive the battle.

Rewards

The following text is the official documentation on how awards are managed when fighting Giant Monsters:

  • When fighting these villains you must be within a close proximity to receive your reward. This pertains to both teamed and solo players.
  • When defeating this monster you would have to have done at least 10% of the damage to it to receive an award. This would mean 10% of total damage done to the monster, not its total Hit Points. This includes any damage done by opposing NPC mobs that the Giant Monster may have been attacked by before you defeated it.
  • If a Giant Monster has self healing powers or it travels with other mobs that heal it, that can keep increasing the total damage to kill it, and requiring more and more damage for you to hit 10%.

List of Giant Monsters

Paragon City

Badge villain banished.png
Adamastor
Zone:
Badge: 
Note:
Echo: Dark Astoria
Keeper of Secrets
Spawned in the Adamastor Rising Zone Event
Badge villain clockwork.png
Babbage
Zone:
Badge: 
Note:
Boomtown
Clockstopper
Also appears as an ambush during Synapse's Task Force
Badge croatoa pumpkin king.png
Eochai
Zone:
Badge: 
Croatoa
Pumpkin King
Badge croatoa giant killer.png
Jack in Irons
Zone:
Badge: 
Croatoa
Giant Killer
Badge villain devouring.png
Jurassik
Zone:
Badge: 
Note:
Crey's Folly
The Solution
The Monster version at the end of Numina Task Force does NOT grant the badge
Badge villain hydra.png
Kraken
Zone:
Badge: 
Perez Park
Unleasher
Badge villain malta.png
Kronos Class Titan
Zone:
Badge: 
Note:
Founders' Falls
Master of Olympus
- Part of Crimson's "World Wide Red" story arc
- Available to villains in the Lord Recluse Strike Force
Badge giant octopus.png
Lusca
Zone:
Badge: 
Independence Port
Devilfish
Badge paladin.png
Paladin
Zone:
Badge: 
Note:
Kings Row
Knight Errant
- Spawned in the Paladin Construction Zone Event
- Badge awarded for preventing Paladin construction
Badge croatoa believer.png
Sally
Zone:
Badge: 
Note:
Croatoa
Believer
- Not actually a Giant Monster
- Badge awarded for 2 defeats
U'kon-Rotated.png
U'Kon Gr'ai
Zone:
Badge: 
Note:
Rikti War Zone
Master at Arms
- Spawned by placing bombs during a Rikti Mothership Raid
- Badge awarded for 10 defeats

Rogue Isles

Badge arachnosflier.png
Arachnos Flier
Zone:
Badge: 
Note:
Grandville
Heat Seeker
Available to heroes in Statesman's Task Force
V badge CircleOfThornsBadge.png
Caleb
Zone:
Badge: 
Note:
Nerva Archipelago
Hell Bane
Spawned for every 100 Nerva Spectral Dæmons defeated during daylight
V Badge Deathsurge.png
Deathsurge
Zone:
Badge: 
Note:
Cap au Diable
Surging
Spawned for every 100 Gremlins defeated
V badge ScrapyarderBadge.png
Ghost of Scrapyard
Zone:
Badge: 
Sharkhead Isle
Hammer Down

Praetoria

Seed-Rotated.png
The Seed of Hamidon
Zone:
Badge: 
First Ward
Germinator Terminator

Special Event

Eochai-Rotated.png
Eochai
Zone:
Badge: 
Note:
All zones
Hallow Spirit
Only available during Halloween Events
Jack-Rotated.png
Jack in Irons
Zone:
Badge: 
Note:
Level 20+ zones
Iron Warrior
- Only available during Halloween Events
- Has a 1 in 10 chance of spawining instead of Eochai
Badge Event Halloween09MonsterGM.png
Greater Mystic Aspect
Zone:
Badge: 
Note:
All zones
Monstrous
Only available in Deadly Apocalypse zone invasions during Halloween Events
Badge winter event 02.png
Winter Lord
Zone:
Badge: 
Note:
All zones
Frozen Fury
Only available during Winter Events
Badge Holiday09DefeatLordWinter.png
Lord Winter
Zone:
Badge: 
Note:
Lord Winter's Realm
Lord of Winter
Only available during Winter Events. Has hit points in 200,000+ range

Stats

Level HP
1
2
3
4
5
6
7
8
9
10
Level HP
11
12
13
14 18280.33
15
16
17
18
19 25402.34
20 26960.65
Level HP
21
22
23
24
25
26
27
28 40347.95
29 42053.40
30 43744.61
Level HP
31
32
33
34
35
36
37
38
39 57140.12
40 58296.11
Level HP
41
42
43
44
45
46
47
48
49 69195
50 70679.18
Level HP
51
52
53
54 76692.89

Historical

This article or section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • Before their difficulty was raised, a team had to account for 25% or more of the damage to receive credit for the defeat.

See Also